1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLBuiltinTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLErrorReporter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLFieldSymbol.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLInterfaceBlock.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLLayout.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLModifierFlags.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLModifiers.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbolTable.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLVarDeclarations.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
26*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker enum class ProgramKind : int8_t;
33*c8dee2aaSAndroid Build Coastguard Worker
~InterfaceBlock()34*c8dee2aaSAndroid Build Coastguard Worker InterfaceBlock::~InterfaceBlock() {
35*c8dee2aaSAndroid Build Coastguard Worker // Unhook this InterfaceBlock from its associated Variable, since we're being deleted.
36*c8dee2aaSAndroid Build Coastguard Worker if (fVariable) {
37*c8dee2aaSAndroid Build Coastguard Worker fVariable->detachDeadInterfaceBlock();
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
find_rt_adjust_index(SkSpan<const Field> fields)41*c8dee2aaSAndroid Build Coastguard Worker static std::optional<int> find_rt_adjust_index(SkSpan<const Field> fields) {
42*c8dee2aaSAndroid Build Coastguard Worker for (size_t index = 0; index < fields.size(); ++index) {
43*c8dee2aaSAndroid Build Coastguard Worker const SkSL::Field& f = fields[index];
44*c8dee2aaSAndroid Build Coastguard Worker if (f.fName == SkSL::Compiler::RTADJUST_NAME) {
45*c8dee2aaSAndroid Build Coastguard Worker return index;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker return std::nullopt;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
Convert(const Context & context,Position pos,const Modifiers & modifiers,std::string_view typeName,TArray<Field> fields,std::string_view varName,int arraySize)52*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<InterfaceBlock> InterfaceBlock::Convert(const Context& context,
53*c8dee2aaSAndroid Build Coastguard Worker Position pos,
54*c8dee2aaSAndroid Build Coastguard Worker const Modifiers& modifiers,
55*c8dee2aaSAndroid Build Coastguard Worker std::string_view typeName,
56*c8dee2aaSAndroid Build Coastguard Worker TArray<Field> fields,
57*c8dee2aaSAndroid Build Coastguard Worker std::string_view varName,
58*c8dee2aaSAndroid Build Coastguard Worker int arraySize) {
59*c8dee2aaSAndroid Build Coastguard Worker if (SkSL::ProgramKind kind = context.fConfig->fKind; !ProgramConfig::IsFragment(kind) &&
60*c8dee2aaSAndroid Build Coastguard Worker !ProgramConfig::IsVertex(kind) &&
61*c8dee2aaSAndroid Build Coastguard Worker !ProgramConfig::IsCompute(kind)) {
62*c8dee2aaSAndroid Build Coastguard Worker context.fErrors->error(pos, "interface blocks are not allowed in this kind of program");
63*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker // Find sk_RTAdjust and error out if it's not of type `float4`.
66*c8dee2aaSAndroid Build Coastguard Worker std::optional<int> rtAdjustIndex = find_rt_adjust_index(fields);
67*c8dee2aaSAndroid Build Coastguard Worker if (rtAdjustIndex.has_value()) {
68*c8dee2aaSAndroid Build Coastguard Worker const Field& rtAdjustField = fields[*rtAdjustIndex];
69*c8dee2aaSAndroid Build Coastguard Worker if (!rtAdjustField.fType->matches(*context.fTypes.fFloat4)) {
70*c8dee2aaSAndroid Build Coastguard Worker context.fErrors->error(rtAdjustField.fPosition, "sk_RTAdjust must have type 'float4'");
71*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker // Build a struct type corresponding to the passed-in fields.
75*c8dee2aaSAndroid Build Coastguard Worker const Type* baseType = context.fSymbolTable->add(context,
76*c8dee2aaSAndroid Build Coastguard Worker Type::MakeStructType(context,
77*c8dee2aaSAndroid Build Coastguard Worker pos,
78*c8dee2aaSAndroid Build Coastguard Worker typeName,
79*c8dee2aaSAndroid Build Coastguard Worker std::move(fields),
80*c8dee2aaSAndroid Build Coastguard Worker /*interfaceBlock=*/true));
81*c8dee2aaSAndroid Build Coastguard Worker // Array-ify the type if necessary.
82*c8dee2aaSAndroid Build Coastguard Worker const Type* type = baseType;
83*c8dee2aaSAndroid Build Coastguard Worker if (arraySize > 0) {
84*c8dee2aaSAndroid Build Coastguard Worker arraySize = type->convertArraySize(context, pos, pos, arraySize);
85*c8dee2aaSAndroid Build Coastguard Worker if (!arraySize) {
86*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker type = context.fSymbolTable->addArrayDimension(context, type, arraySize);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker // Error-check the interface block as if it were being declared as a global variable.
