xref: /aosp_15_r20/external/skia/src/shaders/gradients/SkConicalGradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkConicalGradient.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipeline.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipelineOpContexts.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipelineOpList.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkGradientBaseShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
28*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
30*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
31*c8dee2aaSAndroid Build Coastguard Worker 
set(SkScalar r0,SkScalar r1,SkMatrix * matrix)32*c8dee2aaSAndroid Build Coastguard Worker bool SkConicalGradient::FocalData::set(SkScalar r0, SkScalar r1, SkMatrix* matrix) {
33*c8dee2aaSAndroid Build Coastguard Worker     fIsSwapped = false;
34*c8dee2aaSAndroid Build Coastguard Worker     fFocalX = sk_ieee_float_divide(r0, (r0 - r1));
35*c8dee2aaSAndroid Build Coastguard Worker     if (SkScalarNearlyZero(fFocalX - 1)) {
36*c8dee2aaSAndroid Build Coastguard Worker         // swap r0, r1
37*c8dee2aaSAndroid Build Coastguard Worker         matrix->postTranslate(-1, 0);
38*c8dee2aaSAndroid Build Coastguard Worker         matrix->postScale(-1, 1);
39*c8dee2aaSAndroid Build Coastguard Worker         std::swap(r0, r1);
40*c8dee2aaSAndroid Build Coastguard Worker         fFocalX = 0;  // because r0 is now 0
41*c8dee2aaSAndroid Build Coastguard Worker         fIsSwapped = true;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     // Map {focal point, (1, 0)} to {(0, 0), (1, 0)}
45*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint from[2]   = { {fFocalX, 0}, {1, 0} };
46*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint to[2]     = { {0, 0}, {1, 0} };
47*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix focalMatrix;
48*c8dee2aaSAndroid Build Coastguard Worker     if (!focalMatrix.setPolyToPoly(from, to, 2)) {
49*c8dee2aaSAndroid Build Coastguard Worker         return false;
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker     matrix->postConcat(focalMatrix);
52*c8dee2aaSAndroid Build Coastguard Worker     fR1 = r1 / SkScalarAbs(1 - fFocalX);  // focalMatrix has a scale of 1/(1-f)
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // The following transformations are just to accelerate the shader computation by saving
55*c8dee2aaSAndroid Build Coastguard Worker     // some arithmatic operations.
56*c8dee2aaSAndroid Build Coastguard Worker     if (this->isFocalOnCircle()) {
57*c8dee2aaSAndroid Build Coastguard Worker         matrix->postScale(0.5, 0.5);
58*c8dee2aaSAndroid Build Coastguard Worker     } else {
59*c8dee2aaSAndroid Build Coastguard Worker         matrix->postScale(fR1 / (fR1 * fR1 - 1), 1 / sqrt(SkScalarAbs(fR1 * fR1 - 1)));
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker     matrix->postScale(SkScalarAbs(1 - fFocalX), SkScalarAbs(1 - fFocalX));  // scale |1 - f|
62*c8dee2aaSAndroid Build Coastguard Worker     return true;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker 
MapToUnitX(const SkPoint & startCenter,const SkPoint & endCenter,SkMatrix * dstMatrix)65*c8dee2aaSAndroid Build Coastguard Worker bool SkConicalGradient::MapToUnitX(const SkPoint &startCenter,
66*c8dee2aaSAndroid Build Coastguard Worker                                    const SkPoint &endCenter,
67*c8dee2aaSAndroid Build Coastguard Worker                                    SkMatrix* dstMatrix) {
68*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint centers[2] = { startCenter, endCenter };
69*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint unitvec[2] = { {0, 0}, {1, 0} };
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     return dstMatrix->setPolyToPoly(centers, unitvec, 2);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
Create(const SkPoint & c0,SkScalar r0,const SkPoint & c1,SkScalar r1,const Descriptor & desc,const SkMatrix * localMatrix)74*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkConicalGradient::Create(const SkPoint& c0,
75*c8dee2aaSAndroid Build Coastguard Worker                                           SkScalar r0,
76*c8dee2aaSAndroid Build Coastguard Worker                                           const SkPoint& c1,
77*c8dee2aaSAndroid Build Coastguard Worker                                           SkScalar r1,
78*c8dee2aaSAndroid Build Coastguard Worker                                           const Descriptor& desc,
79*c8dee2aaSAndroid Build Coastguard Worker                                           const SkMatrix* localMatrix) {
80*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix gradientMatrix;
81*c8dee2aaSAndroid Build Coastguard Worker     Type gradientType;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     if (SkScalarNearlyZero((c0 - c1).length())) {
84*c8dee2aaSAndroid Build Coastguard Worker         if (SkScalarNearlyZero(std::max(r0, r1)) || SkScalarNearlyEqual(r0, r1)) {
85*c8dee2aaSAndroid Build Coastguard Worker             // Degenerate case; avoid dividing by zero. Should have been caught by caller but
86*c8dee2aaSAndroid Build Coastguard Worker             // just in case, recheck here.
