xref: /aosp_15_r20/external/skia/src/sksl/codegen/SkSLSPIRVtoHLSL.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include <spirv_hlsl.hpp>
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker /*
13*c8dee2aaSAndroid Build Coastguard Worker  * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross.
14*c8dee2aaSAndroid Build Coastguard Worker  * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we
15*c8dee2aaSAndroid Build Coastguard Worker  * avoid conflicts by never including both in the same cpp.
16*c8dee2aaSAndroid Build Coastguard Worker  */
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
19*c8dee2aaSAndroid Build Coastguard Worker 
SPIRVtoHLSL(const std::string & spirv,std::string * hlsl)20*c8dee2aaSAndroid Build Coastguard Worker void SPIRVtoHLSL(const std::string& spirv, std::string* hlsl) {
21*c8dee2aaSAndroid Build Coastguard Worker     spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(),
22*c8dee2aaSAndroid Build Coastguard Worker                                            spirv.size() / sizeof(uint32_t));
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     spirv_cross::CompilerGLSL::Options optionsGLSL;
25*c8dee2aaSAndroid Build Coastguard Worker     // Force all uninitialized variables to be 0, otherwise they will fail to compile
26*c8dee2aaSAndroid Build Coastguard Worker     // by FXC.
27*c8dee2aaSAndroid Build Coastguard Worker     optionsGLSL.force_zero_initialized_variables = true;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     spirv_cross::CompilerHLSL::Options optionsHLSL;
30*c8dee2aaSAndroid Build Coastguard Worker     optionsHLSL.shader_model = 51;
31*c8dee2aaSAndroid Build Coastguard Worker     // PointCoord and PointSize are not supported in HLSL
32*c8dee2aaSAndroid Build Coastguard Worker     optionsHLSL.point_coord_compat = true;
33*c8dee2aaSAndroid Build Coastguard Worker     optionsHLSL.point_size_compat = true;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     hlslCompiler.set_common_options(optionsGLSL);
36*c8dee2aaSAndroid Build Coastguard Worker     hlslCompiler.set_hlsl_options(optionsHLSL);
37*c8dee2aaSAndroid Build Coastguard Worker     hlsl->assign(hlslCompiler.compile());
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
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