xref: /aosp_15_r20/external/skia/src/ports/SkGlobalInitialization_default.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DISABLE_EFFECT_DESERIALIZATION)
11*c8dee2aaSAndroid Build Coastguard Worker 
InitEffects()12*c8dee2aaSAndroid Build Coastguard Worker     void SkFlattenable::PrivateInitializer::InitEffects() {}
InitImageFilters()13*c8dee2aaSAndroid Build Coastguard Worker     void SkFlattenable::PrivateInitializer::InitImageFilters() {}
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #else
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker     #include "include/core/SkBBHFactory.h"
18*c8dee2aaSAndroid Build Coastguard Worker     #include "include/core/SkColorFilter.h"
19*c8dee2aaSAndroid Build Coastguard Worker     #include "include/core/SkPathEffect.h"
20*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/Sk1DPathEffect.h"
21*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/Sk2DPathEffect.h"
22*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkCornerPathEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkDiscretePathEffect.h"
24*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkImageFilters.h"
25*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkOverdrawColorFilter.h"
26*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkPerlinNoiseShader.h"
27*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkRuntimeEffect.h"
28*c8dee2aaSAndroid Build Coastguard Worker     #include "include/effects/SkShaderMaskFilter.h"
29*c8dee2aaSAndroid Build Coastguard Worker     #include "src/core/SkBlendModeBlender.h"
30*c8dee2aaSAndroid Build Coastguard Worker     #include "src/core/SkImageFilter_Base.h"
31*c8dee2aaSAndroid Build Coastguard Worker     #include "src/core/SkLocalMatrixImageFilter.h"
32*c8dee2aaSAndroid Build Coastguard Worker     #include "src/core/SkRecordedDrawable.h"
33*c8dee2aaSAndroid Build Coastguard Worker     #include "src/effects/SkDashImpl.h"
34*c8dee2aaSAndroid Build Coastguard Worker     #include "src/effects/SkEmbossMaskFilter.h"
35*c8dee2aaSAndroid Build Coastguard Worker     #include "src/effects/SkTrimPE.h"
36*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkBitmapProcShader.h"
37*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkColorFilterShader.h"
38*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkImageShader.h"
39*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkLocalMatrixShader.h"
40*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkPictureShader.h"
41*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/SkShaderBase.h"
42*c8dee2aaSAndroid Build Coastguard Worker     #include "src/shaders/gradients/SkGradientBaseShader.h"
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     /**
45*c8dee2aaSAndroid Build Coastguard Worker      *  Register most effects for deserialization.
46*c8dee2aaSAndroid Build Coastguard Worker      *
47*c8dee2aaSAndroid Build Coastguard Worker      *  None of these are strictly required for Skia to operate, so if you're
48*c8dee2aaSAndroid Build Coastguard Worker      *  not using deserialization yourself, you can define
49*c8dee2aaSAndroid Build Coastguard Worker      *  SK_DISABLE_EFFECT_SERIALIZATION, or modify/replace this file as needed.
50*c8dee2aaSAndroid Build Coastguard Worker      */
InitEffects()51*c8dee2aaSAndroid Build Coastguard Worker     void SkFlattenable::PrivateInitializer::InitEffects() {
52*c8dee2aaSAndroid Build Coastguard Worker         // Shaders.
53*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterBlendShaderFlattenable();
54*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterColor4ShaderFlattenable();
55*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkColorFilterShader);
56*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterColorShaderFlattenable();
57*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterCoordClampShaderFlattenable();
58*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterEmptyShaderFlattenable();
59*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkLocalMatrixShader);
60*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkPictureShader);
61*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterConicalGradientShaderFlattenable();
62*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterLinearGradientShaderFlattenable();
63*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterRadialGradientShaderFlattenable();
64*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterSweepGradientShaderFlattenable();
65*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterPerlinNoiseShaderFlattenable();
66*c8dee2aaSAndroid Build Coastguard Worker         SkShaderBase::RegisterFlattenables();
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         // Color filters.
69*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMatrixColorFilterFlattenable();
70*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterComposeColorFilterFlattenable();
71*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterModeColorFilterFlattenable();
72*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterSkColorSpaceXformColorFilterFlattenable();
73*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterWorkingFormatColorFilterFlattenable();
74*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterTableColorFilterFlattenable();
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker         // Blenders.
77*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkBlendModeBlender);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         // Runtime shaders, color filters, and blenders.
80*c8dee2aaSAndroid Build Coastguard Worker         SkRuntimeEffect::RegisterFlattenables();
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker         // Mask filters.
83*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkEmbossMaskFilter);
84*c8dee2aaSAndroid Build Coastguard Worker         SkMaskFilter::RegisterFlattenables();
85*c8dee2aaSAndroid Build Coastguard Worker         SkShaderMaskFilter::RegisterFlattenables();
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         // Path effects.
88*c8dee2aaSAndroid Build Coastguard Worker         SkCornerPathEffect::RegisterFlattenables();
89*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkDashImpl);
90*c8dee2aaSAndroid Build Coastguard Worker         SkDiscretePathEffect::RegisterFlattenables();
91*c8dee2aaSAndroid Build Coastguard Worker         SkLine2DPathEffect::RegisterFlattenables();
92*c8dee2aaSAndroid Build Coastguard Worker         SkPath2DPathEffect::RegisterFlattenables();
93*c8dee2aaSAndroid Build Coastguard Worker         SkPath1DPathEffect::RegisterFlattenables();
94*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkTrimPE);
95*c8dee2aaSAndroid Build Coastguard Worker         SkPathEffectBase::RegisterFlattenables();
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker         // Misc.
98*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkRecordedDrawable);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     /*
102*c8dee2aaSAndroid Build Coastguard Worker      *  Register SkImageFilters for deserialization.
103*c8dee2aaSAndroid Build Coastguard Worker      *
104*c8dee2aaSAndroid Build Coastguard Worker      *  None of these are strictly required for Skia to operate, so if you're
105*c8dee2aaSAndroid Build Coastguard Worker      *  not using deserialization yourself, you can define
106*c8dee2aaSAndroid Build Coastguard Worker      *  SK_DISABLE_EFFECT_SERIALIZATION, or modify/replace this file as needed.
107*c8dee2aaSAndroid Build Coastguard Worker      */
InitImageFilters()108*c8dee2aaSAndroid Build Coastguard Worker     void SkFlattenable::PrivateInitializer::InitImageFilters() {
109*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterBlendImageFilterFlattenable();
110*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterBlurImageFilterFlattenable();
111*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterColorFilterImageFilterFlattenable();
112*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterComposeImageFilterFlattenable();
113*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterCropImageFilterFlattenable();
114*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterDisplacementMapImageFilterFlattenable();
115*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterImageImageFilterFlattenable();
116*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterLightingImageFilterFlattenables();
117*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMagnifierImageFilterFlattenable();
118*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMatrixConvolutionImageFilterFlattenable();
119*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMatrixTransformImageFilterFlattenable();
120*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMergeImageFilterFlattenable();
121*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterMorphologyImageFilterFlattenables();
122*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterPictureImageFilterFlattenable();
123*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterRuntimeImageFilterFlattenable();
124*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterShaderImageFilterFlattenable();
125*c8dee2aaSAndroid Build Coastguard Worker         SK_REGISTER_FLATTENABLE(SkLocalMatrixImageFilter);
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         SkRegisterLegacyDropShadowImageFilterFlattenable();
128*c8dee2aaSAndroid Build Coastguard Worker     }
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker #endif
131