87*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
88*c8dee2aaSAndroid Build Coastguard Worker         }
89*c8dee2aaSAndroid Build Coastguard Worker         // Concentric case: we can pretend we're radial (with a tiny twist).
90*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar scale = sk_ieee_float_divide(1, std::max(r0, r1));
91*c8dee2aaSAndroid Build Coastguard Worker         gradientMatrix = SkMatrix::Translate(-c1.x(), -c1.y());
92*c8dee2aaSAndroid Build Coastguard Worker         gradientMatrix.postScale(scale, scale);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         gradientType = Type::kRadial;
95*c8dee2aaSAndroid Build Coastguard Worker     } else {
96*c8dee2aaSAndroid Build Coastguard Worker         if (!MapToUnitX(c0, c1, &gradientMatrix)) {
97*c8dee2aaSAndroid Build Coastguard Worker             // Degenerate case.
98*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
99*c8dee2aaSAndroid Build Coastguard Worker         }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker         gradientType = SkScalarNearlyZero(r1 - r0) ? Type::kStrip : Type::kFocal;
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     FocalData focalData;
105*c8dee2aaSAndroid Build Coastguard Worker     if (gradientType == Type::kFocal) {
106*c8dee2aaSAndroid Build Coastguard Worker         const auto dCenter = (c0 - c1).length();
107*c8dee2aaSAndroid Build Coastguard Worker         if (!focalData.set(r0 / dCenter, r1 / dCenter, &gradientMatrix)) {
108*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
109*c8dee2aaSAndroid Build Coastguard Worker         }
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> s = sk_make_sp<SkConicalGradient>(
113*c8dee2aaSAndroid Build Coastguard Worker             c0, r0, c1, r1, desc, gradientType, gradientMatrix, focalData);
114*c8dee2aaSAndroid Build Coastguard Worker     return s->makeWithLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I());
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
SkConicalGradient(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const Descriptor & desc,Type type,const SkMatrix & gradientMatrix,const FocalData & data)117*c8dee2aaSAndroid Build Coastguard Worker SkConicalGradient::SkConicalGradient(const SkPoint& start,
118*c8dee2aaSAndroid Build Coastguard Worker                                      SkScalar startRadius,
119*c8dee2aaSAndroid Build Coastguard Worker                                      const SkPoint& end,
120*c8dee2aaSAndroid Build Coastguard Worker                                      SkScalar endRadius,
121*c8dee2aaSAndroid Build Coastguard Worker                                      const Descriptor& desc,
122*c8dee2aaSAndroid Build Coastguard Worker                                      Type type,
123*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix& gradientMatrix,
124*c8dee2aaSAndroid Build Coastguard Worker                                      const FocalData& data)
125*c8dee2aaSAndroid Build Coastguard Worker         : SkGradientBaseShader(desc, gradientMatrix)
126*c8dee2aaSAndroid Build Coastguard Worker         , fCenter1(start)
127*c8dee2aaSAndroid Build Coastguard Worker         , fCenter2(end)
128*c8dee2aaSAndroid Build Coastguard Worker         , fRadius1(startRadius)
129*c8dee2aaSAndroid Build Coastguard Worker         , fRadius2(endRadius)
130*c8dee2aaSAndroid Build Coastguard Worker         , fType(type) {
131*c8dee2aaSAndroid Build Coastguard Worker     // this is degenerate, and should be caught by our caller
132*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fCenter1 != fCenter2 || fRadius1 != fRadius2);
133*c8dee2aaSAndroid Build Coastguard Worker     if (type == Type::kFocal) {
134*c8dee2aaSAndroid Build Coastguard Worker         fFocalData = data;
135*c8dee2aaSAndroid Build Coastguard Worker     }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
isOpaque() const138*c8dee2aaSAndroid Build Coastguard Worker bool SkConicalGradient::isOpaque() const {
139*c8dee2aaSAndroid Build Coastguard Worker     // Because areas outside the cone are left untouched, we cannot treat the
140*c8dee2aaSAndroid Build Coastguard Worker     // shader as opaque even if the gradient itself is opaque.
