1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_GLSLCODEGENERATOR 9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_GLSLCODEGENERATOR 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include <string> 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker enum class PrettyPrint : bool; 16*c8dee2aaSAndroid Build Coastguard Worker class OutputStream; 17*c8dee2aaSAndroid Build Coastguard Worker struct Program; 18*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** Converts a Program into GLSL code. */ 21*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out, PrettyPrint); 22*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out); 23*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, std::string* out); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #endif 28