1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFShader.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkKeyedImage.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFDevice.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFDocumentPriv.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFGradientShader.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFUtils.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
34*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
35*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas,const SkImage * image,SkColor4f paintColor)36*c8dee2aaSAndroid Build Coastguard Worker static void draw(SkCanvas* canvas, const SkImage* image, SkColor4f paintColor) {
37*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint(paintColor);
38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 0, 0, SkSamplingOptions(), &paint);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
to_bitmap(const SkImage * image)41*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap to_bitmap(const SkImage* image) {
42*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
43*c8dee2aaSAndroid Build Coastguard Worker if (!SkPDFUtils::ToBitmap(image, &bitmap)) {
44*c8dee2aaSAndroid Build Coastguard Worker bitmap.allocN32Pixels(image->width(), image->height());
45*c8dee2aaSAndroid Build Coastguard Worker bitmap.eraseColor(0x00000000);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker return bitmap;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
draw_matrix(SkCanvas * canvas,const SkImage * image,const SkMatrix & matrix,SkColor4f paintColor)50*c8dee2aaSAndroid Build Coastguard Worker static void draw_matrix(SkCanvas* canvas, const SkImage* image,
51*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix, SkColor4f paintColor) {
52*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
53*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(matrix);
54*c8dee2aaSAndroid Build Coastguard Worker draw(canvas, image, paintColor);
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
draw_bitmap_matrix(SkCanvas * canvas,const SkBitmap & bm,const SkMatrix & matrix,SkColor4f paintColor)57*c8dee2aaSAndroid Build Coastguard Worker static void draw_bitmap_matrix(SkCanvas* canvas, const SkBitmap& bm,
58*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix, SkColor4f paintColor) {
59*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
60*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(matrix);
61*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint(paintColor);
62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bm.asImage(), 0, 0, SkSamplingOptions(), &paint);
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
fill_color_from_bitmap(SkCanvas * canvas,float left,float top,float right,float bottom,const SkBitmap & bitmap,int x,int y,float alpha)65*c8dee2aaSAndroid Build Coastguard Worker static void fill_color_from_bitmap(SkCanvas* canvas,
66*c8dee2aaSAndroid Build Coastguard Worker float left, float top, float right, float bottom,
67*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& bitmap, int x, int y, float alpha) {
68*c8dee2aaSAndroid Build Coastguard Worker SkRect rect{left, top, right, bottom};
69*c8dee2aaSAndroid Build Coastguard Worker if (!rect.isEmpty()) {
70*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color = SkColor4f::FromColor(bitmap.getColor(x, y));
71*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint(SkColor4f{color.fR, color.fG, color.fB, alpha * color.fA});
72*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
scale_translate(SkScalar sx,SkScalar sy,SkScalar tx,SkScalar ty)76*c8dee2aaSAndroid Build Coastguard Worker static SkMatrix scale_translate(SkScalar sx, SkScalar sy, SkScalar tx, SkScalar ty) {
77*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
78*c8dee2aaSAndroid Build Coastguard Worker m.setScaleTranslate(sx, sy, tx, ty);
79*c8dee2aaSAndroid Build Coastguard Worker return m;
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
is_tiled(SkTileMode m)82*c8dee2aaSAndroid Build Coastguard Worker static bool is_tiled(SkTileMode m) { return SkTileMode::kMirror == m || SkTileMode::kRepeat == m; }
83*c8dee2aaSAndroid Build Coastguard Worker
make_image_shader(SkPDFDocument * doc,SkMatrix finalMatrix,SkTileMode tileModesX,SkTileMode tileModesY,SkRect bBox,const SkImage * image,SkColor4f paintColor)84*c8dee2aaSAndroid Build Coastguard Worker static SkPDFIndirectReference make_image_shader(SkPDFDocument* doc,
85*c8dee2aaSAndroid Build Coastguard Worker SkMatrix finalMatrix,
86*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tileModesX,
87*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tileModesY,
88*c8dee2aaSAndroid Build Coastguard Worker SkRect bBox,
89*c8dee2aaSAndroid Build Coastguard Worker const SkImage* image,
90*c8dee2aaSAndroid Build Coastguard Worker SkColor4f paintColor) {
91*c8dee2aaSAndroid Build Coastguard Worker // The image shader pattern cell will be drawn into a separate device
92*c8dee2aaSAndroid Build Coastguard Worker // in pattern cell space (no scaling on the bitmap, though there may be
93*c8dee2aaSAndroid Build Coastguard Worker // translations so that all content is in the device, coordinates > 0).
