1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLBuiltinTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/analysis/SkSLProgramUsage.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLFunctionDeclaration.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLFunctionDefinition.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLIRNode.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLInterfaceBlock.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLLayout.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgramElement.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbol.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbolTable.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLType.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLVarDeclarations.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLVariable.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/transform/SkSLTransform.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
31*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
32*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
33*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
36*c8dee2aaSAndroid Build Coastguard Worker namespace Transform {
37*c8dee2aaSAndroid Build Coastguard Worker namespace {
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker class BuiltinVariableScanner {
40*c8dee2aaSAndroid Build Coastguard Worker public:
BuiltinVariableScanner(const Context & context,const SymbolTable & symbols)41*c8dee2aaSAndroid Build Coastguard Worker BuiltinVariableScanner(const Context& context, const SymbolTable& symbols)
42*c8dee2aaSAndroid Build Coastguard Worker : fContext(context)
43*c8dee2aaSAndroid Build Coastguard Worker , fSymbols(symbols) {}
44*c8dee2aaSAndroid Build Coastguard Worker
addDeclaringElement(const ProgramElement * decl)45*c8dee2aaSAndroid Build Coastguard Worker void addDeclaringElement(const ProgramElement* decl) {
46*c8dee2aaSAndroid Build Coastguard Worker // Make sure we only add a built-in variable once. We only have a small handful of built-in
47*c8dee2aaSAndroid Build Coastguard Worker // variables to declare, so linear search here is good enough.
48*c8dee2aaSAndroid Build Coastguard Worker if (std::find(fNewElements.begin(), fNewElements.end(), decl) == fNewElements.end()) {
49*c8dee2aaSAndroid Build Coastguard Worker fNewElements.push_back(decl);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
addDeclaringElement(const Symbol * symbol)53*c8dee2aaSAndroid Build Coastguard Worker void addDeclaringElement(const Symbol* symbol) {
54*c8dee2aaSAndroid Build Coastguard Worker if (!symbol || !symbol->is<Variable>()) {
55*c8dee2aaSAndroid Build Coastguard Worker return;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker const Variable& var = symbol->as<Variable>();
58*c8dee2aaSAndroid Build Coastguard Worker if (const GlobalVarDeclaration* decl = var.globalVarDeclaration()) {
59*c8dee2aaSAndroid Build Coastguard Worker this->addDeclaringElement(decl);
60*c8dee2aaSAndroid Build Coastguard Worker } else if (const InterfaceBlock* block = var.interfaceBlock()) {
61*c8dee2aaSAndroid Build Coastguard Worker this->addDeclaringElement(block);
62*c8dee2aaSAndroid Build Coastguard Worker } else {
63*c8dee2aaSAndroid Build Coastguard Worker // Double-check that this variable isn't associated with a global or an interface block.
64*c8dee2aaSAndroid Build Coastguard Worker // (Locals and parameters will come along naturally as part of the associated function.)
65*c8dee2aaSAndroid Build Coastguard Worker SkASSERTF(var.storage() != VariableStorage::kGlobal &&
66*c8dee2aaSAndroid Build Coastguard Worker var.storage() != VariableStorage::kInterfaceBlock,
67*c8dee2aaSAndroid Build Coastguard Worker "%.*s", (int)var.name().size(), var.name().data());
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
addImplicitFragColorWrite(SkSpan<const std::unique_ptr<ProgramElement>> elements)71*c8dee2aaSAndroid Build Coastguard Worker void addImplicitFragColorWrite(SkSpan<const std::unique_ptr<ProgramElement>> elements) {
72*c8dee2aaSAndroid Build Coastguard Worker for (const std::unique_ptr<ProgramElement>& pe : elements) {
73*c8dee2aaSAndroid Build Coastguard Worker if (!pe->is<FunctionDefinition>()) {
74*c8dee2aaSAndroid Build Coastguard Worker continue;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker const FunctionDefinition& funcDef = pe->as<FunctionDefinition>();
77*c8dee2aaSAndroid Build Coastguard Worker if (funcDef.declaration().isMain()) {
78*c8dee2aaSAndroid Build Coastguard Worker if (funcDef.declaration().returnType().matches(*fContext.fTypes.fHalf4)) {
79*c8dee2aaSAndroid Build Coastguard Worker // We synthesize writes to sk_FragColor if main() returns a color, even if it's
80*c8dee2aaSAndroid Build Coastguard Worker // otherwise unreferenced.
81*c8dee2aaSAndroid Build Coastguard Worker this->addDeclaringElement(fSymbols.findBuiltinSymbol(Compiler::FRAGCOLOR_NAME));
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker // Now that main() has been found, we can stop scanning.
