1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker /* 9*c8dee2aaSAndroid Build Coastguard Worker http://stackoverflow.com/questions/2009160/how-do-i-convert-the-2-control-points-of-a-cubic-curve-to-the-single-control-poi 10*c8dee2aaSAndroid Build Coastguard Worker */ 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker /* 13*c8dee2aaSAndroid Build Coastguard Worker Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2. 14*c8dee2aaSAndroid Build Coastguard Worker Then for degree elevation, the equations are: 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker Q0 = P0 17*c8dee2aaSAndroid Build Coastguard Worker Q1 = 1/3 P0 + 2/3 P1 18*c8dee2aaSAndroid Build Coastguard Worker Q2 = 2/3 P1 + 1/3 P2 19*c8dee2aaSAndroid Build Coastguard Worker Q3 = P2 20*c8dee2aaSAndroid Build Coastguard Worker In your case you have Q0..Q3 and you're solving for P0..P2. There are two ways to compute P1 from 21*c8dee2aaSAndroid Build Coastguard Worker the equations above: 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker P1 = 3/2 Q1 - 1/2 Q0 24*c8dee2aaSAndroid Build Coastguard Worker P1 = 3/2 Q2 - 1/2 Q3 25*c8dee2aaSAndroid Build Coastguard Worker If this is a degree-elevated cubic, then both equations will give the same answer for P1. Since 26*c8dee2aaSAndroid Build Coastguard Worker it's likely not, your best bet is to average them. So, 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker P1 = -1/4 Q0 + 3/4 Q1 + 3/4 Q2 - 1/4 Q3 29*c8dee2aaSAndroid Build Coastguard Worker */ 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h" 32*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h" 33*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsQuad.h" 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // used for testing only toQuad() const36*c8dee2aaSAndroid Build Coastguard WorkerSkDQuad SkDCubic::toQuad() const { 37*c8dee2aaSAndroid Build Coastguard Worker SkDQuad quad; 38*c8dee2aaSAndroid Build Coastguard Worker quad[0] = fPts[0]; 39*c8dee2aaSAndroid Build Coastguard Worker const SkDPoint fromC1 = {(3 * fPts[1].fX - fPts[0].fX) / 2, (3 * fPts[1].fY - fPts[0].fY) / 2}; 40*c8dee2aaSAndroid Build Coastguard Worker const SkDPoint fromC2 = {(3 * fPts[2].fX - fPts[3].fX) / 2, (3 * fPts[2].fY - fPts[3].fY) / 2}; 41*c8dee2aaSAndroid Build Coastguard Worker quad[1].fX = (fromC1.fX + fromC2.fX) / 2; 42*c8dee2aaSAndroid Build Coastguard Worker quad[1].fY = (fromC1.fY + fromC2.fY) / 2; 43*c8dee2aaSAndroid Build Coastguard Worker quad[2] = fPts[3]; 44*c8dee2aaSAndroid Build Coastguard Worker return quad; 45*c8dee2aaSAndroid Build Coastguard Worker } 46