xref: /aosp_15_r20/external/skia/src/utils/SkShaderUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkShaderUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkShaderUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
14*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
15*c8dee2aaSAndroid Build Coastguard Worker #include <string>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { enum class ProgramKind : int8_t; }
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkShaderUtils {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker std::string PrettyPrint(const std::string& string);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker void VisitLineByLine(const std::string& text,
24*c8dee2aaSAndroid Build Coastguard Worker                      const std::function<void(int lineNumber, const char* lineText)>&);
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker // Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
PrintLineByLine(const std::string & text)27*c8dee2aaSAndroid Build Coastguard Worker inline void PrintLineByLine(const std::string& text) {
28*c8dee2aaSAndroid Build Coastguard Worker     VisitLineByLine(text, [](int lineNumber, const char* lineText) {
29*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("%4i\t%s\n", lineNumber, lineText);
30*c8dee2aaSAndroid Build Coastguard Worker     });
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker // Combines raw shader and error text into an easier-to-read error message with line numbers.
34*c8dee2aaSAndroid Build Coastguard Worker std::string BuildShaderErrorMessage(const char* shader, const char* errors);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker void PrintShaderBanner(SkSL::ProgramKind programKind);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkShaderUtils
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #endif
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