1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMutableTextureState.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/MutableTextureStatePriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanMutableTextureStatePriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::MutableTextureStates {
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker class VulkanMutableTextureState : public MutableTextureStateData {
20*c8dee2aaSAndroid Build Coastguard Worker public:
VulkanMutableTextureState(VkImageLayout layout,uint32_t queueFamilyIndex)21*c8dee2aaSAndroid Build Coastguard Worker VulkanMutableTextureState(VkImageLayout layout, uint32_t queueFamilyIndex)
22*c8dee2aaSAndroid Build Coastguard Worker : fLayout(layout)
23*c8dee2aaSAndroid Build Coastguard Worker , fQueueFamilyIndex(queueFamilyIndex) {}
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const26*c8dee2aaSAndroid Build Coastguard Worker BackendApi type() const override { return BackendApi::kVulkan; }
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker
copyTo(AnyStateData & formatData) const29*c8dee2aaSAndroid Build Coastguard Worker void copyTo(AnyStateData& formatData) const override {
30*c8dee2aaSAndroid Build Coastguard Worker formatData.emplace<VulkanMutableTextureState>(fLayout, fQueueFamilyIndex);
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker VkImageLayout fLayout;
34*c8dee2aaSAndroid Build Coastguard Worker uint32_t fQueueFamilyIndex;
35*c8dee2aaSAndroid Build Coastguard Worker };
36*c8dee2aaSAndroid Build Coastguard Worker
MakeVulkan(VkImageLayout layout,uint32_t queueFamilyIndex)37*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState MakeVulkan(VkImageLayout layout, uint32_t queueFamilyIndex) {
38*c8dee2aaSAndroid Build Coastguard Worker return MutableTextureStatePriv::MakeMutableTextureState(
39*c8dee2aaSAndroid Build Coastguard Worker BackendApi::kVulkan,
40*c8dee2aaSAndroid Build Coastguard Worker VulkanMutableTextureState(layout, queueFamilyIndex));
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(const MutableTextureState & mts)43*c8dee2aaSAndroid Build Coastguard Worker static const VulkanMutableTextureState* get_and_cast_data(const MutableTextureState& mts) {
44*c8dee2aaSAndroid Build Coastguard Worker auto data = skgpu::MutableTextureStatePriv::GetStateData(mts);
45*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == BackendApi::kVulkan);
46*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const VulkanMutableTextureState*>(data);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(const MutableTextureState * mts)49*c8dee2aaSAndroid Build Coastguard Worker static const VulkanMutableTextureState* get_and_cast_data(const MutableTextureState* mts) {
50*c8dee2aaSAndroid Build Coastguard Worker auto data = skgpu::MutableTextureStatePriv::GetStateData(mts);
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == BackendApi::kVulkan);
52*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const VulkanMutableTextureState*>(data);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(MutableTextureState * mts)55*c8dee2aaSAndroid Build Coastguard Worker static VulkanMutableTextureState* get_and_cast_data(MutableTextureState* mts) {
56*c8dee2aaSAndroid Build Coastguard Worker auto data = skgpu::MutableTextureStatePriv::GetStateData(mts);
57*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == BackendApi::kVulkan);
58*c8dee2aaSAndroid Build Coastguard Worker return static_cast<VulkanMutableTextureState*>(data);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
GetVkImageLayout(const MutableTextureState & state)61*c8dee2aaSAndroid Build Coastguard Worker VkImageLayout GetVkImageLayout(const MutableTextureState& state) {
62*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state.backend() == BackendApi::kVulkan);
63*c8dee2aaSAndroid Build Coastguard Worker return get_and_cast_data(state)->fLayout;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
GetVkImageLayout(const MutableTextureState * state)66*c8dee2aaSAndroid Build Coastguard Worker VkImageLayout GetVkImageLayout(const MutableTextureState* state) {
67*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state);
68*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state->backend() == BackendApi::kVulkan);
69*c8dee2aaSAndroid Build Coastguard Worker return get_and_cast_data(state)->fLayout;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
SetVkImageLayout(MutableTextureState * state,VkImageLayout layout)72*c8dee2aaSAndroid Build Coastguard Worker void SetVkImageLayout(MutableTextureState* state, VkImageLayout layout) {
73*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state->backend() == BackendApi::kVulkan);
74*c8dee2aaSAndroid Build Coastguard Worker get_and_cast_data(state)->fLayout = layout;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
GetVkQueueFamilyIndex(const MutableTextureState & state)77*c8dee2aaSAndroid Build Coastguard Worker uint32_t GetVkQueueFamilyIndex(const MutableTextureState& state) {
78*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state.backend() == BackendApi::kVulkan);
79*c8dee2aaSAndroid Build Coastguard Worker return get_and_cast_data(state)->fQueueFamilyIndex;
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
GetVkQueueFamilyIndex(const MutableTextureState * state)82*c8dee2aaSAndroid Build Coastguard Worker uint32_t GetVkQueueFamilyIndex(const MutableTextureState* state) {
83*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state);
84*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state->backend() == BackendApi::kVulkan);
85*c8dee2aaSAndroid Build Coastguard Worker return get_and_cast_data(state)->fQueueFamilyIndex;
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
SetVkQueueFamilyIndex(MutableTextureState * state,uint32_t queueFamilyIndex)88*c8dee2aaSAndroid Build Coastguard Worker void SetVkQueueFamilyIndex(MutableTextureState* state, uint32_t queueFamilyIndex) {
89*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state->backend() == BackendApi::kVulkan);
90*c8dee2aaSAndroid Build Coastguard Worker get_and_cast_data(state)->fQueueFamilyIndex = queueFamilyIndex;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::MutableTextureStates
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