1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkLinearGradient.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
27*c8dee2aaSAndroid Build Coastguard Worker class SkRasterPipeline;
28*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
29*c8dee2aaSAndroid Build Coastguard Worker
pts_to_unit_matrix(const SkPoint pts[2])30*c8dee2aaSAndroid Build Coastguard Worker static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
31*c8dee2aaSAndroid Build Coastguard Worker SkVector vec = pts[1] - pts[0];
32*c8dee2aaSAndroid Build Coastguard Worker SkScalar mag = vec.length();
33*c8dee2aaSAndroid Build Coastguard Worker SkScalar inv = mag ? SkScalarInvert(mag) : 0;
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker vec.scale(inv);
36*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
37*c8dee2aaSAndroid Build Coastguard Worker matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
38*c8dee2aaSAndroid Build Coastguard Worker matrix.postTranslate(-pts[0].fX, -pts[0].fY);
39*c8dee2aaSAndroid Build Coastguard Worker matrix.postScale(inv, inv);
40*c8dee2aaSAndroid Build Coastguard Worker return matrix;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
44*c8dee2aaSAndroid Build Coastguard Worker
SkLinearGradient(const SkPoint pts[2],const Descriptor & desc)45*c8dee2aaSAndroid Build Coastguard Worker SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
46*c8dee2aaSAndroid Build Coastguard Worker : SkGradientBaseShader(desc, pts_to_unit_matrix(pts)), fStart(pts[0]), fEnd(pts[1]) {}
47*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
49*c8dee2aaSAndroid Build Coastguard Worker DescriptorScope desc;
50*c8dee2aaSAndroid Build Coastguard Worker SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
51*c8dee2aaSAndroid Build Coastguard Worker if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
52*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker if (!legacyLocalMatrix.isIdentity()) {
55*c8dee2aaSAndroid Build Coastguard Worker lmPtr = &legacyLocalMatrix;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2];
58*c8dee2aaSAndroid Build Coastguard Worker pts[0] = buffer.readPoint();
59*c8dee2aaSAndroid Build Coastguard Worker pts[1] = buffer.readPoint();
60*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts,
61*c8dee2aaSAndroid Build Coastguard Worker desc.fColors,
62*c8dee2aaSAndroid Build Coastguard Worker std::move(desc.fColorSpace),
63*c8dee2aaSAndroid Build Coastguard Worker desc.fPositions,
64*c8dee2aaSAndroid Build Coastguard Worker desc.fColorCount,
65*c8dee2aaSAndroid Build Coastguard Worker desc.fTileMode,
66*c8dee2aaSAndroid Build Coastguard Worker desc.fInterpolation,
67*c8dee2aaSAndroid Build Coastguard Worker lmPtr);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const70*c8dee2aaSAndroid Build Coastguard Worker void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
71*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::flatten(buffer);
72*c8dee2aaSAndroid Build Coastguard Worker buffer.writePoint(fStart);
73*c8dee2aaSAndroid Build Coastguard Worker buffer.writePoint(fEnd);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
appendGradientStages(SkArenaAlloc *,SkRasterPipeline *,SkRasterPipeline *) const76*c8dee2aaSAndroid Build Coastguard Worker void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
77*c8dee2aaSAndroid Build Coastguard Worker SkRasterPipeline*) const {
78*c8dee2aaSAndroid Build Coastguard Worker // No extra stage needed for linear gradients.
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
asGradient(GradientInfo * info,SkMatrix * localMatrix) const81*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkLinearGradient::asGradient(GradientInfo* info,
82*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* localMatrix) const {
83*c8dee2aaSAndroid Build Coastguard Worker if (info) {
84*c8dee2aaSAndroid Build Coastguard Worker commonAsAGradient(info);
85*c8dee2aaSAndroid Build Coastguard Worker info->fPoint[0] = fStart;
86*c8dee2aaSAndroid Build Coastguard Worker info->fPoint[1] = fEnd;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix) {
89*c8dee2aaSAndroid Build Coastguard Worker *localMatrix = SkMatrix::I();
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker return GradientType::kLinear;
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
MakeLinear(const SkPoint pts[2],const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int colorCount,SkTileMode mode,const Interpolation & interpolation,const SkMatrix * localMatrix)94*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
95*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[],
96*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
97*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[],
98*c8dee2aaSAndroid Build Coastguard Worker int colorCount,
99*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode,
100*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation,
101*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix) {
102*c8dee2aaSAndroid Build Coastguard Worker if (!pts || !SkIsFinite((pts[1] - pts[0]).length())) {
103*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) {
106*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker if (1 == colorCount) {
109*c8dee2aaSAndroid Build Coastguard Worker return SkShaders::Color(colors[0], std::move(colorSpace));
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix && !localMatrix->invert(nullptr)) {
112*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker if (SkScalarNearlyZero((pts[1] - pts[0]).length(),
116*c8dee2aaSAndroid Build Coastguard Worker SkGradientBaseShader::kDegenerateThreshold)) {
117*c8dee2aaSAndroid Build Coastguard Worker // Degenerate gradient, the only tricky complication is when in clamp mode, the limit of
118*c8dee2aaSAndroid Build Coastguard Worker // the gradient approaches two half planes of solid color (first and last). However, they
119*c8dee2aaSAndroid Build Coastguard Worker // are divided by the line perpendicular to the start and end point, which becomes undefined
120*c8dee2aaSAndroid Build Coastguard Worker // once start and end are exactly the same, so just use the end color for a stable solution.
121*c8dee2aaSAndroid Build Coastguard Worker return SkGradientBaseShader::MakeDegenerateGradient(
122*c8dee2aaSAndroid Build Coastguard Worker colors, pos, colorCount, std::move(colorSpace), mode);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker SkGradientBaseShader::Descriptor desc(
126*c8dee2aaSAndroid Build Coastguard Worker colors, std::move(colorSpace), pos, colorCount, mode, interpolation);
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> s = sk_make_sp<SkLinearGradient>(pts, desc);
129*c8dee2aaSAndroid Build Coastguard Worker return s->makeWithLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I());
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
MakeLinear(const SkPoint pts[2],const SkColor colors[],const SkScalar pos[],int colorCount,SkTileMode mode,uint32_t flags,const SkMatrix * localMatrix)132*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
133*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[],
134*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[],
135*c8dee2aaSAndroid Build Coastguard Worker int colorCount,
136*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode,
137*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags,
138*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix) {
139*c8dee2aaSAndroid Build Coastguard Worker SkColorConverter converter(colors, colorCount);
140*c8dee2aaSAndroid Build Coastguard Worker return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
141*c8dee2aaSAndroid Build Coastguard Worker localMatrix);
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker
SkRegisterLinearGradientShaderFlattenable()144*c8dee2aaSAndroid Build Coastguard Worker void SkRegisterLinearGradientShaderFlattenable() {
145*c8dee2aaSAndroid Build Coastguard Worker SK_REGISTER_FLATTENABLE(SkLinearGradient);
146*c8dee2aaSAndroid Build Coastguard Worker }
147