1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkSweepGradient.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipeline.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipelineOpList.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkGradientBaseShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
28*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
32*c8dee2aaSAndroid Build Coastguard Worker
SkSweepGradient(const SkPoint & center,SkScalar t0,SkScalar t1,const Descriptor & desc)33*c8dee2aaSAndroid Build Coastguard Worker SkSweepGradient::SkSweepGradient(const SkPoint& center,
34*c8dee2aaSAndroid Build Coastguard Worker SkScalar t0,
35*c8dee2aaSAndroid Build Coastguard Worker SkScalar t1,
36*c8dee2aaSAndroid Build Coastguard Worker const Descriptor& desc)
37*c8dee2aaSAndroid Build Coastguard Worker : SkGradientBaseShader(desc, SkMatrix::Translate(-center.x(), -center.y()))
38*c8dee2aaSAndroid Build Coastguard Worker , fCenter(center)
39*c8dee2aaSAndroid Build Coastguard Worker , fTBias(-t0)
40*c8dee2aaSAndroid Build Coastguard Worker , fTScale(1 / (t1 - t0)) {
41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(t0 < t1);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
asGradient(GradientInfo * info,SkMatrix * localMatrix) const44*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkSweepGradient::asGradient(GradientInfo* info,
45*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* localMatrix) const {
46*c8dee2aaSAndroid Build Coastguard Worker if (info) {
47*c8dee2aaSAndroid Build Coastguard Worker commonAsAGradient(info);
48*c8dee2aaSAndroid Build Coastguard Worker info->fPoint[0] = fCenter;
49*c8dee2aaSAndroid Build Coastguard Worker info->fPoint[1].fX = fTScale;
50*c8dee2aaSAndroid Build Coastguard Worker info->fPoint[1].fY = fTBias;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix) {
53*c8dee2aaSAndroid Build Coastguard Worker *localMatrix = SkMatrix::I();
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker return GradientType::kSweep;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
angles_from_t_coeff(SkScalar tBias,SkScalar tScale)58*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) {
59*c8dee2aaSAndroid Build Coastguard Worker return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)62*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
63*c8dee2aaSAndroid Build Coastguard Worker DescriptorScope desc;
64*c8dee2aaSAndroid Build Coastguard Worker SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
65*c8dee2aaSAndroid Build Coastguard Worker if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
66*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker if (!legacyLocalMatrix.isIdentity()) {
69*c8dee2aaSAndroid Build Coastguard Worker lmPtr = &legacyLocalMatrix;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker const SkPoint center = buffer.readPoint();
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker const auto tBias = buffer.readScalar(),
74*c8dee2aaSAndroid Build Coastguard Worker tScale = buffer.readScalar();
75*c8dee2aaSAndroid Build Coastguard Worker auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale);
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeSweep(center.x(), center.y(),
78*c8dee2aaSAndroid Build Coastguard Worker desc.fColors,
79*c8dee2aaSAndroid Build Coastguard Worker std::move(desc.fColorSpace),
80*c8dee2aaSAndroid Build Coastguard Worker desc.fPositions,
81*c8dee2aaSAndroid Build Coastguard Worker desc.fColorCount,
82*c8dee2aaSAndroid Build Coastguard Worker desc.fTileMode,
83*c8dee2aaSAndroid Build Coastguard Worker startAngle,
84*c8dee2aaSAndroid Build Coastguard Worker endAngle,
85*c8dee2aaSAndroid Build Coastguard Worker desc.fInterpolation,
86*c8dee2aaSAndroid Build Coastguard Worker lmPtr);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const89*c8dee2aaSAndroid Build Coastguard Worker void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
90*c8dee2aaSAndroid Build Coastguard Worker this->SkGradientBaseShader::flatten(buffer);
91*c8dee2aaSAndroid Build Coastguard Worker buffer.writePoint(fCenter);
92*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fTBias);
93*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fTScale);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
appendGradientStages(SkArenaAlloc * alloc,SkRasterPipeline * p,SkRasterPipeline *) const96*c8dee2aaSAndroid Build Coastguard Worker void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p,
97*c8dee2aaSAndroid Build Coastguard Worker SkRasterPipeline*) const {
98*c8dee2aaSAndroid Build Coastguard Worker p->append(SkRasterPipelineOp::xy_to_unit_angle);
99*c8dee2aaSAndroid Build Coastguard Worker p->appendMatrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
MakeSweep(SkScalar cx,SkScalar cy,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int colorCount,SkTileMode mode,SkScalar startAngle,SkScalar endAngle,const Interpolation & interpolation,const SkMatrix * localMatrix)102*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
103*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[],
104*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
105*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[],
106*c8dee2aaSAndroid Build Coastguard Worker int colorCount,
107*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode,
108*c8dee2aaSAndroid Build Coastguard Worker SkScalar startAngle,
109*c8dee2aaSAndroid Build Coastguard Worker SkScalar endAngle,
110*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation,
111*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix) {
112*c8dee2aaSAndroid Build Coastguard Worker if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) {
113*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker if (1 == colorCount) {
116*c8dee2aaSAndroid Build Coastguard Worker return SkShaders::Color(colors[0], std::move(colorSpace));
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker if (!SkIsFinite(startAngle, endAngle) || startAngle > endAngle) {
119*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker if (localMatrix && !localMatrix->invert(nullptr)) {
122*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker if (SkScalarNearlyEqual(startAngle, endAngle, SkGradientBaseShader::kDegenerateThreshold)) {
126*c8dee2aaSAndroid Build Coastguard Worker // Degenerate gradient, which should follow default degenerate behavior unless it is
127*c8dee2aaSAndroid Build Coastguard Worker // clamped and the angle is greater than 0.