141*c8dee2aaSAndroid Build Coastguard Worker     // TODO(junov): Compute whether the cone fills the plane crbug.com/222380
142*c8dee2aaSAndroid Build Coastguard Worker     return false;
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker // Returns the original non-sorted version of the gradient
asGradient(GradientInfo * info,SkMatrix * localMatrix) const146*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkConicalGradient::asGradient(GradientInfo* info,
147*c8dee2aaSAndroid Build Coastguard Worker                                                          SkMatrix* localMatrix) const {
148*c8dee2aaSAndroid Build Coastguard Worker     if (info) {
149*c8dee2aaSAndroid Build Coastguard Worker         commonAsAGradient(info);
150*c8dee2aaSAndroid Build Coastguard Worker         info->fPoint[0] = fCenter1;
151*c8dee2aaSAndroid Build Coastguard Worker         info->fPoint[1] = fCenter2;
152*c8dee2aaSAndroid Build Coastguard Worker         info->fRadius[0] = fRadius1;
153*c8dee2aaSAndroid Build Coastguard Worker         info->fRadius[1] = fRadius2;
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker     if (localMatrix) {
156*c8dee2aaSAndroid Build Coastguard Worker         *localMatrix = SkMatrix::I();
157*c8dee2aaSAndroid Build Coastguard Worker     }
158*c8dee2aaSAndroid Build Coastguard Worker     return GradientType::kConical;
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker 
CreateProc(SkReadBuffer & buffer)161*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkConicalGradient::CreateProc(SkReadBuffer& buffer) {
162*c8dee2aaSAndroid Build Coastguard Worker     DescriptorScope desc;
163*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
164*c8dee2aaSAndroid Build Coastguard Worker     if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
165*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker     if (!legacyLocalMatrix.isIdentity()) {
168*c8dee2aaSAndroid Build Coastguard Worker         lmPtr = &legacyLocalMatrix;
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker     SkPoint c1 = buffer.readPoint();
171*c8dee2aaSAndroid Build Coastguard Worker     SkPoint c2 = buffer.readPoint();
172*c8dee2aaSAndroid Build Coastguard Worker     SkScalar r1 = buffer.readScalar();
173*c8dee2aaSAndroid Build Coastguard Worker     SkScalar r2 = buffer.readScalar();
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker     if (!buffer.isValid()) {
176*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
177*c8dee2aaSAndroid Build Coastguard Worker     }
178*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeTwoPointConical(c1,
179*c8dee2aaSAndroid Build Coastguard Worker                                                  r1,
180*c8dee2aaSAndroid Build Coastguard Worker                                                  c2,
181*c8dee2aaSAndroid Build Coastguard Worker                                                  r2,
182*c8dee2aaSAndroid Build Coastguard Worker                                                  desc.fColors,
183*c8dee2aaSAndroid Build Coastguard Worker                                                  std::move(desc.fColorSpace),
184*c8dee2aaSAndroid Build Coastguard Worker                                                  desc.fPositions,
185*c8dee2aaSAndroid Build Coastguard Worker                                                  desc.fColorCount,
186*c8dee2aaSAndroid Build Coastguard Worker                                                  desc.fTileMode,
187*c8dee2aaSAndroid Build Coastguard Worker                                                  desc.fInterpolation,
188*c8dee2aaSAndroid Build Coastguard Worker                                                  lmPtr);
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker 
flatten(SkWriteBuffer & buffer) const191*c8dee2aaSAndroid Build Coastguard Worker void SkConicalGradient::flatten(SkWriteBuffer& buffer) const {
192*c8dee2aaSAndroid Build Coastguard Worker     this->SkGradientBaseShader::flatten(buffer);
