xref: /aosp_15_r20/external/skia/src/text/StrikeForGPU.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_StrikeForGPU_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_StrikeForGPU_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGlyph.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
17*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
18*c8dee2aaSAndroid Build Coastguard Worker #include <variant>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkDescriptor;
21*c8dee2aaSAndroid Build Coastguard Worker class SkDrawable;
22*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
23*c8dee2aaSAndroid Build Coastguard Worker class SkStrike;
24*c8dee2aaSAndroid Build Coastguard Worker class SkStrikeCache;
25*c8dee2aaSAndroid Build Coastguard Worker class SkStrikeClient;
26*c8dee2aaSAndroid Build Coastguard Worker class SkStrikeSpec;
27*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace sktext {
30*c8dee2aaSAndroid Build Coastguard Worker // -- SkStrikePromise ------------------------------------------------------------------------------
31*c8dee2aaSAndroid Build Coastguard Worker // SkStrikePromise produces an SkStrike when needed by GPU glyph rendering. In ordinary
32*c8dee2aaSAndroid Build Coastguard Worker // operation, it just wraps an SkStrike. When used for remote glyph cache operation, the promise is
33*c8dee2aaSAndroid Build Coastguard Worker // serialized to an SkDescriptor. When SkStrikePromise is deserialized, it uses the descriptor to
34*c8dee2aaSAndroid Build Coastguard Worker // look up the SkStrike.
35*c8dee2aaSAndroid Build Coastguard Worker //
36*c8dee2aaSAndroid Build Coastguard Worker // When deserializing some care must be taken; if the needed SkStrike is removed from the cache,
37*c8dee2aaSAndroid Build Coastguard Worker // then looking up using the descriptor will fail resulting in a deserialization failure. The
38*c8dee2aaSAndroid Build Coastguard Worker // Renderer/GPU system solves this problem by pinning all the strikes needed into the cache.
39*c8dee2aaSAndroid Build Coastguard Worker class SkStrikePromise {
40*c8dee2aaSAndroid Build Coastguard Worker public:
41*c8dee2aaSAndroid Build Coastguard Worker     SkStrikePromise() = delete;
42*c8dee2aaSAndroid Build Coastguard Worker     SkStrikePromise(const SkStrikePromise&) = delete;
43*c8dee2aaSAndroid Build Coastguard Worker     SkStrikePromise& operator=(const SkStrikePromise&) = delete;
44*c8dee2aaSAndroid Build Coastguard Worker     SkStrikePromise(SkStrikePromise&&);
45*c8dee2aaSAndroid Build Coastguard Worker     SkStrikePromise& operator=(SkStrikePromise&&);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     explicit SkStrikePromise(sk_sp<SkStrike>&& strike);
48*c8dee2aaSAndroid Build Coastguard Worker     explicit SkStrikePromise(const SkStrikeSpec& spec);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // This only works when the GPU code is compiled in.
51*c8dee2aaSAndroid Build Coastguard Worker     static std::optional<SkStrikePromise> MakeFromBuffer(SkReadBuffer& buffer,
52*c8dee2aaSAndroid Build Coastguard Worker                                                          const SkStrikeClient* client,
53*c8dee2aaSAndroid Build Coastguard Worker                                                          SkStrikeCache* strikeCache);
54*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer& buffer) const;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // Do what is needed to return a strike.
57*c8dee2aaSAndroid Build Coastguard Worker     SkStrike* strike();
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     // Reset the sk_sp<SkStrike> to nullptr.
60*c8dee2aaSAndroid Build Coastguard Worker     void resetStrike();
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     // Return a descriptor used to look up the SkStrike.
63*c8dee2aaSAndroid Build Coastguard Worker     const SkDescriptor& descriptor() const;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker private:
66*c8dee2aaSAndroid Build Coastguard Worker     std::variant<sk_sp<SkStrike>, std::unique_ptr<SkStrikeSpec>> fStrikeOrSpec;
67*c8dee2aaSAndroid Build Coastguard Worker };
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker // -- StrikeForGPU ---------------------------------------------------------------------------------
70*c8dee2aaSAndroid Build Coastguard Worker class StrikeForGPU : public SkRefCnt {
71*c8dee2aaSAndroid Build Coastguard Worker public:
72*c8dee2aaSAndroid Build Coastguard Worker     virtual void lock() = 0;
73*c8dee2aaSAndroid Build Coastguard Worker     virtual void unlock() = 0;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     // Generate a digest for a given packed glyph ID as drawn using the give action type.