92*c8dee2aaSAndroid Build Coastguard Worker VarDeclaration::ErrorCheck(context,
93*c8dee2aaSAndroid Build Coastguard Worker pos,
94*c8dee2aaSAndroid Build Coastguard Worker modifiers.fPosition,
95*c8dee2aaSAndroid Build Coastguard Worker modifiers.fLayout,
96*c8dee2aaSAndroid Build Coastguard Worker modifiers.fFlags,
97*c8dee2aaSAndroid Build Coastguard Worker type,
98*c8dee2aaSAndroid Build Coastguard Worker baseType,
99*c8dee2aaSAndroid Build Coastguard Worker VariableStorage::kGlobal);
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker // Create a global variable for the Interface Block.
102*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkSL::Variable> var = SkSL::Variable::Convert(context,
103*c8dee2aaSAndroid Build Coastguard Worker pos,
104*c8dee2aaSAndroid Build Coastguard Worker modifiers.fPosition,
105*c8dee2aaSAndroid Build Coastguard Worker modifiers.fLayout,
106*c8dee2aaSAndroid Build Coastguard Worker modifiers.fFlags,
107*c8dee2aaSAndroid Build Coastguard Worker type,
108*c8dee2aaSAndroid Build Coastguard Worker pos,
109*c8dee2aaSAndroid Build Coastguard Worker varName,
110*c8dee2aaSAndroid Build Coastguard Worker VariableStorage::kGlobal);
111*c8dee2aaSAndroid Build Coastguard Worker return InterfaceBlock::Make(context,
112*c8dee2aaSAndroid Build Coastguard Worker pos,
113*c8dee2aaSAndroid Build Coastguard Worker context.fSymbolTable->takeOwnershipOfSymbol(std::move(var)));
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
Make(const Context & context,Position pos,Variable * variable)116*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<InterfaceBlock> InterfaceBlock::Make(const Context& context,
117*c8dee2aaSAndroid Build Coastguard Worker Position pos,
118*c8dee2aaSAndroid Build Coastguard Worker Variable* variable) {
119*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(ProgramConfig::IsFragment(context.fConfig->fKind) ||
120*c8dee2aaSAndroid Build Coastguard Worker ProgramConfig::IsVertex(context.fConfig->fKind) ||
121*c8dee2aaSAndroid Build Coastguard Worker ProgramConfig::IsCompute(context.fConfig->fKind));
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(variable->type().componentType().isInterfaceBlock());
124*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const Field> fields = variable->type().componentType().fields();
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker if (variable->name().empty()) {
127*c8dee2aaSAndroid Build Coastguard Worker // This interface block is anonymous. Add each field to the top-level symbol table.
128*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < fields.size(); ++i) {
129*c8dee2aaSAndroid Build Coastguard Worker context.fSymbolTable->add(
130*c8dee2aaSAndroid Build Coastguard Worker context, std::make_unique<SkSL::FieldSymbol>(fields[i].fPosition, variable, i));
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker } else {
133*c8dee2aaSAndroid Build Coastguard Worker // Add the global variable to the top-level symbol table.
134*c8dee2aaSAndroid Build Coastguard Worker context.fSymbolTable->addWithoutOwnership(context, variable);
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<SkSL::InterfaceBlock>(pos, variable);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
description() const140*c8dee2aaSAndroid Build Coastguard Worker std::string InterfaceBlock::description() const {
141*c8dee2aaSAndroid Build Coastguard Worker std::string result = this->var()->layout().description() +
142*c8dee2aaSAndroid Build Coastguard Worker this->var()->modifierFlags().description() + ' ' +
143*c8dee2aaSAndroid Build Coastguard Worker std::string(this->typeName()) + " {\n";
144*c8dee2aaSAndroid Build Coastguard Worker const Type* structType = &this->var()->type();
145*c8dee2aaSAndroid Build Coastguard Worker if (structType->isArray()) {
146*c8dee2aaSAndroid Build Coastguard Worker structType = &structType->componentType();
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker for (const auto& f : structType->fields()) {
149*c8dee2aaSAndroid Build Coastguard Worker result += f.description() + "\n";
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker result += "}";
152*c8dee2aaSAndroid Build Coastguard Worker if (!this->instanceName().empty()) {
153*c8dee2aaSAndroid Build Coastguard Worker result += " " + std::string(this->instanceName());
154*c8dee2aaSAndroid Build Coastguard Worker if (this->arraySize() > 0) {
155*c8dee2aaSAndroid Build Coastguard Worker String::appendf(&result, "[%d]", this->arraySize());
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker return result + ";";
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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