1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_MODULELOADER 9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_MODULELOADER 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLBuiltinTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class Compiler; 17*c8dee2aaSAndroid Build Coastguard Worker struct Module; 18*c8dee2aaSAndroid Build Coastguard Worker class Type; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker using BuiltinTypePtr = const std::unique_ptr<Type> BuiltinTypes::*; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker /** 23*c8dee2aaSAndroid Build Coastguard Worker * Documentation for modules in SkSL: http://go/modules-in-sksl 24*c8dee2aaSAndroid Build Coastguard Worker * https://docs.google.com/document/d/1P8LkkimNr-nPlxMimUsz3K_7qMM7-tZOxDCWZejPcWg/edit?usp=sharing 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker class ModuleLoader { 27*c8dee2aaSAndroid Build Coastguard Worker private: 28*c8dee2aaSAndroid Build Coastguard Worker struct Impl; 29*c8dee2aaSAndroid Build Coastguard Worker Impl& fModuleLoader; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker public: 32*c8dee2aaSAndroid Build Coastguard Worker ModuleLoader(ModuleLoader::Impl&); 33*c8dee2aaSAndroid Build Coastguard Worker ~ModuleLoader(); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // Acquires a mutex-locked reference to the singleton ModuleLoader. When the ModuleLoader is 36*c8dee2aaSAndroid Build Coastguard Worker // allowed to fall out of scope, the mutex will be released. 37*c8dee2aaSAndroid Build Coastguard Worker static ModuleLoader Get(); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker // The built-in types and root module are universal, immutable, and shared by every Compiler. 40*c8dee2aaSAndroid Build Coastguard Worker // They are created when the ModuleLoader is instantiated and never change. 41*c8dee2aaSAndroid Build Coastguard Worker const BuiltinTypes& builtinTypes(); 42*c8dee2aaSAndroid Build Coastguard Worker const Module* rootModule(); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker // These modules are loaded on demand; once loaded, they are kept for the lifetime of the 45*c8dee2aaSAndroid Build Coastguard Worker // process. 46*c8dee2aaSAndroid Build Coastguard Worker const Module* loadSharedModule(SkSL::Compiler* compiler); 47*c8dee2aaSAndroid Build Coastguard Worker const Module* loadGPUModule(SkSL::Compiler* compiler); 48*c8dee2aaSAndroid Build Coastguard Worker const Module* loadVertexModule(SkSL::Compiler* compiler); 49*c8dee2aaSAndroid Build Coastguard Worker const Module* loadFragmentModule(SkSL::Compiler* compiler); 50*c8dee2aaSAndroid Build Coastguard Worker const Module* loadComputeModule(SkSL::Compiler* compiler); 51*c8dee2aaSAndroid Build Coastguard Worker const Module* loadGraphiteVertexModule(SkSL::Compiler* compiler); 52*c8dee2aaSAndroid Build Coastguard Worker const Module* loadGraphiteFragmentModule(SkSL::Compiler* compiler); 53*c8dee2aaSAndroid Build Coastguard Worker const Module* loadGraphiteVertexES2Module(SkSL::Compiler* compiler); 54*c8dee2aaSAndroid Build Coastguard Worker const Module* loadGraphiteFragmentES2Module(SkSL::Compiler* compiler); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker const Module* loadPublicModule(SkSL::Compiler* compiler); 57*c8dee2aaSAndroid Build Coastguard Worker const Module* loadPrivateRTShaderModule(SkSL::Compiler* compiler); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker // This updates an existing Module's symbol table to match Runtime Effect rules. GLSL types like 60*c8dee2aaSAndroid Build Coastguard Worker // `vec4` are added; SkSL private types like `sampler2D` are replaced with an invalid type. 61*c8dee2aaSAndroid Build Coastguard Worker void addPublicTypeAliases(const SkSL::Module* module); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker // This unloads every module. It's useful primarily for benchmarking purposes. 64*c8dee2aaSAndroid Build Coastguard Worker void unloadModules(); 65*c8dee2aaSAndroid Build Coastguard Worker }; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker #endif // SKSL_MODULELOADER 70