xref: /aosp_15_r20/external/skia/src/utils/mac/SkCGGeometry.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkCGGeometry_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkCGGeometry_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_MAC
15*c8dee2aaSAndroid Build Coastguard Worker #import <ApplicationServices/ApplicationServices.h>
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_IOS
19*c8dee2aaSAndroid Build Coastguard Worker #include <CoreGraphics/CoreGraphics.h>
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker // Skia extensions for types in CGGeometry.h
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker // Inline versions of these CGRect helpers.
25*c8dee2aaSAndroid Build Coastguard Worker // The CG versions require making a call and a copy of the CGRect on the stack.
26*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectIsEmpty(const CGRect & rect)27*c8dee2aaSAndroid Build Coastguard Worker static inline bool SkCGRectIsEmpty(const CGRect& rect) {
28*c8dee2aaSAndroid Build Coastguard Worker     return rect.size.width <= 0 || rect.size.height <= 0;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectGetMinX(const CGRect & rect)31*c8dee2aaSAndroid Build Coastguard Worker static inline CGFloat SkCGRectGetMinX(const CGRect& rect) {
32*c8dee2aaSAndroid Build Coastguard Worker     return rect.origin.x;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectGetMaxX(const CGRect & rect)35*c8dee2aaSAndroid Build Coastguard Worker static inline CGFloat SkCGRectGetMaxX(const CGRect& rect) {
36*c8dee2aaSAndroid Build Coastguard Worker     return rect.origin.x + rect.size.width;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectGetMinY(const CGRect & rect)39*c8dee2aaSAndroid Build Coastguard Worker static inline CGFloat SkCGRectGetMinY(const CGRect& rect) {
40*c8dee2aaSAndroid Build Coastguard Worker     return rect.origin.y;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectGetMaxY(const CGRect & rect)43*c8dee2aaSAndroid Build Coastguard Worker static inline CGFloat SkCGRectGetMaxY(const CGRect& rect) {
44*c8dee2aaSAndroid Build Coastguard Worker     return rect.origin.y + rect.size.height;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker 
SkCGRectGetWidth(const CGRect & rect)47*c8dee2aaSAndroid Build Coastguard Worker static inline CGFloat SkCGRectGetWidth(const CGRect& rect) {
48*c8dee2aaSAndroid Build Coastguard Worker     return rect.size.width;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker #endif
52*c8dee2aaSAndroid Build Coastguard Worker #endif //SkCGGeometry_DEFINED
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