1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_StrikeCache_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_StrikeCache_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDescriptor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeSpec.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker struct SkPackedGlyphID; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker // SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT and SK_DEFAULT_GPU_FONT_CACHE_LIMIT can be set using -D 23*c8dee2aaSAndroid Build Coastguard Worker // on your ompiler commandline, or by using the defines in SkUserConfig.h 24*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT 25*c8dee2aaSAndroid Build Coastguard Worker #define SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT 2048 26*c8dee2aaSAndroid Build Coastguard Worker #endif 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_DEFAULT_GPU_FONT_CACHE_LIMIT 29*c8dee2aaSAndroid Build Coastguard Worker #define SK_DEFAULT_GPU_FONT_CACHE_LIMIT (2 * 1024 * 1024) 30*c8dee2aaSAndroid Build Coastguard Worker #endif 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu { 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class Glyph; 35*c8dee2aaSAndroid Build Coastguard Worker class StrikeCache; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // The TextStrike manages an SkArenaAlloc for Glyphs. The SkStrike is what actually creates 38*c8dee2aaSAndroid Build Coastguard Worker // the mask. The TextStrike may outlive the generating SkStrike. However, it retains a copy 39*c8dee2aaSAndroid Build Coastguard Worker // of it's SkDescriptor as a key to access (or regenerate) the SkStrike. TextStrikes are 40*c8dee2aaSAndroid Build Coastguard Worker // created by and owned by a StrikeCache. 41*c8dee2aaSAndroid Build Coastguard Worker class TextStrike : public SkNVRefCnt<TextStrike> { 42*c8dee2aaSAndroid Build Coastguard Worker public: 43*c8dee2aaSAndroid Build Coastguard Worker TextStrike(StrikeCache* strikeCache, 44*c8dee2aaSAndroid Build Coastguard Worker const SkStrikeSpec& strikeSpec); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker Glyph* getGlyph(SkPackedGlyphID); strikeSpec()47*c8dee2aaSAndroid Build Coastguard Worker const SkStrikeSpec& strikeSpec() const { return fStrikeSpec; } getDescriptor()48*c8dee2aaSAndroid Build Coastguard Worker const SkDescriptor& getDescriptor() const { return fStrikeSpec.descriptor(); } 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker private: 51*c8dee2aaSAndroid Build Coastguard Worker StrikeCache* const fStrikeCache; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker // Key for retrieving the SkStrike for creating new atlas data. 54*c8dee2aaSAndroid Build Coastguard Worker const SkStrikeSpec fStrikeSpec; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker struct HashTraits { 57*c8dee2aaSAndroid Build Coastguard Worker static const SkPackedGlyphID& GetKey(const Glyph* glyph); 58*c8dee2aaSAndroid Build Coastguard Worker static uint32_t Hash(SkPackedGlyphID key); 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker // Map SkPackedGlyphID -> Glyph*. 61*c8dee2aaSAndroid Build Coastguard Worker skia_private::THashTable<Glyph*, SkPackedGlyphID, HashTraits> fCache; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker // Store for the glyph information. 64*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc fAlloc{512}; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker TextStrike* fNext{nullptr}; 67*c8dee2aaSAndroid Build Coastguard Worker TextStrike* fPrev{nullptr}; 68*c8dee2aaSAndroid Build Coastguard Worker size_t fMemoryUsed{sizeof(TextStrike)}; 69*c8dee2aaSAndroid Build Coastguard Worker bool fRemoved{false}; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker friend class StrikeCache; 72*c8dee2aaSAndroid Build Coastguard Worker }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker // StrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be 75*c8dee2aaSAndroid Build Coastguard Worker // used to generate individual Glyph Masks. 76*c8dee2aaSAndroid Build Coastguard Worker class StrikeCache { 77*c8dee2aaSAndroid Build Coastguard Worker public: 78*c8dee2aaSAndroid Build Coastguard Worker ~StrikeCache(); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker // The user of the cache may hold a long-lived ref to the returned strike. 81*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextStrike> findOrCreateStrike(const SkStrikeSpec& strikeSpec); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker void freeAll(); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker private: 86*c8dee2aaSAndroid Build Coastguard Worker friend class TextStrike; // for TextStrike::getGlyph 87*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextStrike> internalFindStrikeOrNull(const SkDescriptor& desc); 88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextStrike> generateStrike(const SkStrikeSpec& strikeSpec); 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker void internalRemoveStrike(TextStrike* strike); 91*c8dee2aaSAndroid Build Coastguard Worker void internalAttachToHead(sk_sp<TextStrike> strike); 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker // Checkout budgets, modulated by the specified min-bytes-needed-to-purge, 94*c8dee2aaSAndroid Build Coastguard Worker // and attempt to purge caches to match. 95*c8dee2aaSAndroid Build Coastguard Worker // Returns number of bytes freed. 96*c8dee2aaSAndroid Build Coastguard Worker size_t internalPurge(size_t minBytesNeeded = 0); 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker // A simple accounting of what each glyph cache reports and the strike cache total. 99*c8dee2aaSAndroid Build Coastguard Worker void validate() const; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker TextStrike* fHead{nullptr}; 102*c8dee2aaSAndroid Build Coastguard Worker TextStrike* fTail{nullptr}; 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker struct HashTraits { 105*c8dee2aaSAndroid Build Coastguard Worker static const SkDescriptor& GetKey(const sk_sp<TextStrike>& strike); 106*c8dee2aaSAndroid Build Coastguard Worker static uint32_t Hash(const SkDescriptor& strikeSpec); 107*c8dee2aaSAndroid Build Coastguard Worker }; 108*c8dee2aaSAndroid Build Coastguard Worker using StrikeHash = skia_private::THashTable<sk_sp<TextStrike>, const SkDescriptor&, HashTraits>; 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker StrikeHash fCache; 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker size_t fCacheSizeLimit{SK_DEFAULT_GPU_FONT_CACHE_LIMIT}; 113*c8dee2aaSAndroid Build Coastguard Worker size_t fTotalMemoryUsed{0}; 114*c8dee2aaSAndroid Build Coastguard Worker int32_t fCacheCountLimit{SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT}; 115*c8dee2aaSAndroid Build Coastguard Worker int32_t fCacheCount{0}; 116*c8dee2aaSAndroid Build Coastguard Worker }; 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker #endif // sktext_gpu_StrikeCache_DEFINED 121