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker // Map clip bounds to shader space to ensure the device is large enough
96*c8dee2aaSAndroid Build Coastguard Worker // to handle fake clamping.
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkRect deviceBounds = bBox;
99*c8dee2aaSAndroid Build Coastguard Worker if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) {
100*c8dee2aaSAndroid Build Coastguard Worker return SkPDFIndirectReference();
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker SkRect bitmapBounds = SkRect::MakeSize(SkSize::Make(image->dimensions()));
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker // For tiling modes, the bounds should be extended to include the bitmap,
106*c8dee2aaSAndroid Build Coastguard Worker // otherwise the bitmap gets clipped out and the shader is empty and awful.
107*c8dee2aaSAndroid Build Coastguard Worker // For clamp modes, we're only interested in the clip region, whether
108*c8dee2aaSAndroid Build Coastguard Worker // or not the main bitmap is in it.
109*c8dee2aaSAndroid Build Coastguard Worker if (is_tiled(tileModesX) || is_tiled(tileModesY)) {
110*c8dee2aaSAndroid Build Coastguard Worker deviceBounds.join(bitmapBounds);
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker SkISize patternDeviceSize = {SkScalarCeilToInt(deviceBounds.width()),
114*c8dee2aaSAndroid Build Coastguard Worker SkScalarCeilToInt(deviceBounds.height())};
115*c8dee2aaSAndroid Build Coastguard Worker auto patternDevice = sk_make_sp<SkPDFDevice>(patternDeviceSize, doc);
116*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(patternDevice);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker SkRect patternBBox = SkRect::MakeSize(SkSize::Make(image->dimensions()));
119*c8dee2aaSAndroid Build Coastguard Worker SkScalar width = patternBBox.width();
120*c8dee2aaSAndroid Build Coastguard Worker SkScalar height = patternBBox.height();
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker // Translate the canvas so that the bitmap origin is at (0, 0).
123*c8dee2aaSAndroid Build Coastguard Worker canvas.translate(-deviceBounds.left(), -deviceBounds.top());
124*c8dee2aaSAndroid Build Coastguard Worker patternBBox.offset(-deviceBounds.left(), -deviceBounds.top());
125*c8dee2aaSAndroid Build Coastguard Worker // Undo the translation in the final matrix
126*c8dee2aaSAndroid Build Coastguard Worker finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top());
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker // If the bitmap is out of bounds (i.e. clamp mode where we only see the
129*c8dee2aaSAndroid Build Coastguard Worker // stretched sides), canvas will clip this out and the extraneous data
130*c8dee2aaSAndroid Build Coastguard Worker // won't be saved to the PDF.
131*c8dee2aaSAndroid Build Coastguard Worker draw(&canvas, image, paintColor);
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker // Tiling is implied. First we handle mirroring.
134*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kMirror) {
135*c8dee2aaSAndroid Build Coastguard Worker draw_matrix(&canvas, image, scale_translate(-1, 1, 2 * width, 0), paintColor);
136*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fRight += width;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker if (tileModesY == SkTileMode::kMirror) {
139*c8dee2aaSAndroid Build Coastguard Worker draw_matrix(&canvas, image, scale_translate(1, -1, 0, 2 * height), paintColor);
140*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fBottom += height;
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kMirror && tileModesY == SkTileMode::kMirror) {
143*c8dee2aaSAndroid Build Coastguard Worker draw_matrix(&canvas, image, scale_translate(-1, -1, 2 * width, 2 * height), paintColor);
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker // Then handle Clamping, which requires expanding the pattern canvas to
147*c8dee2aaSAndroid Build Coastguard Worker // cover the entire surfaceBBox.
