1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunControl.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkFontPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGlyph.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
27*c8dee2aaSAndroid Build Coastguard Worker // DF sizes and thresholds for usage of the small and medium sizes. For example, above
28*c8dee2aaSAndroid Build Coastguard Worker // kSmallDFFontLimit we will use the medium size. The large size is used up until the size at
29*c8dee2aaSAndroid Build Coastguard Worker // which we switch over to drawing as paths as controlled by Control.
30*c8dee2aaSAndroid Build Coastguard Worker static const int kSmallDFFontLimit = 32;
31*c8dee2aaSAndroid Build Coastguard Worker static const int kMediumDFFontLimit = 72;
32*c8dee2aaSAndroid Build Coastguard Worker static const int kLargeDFFontLimit = 162;
33*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_MAC
34*c8dee2aaSAndroid Build Coastguard Worker static const int kExtraLargeDFFontLimit = 256;
35*c8dee2aaSAndroid Build Coastguard Worker #endif
36*c8dee2aaSAndroid Build Coastguard Worker
MinSDFTRange(bool useSDFTForSmallText,SkScalar min)37*c8dee2aaSAndroid Build Coastguard Worker SkScalar SubRunControl::MinSDFTRange(bool useSDFTForSmallText, SkScalar min) {
38*c8dee2aaSAndroid Build Coastguard Worker if (!useSDFTForSmallText) {
39*c8dee2aaSAndroid Build Coastguard Worker return kLargeDFFontLimit;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker return min;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
SubRunControl(bool ableToUseSDFT,bool useSDFTForSmallText,bool useSDFTForPerspectiveText,SkScalar min,SkScalar max,bool forcePathAA)44*c8dee2aaSAndroid Build Coastguard Worker SubRunControl::SubRunControl(
45*c8dee2aaSAndroid Build Coastguard Worker bool ableToUseSDFT, bool useSDFTForSmallText, bool useSDFTForPerspectiveText,
46*c8dee2aaSAndroid Build Coastguard Worker SkScalar min, SkScalar max,
47*c8dee2aaSAndroid Build Coastguard Worker bool forcePathAA)
48*c8dee2aaSAndroid Build Coastguard Worker : fMinDistanceFieldFontSize{MinSDFTRange(useSDFTForSmallText, min)}
49*c8dee2aaSAndroid Build Coastguard Worker , fMaxDistanceFieldFontSize{max}
50*c8dee2aaSAndroid Build Coastguard Worker , fAbleToUseSDFT{ableToUseSDFT}
51*c8dee2aaSAndroid Build Coastguard Worker , fAbleToUsePerspectiveSDFT{useSDFTForPerspectiveText}
52*c8dee2aaSAndroid Build Coastguard Worker , fForcePathAA{forcePathAA} {
53*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(0 < min && min <= max);
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SK_DISABLE_SDF_TEXT)
56*c8dee2aaSAndroid Build Coastguard Worker
isDirect(SkScalar approximateDeviceTextSize,const SkPaint & paint,const SkMatrix & matrix) const57*c8dee2aaSAndroid Build Coastguard Worker bool SubRunControl::isDirect(SkScalar approximateDeviceTextSize, const SkPaint& paint,
58*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix) const {
59*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
60*c8dee2aaSAndroid Build Coastguard Worker const bool isSDFT = this->isSDFT(approximateDeviceTextSize, paint, matrix);
61*c8dee2aaSAndroid Build Coastguard Worker #else
62*c8dee2aaSAndroid Build Coastguard Worker const bool isSDFT = false;
63*c8dee2aaSAndroid Build Coastguard Worker #endif
64*c8dee2aaSAndroid Build Coastguard Worker return !isSDFT &&
65*c8dee2aaSAndroid Build Coastguard Worker !matrix.hasPerspective() &&
66*c8dee2aaSAndroid Build Coastguard Worker 0 < approximateDeviceTextSize &&
67*c8dee2aaSAndroid Build Coastguard Worker approximateDeviceTextSize < SkGlyphDigest::kSkSideTooBigForAtlas;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
isSDFT(SkScalar approximateDeviceTextSize,const SkPaint & paint,const SkMatrix & matrix) const71*c8dee2aaSAndroid Build Coastguard Worker bool SubRunControl::isSDFT(SkScalar approximateDeviceTextSize, const SkPaint& paint,
72*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix) const {
73*c8dee2aaSAndroid Build Coastguard Worker const bool wideStroke = paint.getStyle() == SkPaint::kStroke_Style &&
74*c8dee2aaSAndroid Build Coastguard Worker paint.getStrokeWidth() > 0;
75*c8dee2aaSAndroid Build Coastguard Worker return fAbleToUseSDFT &&
76*c8dee2aaSAndroid Build Coastguard Worker paint.getMaskFilter() == nullptr &&
77*c8dee2aaSAndroid Build Coastguard Worker (paint.getStyle() == SkPaint::kFill_Style || wideStroke) &&
78*c8dee2aaSAndroid Build Coastguard Worker 0 < approximateDeviceTextSize &&
79*c8dee2aaSAndroid Build Coastguard Worker (fAbleToUsePerspectiveSDFT || !matrix.hasPerspective()) &&
80*c8dee2aaSAndroid Build Coastguard Worker (fMinDistanceFieldFontSize <= approximateDeviceTextSize || matrix.hasPerspective()) &&
81*c8dee2aaSAndroid Build Coastguard Worker approximateDeviceTextSize <= fMaxDistanceFieldFontSize;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker std::tuple<SkFont, SkScalar, SDFTMatrixRange>
