xref: /aosp_15_r20/external/skia/src/sksl/codegen/SkSLGLSLCodeGenerator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_GLSLCODEGENERATOR
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_GLSLCODEGENERATOR
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <string>
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker enum class PrettyPrint : bool;
16*c8dee2aaSAndroid Build Coastguard Worker class OutputStream;
17*c8dee2aaSAndroid Build Coastguard Worker struct Program;
18*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /** Converts a Program into GLSL code. */
21*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out, PrettyPrint);
22*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out);
23*c8dee2aaSAndroid Build Coastguard Worker bool ToGLSL(Program& program, const ShaderCaps* caps, std::string* out);
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #endif
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