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
150*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kClamp || tileModesY == SkTileMode::kClamp) {
151*c8dee2aaSAndroid Build Coastguard Worker // For now, the easiest way to access the colors in the corners and sides is
152*c8dee2aaSAndroid Build Coastguard Worker // to just make a bitmap from the image.
153*c8dee2aaSAndroid Build Coastguard Worker bitmap = to_bitmap(image);
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker // If both x and y are in clamp mode, we start by filling in the corners.
157*c8dee2aaSAndroid Build Coastguard Worker // (Which are just a rectangles of the corner colors.)
158*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kClamp && tileModesY == SkTileMode::kClamp) {
159*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!bitmap.drawsNothing());
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker fill_color_from_bitmap(&canvas, deviceBounds.left(), deviceBounds.top(), 0, 0,
162*c8dee2aaSAndroid Build Coastguard Worker bitmap, 0, 0, paintColor.fA);
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker fill_color_from_bitmap(&canvas, width, deviceBounds.top(), deviceBounds.right(), 0,
165*c8dee2aaSAndroid Build Coastguard Worker bitmap, bitmap.width() - 1, 0, paintColor.fA);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker fill_color_from_bitmap(&canvas, width, height, deviceBounds.right(), deviceBounds.bottom(),
168*c8dee2aaSAndroid Build Coastguard Worker bitmap, bitmap.width() - 1, bitmap.height() - 1, paintColor.fA);
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker fill_color_from_bitmap(&canvas, deviceBounds.left(), height, 0, deviceBounds.bottom(),
171*c8dee2aaSAndroid Build Coastguard Worker bitmap, 0, bitmap.height() - 1, paintColor.fA);
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker // Then expand the left, right, top, then bottom.
175*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kClamp) {
176*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!bitmap.drawsNothing());
177*c8dee2aaSAndroid Build Coastguard Worker SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, bitmap.height());
178*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.left() < 0) {
179*c8dee2aaSAndroid Build Coastguard Worker SkBitmap left;
180*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(bitmap.extractSubset(&left, subset));
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker SkMatrix leftMatrix = scale_translate(-deviceBounds.left(), 1, deviceBounds.left(), 0);
183*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, left, leftMatrix, paintColor);
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker if (tileModesY == SkTileMode::kMirror) {
186*c8dee2aaSAndroid Build Coastguard Worker leftMatrix.postScale(SK_Scalar1, -SK_Scalar1);
187*c8dee2aaSAndroid Build Coastguard Worker leftMatrix.postTranslate(0, 2 * height);
188*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, left, leftMatrix, paintColor);
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fLeft = 0;
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker
193*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.right() > width) {
194*c8dee2aaSAndroid Build Coastguard Worker SkBitmap right;
195*c8dee2aaSAndroid Build Coastguard Worker subset.offset(bitmap.width() - 1, 0);
196*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(bitmap.extractSubset(&right, subset));
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker SkMatrix rightMatrix = scale_translate(deviceBounds.right() - width, 1, width, 0);
199*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, right, rightMatrix, paintColor);
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker if (tileModesY == SkTileMode::kMirror) {
202*c8dee2aaSAndroid Build Coastguard Worker rightMatrix.postScale(SK_Scalar1, -SK_Scalar1);
203*c8dee2aaSAndroid Build Coastguard Worker rightMatrix.postTranslate(0, 2 * height);
204*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, right, rightMatrix, paintColor);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fRight = deviceBounds.width();
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kDecal) {
210*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.left() < 0) {
211*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fLeft = 0;
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.right() > width) {
214*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fRight = deviceBounds.width();
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker if (tileModesY == SkTileMode::kClamp) {