128*c8dee2aaSAndroid Build Coastguard Worker if (mode == SkTileMode::kClamp && endAngle > SkGradientBaseShader::kDegenerateThreshold) {
129*c8dee2aaSAndroid Build Coastguard Worker // In this case, the first color is repeated from 0 to the angle, then a hardstop
130*c8dee2aaSAndroid Build Coastguard Worker // switches to the last color (all other colors are compressed to the infinitely thin
131*c8dee2aaSAndroid Build Coastguard Worker // interpolation region).
132*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar clampPos[3] = {0, 1, 1};
133*c8dee2aaSAndroid Build Coastguard Worker SkColor4f reColors[3] = {colors[0], colors[0], colors[colorCount - 1]};
134*c8dee2aaSAndroid Build Coastguard Worker return MakeSweep(cx, cy, reColors, std::move(colorSpace), clampPos, 3, mode, 0,
135*c8dee2aaSAndroid Build Coastguard Worker endAngle, interpolation, localMatrix);
136*c8dee2aaSAndroid Build Coastguard Worker } else {
137*c8dee2aaSAndroid Build Coastguard Worker return SkGradientBaseShader::MakeDegenerateGradient(
138*c8dee2aaSAndroid Build Coastguard Worker colors, pos, colorCount, std::move(colorSpace), mode);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker if (startAngle <= 0 && endAngle >= 360) {
143*c8dee2aaSAndroid Build Coastguard Worker // If the t-range includes [0,1], then we can always use clamping (presumably faster).
144*c8dee2aaSAndroid Build Coastguard Worker mode = SkTileMode::kClamp;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker SkGradientBaseShader::Descriptor desc(
148*c8dee2aaSAndroid Build Coastguard Worker colors, std::move(colorSpace), pos, colorCount, mode, interpolation);
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker const SkScalar t0 = startAngle / 360,
151*c8dee2aaSAndroid Build Coastguard Worker t1 = endAngle / 360;
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> s = sk_make_sp<SkSweepGradient>(SkPoint::Make(cx, cy), t0, t1, desc);
154*c8dee2aaSAndroid Build Coastguard Worker return s->makeWithLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I());
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
MakeSweep(SkScalar cx,SkScalar cy,const SkColor colors[],const SkScalar pos[],int colorCount,SkTileMode mode,SkScalar startAngle,SkScalar endAngle,uint32_t flags,const SkMatrix * localMatrix)157*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
158*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[],
159*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[],
160*c8dee2aaSAndroid Build Coastguard Worker int colorCount,
161*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode,
162*c8dee2aaSAndroid Build Coastguard Worker SkScalar startAngle,
163*c8dee2aaSAndroid Build Coastguard Worker SkScalar endAngle,
164*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags,
165*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix) {
166*c8dee2aaSAndroid Build Coastguard Worker SkColorConverter converter(colors, colorCount);
167*c8dee2aaSAndroid Build Coastguard Worker return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount,
168*c8dee2aaSAndroid Build Coastguard Worker mode, startAngle, endAngle, flags, localMatrix);
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker
SkRegisterSweepGradientShaderFlattenable()171*c8dee2aaSAndroid Build Coastguard Worker void SkRegisterSweepGradientShaderFlattenable() {
172*c8dee2aaSAndroid Build Coastguard Worker SK_REGISTER_FLATTENABLE(SkSweepGradient);
173*c8dee2aaSAndroid Build Coastguard Worker }
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