1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLMangler.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkStringView.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbolTable.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
17*c8dee2aaSAndroid Build Coastguard Worker #include <ctype.h>
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
20*c8dee2aaSAndroid Build Coastguard Worker
uniqueName(std::string_view baseName,SymbolTable * symbolTable)21*c8dee2aaSAndroid Build Coastguard Worker std::string Mangler::uniqueName(std::string_view baseName, SymbolTable* symbolTable) {
22*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(symbolTable);
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker // Private names might begin with a $. Strip that off.
25*c8dee2aaSAndroid Build Coastguard Worker if (skstd::starts_with(baseName, '$')) {
26*c8dee2aaSAndroid Build Coastguard Worker baseName.remove_prefix(1);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker // The inliner runs more than once, so the base name might already have been mangled and have a
30*c8dee2aaSAndroid Build Coastguard Worker // prefix like "_123_x". Let's strip that prefix off to make the generated code easier to read.
31*c8dee2aaSAndroid Build Coastguard Worker if (skstd::starts_with(baseName, '_')) {
32*c8dee2aaSAndroid Build Coastguard Worker // Determine if we have a string of digits.
33*c8dee2aaSAndroid Build Coastguard Worker int offset = 1;
34*c8dee2aaSAndroid Build Coastguard Worker while (isdigit(baseName[offset])) {
35*c8dee2aaSAndroid Build Coastguard Worker ++offset;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker // If we found digits, another underscore, and anything else, that's the mangler prefix.
38*c8dee2aaSAndroid Build Coastguard Worker // Strip it off.
39*c8dee2aaSAndroid Build Coastguard Worker if (offset > 1 && baseName[offset] == '_' && baseName[offset + 1] != '\0') {
40*c8dee2aaSAndroid Build Coastguard Worker baseName.remove_prefix(offset + 1);
41*c8dee2aaSAndroid Build Coastguard Worker } else {
42*c8dee2aaSAndroid Build Coastguard Worker // This name doesn't contain a mangler prefix, but it does start with an underscore.
43*c8dee2aaSAndroid Build Coastguard Worker // OpenGL disallows two consecutive underscores anywhere in the string, and we'll be
44*c8dee2aaSAndroid Build Coastguard Worker // adding one as part of the mangler prefix, so strip the leading underscore.
45*c8dee2aaSAndroid Build Coastguard Worker baseName.remove_prefix(1);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // Append a unique numeric prefix to avoid name overlap. Check the symbol table to make sure
50*c8dee2aaSAndroid Build Coastguard Worker // we're not reusing an existing name. (Note that within a single compilation pass, this check
51*c8dee2aaSAndroid Build Coastguard Worker // isn't fully comprehensive, as code isn't always generated in top-to-bottom order.)
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker // This code is a performance hotspot. Assemble the string manually to save a few cycles.
54*c8dee2aaSAndroid Build Coastguard Worker char uniqueName[256];
55*c8dee2aaSAndroid Build Coastguard Worker uniqueName[0] = '_';
56*c8dee2aaSAndroid Build Coastguard Worker char* uniqueNameEnd = uniqueName + std::size(uniqueName);
57*c8dee2aaSAndroid Build Coastguard Worker for (;;) {
58*c8dee2aaSAndroid Build Coastguard Worker // _123
59*c8dee2aaSAndroid Build Coastguard Worker char* endPtr = SkStrAppendS32(uniqueName + 1, fCounter++);
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker // _123_
62*c8dee2aaSAndroid Build Coastguard Worker *endPtr++ = '_';
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker // _123_baseNameTruncatedToFit (no null terminator, because string_view doesn't require one)
65*c8dee2aaSAndroid Build Coastguard Worker int baseNameCopyLength = std::min<int>(baseName.size(), uniqueNameEnd - endPtr);
66*c8dee2aaSAndroid Build Coastguard Worker memcpy(endPtr, baseName.data(), baseNameCopyLength);
67*c8dee2aaSAndroid Build Coastguard Worker endPtr += baseNameCopyLength;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker std::string_view uniqueNameView(uniqueName, endPtr - uniqueName);
70*c8dee2aaSAndroid Build Coastguard Worker if (symbolTable->find(uniqueNameView) == nullptr) {
71*c8dee2aaSAndroid Build Coastguard Worker return std::string(uniqueNameView);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
77