1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkShaderUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkShaderUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 14*c8dee2aaSAndroid Build Coastguard Worker #include <functional> 15*c8dee2aaSAndroid Build Coastguard Worker #include <string> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { enum class ProgramKind : int8_t; } 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace SkShaderUtils { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker std::string PrettyPrint(const std::string& string); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker void VisitLineByLine(const std::string& text, 24*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(int lineNumber, const char* lineText)>&); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. PrintLineByLine(const std::string & text)27*c8dee2aaSAndroid Build Coastguard Workerinline void PrintLineByLine(const std::string& text) { 28*c8dee2aaSAndroid Build Coastguard Worker VisitLineByLine(text, [](int lineNumber, const char* lineText) { 29*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%4i\t%s\n", lineNumber, lineText); 30*c8dee2aaSAndroid Build Coastguard Worker }); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker // Combines raw shader and error text into an easier-to-read error message with line numbers. 34*c8dee2aaSAndroid Build Coastguard Worker std::string BuildShaderErrorMessage(const char* shader, const char* errors); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker void PrintShaderBanner(SkSL::ProgramKind programKind); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkShaderUtils 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker #endif 41