xref: /aosp_15_r20/external/skia/src/gpu/tessellate/FixedCountBufferUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/FixedCountBufferUtils.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkMathPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <array>
17*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace {
24*c8dee2aaSAndroid Build Coastguard Worker 
write_curve_index_buffer_base_index(VertexWriter vertexWriter,size_t bufferSize,uint16_t baseIndex)25*c8dee2aaSAndroid Build Coastguard Worker void write_curve_index_buffer_base_index(VertexWriter vertexWriter,
26*c8dee2aaSAndroid Build Coastguard Worker                                          size_t bufferSize,
27*c8dee2aaSAndroid Build Coastguard Worker                                          uint16_t baseIndex) {
28*c8dee2aaSAndroid Build Coastguard Worker     int triangleCount = bufferSize / (sizeof(uint16_t) * 3);
29*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(triangleCount >= 1);
30*c8dee2aaSAndroid Build Coastguard Worker     TArray<std::array<uint16_t, 3>> indexData(triangleCount);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     // Connect the vertices with a middle-out triangulation. Refer to InitFixedCountVertexBuffer()
33*c8dee2aaSAndroid Build Coastguard Worker     // for the exact vertex ordering.
34*c8dee2aaSAndroid Build Coastguard Worker     //
35*c8dee2aaSAndroid Build Coastguard Worker     // Resolve level 1 is just a single triangle at T=[0, 1/2, 1].
36*c8dee2aaSAndroid Build Coastguard Worker     const auto* neighborInLastResolveLevel = &indexData.push_back({baseIndex,
37*c8dee2aaSAndroid Build Coastguard Worker                                                                    (uint16_t)(baseIndex + 2),
38*c8dee2aaSAndroid Build Coastguard Worker                                                                    (uint16_t)(baseIndex + 1)});
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // Resolve levels 2..maxResolveLevel
41*c8dee2aaSAndroid Build Coastguard Worker     int maxResolveLevel = SkPrevLog2(triangleCount + 1);
42*c8dee2aaSAndroid Build Coastguard Worker     uint16_t nextIndex = baseIndex + 3;
43*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(NumCurveTrianglesAtResolveLevel(maxResolveLevel) == triangleCount);
44*c8dee2aaSAndroid Build Coastguard Worker     for (int resolveLevel = 2; resolveLevel <= maxResolveLevel; ++resolveLevel) {
45*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(auto* firstTriangleInCurrentResolveLevel = indexData.end());
46*c8dee2aaSAndroid Build Coastguard Worker         int numOuterTrianglelsInResolveLevel = 1 << (resolveLevel - 1);
47*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(numOuterTrianglelsInResolveLevel % 2 == 0);
48*c8dee2aaSAndroid Build Coastguard Worker         int numTrianglePairsInResolveLevel = numOuterTrianglelsInResolveLevel >> 1;
49*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < numTrianglePairsInResolveLevel; ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker             // First triangle shares the left edge of "neighborInLastResolveLevel".
51*c8dee2aaSAndroid Build Coastguard Worker             indexData.push_back({(*neighborInLastResolveLevel)[0],
52*c8dee2aaSAndroid Build Coastguard Worker                                  nextIndex++,
53*c8dee2aaSAndroid Build Coastguard Worker                                  (*neighborInLastResolveLevel)[1]});
54*c8dee2aaSAndroid Build Coastguard Worker             // Second triangle shares the right edge of "neighborInLastResolveLevel".
55*c8dee2aaSAndroid Build Coastguard Worker             indexData.push_back({(*neighborInLastResolveLevel)[1],
56*c8dee2aaSAndroid Build Coastguard Worker                                  nextIndex++,
57*c8dee2aaSAndroid Build Coastguard Worker                                  (*neighborInLastResolveLevel)[2]});
58*c8dee2aaSAndroid Build Coastguard Worker             ++neighborInLastResolveLevel;
59*c8dee2aaSAndroid Build Coastguard Worker         }
60*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(neighborInLastResolveLevel == firstTriangleInCurrentResolveLevel);
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(indexData.size() == triangleCount);
63*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(nextIndex == baseIndex + triangleCount + 2);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     vertexWriter << VertexWriter::Array(indexData.data(), indexData.size());
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
69*c8dee2aaSAndroid Build Coastguard Worker 
WriteVertexBuffer(VertexWriter vertexWriter,size_t bufferSize)70*c8dee2aaSAndroid Build Coastguard Worker void FixedCountCurves::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
71*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(bufferSize >= sizeof(SkPoint) * 2);
72*c8dee2aaSAndroid Build Coastguard Worker     int vertexCount = bufferSize / sizeof(SkPoint);
73*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(vertexCount > 3);
74*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(auto end = vertexWriter.mark(vertexCount * sizeof(SkPoint));)
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     // Lay out the vertices in "middle-out" order:
77*c8dee2aaSAndroid Build Coastguard Worker     //
78*c8dee2aaSAndroid Build Coastguard Worker     // T= 0/1, 1/1,              ; resolveLevel=0
79*c8dee2aaSAndroid Build Coastguard Worker     //    1/2,                   ; resolveLevel=1  (0/2 and 2/2 are already in resolveLevel 0)
80*c8dee2aaSAndroid Build Coastguard Worker     //    1/4, 3/4,              ; resolveLevel=2  (2/4 is already in resolveLevel 1)
81*c8dee2aaSAndroid Build Coastguard Worker     //    1/8, 3/8, 5/8, 7/8,    ; resolveLevel=3  (2/8 and 6/8 are already in resolveLevel 2)
82*c8dee2aaSAndroid Build Coastguard Worker     //    ...                    ; resolveLevel=...