76*c8dee2aaSAndroid Build Coastguard Worker     virtual SkGlyphDigest digestFor(skglyph::ActionType, SkPackedGlyphID) = 0;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     // Prepare the glyph to draw an image, and return if the image exists.
79*c8dee2aaSAndroid Build Coastguard Worker     virtual bool prepareForImage(SkGlyph*) = 0;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     // Prepare the glyph to draw a path, and return if the path exists.
82*c8dee2aaSAndroid Build Coastguard Worker     virtual bool prepareForPath(SkGlyph*) = 0;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // Prepare the glyph to draw a drawable, and return if the drawable exists.
85*c8dee2aaSAndroid Build Coastguard Worker     virtual bool prepareForDrawable(SkGlyph*) = 0;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     virtual const SkDescriptor& getDescriptor() const = 0;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     virtual const SkGlyphPositionRoundingSpec& roundingSpec() const = 0;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     // Return a strike promise.
93*c8dee2aaSAndroid Build Coastguard Worker     virtual SkStrikePromise strikePromise() = 0;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker // prepareForPathDrawing uses this union to convert glyph ids to paths.
97*c8dee2aaSAndroid Build Coastguard Worker union IDOrPath {
IDOrPath()98*c8dee2aaSAndroid Build Coastguard Worker     IDOrPath() {}
IDOrPath(SkGlyphID glyphID)99*c8dee2aaSAndroid Build Coastguard Worker     IDOrPath(SkGlyphID glyphID) : fGlyphID{glyphID} {}
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     // PathOpSubmitter takes care of destroying the paths.
~IDOrPath()102*c8dee2aaSAndroid Build Coastguard Worker     ~IDOrPath() {}
103*c8dee2aaSAndroid Build Coastguard Worker     SkGlyphID fGlyphID;
104*c8dee2aaSAndroid Build Coastguard Worker     SkPath fPath;
105*c8dee2aaSAndroid Build Coastguard Worker };
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker // prepareForDrawableDrawing uses this union to convert glyph ids to drawables.
108*c8dee2aaSAndroid Build Coastguard Worker union IDOrDrawable {
109*c8dee2aaSAndroid Build Coastguard Worker     SkGlyphID fGlyphID;
110*c8dee2aaSAndroid Build Coastguard Worker     SkDrawable* fDrawable;
111*c8dee2aaSAndroid Build Coastguard Worker };
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker // -- StrikeMutationMonitor ------------------------------------------------------------------------
114*c8dee2aaSAndroid Build Coastguard Worker class StrikeMutationMonitor {
115*c8dee2aaSAndroid Build Coastguard Worker public:
116*c8dee2aaSAndroid Build Coastguard Worker     StrikeMutationMonitor(StrikeForGPU* strike);
117*c8dee2aaSAndroid Build Coastguard Worker     ~StrikeMutationMonitor();
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker private:
120*c8dee2aaSAndroid Build Coastguard Worker     StrikeForGPU* fStrike;
121*c8dee2aaSAndroid Build Coastguard Worker };
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker // -- StrikeForGPUCacheInterface -------------------------------------------------------------------
124*c8dee2aaSAndroid Build Coastguard Worker class StrikeForGPUCacheInterface {
125*c8dee2aaSAndroid Build Coastguard Worker public:
126*c8dee2aaSAndroid Build Coastguard Worker     virtual ~StrikeForGPUCacheInterface() = default;
127*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<StrikeForGPU> findOrCreateScopedStrike(const SkStrikeSpec& strikeSpec) = 0;
128*c8dee2aaSAndroid Build Coastguard Worker };
129*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext
130*c8dee2aaSAndroid Build Coastguard Worker #endif  // sktext_StrikeForGPU_DEFINED
131