193*c8dee2aaSAndroid Build Coastguard Worker     buffer.writePoint(fCenter1);
194*c8dee2aaSAndroid Build Coastguard Worker     buffer.writePoint(fCenter2);
195*c8dee2aaSAndroid Build Coastguard Worker     buffer.writeScalar(fRadius1);
196*c8dee2aaSAndroid Build Coastguard Worker     buffer.writeScalar(fRadius2);
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker 
appendGradientStages(SkArenaAlloc * alloc,SkRasterPipeline * p,SkRasterPipeline * postPipeline) const199*c8dee2aaSAndroid Build Coastguard Worker void SkConicalGradient::appendGradientStages(SkArenaAlloc* alloc,
200*c8dee2aaSAndroid Build Coastguard Worker                                              SkRasterPipeline* p,
201*c8dee2aaSAndroid Build Coastguard Worker                                              SkRasterPipeline* postPipeline) const {
202*c8dee2aaSAndroid Build Coastguard Worker     const auto dRadius = fRadius2 - fRadius1;
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker     if (fType == Type::kRadial) {
205*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_radius);
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker         // Tiny twist: radial computes a t for [0, r2], but we want a t for [r1, r2].
208*c8dee2aaSAndroid Build Coastguard Worker         auto scale = std::max(fRadius1, fRadius2) / dRadius;
209*c8dee2aaSAndroid Build Coastguard Worker         auto bias = -fRadius1 / dRadius;
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker         p->appendMatrix(alloc, SkMatrix::Translate(bias, 0) * SkMatrix::Scale(scale, 1));
212*c8dee2aaSAndroid Build Coastguard Worker         return;
213*c8dee2aaSAndroid Build Coastguard Worker     }
214*c8dee2aaSAndroid Build Coastguard Worker 
215*c8dee2aaSAndroid Build Coastguard Worker     if (fType == Type::kStrip) {
216*c8dee2aaSAndroid Build Coastguard Worker         auto* ctx = alloc->make<SkRasterPipeline_2PtConicalCtx>();
217*c8dee2aaSAndroid Build Coastguard Worker         SkScalar scaledR0 = fRadius1 / this->getCenterX1();
218*c8dee2aaSAndroid Build Coastguard Worker         ctx->fP0 = scaledR0 * scaledR0;
219*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_2pt_conical_strip, ctx);
220*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::mask_2pt_conical_nan, ctx);
221*c8dee2aaSAndroid Build Coastguard Worker         postPipeline->append(SkRasterPipelineOp::apply_vector_mask, &ctx->fMask);
222*c8dee2aaSAndroid Build Coastguard Worker         return;
223*c8dee2aaSAndroid Build Coastguard Worker     }
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     auto* ctx = alloc->make<SkRasterPipeline_2PtConicalCtx>();
226*c8dee2aaSAndroid Build Coastguard Worker     ctx->fP0 = 1 / fFocalData.fR1;
227*c8dee2aaSAndroid Build Coastguard Worker     ctx->fP1 = fFocalData.fFocalX;
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker     if (fFocalData.isFocalOnCircle()) {
230*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_2pt_conical_focal_on_circle);
231*c8dee2aaSAndroid Build Coastguard Worker     } else if (fFocalData.isWellBehaved()) {
232*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_2pt_conical_well_behaved, ctx);
233*c8dee2aaSAndroid Build Coastguard Worker     } else if (fFocalData.isSwapped() || 1 - fFocalData.fFocalX < 0) {
234*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_2pt_conical_smaller, ctx);
235*c8dee2aaSAndroid Build Coastguard Worker     } else {
236*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::xy_to_2pt_conical_greater, ctx);
237*c8dee2aaSAndroid Build Coastguard Worker     }
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     if (!fFocalData.isWellBehaved()) {
240*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::mask_2pt_conical_degenerates, ctx);
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker     if (1 - fFocalData.fFocalX < 0) {
243*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::negate_x);
