1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLConstructorSplat.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLConstantFolder.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
13*c8dee2aaSAndroid Build Coastguard Worker
Make(const Context & context,Position pos,const Type & type,std::unique_ptr<Expression> arg)14*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Expression> ConstructorSplat::Make(const Context& context,
15*c8dee2aaSAndroid Build Coastguard Worker Position pos,
16*c8dee2aaSAndroid Build Coastguard Worker const Type& type,
17*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Expression> arg) {
18*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(type.isAllowedInES2(context));
19*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(type.isScalar() || type.isVector());
20*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(arg->type().scalarTypeForLiteral().matches(
21*c8dee2aaSAndroid Build Coastguard Worker type.componentType().scalarTypeForLiteral()));
22*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(arg->type().isScalar());
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker // A "splat" to a scalar type is a no-op and can be eliminated.
25*c8dee2aaSAndroid Build Coastguard Worker if (type.isScalar()) {
26*c8dee2aaSAndroid Build Coastguard Worker arg->fPosition = pos;
27*c8dee2aaSAndroid Build Coastguard Worker return arg;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker // Replace constant variables with their corresponding values, so `float3(five)` can compile
31*c8dee2aaSAndroid Build Coastguard Worker // down to `float3(5.0)` (the latter is a compile-time constant).
32*c8dee2aaSAndroid Build Coastguard Worker arg = ConstantFolder::MakeConstantValueForVariable(pos, std::move(arg));
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(type.isVector());
35*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<ConstructorSplat>(pos, type, std::move(arg));
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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