83*c8dee2aaSAndroid Build Coastguard Worker     //
84*c8dee2aaSAndroid Build Coastguard Worker     // Resolve level 0 is just the beginning and ending vertices.
85*c8dee2aaSAndroid Build Coastguard Worker     vertexWriter << (float)0/*resolveLevel*/ << (float)0/*idx*/;
86*c8dee2aaSAndroid Build Coastguard Worker     vertexWriter << (float)0/*resolveLevel*/ << (float)1/*idx*/;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     // Resolve levels 1..kMaxResolveLevel.
89*c8dee2aaSAndroid Build Coastguard Worker     int maxResolveLevel = SkPrevLog2(vertexCount - 1);
90*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((1 << maxResolveLevel) + 1 == vertexCount);
91*c8dee2aaSAndroid Build Coastguard Worker     for (int resolveLevel = 1; resolveLevel <= maxResolveLevel; ++resolveLevel) {
92*c8dee2aaSAndroid Build Coastguard Worker         int numSegmentsInResolveLevel = 1 << resolveLevel;
93*c8dee2aaSAndroid Build Coastguard Worker         // Write out the odd vertices in this resolveLevel. The even vertices were already written
94*c8dee2aaSAndroid Build Coastguard Worker         // out in previous resolveLevels and will be indexed from there.
95*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 1; i < numSegmentsInResolveLevel; i += 2) {
96*c8dee2aaSAndroid Build Coastguard Worker             vertexWriter << (float)resolveLevel << (float)i;
97*c8dee2aaSAndroid Build Coastguard Worker         }
98*c8dee2aaSAndroid Build Coastguard Worker     }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(vertexWriter.mark() == end);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker 
WriteIndexBuffer(VertexWriter vertexWriter,size_t bufferSize)103*c8dee2aaSAndroid Build Coastguard Worker void FixedCountCurves::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
104*c8dee2aaSAndroid Build Coastguard Worker    write_curve_index_buffer_base_index(std::move(vertexWriter), bufferSize, /*baseIndex=*/0);
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker 
WriteVertexBuffer(VertexWriter vertexWriter,size_t bufferSize)107*c8dee2aaSAndroid Build Coastguard Worker void FixedCountWedges::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
108*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(bufferSize >= sizeof(SkPoint));
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     // Start out with the fan point. A negative resolve level indicates the fan point.
111*c8dee2aaSAndroid Build Coastguard Worker     vertexWriter << -1.f/*resolveLevel*/ << -1.f/*idx*/;
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     // The rest is the same as for curves.
114*c8dee2aaSAndroid Build Coastguard Worker     FixedCountCurves::WriteVertexBuffer(std::move(vertexWriter), bufferSize - sizeof(SkPoint));
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
WriteIndexBuffer(VertexWriter vertexWriter,size_t bufferSize)117*c8dee2aaSAndroid Build Coastguard Worker void FixedCountWedges::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
118*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(bufferSize >= sizeof(uint16_t) * 3);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     // Start out with the fan triangle.
121*c8dee2aaSAndroid Build Coastguard Worker     vertexWriter << (uint16_t)0 << (uint16_t)1 << (uint16_t)2;
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     // The rest is the same as for curves, with a baseIndex of 1.
124*c8dee2aaSAndroid Build Coastguard Worker     write_curve_index_buffer_base_index(std::move(vertexWriter),
125*c8dee2aaSAndroid Build Coastguard Worker                                         bufferSize - sizeof(uint16_t) * 3,
126*c8dee2aaSAndroid Build Coastguard Worker                                         /*baseIndex=*/1);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker 
WriteVertexBuffer(VertexWriter vertexWriter,size_t bufferSize)129*c8dee2aaSAndroid Build Coastguard Worker void FixedCountStrokes::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
130*c8dee2aaSAndroid Build Coastguard Worker     int edgeCount = bufferSize / (sizeof(float) * 2);
131*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < edgeCount; ++i) {
132*c8dee2aaSAndroid Build Coastguard Worker         vertexWriter << (float)i << (float)-i;
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::tess
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