1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkLocalMatrixShader.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
13*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
14*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
15*c8dee2aaSAndroid Build Coastguard Worker
isConstant() const16*c8dee2aaSAndroid Build Coastguard Worker bool SkLocalMatrixShader::isConstant() const {
17*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fWrappedShader)->isConstant();
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker
asGradient(GradientInfo * info,SkMatrix * localMatrix) const20*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkLocalMatrixShader::asGradient(GradientInfo* info,
21*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* localMatrix) const {
22*c8dee2aaSAndroid Build Coastguard Worker GradientType type = as_SB(fWrappedShader)->asGradient(info, localMatrix);
23*c8dee2aaSAndroid Build Coastguard Worker if (type != SkShaderBase::GradientType::kNone && localMatrix) {
24*c8dee2aaSAndroid Build Coastguard Worker *localMatrix = ConcatLocalMatrices(fLocalMatrix, *localMatrix);
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker return type;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)29*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) {
30*c8dee2aaSAndroid Build Coastguard Worker SkMatrix lm;
31*c8dee2aaSAndroid Build Coastguard Worker buffer.readMatrix(&lm);
32*c8dee2aaSAndroid Build Coastguard Worker auto baseShader(buffer.readShader());
33*c8dee2aaSAndroid Build Coastguard Worker if (!baseShader) {
34*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker return baseShader->makeWithLocalMatrix(lm);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const39*c8dee2aaSAndroid Build Coastguard Worker void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const {
40*c8dee2aaSAndroid Build Coastguard Worker buffer.writeMatrix(fLocalMatrix);
41*c8dee2aaSAndroid Build Coastguard Worker buffer.writeFlattenable(fWrappedShader.get());
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const45*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::Context* SkLocalMatrixShader::onMakeContext(const ContextRec& rec,
46*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* alloc) const {
47*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fWrappedShader)->makeContext(ContextRec::Concat(rec, fLocalMatrix), alloc);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker
onIsAImage(SkMatrix * outMatrix,SkTileMode * mode) const51*c8dee2aaSAndroid Build Coastguard Worker SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const {
52*c8dee2aaSAndroid Build Coastguard Worker SkMatrix imageMatrix;
53*c8dee2aaSAndroid Build Coastguard Worker SkImage* image = fWrappedShader->isAImage(&imageMatrix, mode);
54*c8dee2aaSAndroid Build Coastguard Worker if (image && outMatrix) {
55*c8dee2aaSAndroid Build Coastguard Worker *outMatrix = ConcatLocalMatrices(fLocalMatrix, imageMatrix);
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker return image;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
onAsLuminanceColor(SkColor4f * color) const61*c8dee2aaSAndroid Build Coastguard Worker bool SkLocalMatrixShader::onAsLuminanceColor(SkColor4f* color) const {
62*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fWrappedShader)->asLuminanceColor(color);
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
appendStages(const SkStageRec & rec,const SkShaders::MatrixRec & mRec) const65*c8dee2aaSAndroid Build Coastguard Worker bool SkLocalMatrixShader::appendStages(const SkStageRec& rec,
66*c8dee2aaSAndroid Build Coastguard Worker const SkShaders::MatrixRec& mRec) const {
67*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fWrappedShader)->appendStages(rec, mRec.concat(fLocalMatrix));
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////
71*c8dee2aaSAndroid Build Coastguard Worker
SkCTMShader(sk_sp<SkShader> proxy,const SkMatrix & ctm)72*c8dee2aaSAndroid Build Coastguard Worker SkCTMShader::SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm)
73*c8dee2aaSAndroid Build Coastguard Worker : fProxyShader(std::move(proxy)), fCTM(ctm) {}
74*c8dee2aaSAndroid Build Coastguard Worker
isConstant() const75*c8dee2aaSAndroid Build Coastguard Worker bool SkCTMShader::isConstant() const {
76*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fProxyShader)->isConstant();
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
asGradient(GradientInfo * info,SkMatrix * localMatrix) const79*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkCTMShader::asGradient(GradientInfo* info,
80*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* localMatrix) const {
81*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fProxyShader)->asGradient(info, localMatrix);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
appendStages(const SkStageRec & rec,const SkShaders::MatrixRec &) const84*c8dee2aaSAndroid Build Coastguard Worker bool SkCTMShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const {
85*c8dee2aaSAndroid Build Coastguard Worker return as_SB(fProxyShader)->appendRootStages(rec, fCTM);
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkCTMShader::CreateProc(SkReadBuffer& buffer) {
89*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
90*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
91*c8dee2aaSAndroid Build Coastguard Worker }
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