219*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!bitmap.drawsNothing());
220*c8dee2aaSAndroid Build Coastguard Worker SkIRect subset = SkIRect::MakeXYWH(0, 0, bitmap.width(), 1);
221*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.top() < 0) {
222*c8dee2aaSAndroid Build Coastguard Worker SkBitmap top;
223*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(bitmap.extractSubset(&top, subset));
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker SkMatrix topMatrix = scale_translate(1, -deviceBounds.top(), 0, deviceBounds.top());
226*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, top, topMatrix, paintColor);
227*c8dee2aaSAndroid Build Coastguard Worker
228*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kMirror) {
229*c8dee2aaSAndroid Build Coastguard Worker topMatrix.postScale(-1, 1);
230*c8dee2aaSAndroid Build Coastguard Worker topMatrix.postTranslate(2 * width, 0);
231*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, top, topMatrix, paintColor);
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fTop = 0;
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker
236*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.bottom() > height) {
237*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bottom;
238*c8dee2aaSAndroid Build Coastguard Worker subset.offset(0, bitmap.height() - 1);
239*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(bitmap.extractSubset(&bottom, subset));
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker SkMatrix bottomMatrix = scale_translate(1, deviceBounds.bottom() - height, 0, height);
242*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, bottom, bottomMatrix, paintColor);
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker if (tileModesX == SkTileMode::kMirror) {
245*c8dee2aaSAndroid Build Coastguard Worker bottomMatrix.postScale(-1, 1);
246*c8dee2aaSAndroid Build Coastguard Worker bottomMatrix.postTranslate(2 * width, 0);
247*c8dee2aaSAndroid Build Coastguard Worker draw_bitmap_matrix(&canvas, bottom, bottomMatrix, paintColor);
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fBottom = deviceBounds.height();
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker if (tileModesY == SkTileMode::kDecal) {
253*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.top() < 0) {
254*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fTop = 0;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker if (deviceBounds.bottom() > height) {
257*c8dee2aaSAndroid Build Coastguard Worker patternBBox.fBottom = deviceBounds.height();
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker }
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker auto imageShader = patternDevice->content();
262*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkPDFDict> resourceDict = patternDevice->makeResourceDict();
263*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkPDFDict> dict = SkPDFMakeDict();
264*c8dee2aaSAndroid Build Coastguard Worker SkPDFUtils::PopulateTilingPatternDict(dict.get(), patternBBox,
265*c8dee2aaSAndroid Build Coastguard Worker std::move(resourceDict), finalMatrix);
266*c8dee2aaSAndroid Build Coastguard Worker return SkPDFStreamOut(std::move(dict), std::move(imageShader), doc);
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker // Generic fallback for unsupported shaders:
270*c8dee2aaSAndroid Build Coastguard Worker // * allocate a surfaceBBox-sized bitmap
271*c8dee2aaSAndroid Build Coastguard Worker // * shade the whole area
272*c8dee2aaSAndroid Build Coastguard Worker // * use the result as a bitmap shader
make_fallback_shader(SkPDFDocument * doc,SkShader * shader,const SkMatrix & canvasTransform,const SkIRect & surfaceBBox,SkColor4f paintColor)273*c8dee2aaSAndroid Build Coastguard Worker static SkPDFIndirectReference make_fallback_shader(SkPDFDocument* doc,
274*c8dee2aaSAndroid Build Coastguard Worker SkShader* shader,
275*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& canvasTransform,
276*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& surfaceBBox,
277*c8dee2aaSAndroid Build Coastguard Worker SkColor4f paintColor) {
278*c8dee2aaSAndroid Build Coastguard Worker // surfaceBBox is in device space. While that's exactly what we
279*c8dee2aaSAndroid Build Coastguard Worker // want for sizing our bitmap, we need to map it into
280*c8dee2aaSAndroid Build Coastguard Worker // shader space for adjustments (to match
281*c8dee2aaSAndroid Build Coastguard Worker // MakeImageShader's behavior).
