xref: /aosp_15_r20/external/skia/src/text/gpu/StrikeCache.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_StrikeCache_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_StrikeCache_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDescriptor.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeSpec.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker struct SkPackedGlyphID;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker //  SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT and SK_DEFAULT_GPU_FONT_CACHE_LIMIT can be set using -D
23*c8dee2aaSAndroid Build Coastguard Worker //  on your ompiler commandline, or by using the defines in SkUserConfig.h
24*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT
25*c8dee2aaSAndroid Build Coastguard Worker     #define SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT   2048
26*c8dee2aaSAndroid Build Coastguard Worker #endif
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_DEFAULT_GPU_FONT_CACHE_LIMIT
29*c8dee2aaSAndroid Build Coastguard Worker     #define SK_DEFAULT_GPU_FONT_CACHE_LIMIT     (2 * 1024 * 1024)
30*c8dee2aaSAndroid Build Coastguard Worker #endif
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class Glyph;
35*c8dee2aaSAndroid Build Coastguard Worker class StrikeCache;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker // The TextStrike manages an SkArenaAlloc for Glyphs. The SkStrike is what actually creates
38*c8dee2aaSAndroid Build Coastguard Worker // the mask. The TextStrike may outlive the generating SkStrike. However, it retains a copy
39*c8dee2aaSAndroid Build Coastguard Worker // of it's SkDescriptor as a key to access (or regenerate) the SkStrike. TextStrikes are
40*c8dee2aaSAndroid Build Coastguard Worker // created by and owned by a StrikeCache.
41*c8dee2aaSAndroid Build Coastguard Worker class TextStrike : public SkNVRefCnt<TextStrike> {
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker     TextStrike(StrikeCache* strikeCache,
44*c8dee2aaSAndroid Build Coastguard Worker                const SkStrikeSpec& strikeSpec);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     Glyph* getGlyph(SkPackedGlyphID);
strikeSpec()47*c8dee2aaSAndroid Build Coastguard Worker     const SkStrikeSpec& strikeSpec() const { return fStrikeSpec; }
getDescriptor()48*c8dee2aaSAndroid Build Coastguard Worker     const SkDescriptor& getDescriptor() const { return fStrikeSpec.descriptor(); }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
51*c8dee2aaSAndroid Build Coastguard Worker     StrikeCache* const fStrikeCache;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     // Key for retrieving the SkStrike for creating new atlas data.
54*c8dee2aaSAndroid Build Coastguard Worker     const SkStrikeSpec fStrikeSpec;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     struct HashTraits {
57*c8dee2aaSAndroid Build Coastguard Worker         static const SkPackedGlyphID& GetKey(const Glyph* glyph);
58*c8dee2aaSAndroid Build Coastguard Worker         static uint32_t Hash(SkPackedGlyphID key);
59*c8dee2aaSAndroid Build Coastguard Worker     };
60*c8dee2aaSAndroid Build Coastguard Worker     // Map SkPackedGlyphID -> Glyph*.
61*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashTable<Glyph*, SkPackedGlyphID, HashTraits> fCache;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // Store for the glyph information.
64*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc fAlloc{512};
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     TextStrike*  fNext{nullptr};
67*c8dee2aaSAndroid Build Coastguard Worker     TextStrike*  fPrev{nullptr};
68*c8dee2aaSAndroid Build Coastguard Worker     size_t       fMemoryUsed{sizeof(TextStrike)};
69*c8dee2aaSAndroid Build Coastguard Worker     bool         fRemoved{false};
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     friend class StrikeCache;
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker // StrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be
75*c8dee2aaSAndroid Build Coastguard Worker // used to generate individual Glyph Masks.
76*c8dee2aaSAndroid Build Coastguard Worker class StrikeCache {
77*c8dee2aaSAndroid Build Coastguard Worker public:
78*c8dee2aaSAndroid Build Coastguard Worker     ~StrikeCache();
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     // The user of the cache may hold a long-lived ref to the returned strike.
81*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextStrike> findOrCreateStrike(const SkStrikeSpec& strikeSpec);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     void freeAll();
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker private:
86*c8dee2aaSAndroid Build Coastguard Worker     friend class TextStrike;  // for TextStrike::getGlyph
87*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextStrike> internalFindStrikeOrNull(const SkDescriptor& desc);
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextStrike> generateStrike(const SkStrikeSpec& strikeSpec);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     void internalRemoveStrike(TextStrike* strike);
91*c8dee2aaSAndroid Build Coastguard Worker     void internalAttachToHead(sk_sp<TextStrike> strike);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     // Checkout budgets, modulated by the specified min-bytes-needed-to-purge,
94*c8dee2aaSAndroid Build Coastguard Worker     // and attempt to purge caches to match.
95*c8dee2aaSAndroid Build Coastguard Worker     // Returns number of bytes freed.
96*c8dee2aaSAndroid Build Coastguard Worker     size_t internalPurge(size_t minBytesNeeded = 0);
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     // A simple accounting of what each glyph cache reports and the strike cache total.
99*c8dee2aaSAndroid Build Coastguard Worker     void validate() const;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     TextStrike* fHead{nullptr};
102*c8dee2aaSAndroid Build Coastguard Worker     TextStrike* fTail{nullptr};
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     struct HashTraits {
105*c8dee2aaSAndroid Build Coastguard Worker         static const SkDescriptor& GetKey(const sk_sp<TextStrike>& strike);
106*c8dee2aaSAndroid Build Coastguard Worker         static uint32_t Hash(const SkDescriptor& strikeSpec);
107*c8dee2aaSAndroid Build Coastguard Worker     };
108*c8dee2aaSAndroid Build Coastguard Worker     using StrikeHash = skia_private::THashTable<sk_sp<TextStrike>, const SkDescriptor&, HashTraits>;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     StrikeHash fCache;
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     size_t  fCacheSizeLimit{SK_DEFAULT_GPU_FONT_CACHE_LIMIT};
113*c8dee2aaSAndroid Build Coastguard Worker     size_t  fTotalMemoryUsed{0};
114*c8dee2aaSAndroid Build Coastguard Worker     int32_t fCacheCountLimit{SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT};
115*c8dee2aaSAndroid Build Coastguard Worker     int32_t fCacheCount{0};
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext::gpu
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker #endif  // sktext_gpu_StrikeCache_DEFINED
121