xref: /aosp_15_r20/external/skia/src/sksl/codegen/SkSLHLSLCodeGenerator.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLHLSLCodeGenerator.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h"  // IWYU pragma: keep
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLErrorReporter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLOutputStream.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLPosition.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLStringStream.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
23*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
26*c8dee2aaSAndroid Build Coastguard Worker 
ToHLSL(Program & program,const ShaderCaps * caps,OutputStream & out,ValidateSPIRVProc validateSPIRV)27*c8dee2aaSAndroid Build Coastguard Worker bool ToHLSL(Program& program,
28*c8dee2aaSAndroid Build Coastguard Worker             const ShaderCaps* caps,
29*c8dee2aaSAndroid Build Coastguard Worker             OutputStream& out,
30*c8dee2aaSAndroid Build Coastguard Worker             ValidateSPIRVProc validateSPIRV) {
31*c8dee2aaSAndroid Build Coastguard Worker     TRACE_EVENT0("skia.shaders", "SkSL::ToHLSL");
32*c8dee2aaSAndroid Build Coastguard Worker     std::string hlsl;
33*c8dee2aaSAndroid Build Coastguard Worker     if (!ToHLSL(program, caps, &hlsl, validateSPIRV)) {
34*c8dee2aaSAndroid Build Coastguard Worker         return false;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     out.writeString(hlsl);
37*c8dee2aaSAndroid Build Coastguard Worker     return true;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
ToHLSL(Program & program,const ShaderCaps * caps,std::string * out,ValidateSPIRVProc validateSPIRV)40*c8dee2aaSAndroid Build Coastguard Worker bool ToHLSL(Program& program,
41*c8dee2aaSAndroid Build Coastguard Worker             const ShaderCaps* caps,
42*c8dee2aaSAndroid Build Coastguard Worker             std::string* out,
43*c8dee2aaSAndroid Build Coastguard Worker             ValidateSPIRVProc validateSPIRV) {
44*c8dee2aaSAndroid Build Coastguard Worker     std::string spirv;
45*c8dee2aaSAndroid Build Coastguard Worker     if (!ToSPIRV(program, caps, &spirv, validateSPIRV)) {
46*c8dee2aaSAndroid Build Coastguard Worker         return false;
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker     SPIRVtoHLSL(spirv, out);
49*c8dee2aaSAndroid Build Coastguard Worker     return true;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
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