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker     if (!fFocalData.isNativelyFocal()) {
246*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::alter_2pt_conical_compensate_focal, ctx);
247*c8dee2aaSAndroid Build Coastguard Worker     }
248*c8dee2aaSAndroid Build Coastguard Worker     if (fFocalData.isSwapped()) {
249*c8dee2aaSAndroid Build Coastguard Worker         p->append(SkRasterPipelineOp::alter_2pt_conical_unswap);
250*c8dee2aaSAndroid Build Coastguard Worker     }
251*c8dee2aaSAndroid Build Coastguard Worker     if (!fFocalData.isWellBehaved()) {
252*c8dee2aaSAndroid Build Coastguard Worker         postPipeline->append(SkRasterPipelineOp::apply_vector_mask, &ctx->fMask);
253*c8dee2aaSAndroid Build Coastguard Worker     }
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker // assumes colors is SkColor4f* and pos is SkScalar*
257*c8dee2aaSAndroid Build Coastguard Worker #define EXPAND_1_COLOR(count)            \
258*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f tmp[2];                    \
259*c8dee2aaSAndroid Build Coastguard Worker     do {                                 \
260*c8dee2aaSAndroid Build Coastguard Worker         if (1 == count) {                \
261*c8dee2aaSAndroid Build Coastguard Worker             tmp[0] = tmp[1] = colors[0]; \
262*c8dee2aaSAndroid Build Coastguard Worker             colors = tmp;                \
263*c8dee2aaSAndroid Build Coastguard Worker             pos = nullptr;               \
264*c8dee2aaSAndroid Build Coastguard Worker             count = 2;                   \
265*c8dee2aaSAndroid Build Coastguard Worker         }                                \
266*c8dee2aaSAndroid Build Coastguard Worker     } while (0)
267*c8dee2aaSAndroid Build Coastguard Worker 
MakeTwoPointConical(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int colorCount,SkTileMode mode,const Interpolation & interpolation,const SkMatrix * localMatrix)268*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
269*c8dee2aaSAndroid Build Coastguard Worker                                                       SkScalar startRadius,
270*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkPoint& end,
271*c8dee2aaSAndroid Build Coastguard Worker                                                       SkScalar endRadius,
272*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkColor4f colors[],
273*c8dee2aaSAndroid Build Coastguard Worker                                                       sk_sp<SkColorSpace> colorSpace,
274*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkScalar pos[],
275*c8dee2aaSAndroid Build Coastguard Worker                                                       int colorCount,
276*c8dee2aaSAndroid Build Coastguard Worker                                                       SkTileMode mode,
277*c8dee2aaSAndroid Build Coastguard Worker                                                       const Interpolation& interpolation,
278*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkMatrix* localMatrix) {
279*c8dee2aaSAndroid Build Coastguard Worker     if (startRadius < 0 || endRadius < 0) {
280*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
281*c8dee2aaSAndroid Build Coastguard Worker     }
282*c8dee2aaSAndroid Build Coastguard Worker     if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) {
283*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
284*c8dee2aaSAndroid Build Coastguard Worker     }
285*c8dee2aaSAndroid Build Coastguard Worker     if (SkScalarNearlyZero((start - end).length(), SkGradientBaseShader::kDegenerateThreshold)) {
286*c8dee2aaSAndroid Build Coastguard Worker         // If the center positions are the same, then the gradient is the radial variant of a 2 pt
287*c8dee2aaSAndroid Build Coastguard Worker         // conical gradient, an actual radial gradient (startRadius == 0), or it is fully degenerate
288*c8dee2aaSAndroid Build Coastguard Worker         // (startRadius == endRadius).
