1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkLocalMatrixShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkLocalMatrixShader_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> 20*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc; 23*c8dee2aaSAndroid Build Coastguard Worker class SkImage; 24*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 25*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 26*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode; 27*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker class SkLocalMatrixShader final : public SkShaderBase { 30*c8dee2aaSAndroid Build Coastguard Worker public: 31*c8dee2aaSAndroid Build Coastguard Worker template <typename T, typename... Args> 32*c8dee2aaSAndroid Build Coastguard Worker static std::enable_if_t<std::is_base_of_v<SkShader, T>, sk_sp<SkShader>> MakeWrapped(const SkMatrix * localMatrix,Args &&...args)33*c8dee2aaSAndroid Build Coastguard Worker MakeWrapped(const SkMatrix* localMatrix, Args&&... args) { 34*c8dee2aaSAndroid Build Coastguard Worker auto t = sk_make_sp<T>(std::forward<Args>(args)...); 35*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix) { 36*c8dee2aaSAndroid Build Coastguard Worker return t->makeWithLocalMatrix(*localMatrix); 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker return t; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker SkLocalMatrixShader(sk_sp<SkShader> wrapped,const SkMatrix & localMatrix)41*c8dee2aaSAndroid Build Coastguard Worker SkLocalMatrixShader(sk_sp<SkShader> wrapped, const SkMatrix& localMatrix) 42*c8dee2aaSAndroid Build Coastguard Worker : fLocalMatrix(localMatrix), fWrappedShader(std::move(wrapped)) {} 43*c8dee2aaSAndroid Build Coastguard Worker isOpaque()44*c8dee2aaSAndroid Build Coastguard Worker bool isOpaque() const override { return as_SB(fWrappedShader)->isOpaque(); } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker bool isConstant() const override; 47*c8dee2aaSAndroid Build Coastguard Worker GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; type()48*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kLocalMatrix; } 49*c8dee2aaSAndroid Build Coastguard Worker makeAsALocalMatrixShader(SkMatrix * localMatrix)50*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const override { 51*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix) { 52*c8dee2aaSAndroid Build Coastguard Worker *localMatrix = fLocalMatrix; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker return fWrappedShader; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker localMatrix()57*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localMatrix() const { return fLocalMatrix; } wrappedShader()58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> wrappedShader() const { return fWrappedShader; } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker protected: 61*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer&) const override; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT 64*c8dee2aaSAndroid Build Coastguard Worker Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; 65*c8dee2aaSAndroid Build Coastguard Worker #endif 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker bool onAsLuminanceColor(SkColor4f*) const override; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker private: 74*c8dee2aaSAndroid Build Coastguard Worker SK_FLATTENABLE_HOOKS(SkLocalMatrixShader) 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fLocalMatrix; 77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fWrappedShader; 78*c8dee2aaSAndroid Build Coastguard Worker }; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker /** 81*c8dee2aaSAndroid Build Coastguard Worker * Replaces the CTM when used. Created to support clipShaders, which have to be evaluated 82*c8dee2aaSAndroid Build Coastguard Worker * using the CTM that was present at the time they were specified (which may be different 83*c8dee2aaSAndroid Build Coastguard Worker * from the CTM at the time something is drawn through the clip. 84*c8dee2aaSAndroid Build Coastguard Worker */ 85*c8dee2aaSAndroid Build Coastguard Worker class SkCTMShader final : public SkShaderBase { 86*c8dee2aaSAndroid Build Coastguard Worker public: 87*c8dee2aaSAndroid Build Coastguard Worker SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm); 88*c8dee2aaSAndroid Build Coastguard Worker isOpaque()89*c8dee2aaSAndroid Build Coastguard Worker bool isOpaque() const override { return fProxyShader->isOpaque(); } 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker bool isConstant() const override; 92*c8dee2aaSAndroid Build Coastguard Worker GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; 93*c8dee2aaSAndroid Build Coastguard Worker type()94*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kCTM; } 95*c8dee2aaSAndroid Build Coastguard Worker ctm()96*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& ctm() const { return fCTM; } proxyShader()97*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> proxyShader() const { return fProxyShader; } 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker protected: flatten(SkWriteBuffer &)100*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer&) const override { SkASSERT(false); } 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override; 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker private: 105*c8dee2aaSAndroid Build Coastguard Worker SK_FLATTENABLE_HOOKS(SkCTMShader) 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fProxyShader; 108*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fCTM; 109*c8dee2aaSAndroid Build Coastguard Worker }; 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker #endif 112