1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_SubRunControl_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_SubRunControl_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <tuple> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class SkFont; 17*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 18*c8dee2aaSAndroid Build Coastguard Worker class SkPaint; 19*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 20*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT) 26*c8dee2aaSAndroid Build Coastguard Worker // Two numbers fMatrixMin and fMatrixMax such that if viewMatrix.getMaxScale() is between them then 27*c8dee2aaSAndroid Build Coastguard Worker // this SDFT size can be reused. 28*c8dee2aaSAndroid Build Coastguard Worker class SDFTMatrixRange { 29*c8dee2aaSAndroid Build Coastguard Worker public: SDFTMatrixRange(SkScalar min,SkScalar max)30*c8dee2aaSAndroid Build Coastguard Worker SDFTMatrixRange(SkScalar min, SkScalar max) : fMatrixMin{min}, fMatrixMax{max} {} 31*c8dee2aaSAndroid Build Coastguard Worker bool matrixInRange(const SkMatrix& matrix) const; 32*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer& buffer) const; 33*c8dee2aaSAndroid Build Coastguard Worker static SDFTMatrixRange MakeFromBuffer(SkReadBuffer& buffer); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker private: 36*c8dee2aaSAndroid Build Coastguard Worker const SkScalar fMatrixMin, 37*c8dee2aaSAndroid Build Coastguard Worker fMatrixMax; 38*c8dee2aaSAndroid Build Coastguard Worker }; 39*c8dee2aaSAndroid Build Coastguard Worker #endif 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker class SubRunControl { 42*c8dee2aaSAndroid Build Coastguard Worker public: 43*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT) 44*c8dee2aaSAndroid Build Coastguard Worker SubRunControl(bool ableToUseSDFT, bool useSDFTForSmallText, bool useSDFTForPerspectiveText, 45*c8dee2aaSAndroid Build Coastguard Worker SkScalar min, SkScalar max, 46*c8dee2aaSAndroid Build Coastguard Worker bool forcePathAA=false); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker // Produce a font, a scale factor from the nominal size to the source space size, and matrix 49*c8dee2aaSAndroid Build Coastguard Worker // range where this font can be reused. 50*c8dee2aaSAndroid Build Coastguard Worker std::tuple<SkFont, SkScalar, SDFTMatrixRange> 51*c8dee2aaSAndroid Build Coastguard Worker getSDFFont(const SkFont& font, const SkMatrix& viewMatrix, const SkPoint& textLocation) const; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker bool isSDFT(SkScalar approximateDeviceTextSize, const SkPaint& paint, 54*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix) const; maxSize()55*c8dee2aaSAndroid Build Coastguard Worker SkScalar maxSize() const { return fMaxDistanceFieldFontSize; } 56*c8dee2aaSAndroid Build Coastguard Worker #else 57*c8dee2aaSAndroid Build Coastguard Worker SubRunControl(bool forcePathAA=false) : fForcePathAA(forcePathAA) {} 58*c8dee2aaSAndroid Build Coastguard Worker #endif 59*c8dee2aaSAndroid Build Coastguard Worker bool isDirect(SkScalar approximateDeviceTextSize, const SkPaint& paint, 60*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix) const; 61*c8dee2aaSAndroid Build Coastguard Worker forcePathAA()62*c8dee2aaSAndroid Build Coastguard Worker bool forcePathAA() const { return fForcePathAA; } 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker private: 65*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT) 66*c8dee2aaSAndroid Build Coastguard Worker static SkScalar MinSDFTRange(bool useSDFTForSmallText, SkScalar min); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker // Below this size (in device space) distance field text will not be used. 69*c8dee2aaSAndroid Build Coastguard Worker const SkScalar fMinDistanceFieldFontSize; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker // Above this size (in device space) distance field text will not be used and glyphs will 72*c8dee2aaSAndroid Build Coastguard Worker // be rendered from outline as individual paths. 73*c8dee2aaSAndroid Build Coastguard Worker const SkScalar fMaxDistanceFieldFontSize; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker const bool fAbleToUseSDFT; 76*c8dee2aaSAndroid Build Coastguard Worker const bool fAbleToUsePerspectiveSDFT; 77*c8dee2aaSAndroid Build Coastguard Worker #endif 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker // If true, glyphs drawn as paths are always anti-aliased regardless of any edge hinting. 80*c8dee2aaSAndroid Build Coastguard Worker const bool fForcePathAA; 81*c8dee2aaSAndroid Build Coastguard Worker }; 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker #endif // sktext_SubRunControl_DEFINED 86