282*c8dee2aaSAndroid Build Coastguard Worker SkRect shaderRect = SkRect::Make(surfaceBBox);
283*c8dee2aaSAndroid Build Coastguard Worker if (!SkPDFUtils::InverseTransformBBox(canvasTransform, &shaderRect)) {
284*c8dee2aaSAndroid Build Coastguard Worker return SkPDFIndirectReference();
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker // Clamp the bitmap size to about 1M pixels
287*c8dee2aaSAndroid Build Coastguard Worker static const int kMaxBitmapArea = 1024 * 1024;
288*c8dee2aaSAndroid Build Coastguard Worker SkScalar bitmapArea = (float)surfaceBBox.width() * (float)surfaceBBox.height();
289*c8dee2aaSAndroid Build Coastguard Worker SkScalar rasterScale = 1.0f;
290*c8dee2aaSAndroid Build Coastguard Worker if (bitmapArea > (float)kMaxBitmapArea) {
291*c8dee2aaSAndroid Build Coastguard Worker rasterScale *= SkScalarSqrt((float)kMaxBitmapArea / bitmapArea);
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker
294*c8dee2aaSAndroid Build Coastguard Worker SkISize size = {
295*c8dee2aaSAndroid Build Coastguard Worker SkTPin(SkScalarCeilToInt(rasterScale * surfaceBBox.width()), 1, kMaxBitmapArea),
296*c8dee2aaSAndroid Build Coastguard Worker SkTPin(SkScalarCeilToInt(rasterScale * surfaceBBox.height()), 1, kMaxBitmapArea)};
297*c8dee2aaSAndroid Build Coastguard Worker SkSize scale = {SkIntToScalar(size.width()) / shaderRect.width(),
298*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(size.height()) / shaderRect.height()};
299*c8dee2aaSAndroid Build Coastguard Worker
300*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(size.width(), size.height()));
301*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surface);
302*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
303*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorTRANSPARENT);
304*c8dee2aaSAndroid Build Coastguard Worker
305*c8dee2aaSAndroid Build Coastguard Worker SkPaint p(paintColor);
306*c8dee2aaSAndroid Build Coastguard Worker p.setShader(sk_ref_sp(shader));
307*c8dee2aaSAndroid Build Coastguard Worker
308*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(scale.width(), scale.height());
309*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-shaderRect.x(), -shaderRect.y());
310*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(p);
311*c8dee2aaSAndroid Build Coastguard Worker
312*c8dee2aaSAndroid Build Coastguard Worker auto shaderTransform = SkMatrix::Translate(shaderRect.x(), shaderRect.y());
313*c8dee2aaSAndroid Build Coastguard Worker shaderTransform.preScale(1 / scale.width(), 1 / scale.height());
314*c8dee2aaSAndroid Build Coastguard Worker
315*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = surface->makeImageSnapshot();
316*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(image);
317*c8dee2aaSAndroid Build Coastguard Worker return make_image_shader(doc,
318*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Concat(canvasTransform, shaderTransform),
319*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp, SkTileMode::kClamp,
320*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(surfaceBBox),
321*c8dee2aaSAndroid Build Coastguard Worker image.get(),
322*c8dee2aaSAndroid Build Coastguard Worker paintColor);
323*c8dee2aaSAndroid Build Coastguard Worker }
324*c8dee2aaSAndroid Build Coastguard Worker
adjust_color(SkShader * shader,SkColor4f paintColor)325*c8dee2aaSAndroid Build Coastguard Worker static SkColor4f adjust_color(SkShader* shader, SkColor4f paintColor) {
326*c8dee2aaSAndroid Build Coastguard Worker if (SkImage* img = shader->isAImage(nullptr, (SkTileMode*)nullptr)) {
327*c8dee2aaSAndroid Build Coastguard Worker if (img->isAlphaOnly()) {
328*c8dee2aaSAndroid Build Coastguard Worker return paintColor;
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker return SkColor4f{0, 0, 0, paintColor.fA}; // only preserve the alpha.
