xref: /aosp_15_r20/external/skia/src/sksl/SkSLMangler.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLMangler.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkStringView.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbolTable.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
17*c8dee2aaSAndroid Build Coastguard Worker #include <ctype.h>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
20*c8dee2aaSAndroid Build Coastguard Worker 
uniqueName(std::string_view baseName,SymbolTable * symbolTable)21*c8dee2aaSAndroid Build Coastguard Worker std::string Mangler::uniqueName(std::string_view baseName, SymbolTable* symbolTable) {
22*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(symbolTable);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     // Private names might begin with a $. Strip that off.
25*c8dee2aaSAndroid Build Coastguard Worker     if (skstd::starts_with(baseName, '$')) {
26*c8dee2aaSAndroid Build Coastguard Worker         baseName.remove_prefix(1);
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // The inliner runs more than once, so the base name might already have been mangled and have a
30*c8dee2aaSAndroid Build Coastguard Worker     // prefix like "_123_x". Let's strip that prefix off to make the generated code easier to read.
31*c8dee2aaSAndroid Build Coastguard Worker     if (skstd::starts_with(baseName, '_')) {
32*c8dee2aaSAndroid Build Coastguard Worker         // Determine if we have a string of digits.
33*c8dee2aaSAndroid Build Coastguard Worker         int offset = 1;
34*c8dee2aaSAndroid Build Coastguard Worker         while (isdigit(baseName[offset])) {
35*c8dee2aaSAndroid Build Coastguard Worker             ++offset;
36*c8dee2aaSAndroid Build Coastguard Worker         }
37*c8dee2aaSAndroid Build Coastguard Worker         // If we found digits, another underscore, and anything else, that's the mangler prefix.
38*c8dee2aaSAndroid Build Coastguard Worker         // Strip it off.
39*c8dee2aaSAndroid Build Coastguard Worker         if (offset > 1 && baseName[offset] == '_' && baseName[offset + 1] != '\0') {
40*c8dee2aaSAndroid Build Coastguard Worker             baseName.remove_prefix(offset + 1);
41*c8dee2aaSAndroid Build Coastguard Worker         } else {
42*c8dee2aaSAndroid Build Coastguard Worker             // This name doesn't contain a mangler prefix, but it does start with an underscore.
43*c8dee2aaSAndroid Build Coastguard Worker             // OpenGL disallows two consecutive underscores anywhere in the string, and we'll be
44*c8dee2aaSAndroid Build Coastguard Worker             // adding one as part of the mangler prefix, so strip the leading underscore.
45*c8dee2aaSAndroid Build Coastguard Worker             baseName.remove_prefix(1);
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     // Append a unique numeric prefix to avoid name overlap. Check the symbol table to make sure
50*c8dee2aaSAndroid Build Coastguard Worker     // we're not reusing an existing name. (Note that within a single compilation pass, this check
51*c8dee2aaSAndroid Build Coastguard Worker     // isn't fully comprehensive, as code isn't always generated in top-to-bottom order.)
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     // This code is a performance hotspot. Assemble the string manually to save a few cycles.
54*c8dee2aaSAndroid Build Coastguard Worker     char uniqueName[256];
55*c8dee2aaSAndroid Build Coastguard Worker     uniqueName[0] = '_';
56*c8dee2aaSAndroid Build Coastguard Worker     char* uniqueNameEnd = uniqueName + std::size(uniqueName);
57*c8dee2aaSAndroid Build Coastguard Worker     for (;;) {
58*c8dee2aaSAndroid Build Coastguard Worker         // _123
59*c8dee2aaSAndroid Build Coastguard Worker         char* endPtr = SkStrAppendS32(uniqueName + 1, fCounter++);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         // _123_
62*c8dee2aaSAndroid Build Coastguard Worker         *endPtr++ = '_';
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         // _123_baseNameTruncatedToFit (no null terminator, because string_view doesn't require one)
65*c8dee2aaSAndroid Build Coastguard Worker         int baseNameCopyLength = std::min<int>(baseName.size(), uniqueNameEnd - endPtr);
66*c8dee2aaSAndroid Build Coastguard Worker         memcpy(endPtr, baseName.data(), baseNameCopyLength);
67*c8dee2aaSAndroid Build Coastguard Worker         endPtr += baseNameCopyLength;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         std::string_view uniqueNameView(uniqueName, endPtr - uniqueName);
70*c8dee2aaSAndroid Build Coastguard Worker         if (symbolTable->find(uniqueNameView) == nullptr) {
71*c8dee2aaSAndroid Build Coastguard Worker             return std::string(uniqueNameView);
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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