289*c8dee2aaSAndroid Build Coastguard Worker         if (SkScalarNearlyEqual(
290*c8dee2aaSAndroid Build Coastguard Worker                     startRadius, endRadius, SkGradientBaseShader::kDegenerateThreshold)) {
291*c8dee2aaSAndroid Build Coastguard Worker             // Degenerate case, where the interpolation region area approaches zero. The proper
292*c8dee2aaSAndroid Build Coastguard Worker             // behavior depends on the tile mode, which is consistent with the default degenerate
293*c8dee2aaSAndroid Build Coastguard Worker             // gradient behavior, except when mode = clamp and the radii > 0.
294*c8dee2aaSAndroid Build Coastguard Worker             if (mode == SkTileMode::kClamp &&
295*c8dee2aaSAndroid Build Coastguard Worker                 endRadius > SkGradientBaseShader::kDegenerateThreshold) {
296*c8dee2aaSAndroid Build Coastguard Worker                 // The interpolation region becomes an infinitely thin ring at the radius, so the
297*c8dee2aaSAndroid Build Coastguard Worker                 // final gradient will be the first color repeated from p=0 to 1, and then a hard
298*c8dee2aaSAndroid Build Coastguard Worker                 // stop switching to the last color at p=1.
299*c8dee2aaSAndroid Build Coastguard Worker                 static constexpr SkScalar circlePos[3] = {0, 1, 1};
300*c8dee2aaSAndroid Build Coastguard Worker                 SkColor4f reColors[3] = {colors[0], colors[0], colors[colorCount - 1]};
301*c8dee2aaSAndroid Build Coastguard Worker                 return MakeRadial(start,
302*c8dee2aaSAndroid Build Coastguard Worker                                   endRadius,
303*c8dee2aaSAndroid Build Coastguard Worker                                   reColors,
304*c8dee2aaSAndroid Build Coastguard Worker                                   std::move(colorSpace),
305*c8dee2aaSAndroid Build Coastguard Worker                                   circlePos,
306*c8dee2aaSAndroid Build Coastguard Worker                                   3,
307*c8dee2aaSAndroid Build Coastguard Worker                                   mode,
308*c8dee2aaSAndroid Build Coastguard Worker                                   interpolation,
309*c8dee2aaSAndroid Build Coastguard Worker                                   localMatrix);
310*c8dee2aaSAndroid Build Coastguard Worker             } else {
311*c8dee2aaSAndroid Build Coastguard Worker                 // Otherwise use the default degenerate case
312*c8dee2aaSAndroid Build Coastguard Worker                 return SkGradientBaseShader::MakeDegenerateGradient(
313*c8dee2aaSAndroid Build Coastguard Worker                         colors, pos, colorCount, std::move(colorSpace), mode);
314*c8dee2aaSAndroid Build Coastguard Worker             }
315*c8dee2aaSAndroid Build Coastguard Worker         } else if (SkScalarNearlyZero(startRadius, SkGradientBaseShader::kDegenerateThreshold)) {
316*c8dee2aaSAndroid Build Coastguard Worker             // We can treat this gradient as radial, which is faster. If we got here, we know
317*c8dee2aaSAndroid Build Coastguard Worker             // that endRadius is not equal to 0, so this produces a meaningful gradient
318*c8dee2aaSAndroid Build Coastguard Worker             return MakeRadial(start,
319*c8dee2aaSAndroid Build Coastguard Worker                               endRadius,
320*c8dee2aaSAndroid Build Coastguard Worker                               colors,
321*c8dee2aaSAndroid Build Coastguard Worker                               std::move(colorSpace),
322*c8dee2aaSAndroid Build Coastguard Worker                               pos,
323*c8dee2aaSAndroid Build Coastguard Worker                               colorCount,
324*c8dee2aaSAndroid Build Coastguard Worker                               mode,
325*c8dee2aaSAndroid Build Coastguard Worker                               interpolation,
326*c8dee2aaSAndroid Build Coastguard Worker                               localMatrix);
327*c8dee2aaSAndroid Build Coastguard Worker         }
328*c8dee2aaSAndroid Build Coastguard Worker         // Else it's the 2pt conical radial variant with no degenerate radii, so fall through to the
329*c8dee2aaSAndroid Build Coastguard Worker         // regular 2pt constructor.