getSDFFont(const SkFont & font,const SkMatrix & viewMatrix,const SkPoint & textLoc) const85*c8dee2aaSAndroid Build Coastguard Worker SubRunControl::getSDFFont(const SkFont& font, const SkMatrix& viewMatrix,
86*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& textLoc) const {
87*c8dee2aaSAndroid Build Coastguard Worker SkScalar textSize = font.getSize();
88*c8dee2aaSAndroid Build Coastguard Worker SkScalar scaledTextSize = SkFontPriv::ApproximateTransformedTextSize(font, viewMatrix, textLoc);
89*c8dee2aaSAndroid Build Coastguard Worker if (scaledTextSize <= 0 || SkScalarNearlyEqual(textSize, scaledTextSize)) {
90*c8dee2aaSAndroid Build Coastguard Worker scaledTextSize = textSize;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker SkFont dfFont{font};
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkScalar dfMaskScaleFloor;
96*c8dee2aaSAndroid Build Coastguard Worker SkScalar dfMaskScaleCeil;
97*c8dee2aaSAndroid Build Coastguard Worker SkScalar dfMaskSize;
98*c8dee2aaSAndroid Build Coastguard Worker if (scaledTextSize <= kSmallDFFontLimit) {
99*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleFloor = fMinDistanceFieldFontSize;
100*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleCeil = kSmallDFFontLimit;
101*c8dee2aaSAndroid Build Coastguard Worker dfMaskSize = kSmallDFFontLimit;
102*c8dee2aaSAndroid Build Coastguard Worker } else if (scaledTextSize <= kMediumDFFontLimit) {
103*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleFloor = kSmallDFFontLimit;
104*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleCeil = kMediumDFFontLimit;
105*c8dee2aaSAndroid Build Coastguard Worker dfMaskSize = kMediumDFFontLimit;
106*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_MAC
107*c8dee2aaSAndroid Build Coastguard Worker } else if (scaledTextSize <= kLargeDFFontLimit) {
108*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleFloor = kMediumDFFontLimit;
109*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleCeil = kLargeDFFontLimit;
110*c8dee2aaSAndroid Build Coastguard Worker dfMaskSize = kLargeDFFontLimit;
111*c8dee2aaSAndroid Build Coastguard Worker } else {
112*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleFloor = kLargeDFFontLimit;
113*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleCeil = fMaxDistanceFieldFontSize;
114*c8dee2aaSAndroid Build Coastguard Worker dfMaskSize = kExtraLargeDFFontLimit;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker #else
117*c8dee2aaSAndroid Build Coastguard Worker } else {
118*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleFloor = kMediumDFFontLimit;
119*c8dee2aaSAndroid Build Coastguard Worker dfMaskScaleCeil = fMaxDistanceFieldFontSize;
120*c8dee2aaSAndroid Build Coastguard Worker dfMaskSize = kLargeDFFontLimit;
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker #endif
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker dfFont.setSize(dfMaskSize);
125*c8dee2aaSAndroid Build Coastguard Worker dfFont.setEdging(SkFont::Edging::kAntiAlias);
126*c8dee2aaSAndroid Build Coastguard Worker dfFont.setForceAutoHinting(false);
127*c8dee2aaSAndroid Build Coastguard Worker dfFont.setHinting(SkFontHinting::kNormal);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // The sub-pixel position will always happen when transforming to the screen.
130*c8dee2aaSAndroid Build Coastguard Worker dfFont.setSubpixel(false);
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker SkScalar minMatrixScale = dfMaskScaleFloor / textSize,
133*c8dee2aaSAndroid Build Coastguard Worker maxMatrixScale = dfMaskScaleCeil / textSize;
134*c8dee2aaSAndroid Build Coastguard Worker return {dfFont, textSize / dfMaskSize, {minMatrixScale, maxMatrixScale}};
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
matrixInRange(const SkMatrix & matrix) const137*c8dee2aaSAndroid Build Coastguard Worker bool SDFTMatrixRange::matrixInRange(const SkMatrix& matrix) const {
138*c8dee2aaSAndroid Build Coastguard Worker SkScalar maxScale = matrix.getMaxScale();
139*c8dee2aaSAndroid Build Coastguard Worker return fMatrixMin < maxScale && maxScale <= fMatrixMax;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const142*c8dee2aaSAndroid Build Coastguard Worker void SDFTMatrixRange::flatten(SkWriteBuffer& buffer) const {
143*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fMatrixMin);
144*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fMatrixMax);
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
MakeFromBuffer(SkReadBuffer & buffer)147*c8dee2aaSAndroid Build Coastguard Worker SDFTMatrixRange SDFTMatrixRange::MakeFromBuffer(SkReadBuffer& buffer) {
148*c8dee2aaSAndroid Build Coastguard Worker SkScalar min = buffer.readScalar();
149*c8dee2aaSAndroid Build Coastguard Worker SkScalar max = buffer.readScalar();
150*c8dee2aaSAndroid Build Coastguard Worker return SDFTMatrixRange{min, max};
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SK_DISABLE_SDF_TEXT)
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu
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