1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_WIN)
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkFloatUtils.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/win/SkDWriteGeometrySink.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/win/SkObjBase.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <dwrite.h>
17*c8dee2aaSAndroid Build Coastguard Worker #include <d2d1.h>
18*c8dee2aaSAndroid Build Coastguard Worker
SkDWriteGeometrySink(SkPath * path)19*c8dee2aaSAndroid Build Coastguard Worker SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path)
20*c8dee2aaSAndroid Build Coastguard Worker : fRefCount{1}, fPath{path}, fStarted{false}, fCurrent{0,0} {}
21*c8dee2aaSAndroid Build Coastguard Worker
~SkDWriteGeometrySink()22*c8dee2aaSAndroid Build Coastguard Worker SkDWriteGeometrySink::~SkDWriteGeometrySink() { }
23*c8dee2aaSAndroid Build Coastguard Worker
QueryInterface(REFIID iid,void ** object)24*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) {
25*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == object) {
26*c8dee2aaSAndroid Build Coastguard Worker return E_INVALIDARG;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) {
29*c8dee2aaSAndroid Build Coastguard Worker *object = static_cast<IDWriteGeometrySink*>(this);
30*c8dee2aaSAndroid Build Coastguard Worker this->AddRef();
31*c8dee2aaSAndroid Build Coastguard Worker return S_OK;
32*c8dee2aaSAndroid Build Coastguard Worker } else {
33*c8dee2aaSAndroid Build Coastguard Worker *object = nullptr;
34*c8dee2aaSAndroid Build Coastguard Worker return E_NOINTERFACE;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(ULONG)38*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::AddRef(void) {
39*c8dee2aaSAndroid Build Coastguard Worker return static_cast<ULONG>(InterlockedIncrement(&fRefCount));
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(ULONG)42*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::Release(void) {
43*c8dee2aaSAndroid Build Coastguard Worker ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount));
44*c8dee2aaSAndroid Build Coastguard Worker if (0 == res) {
45*c8dee2aaSAndroid Build Coastguard Worker delete this;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker return res;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)50*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) {
51*c8dee2aaSAndroid Build Coastguard Worker switch (fillMode) {
52*c8dee2aaSAndroid Build Coastguard Worker case D2D1_FILL_MODE_ALTERNATE:
53*c8dee2aaSAndroid Build Coastguard Worker fPath->setFillType(SkPathFillType::kEvenOdd);
54*c8dee2aaSAndroid Build Coastguard Worker break;
55*c8dee2aaSAndroid Build Coastguard Worker case D2D1_FILL_MODE_WINDING:
56*c8dee2aaSAndroid Build Coastguard Worker fPath->setFillType(SkPathFillType::kWinding);
57*c8dee2aaSAndroid Build Coastguard Worker break;
58*c8dee2aaSAndroid Build Coastguard Worker default:
59*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Unknown D2D1_FILL_MODE.");
60*c8dee2aaSAndroid Build Coastguard Worker break;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)64*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) {
65*c8dee2aaSAndroid Build Coastguard Worker if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) {
66*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value.");
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)70*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) {
71*c8dee2aaSAndroid Build Coastguard Worker if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) {
72*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value.");
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker fStarted = false;
75*c8dee2aaSAndroid Build Coastguard Worker fCurrent = startPoint;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)78*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) {
79*c8dee2aaSAndroid Build Coastguard Worker for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) {
80*c8dee2aaSAndroid Build Coastguard Worker if (this->currentIsNot(*points)) {
81*c8dee2aaSAndroid Build Coastguard Worker this->goingTo(*points);
82*c8dee2aaSAndroid Build Coastguard Worker fPath->lineTo(points->x, points->y);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker
approximately_equal(float a,float b)87*c8dee2aaSAndroid Build Coastguard Worker static bool approximately_equal(float a, float b) {
88*c8dee2aaSAndroid Build Coastguard Worker const SkFloatingPoint<float, 10> lhs(a), rhs(b);
89*c8dee2aaSAndroid Build Coastguard Worker return lhs.AlmostEquals(rhs);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker typedef struct {
93*c8dee2aaSAndroid Build Coastguard Worker float x;
94*c8dee2aaSAndroid Build Coastguard Worker float y;
95*c8dee2aaSAndroid Build Coastguard Worker } Cubic[4], Point;
96*c8dee2aaSAndroid Build Coastguard Worker
check_quadratic(const Cubic & cubic,Point & quadraticP1)97*c8dee2aaSAndroid Build Coastguard Worker static bool check_quadratic(const Cubic& cubic, Point& quadraticP1) {
98*c8dee2aaSAndroid Build Coastguard Worker float dx10 = cubic[1].x - cubic[0].x;
99*c8dee2aaSAndroid Build Coastguard Worker float dx23 = cubic[2].x - cubic[3].x;
100*c8dee2aaSAndroid Build Coastguard Worker float midX = cubic[0].x + dx10 * 3 / 2;
101*c8dee2aaSAndroid Build Coastguard Worker //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
102*c8dee2aaSAndroid Build Coastguard Worker //does not work as subnormals get in between the left side and 0.