330*c8dee2aaSAndroid Build Coastguard Worker     }
331*c8dee2aaSAndroid Build Coastguard Worker 
332*c8dee2aaSAndroid Build Coastguard Worker     if (localMatrix && !localMatrix->invert(nullptr)) {
333*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
334*c8dee2aaSAndroid Build Coastguard Worker     }
335*c8dee2aaSAndroid Build Coastguard Worker     EXPAND_1_COLOR(colorCount);
336*c8dee2aaSAndroid Build Coastguard Worker 
337*c8dee2aaSAndroid Build Coastguard Worker     SkGradientBaseShader::Descriptor desc(
338*c8dee2aaSAndroid Build Coastguard Worker             colors, std::move(colorSpace), pos, colorCount, mode, interpolation);
339*c8dee2aaSAndroid Build Coastguard Worker     return SkConicalGradient::Create(start, startRadius, end, endRadius, desc, localMatrix);
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker 
342*c8dee2aaSAndroid Build Coastguard Worker #undef EXPAND_1_COLOR
343*c8dee2aaSAndroid Build Coastguard Worker 
MakeTwoPointConical(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const SkColor colors[],const SkScalar pos[],int colorCount,SkTileMode mode,uint32_t flags,const SkMatrix * localMatrix)344*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
345*c8dee2aaSAndroid Build Coastguard Worker                                                       SkScalar startRadius,
346*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkPoint& end,
347*c8dee2aaSAndroid Build Coastguard Worker                                                       SkScalar endRadius,
348*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkColor colors[],
349*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkScalar pos[],
350*c8dee2aaSAndroid Build Coastguard Worker                                                       int colorCount,
351*c8dee2aaSAndroid Build Coastguard Worker                                                       SkTileMode mode,
352*c8dee2aaSAndroid Build Coastguard Worker                                                       uint32_t flags,
353*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkMatrix* localMatrix) {
354*c8dee2aaSAndroid Build Coastguard Worker     SkColorConverter converter(colors, colorCount);
355*c8dee2aaSAndroid Build Coastguard Worker     return MakeTwoPointConical(start,
356*c8dee2aaSAndroid Build Coastguard Worker                                startRadius,
357*c8dee2aaSAndroid Build Coastguard Worker                                end,
358*c8dee2aaSAndroid Build Coastguard Worker                                endRadius,
359*c8dee2aaSAndroid Build Coastguard Worker                                converter.fColors4f.begin(),
360*c8dee2aaSAndroid Build Coastguard Worker                                nullptr,
361*c8dee2aaSAndroid Build Coastguard Worker                                pos,
362*c8dee2aaSAndroid Build Coastguard Worker                                colorCount,
363*c8dee2aaSAndroid Build Coastguard Worker                                mode,
364*c8dee2aaSAndroid Build Coastguard Worker                                flags,
365*c8dee2aaSAndroid Build Coastguard Worker                                localMatrix);
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker 
SkRegisterConicalGradientShaderFlattenable()368*c8dee2aaSAndroid Build Coastguard Worker void SkRegisterConicalGradientShaderFlattenable() {
369*c8dee2aaSAndroid Build Coastguard Worker     SK_REGISTER_FLATTENABLE(SkConicalGradient);
370*c8dee2aaSAndroid Build Coastguard Worker     // Previous name
371*c8dee2aaSAndroid Build Coastguard Worker     SkFlattenable::Register("SkTwoPointConicalGradient", SkConicalGradient::CreateProc);
372*c8dee2aaSAndroid Build Coastguard Worker }
373