1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h" // IWYU pragma: keep
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLModule.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/analysis/SkSLProgramUsage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgramElement.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLStructDefinition.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbol.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLType.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/transform/SkSLTransform.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
21*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
22*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
27*c8dee2aaSAndroid Build Coastguard Worker
contains_builtin_struct(const ProgramUsage & usage)28*c8dee2aaSAndroid Build Coastguard Worker static bool contains_builtin_struct(const ProgramUsage& usage) {
29*c8dee2aaSAndroid Build Coastguard Worker for (const auto& [symbol, count] : usage.fStructCounts) {
30*c8dee2aaSAndroid Build Coastguard Worker const Type& type = symbol->as<Type>();
31*c8dee2aaSAndroid Build Coastguard Worker if (type.isBuiltin()) {
32*c8dee2aaSAndroid Build Coastguard Worker return true;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker return false;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
get_struct_definitions_from_module(Program & program,const Module & module,std::vector<const ProgramElement * > * addedStructDefs)38*c8dee2aaSAndroid Build Coastguard Worker static void get_struct_definitions_from_module(
39*c8dee2aaSAndroid Build Coastguard Worker Program& program,
40*c8dee2aaSAndroid Build Coastguard Worker const Module& module,
41*c8dee2aaSAndroid Build Coastguard Worker std::vector<const ProgramElement*>* addedStructDefs) {
42*c8dee2aaSAndroid Build Coastguard Worker // We want to start at the root module and work our way towards the Program, so that structs
43*c8dee2aaSAndroid Build Coastguard Worker // are added to the program in the same order that they appear in the Module hierarchy.
44*c8dee2aaSAndroid Build Coastguard Worker if (module.fParent) {
45*c8dee2aaSAndroid Build Coastguard Worker get_struct_definitions_from_module(program, *module.fParent, addedStructDefs);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker // Find StructDefinitions from this Module that are used by the program, and copy them into our
49*c8dee2aaSAndroid Build Coastguard Worker // array of shared elements.
50*c8dee2aaSAndroid Build Coastguard Worker for (const std::unique_ptr<ProgramElement>& elem : module.fElements) {
51*c8dee2aaSAndroid Build Coastguard Worker if (elem->is<StructDefinition>()) {
52*c8dee2aaSAndroid Build Coastguard Worker const StructDefinition& structDef = elem->as<StructDefinition>();
53*c8dee2aaSAndroid Build Coastguard Worker int* structCount = program.fUsage->fStructCounts.find(&structDef.type());
54*c8dee2aaSAndroid Build Coastguard Worker if (structCount && *structCount > 0) {
55*c8dee2aaSAndroid Build Coastguard Worker addedStructDefs->push_back(&structDef);
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
FindAndDeclareBuiltinStructs(Program & program)61*c8dee2aaSAndroid Build Coastguard Worker void Transform::FindAndDeclareBuiltinStructs(Program& program) {
62*c8dee2aaSAndroid Build Coastguard Worker // Check if the program references any builtin structs at all.
63*c8dee2aaSAndroid Build Coastguard Worker if (contains_builtin_struct(*program.fUsage)) {
64*c8dee2aaSAndroid Build Coastguard Worker // Visit all of our modules to find struct definitions that were referenced by ProgramUsage.
65*c8dee2aaSAndroid Build Coastguard Worker std::vector<const ProgramElement*> addedStructDefs;
66*c8dee2aaSAndroid Build Coastguard Worker get_struct_definitions_from_module(program, *program.fContext->fModule, &addedStructDefs);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker // Copy the struct definitions into our shared elements, and update ProgramUsage to match.
69*c8dee2aaSAndroid Build Coastguard Worker program.fSharedElements.insert(program.fSharedElements.begin(),
70*c8dee2aaSAndroid Build Coastguard Worker addedStructDefs.begin(), addedStructDefs.end());
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker for (const ProgramElement* element : addedStructDefs) {
73*c8dee2aaSAndroid Build Coastguard Worker program.fUsage->add(*element);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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