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker
SkPDFMakeShader(SkPDFDocument * doc,SkShader * shader,const SkMatrix & canvasTransform,const SkIRect & surfaceBBox,SkColor4f paintColor)334*c8dee2aaSAndroid Build Coastguard Worker SkPDFIndirectReference SkPDFMakeShader(SkPDFDocument* doc,
335*c8dee2aaSAndroid Build Coastguard Worker SkShader* shader,
336*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& canvasTransform,
337*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& surfaceBBox,
338*c8dee2aaSAndroid Build Coastguard Worker SkColor4f paintColor) {
339*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(shader);
340*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(doc);
341*c8dee2aaSAndroid Build Coastguard Worker if (as_SB(shader)->asGradient() != SkShaderBase::GradientType::kNone) {
342*c8dee2aaSAndroid Build Coastguard Worker return SkPDFGradientShader::Make(doc, shader, canvasTransform, surfaceBBox);
343*c8dee2aaSAndroid Build Coastguard Worker }
344*c8dee2aaSAndroid Build Coastguard Worker if (surfaceBBox.isEmpty()) {
345*c8dee2aaSAndroid Build Coastguard Worker return SkPDFIndirectReference();
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker SkBitmap image;
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker paintColor = adjust_color(shader, paintColor);
350*c8dee2aaSAndroid Build Coastguard Worker SkMatrix shaderTransform;
351*c8dee2aaSAndroid Build Coastguard Worker SkTileMode imageTileModes[2];
352*c8dee2aaSAndroid Build Coastguard Worker if (SkImage* skimg = shader->isAImage(&shaderTransform, imageTileModes)) {
353*c8dee2aaSAndroid Build Coastguard Worker SkMatrix finalMatrix = SkMatrix::Concat(canvasTransform, shaderTransform);
354*c8dee2aaSAndroid Build Coastguard Worker SkPDFImageShaderKey key = {
355*c8dee2aaSAndroid Build Coastguard Worker finalMatrix,
356*c8dee2aaSAndroid Build Coastguard Worker surfaceBBox,
357*c8dee2aaSAndroid Build Coastguard Worker SkBitmapKeyFromImage(skimg),
358*c8dee2aaSAndroid Build Coastguard Worker {imageTileModes[0], imageTileModes[1]},
359*c8dee2aaSAndroid Build Coastguard Worker paintColor};
360*c8dee2aaSAndroid Build Coastguard Worker SkPDFIndirectReference* shaderPtr = doc->fImageShaderMap.find(key);
361*c8dee2aaSAndroid Build Coastguard Worker if (shaderPtr) {
362*c8dee2aaSAndroid Build Coastguard Worker return *shaderPtr;
363*c8dee2aaSAndroid Build Coastguard Worker }
364*c8dee2aaSAndroid Build Coastguard Worker SkPDFIndirectReference pdfShader =
365*c8dee2aaSAndroid Build Coastguard Worker make_image_shader(doc,
366*c8dee2aaSAndroid Build Coastguard Worker finalMatrix,
367*c8dee2aaSAndroid Build Coastguard Worker imageTileModes[0],
368*c8dee2aaSAndroid Build Coastguard Worker imageTileModes[1],
369*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(surfaceBBox),
370*c8dee2aaSAndroid Build Coastguard Worker skimg,
371*c8dee2aaSAndroid Build Coastguard Worker paintColor);
372*c8dee2aaSAndroid Build Coastguard Worker doc->fImageShaderMap.set(std::move(key), pdfShader);
373*c8dee2aaSAndroid Build Coastguard Worker return pdfShader;
374*c8dee2aaSAndroid Build Coastguard Worker }
375*c8dee2aaSAndroid Build Coastguard Worker // Don't bother to de-dup fallback shader.
376*c8dee2aaSAndroid Build Coastguard Worker return make_fallback_shader(doc, shader, canvasTransform, surfaceBBox, paintColor);
377*c8dee2aaSAndroid Build Coastguard Worker }
378