xref: /aosp_15_r20/external/skia/src/text/gpu/SubRunControl.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_SubRunControl_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_SubRunControl_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkFont;
17*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
18*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
19*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
20*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
26*c8dee2aaSAndroid Build Coastguard Worker // Two numbers fMatrixMin and fMatrixMax such that if viewMatrix.getMaxScale() is between them then
27*c8dee2aaSAndroid Build Coastguard Worker // this SDFT size can be reused.
28*c8dee2aaSAndroid Build Coastguard Worker class SDFTMatrixRange {
29*c8dee2aaSAndroid Build Coastguard Worker public:
SDFTMatrixRange(SkScalar min,SkScalar max)30*c8dee2aaSAndroid Build Coastguard Worker     SDFTMatrixRange(SkScalar min, SkScalar max) : fMatrixMin{min}, fMatrixMax{max} {}
31*c8dee2aaSAndroid Build Coastguard Worker     bool matrixInRange(const SkMatrix& matrix) const;
32*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer& buffer) const;
33*c8dee2aaSAndroid Build Coastguard Worker     static SDFTMatrixRange MakeFromBuffer(SkReadBuffer& buffer);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker private:
36*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar fMatrixMin,
37*c8dee2aaSAndroid Build Coastguard Worker                    fMatrixMax;
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker #endif
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker class SubRunControl {
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
44*c8dee2aaSAndroid Build Coastguard Worker     SubRunControl(bool ableToUseSDFT, bool useSDFTForSmallText, bool useSDFTForPerspectiveText,
45*c8dee2aaSAndroid Build Coastguard Worker                   SkScalar min, SkScalar max,
46*c8dee2aaSAndroid Build Coastguard Worker                   bool forcePathAA=false);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Produce a font, a scale factor from the nominal size to the source space size, and matrix
49*c8dee2aaSAndroid Build Coastguard Worker     // range where this font can be reused.
50*c8dee2aaSAndroid Build Coastguard Worker     std::tuple<SkFont, SkScalar, SDFTMatrixRange>
51*c8dee2aaSAndroid Build Coastguard Worker     getSDFFont(const SkFont& font, const SkMatrix& viewMatrix, const SkPoint& textLocation) const;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     bool isSDFT(SkScalar approximateDeviceTextSize, const SkPaint& paint,
54*c8dee2aaSAndroid Build Coastguard Worker                 const SkMatrix& matrix) const;
maxSize()55*c8dee2aaSAndroid Build Coastguard Worker     SkScalar maxSize() const { return fMaxDistanceFieldFontSize; }
56*c8dee2aaSAndroid Build Coastguard Worker #else
57*c8dee2aaSAndroid Build Coastguard Worker     SubRunControl(bool forcePathAA=false) : fForcePathAA(forcePathAA) {}
58*c8dee2aaSAndroid Build Coastguard Worker #endif
59*c8dee2aaSAndroid Build Coastguard Worker     bool isDirect(SkScalar approximateDeviceTextSize, const SkPaint& paint,
60*c8dee2aaSAndroid Build Coastguard Worker                   const SkMatrix& matrix) const;
61*c8dee2aaSAndroid Build Coastguard Worker 
forcePathAA()62*c8dee2aaSAndroid Build Coastguard Worker     bool forcePathAA() const { return fForcePathAA; }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker private:
65*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
66*c8dee2aaSAndroid Build Coastguard Worker     static SkScalar MinSDFTRange(bool useSDFTForSmallText, SkScalar min);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     // Below this size (in device space) distance field text will not be used.
69*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar fMinDistanceFieldFontSize;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // Above this size (in device space) distance field text will not be used and glyphs will
72*c8dee2aaSAndroid Build Coastguard Worker     // be rendered from outline as individual paths.
73*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar fMaxDistanceFieldFontSize;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     const bool fAbleToUseSDFT;
76*c8dee2aaSAndroid Build Coastguard Worker     const bool fAbleToUsePerspectiveSDFT;
77*c8dee2aaSAndroid Build Coastguard Worker #endif
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     // If true, glyphs drawn as paths are always anti-aliased regardless of any edge hinting.
80*c8dee2aaSAndroid Build Coastguard Worker     const bool fForcePathAA;
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext::gpu
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker #endif  // sktext_SubRunControl_DEFINED
86