1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkCanvasStack.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
17*c8dee2aaSAndroid Build Coastguard Worker class SkRRect;
18*c8dee2aaSAndroid Build Coastguard Worker
SkCanvasStack(int width,int height)19*c8dee2aaSAndroid Build Coastguard Worker SkCanvasStack::SkCanvasStack(int width, int height)
20*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(width, height) {}
21*c8dee2aaSAndroid Build Coastguard Worker
~SkCanvasStack()22*c8dee2aaSAndroid Build Coastguard Worker SkCanvasStack::~SkCanvasStack() {
23*c8dee2aaSAndroid Build Coastguard Worker this->removeAll();
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker
pushCanvas(std::unique_ptr<SkCanvas> canvas,const SkIPoint & origin)26*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::pushCanvas(std::unique_ptr<SkCanvas> canvas, const SkIPoint& origin) {
27*c8dee2aaSAndroid Build Coastguard Worker if (canvas) {
28*c8dee2aaSAndroid Build Coastguard Worker // compute the bounds of this canvas
29*c8dee2aaSAndroid Build Coastguard Worker const SkIRect canvasBounds = SkIRect::MakeSize(canvas->getBaseLayerSize());
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker // push the canvas onto the stack
32*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::addCanvas(canvas.get());
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker // push the canvas data onto the stack
35*c8dee2aaSAndroid Build Coastguard Worker CanvasData* data = &fCanvasData.push_back();
36*c8dee2aaSAndroid Build Coastguard Worker data->origin = origin;
37*c8dee2aaSAndroid Build Coastguard Worker data->requiredClip.setRect(canvasBounds);
38*c8dee2aaSAndroid Build Coastguard Worker data->ownedCanvas = std::move(canvas);
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker // subtract this region from the canvas objects already on the stack.
41*c8dee2aaSAndroid Build Coastguard Worker // This ensures they do not draw into the space occupied by the layers
42*c8dee2aaSAndroid Build Coastguard Worker // above them.
43*c8dee2aaSAndroid Build Coastguard Worker for (int i = fList.size() - 1; i > 0; --i) {
44*c8dee2aaSAndroid Build Coastguard Worker SkIRect localBounds = canvasBounds;
45*c8dee2aaSAndroid Build Coastguard Worker localBounds.offset(origin - fCanvasData[i-1].origin);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker fCanvasData[i-1].requiredClip.op(localBounds, SkRegion::kDifference_Op);
48*c8dee2aaSAndroid Build Coastguard Worker fList[i-1]->clipRegion(fCanvasData[i-1].requiredClip);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fList.size() == fCanvasData.size());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
removeAll()54*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::removeAll() {
55*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::removeAll(); // call the baseclass *before* we actually delete the canvases
56*c8dee2aaSAndroid Build Coastguard Worker fCanvasData.clear();
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker /**
60*c8dee2aaSAndroid Build Coastguard Worker * Traverse all canvases (e.g. layers) the stack and ensure that they are clipped
61*c8dee2aaSAndroid Build Coastguard Worker * to their bounds and that the area covered by any canvas higher in the stack is
62*c8dee2aaSAndroid Build Coastguard Worker * also clipped out.
63*c8dee2aaSAndroid Build Coastguard Worker */
clipToZOrderedBounds()64*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::clipToZOrderedBounds() {
65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fList.size() == fCanvasData.size());
66*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fList.size(); ++i) {
67*c8dee2aaSAndroid Build Coastguard Worker fList[i]->clipRegion(fCanvasData[i].requiredClip);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker /**
74*c8dee2aaSAndroid Build Coastguard Worker * We need to handle setMatrix specially as it overwrites the matrix in each
75*c8dee2aaSAndroid Build Coastguard Worker * canvas unlike all other matrix operations (i.e. translate, scale, etc) which
76*c8dee2aaSAndroid Build Coastguard Worker * just pre-concatenate with the existing matrix.
77*c8dee2aaSAndroid Build Coastguard Worker */
didSetM44(const SkM44 & mx)78*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::didSetM44(const SkM44& mx) {
79*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fList.size() == fCanvasData.size());
80*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fList.size(); ++i) {
81*c8dee2aaSAndroid Build Coastguard Worker fList[i]->setMatrix(SkM44::Translate(SkIntToScalar(-fCanvasData[i].origin.x()),
82*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(-fCanvasData[i].origin.y())) * mx);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker this->SkCanvas::didSetM44(mx);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker
onClipRect(const SkRect & r,SkClipOp op,ClipEdgeStyle edgeStyle)87*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
88*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onClipRect(r, op, edgeStyle);
89*c8dee2aaSAndroid Build Coastguard Worker this->clipToZOrderedBounds();
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
onClipRRect(const SkRRect & rr,SkClipOp op,ClipEdgeStyle edgeStyle)92*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::onClipRRect(const SkRRect& rr, SkClipOp op, ClipEdgeStyle edgeStyle) {
93*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onClipRRect(rr, op, edgeStyle);
94*c8dee2aaSAndroid Build Coastguard Worker this->clipToZOrderedBounds();
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
onClipPath(const SkPath & p,SkClipOp op,ClipEdgeStyle edgeStyle)97*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::onClipPath(const SkPath& p, SkClipOp op, ClipEdgeStyle edgeStyle) {
98*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onClipPath(p, op, edgeStyle);
99*c8dee2aaSAndroid Build Coastguard Worker this->clipToZOrderedBounds();
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
onClipShader(sk_sp<SkShader> cs,SkClipOp op)102*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::onClipShader(sk_sp<SkShader> cs, SkClipOp op) {
103*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onClipShader(std::move(cs), op);
104*c8dee2aaSAndroid Build Coastguard Worker // we don't change the "bounds" of the clip, so we don't need to update zorder
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
onClipRegion(const SkRegion & deviceRgn,SkClipOp op)107*c8dee2aaSAndroid Build Coastguard Worker void SkCanvasStack::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
108*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fList.size() == fCanvasData.size());
109*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fList.size(); ++i) {
110*c8dee2aaSAndroid Build Coastguard Worker SkRegion tempRegion;
111*c8dee2aaSAndroid Build Coastguard Worker deviceRgn.translate(-fCanvasData[i].origin.x(),
112*c8dee2aaSAndroid Build Coastguard Worker -fCanvasData[i].origin.y(), &tempRegion);
113*c8dee2aaSAndroid Build Coastguard Worker tempRegion.op(fCanvasData[i].requiredClip, SkRegion::kIntersect_Op);
114*c8dee2aaSAndroid Build Coastguard Worker fList[i]->clipRegion(tempRegion, op);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker this->SkCanvas::onClipRegion(deviceRgn, op);
117*c8dee2aaSAndroid Build Coastguard Worker }
118