84*c8dee2aaSAndroid Build Coastguard Worker break;
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
GlobalVarBuiltinName(const ProgramElement & elem)89*c8dee2aaSAndroid Build Coastguard Worker static std::string_view GlobalVarBuiltinName(const ProgramElement& elem) {
90*c8dee2aaSAndroid Build Coastguard Worker return elem.as<GlobalVarDeclaration>().varDeclaration().var()->name();
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
InterfaceBlockName(const ProgramElement & elem)93*c8dee2aaSAndroid Build Coastguard Worker static std::string_view InterfaceBlockName(const ProgramElement& elem) {
94*c8dee2aaSAndroid Build Coastguard Worker return elem.as<InterfaceBlock>().instanceName();
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
sortNewElements()97*c8dee2aaSAndroid Build Coastguard Worker void sortNewElements() {
98*c8dee2aaSAndroid Build Coastguard Worker std::sort(fNewElements.begin(),
99*c8dee2aaSAndroid Build Coastguard Worker fNewElements.end(),
100*c8dee2aaSAndroid Build Coastguard Worker [](const ProgramElement* a, const ProgramElement* b) {
101*c8dee2aaSAndroid Build Coastguard Worker if (a->kind() != b->kind()) {
102*c8dee2aaSAndroid Build Coastguard Worker return a->kind() < b->kind();
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker switch (a->kind()) {
105*c8dee2aaSAndroid Build Coastguard Worker case ProgramElement::Kind::kGlobalVar:
106*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(a == b ||
107*c8dee2aaSAndroid Build Coastguard Worker GlobalVarBuiltinName(*a) != GlobalVarBuiltinName(*b));
108*c8dee2aaSAndroid Build Coastguard Worker return GlobalVarBuiltinName(*a) < GlobalVarBuiltinName(*b);
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker case ProgramElement::Kind::kInterfaceBlock:
111*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(a == b || InterfaceBlockName(*a) != InterfaceBlockName(*b));
112*c8dee2aaSAndroid Build Coastguard Worker return InterfaceBlockName(*a) < InterfaceBlockName(*b);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker default:
115*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker });
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker const Context& fContext;
121*c8dee2aaSAndroid Build Coastguard Worker const SymbolTable& fSymbols;
122*c8dee2aaSAndroid Build Coastguard Worker std::vector<const ProgramElement*> fNewElements;
123*c8dee2aaSAndroid Build Coastguard Worker };
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker } // namespace
126*c8dee2aaSAndroid Build Coastguard Worker
FindAndDeclareBuiltinVariables(Program & program)127*c8dee2aaSAndroid Build Coastguard Worker void FindAndDeclareBuiltinVariables(Program& program) {
128*c8dee2aaSAndroid Build Coastguard Worker using Interface = Program::Interface;
129*c8dee2aaSAndroid Build Coastguard Worker const Context& context = *program.fContext;
130*c8dee2aaSAndroid Build Coastguard Worker const SymbolTable& symbols = *program.fSymbols;
131*c8dee2aaSAndroid Build Coastguard Worker BuiltinVariableScanner scanner(context, symbols);
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker if (ProgramConfig::IsFragment(program.fConfig->fKind)) {
134*c8dee2aaSAndroid Build Coastguard Worker // Find main() in the program and check its return type.
135*c8dee2aaSAndroid Build Coastguard Worker // If it's half4, we treat that as an implicit write to sk_FragColor and add a reference.
136*c8dee2aaSAndroid Build Coastguard Worker scanner.addImplicitFragColorWrite(program.fOwnedElements);
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker // Scan all the variables used by the program and declare any built-ins.
140*c8dee2aaSAndroid Build Coastguard Worker for (const auto& [var, counts] : program.fUsage->fVariableCounts) {
141*c8dee2aaSAndroid Build Coastguard Worker if (var->isBuiltin()) {
142*c8dee2aaSAndroid Build Coastguard Worker scanner.addDeclaringElement(var);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker switch (var->layout().fBuiltin) {
145*c8dee2aaSAndroid Build Coastguard Worker // Set the RTFlip program input if we find sk_FragCoord or sk_Clockwise.
146*c8dee2aaSAndroid Build Coastguard Worker case SK_FRAGCOORD_BUILTIN:
147*c8dee2aaSAndroid Build Coastguard Worker if (!context.fConfig->fSettings.fForceNoRTFlip) {
148*c8dee2aaSAndroid Build Coastguard Worker program.fInterface.fRTFlipUniform |= Interface::kRTFlip_FragCoord;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker break;
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker case SK_CLOCKWISE_BUILTIN:
153*c8dee2aaSAndroid Build Coastguard Worker if (!context.fConfig->fSettings.fForceNoRTFlip) {
154*c8dee2aaSAndroid Build Coastguard Worker program.fInterface.fRTFlipUniform |= Interface::kRTFlip_Clockwise;
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker break;
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker // Set the UseLastFragColor program input if we find sk_LastFragColor.
159*c8dee2aaSAndroid Build Coastguard Worker // Metal and Dawn define this as a program input, rather than a global variable.
160*c8dee2aaSAndroid Build Coastguard Worker case SK_LASTFRAGCOLOR_BUILTIN:
161*c8dee2aaSAndroid Build Coastguard Worker program.fInterface.fUseLastFragColor = true;
162*c8dee2aaSAndroid Build Coastguard Worker break;
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker // Set secondary color output if we find sk_SecondaryFragColor.
165*c8dee2aaSAndroid Build Coastguard Worker case SK_SECONDARYFRAGCOLOR_BUILTIN:
166*c8dee2aaSAndroid Build Coastguard Worker program.fInterface.fOutputSecondaryColor = true;
167*c8dee2aaSAndroid Build Coastguard Worker break;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker // Sort the referenced builtin functions into a consistent order; otherwise our output will
173*c8dee2aaSAndroid Build Coastguard Worker // become non-deterministic. The exact order isn't particularly important.
174*c8dee2aaSAndroid Build Coastguard Worker scanner.sortNewElements();
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker // Add all the newly-declared elements to the program, and update ProgramUsage to match.
177*c8dee2aaSAndroid Build Coastguard Worker program.fSharedElements.insert(program.fSharedElements.begin(),
178*c8dee2aaSAndroid Build Coastguard Worker scanner.fNewElements.begin(),
179*c8dee2aaSAndroid Build Coastguard Worker scanner.fNewElements.end());
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker for (const ProgramElement* element : scanner.fNewElements) {
182*c8dee2aaSAndroid Build Coastguard Worker program.fUsage->add(*element);
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker } // namespace Transform
187*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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