xref: /aosp_15_r20/external/skia/src/pathops/SkDCubicToQuads.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker /*
9*c8dee2aaSAndroid Build Coastguard Worker http://stackoverflow.com/questions/2009160/how-do-i-convert-the-2-control-points-of-a-cubic-curve-to-the-single-control-poi
10*c8dee2aaSAndroid Build Coastguard Worker */
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker /*
13*c8dee2aaSAndroid Build Coastguard Worker Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2.
14*c8dee2aaSAndroid Build Coastguard Worker Then for degree elevation, the equations are:
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker Q0 = P0
17*c8dee2aaSAndroid Build Coastguard Worker Q1 = 1/3 P0 + 2/3 P1
18*c8dee2aaSAndroid Build Coastguard Worker Q2 = 2/3 P1 + 1/3 P2
19*c8dee2aaSAndroid Build Coastguard Worker Q3 = P2
20*c8dee2aaSAndroid Build Coastguard Worker In your case you have Q0..Q3 and you're solving for P0..P2. There are two ways to compute P1 from
21*c8dee2aaSAndroid Build Coastguard Worker  the equations above:
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker P1 = 3/2 Q1 - 1/2 Q0
24*c8dee2aaSAndroid Build Coastguard Worker P1 = 3/2 Q2 - 1/2 Q3
25*c8dee2aaSAndroid Build Coastguard Worker If this is a degree-elevated cubic, then both equations will give the same answer for P1. Since
26*c8dee2aaSAndroid Build Coastguard Worker  it's likely not, your best bet is to average them. So,
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker P1 = -1/4 Q0 + 3/4 Q1 + 3/4 Q2 - 1/4 Q3
29*c8dee2aaSAndroid Build Coastguard Worker */
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsQuad.h"
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker // used for testing only
toQuad() const36*c8dee2aaSAndroid Build Coastguard Worker SkDQuad SkDCubic::toQuad() const {
37*c8dee2aaSAndroid Build Coastguard Worker     SkDQuad quad;
38*c8dee2aaSAndroid Build Coastguard Worker     quad[0] = fPts[0];
39*c8dee2aaSAndroid Build Coastguard Worker     const SkDPoint fromC1 = {(3 * fPts[1].fX - fPts[0].fX) / 2, (3 * fPts[1].fY - fPts[0].fY) / 2};
40*c8dee2aaSAndroid Build Coastguard Worker     const SkDPoint fromC2 = {(3 * fPts[2].fX - fPts[3].fX) / 2, (3 * fPts[2].fY - fPts[3].fY) / 2};
41*c8dee2aaSAndroid Build Coastguard Worker     quad[1].fX = (fromC1.fX + fromC2.fX) / 2;
42*c8dee2aaSAndroid Build Coastguard Worker     quad[1].fY = (fromC1.fY + fromC2.fY) / 2;
43*c8dee2aaSAndroid Build Coastguard Worker     quad[2] = fPts[3];
44*c8dee2aaSAndroid Build Coastguard Worker     return quad;
45*c8dee2aaSAndroid Build Coastguard Worker }
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