xref: /aosp_15_r20/external/skia/src/shaders/SkLocalMatrixShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkLocalMatrixShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkLocalMatrixShader_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
20*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
23*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
24*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
25*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
26*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
27*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class SkLocalMatrixShader final : public SkShaderBase {
30*c8dee2aaSAndroid Build Coastguard Worker public:
31*c8dee2aaSAndroid Build Coastguard Worker     template <typename T, typename... Args>
32*c8dee2aaSAndroid Build Coastguard Worker     static std::enable_if_t<std::is_base_of_v<SkShader, T>, sk_sp<SkShader>>
MakeWrapped(const SkMatrix * localMatrix,Args &&...args)33*c8dee2aaSAndroid Build Coastguard Worker     MakeWrapped(const SkMatrix* localMatrix, Args&&... args) {
34*c8dee2aaSAndroid Build Coastguard Worker         auto t = sk_make_sp<T>(std::forward<Args>(args)...);
35*c8dee2aaSAndroid Build Coastguard Worker         if (localMatrix) {
36*c8dee2aaSAndroid Build Coastguard Worker             return t->makeWithLocalMatrix(*localMatrix);
37*c8dee2aaSAndroid Build Coastguard Worker         }
38*c8dee2aaSAndroid Build Coastguard Worker         return t;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
SkLocalMatrixShader(sk_sp<SkShader> wrapped,const SkMatrix & localMatrix)41*c8dee2aaSAndroid Build Coastguard Worker     SkLocalMatrixShader(sk_sp<SkShader> wrapped, const SkMatrix& localMatrix)
42*c8dee2aaSAndroid Build Coastguard Worker             : fLocalMatrix(localMatrix), fWrappedShader(std::move(wrapped)) {}
43*c8dee2aaSAndroid Build Coastguard Worker 
isOpaque()44*c8dee2aaSAndroid Build Coastguard Worker     bool isOpaque() const override { return as_SB(fWrappedShader)->isOpaque(); }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     bool isConstant() const override;
47*c8dee2aaSAndroid Build Coastguard Worker     GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override;
type()48*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kLocalMatrix; }
49*c8dee2aaSAndroid Build Coastguard Worker 
makeAsALocalMatrixShader(SkMatrix * localMatrix)50*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const override {
51*c8dee2aaSAndroid Build Coastguard Worker         if (localMatrix) {
52*c8dee2aaSAndroid Build Coastguard Worker             *localMatrix = fLocalMatrix;
53*c8dee2aaSAndroid Build Coastguard Worker         }
54*c8dee2aaSAndroid Build Coastguard Worker         return fWrappedShader;
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
localMatrix()57*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix& localMatrix() const { return fLocalMatrix; }
wrappedShader()58*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> wrappedShader() const { return fWrappedShader; }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker protected:
61*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer&) const override;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
64*c8dee2aaSAndroid Build Coastguard Worker     Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
65*c8dee2aaSAndroid Build Coastguard Worker #endif
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     bool onAsLuminanceColor(SkColor4f*) const override;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker private:
74*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkLocalMatrixShader)
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fLocalMatrix;
77*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fWrappedShader;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker /**
81*c8dee2aaSAndroid Build Coastguard Worker  *  Replaces the CTM when used. Created to support clipShaders, which have to be evaluated
82*c8dee2aaSAndroid Build Coastguard Worker  *  using the CTM that was present at the time they were specified (which may be different
83*c8dee2aaSAndroid Build Coastguard Worker  *  from the CTM at the time something is drawn through the clip.
84*c8dee2aaSAndroid Build Coastguard Worker  */
85*c8dee2aaSAndroid Build Coastguard Worker class SkCTMShader final : public SkShaderBase {
86*c8dee2aaSAndroid Build Coastguard Worker public:
87*c8dee2aaSAndroid Build Coastguard Worker     SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm);
88*c8dee2aaSAndroid Build Coastguard Worker 
isOpaque()89*c8dee2aaSAndroid Build Coastguard Worker     bool isOpaque() const override { return fProxyShader->isOpaque(); }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     bool isConstant() const override;
92*c8dee2aaSAndroid Build Coastguard Worker     GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override;
93*c8dee2aaSAndroid Build Coastguard Worker 
type()94*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kCTM; }
95*c8dee2aaSAndroid Build Coastguard Worker 
ctm()96*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix& ctm() const { return fCTM; }
proxyShader()97*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> proxyShader() const { return fProxyShader; }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker protected:
flatten(SkWriteBuffer &)100*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer&) const override { SkASSERT(false); }
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker private:
105*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkCTMShader)
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fProxyShader;
108*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fCTM;
109*c8dee2aaSAndroid Build Coastguard Worker };
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker #endif
112