103*c8dee2aaSAndroid Build Coastguard Worker if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
104*c8dee2aaSAndroid Build Coastguard Worker return false;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker float dy10 = cubic[1].y - cubic[0].y;
107*c8dee2aaSAndroid Build Coastguard Worker float dy23 = cubic[2].y - cubic[3].y;
108*c8dee2aaSAndroid Build Coastguard Worker float midY = cubic[0].y + dy10 * 3 / 2;
109*c8dee2aaSAndroid Build Coastguard Worker if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
110*c8dee2aaSAndroid Build Coastguard Worker return false;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker quadraticP1 = {midX, midY};
113*c8dee2aaSAndroid Build Coastguard Worker return true;
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)116*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) {
117*c8dee2aaSAndroid Build Coastguard Worker for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) {
118*c8dee2aaSAndroid Build Coastguard Worker if (this->currentIsNot(beziers->point1) ||
119*c8dee2aaSAndroid Build Coastguard Worker this->currentIsNot(beziers->point2) ||
120*c8dee2aaSAndroid Build Coastguard Worker this->currentIsNot(beziers->point3))
121*c8dee2aaSAndroid Build Coastguard Worker {
122*c8dee2aaSAndroid Build Coastguard Worker Cubic cubic = { { fCurrent.x, fCurrent.y },
123*c8dee2aaSAndroid Build Coastguard Worker { beziers->point1.x, beziers->point1.y },
124*c8dee2aaSAndroid Build Coastguard Worker { beziers->point2.x, beziers->point2.y },
125*c8dee2aaSAndroid Build Coastguard Worker { beziers->point3.x, beziers->point3.y }, };
126*c8dee2aaSAndroid Build Coastguard Worker this->goingTo(beziers->point3);
127*c8dee2aaSAndroid Build Coastguard Worker Point quadraticP1;
128*c8dee2aaSAndroid Build Coastguard Worker if (check_quadratic(cubic, quadraticP1)) {
129*c8dee2aaSAndroid Build Coastguard Worker fPath->quadTo( quadraticP1.x, quadraticP1.y,
130*c8dee2aaSAndroid Build Coastguard Worker beziers->point3.x, beziers->point3.y);
131*c8dee2aaSAndroid Build Coastguard Worker } else {
132*c8dee2aaSAndroid Build Coastguard Worker fPath->cubicTo(beziers->point1.x, beziers->point1.y,
133*c8dee2aaSAndroid Build Coastguard Worker beziers->point2.x, beziers->point2.y,
134*c8dee2aaSAndroid Build Coastguard Worker beziers->point3.x, beziers->point3.y);
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
SK_STDMETHODIMP_(void)140*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP_(void) SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) {
141*c8dee2aaSAndroid Build Coastguard Worker if (fStarted) {
142*c8dee2aaSAndroid Build Coastguard Worker fPath->close();
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
Close()146*c8dee2aaSAndroid Build Coastguard Worker SK_STDMETHODIMP SkDWriteGeometrySink::Close() {
147*c8dee2aaSAndroid Build Coastguard Worker return S_OK;
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker
Create(SkPath * path,IDWriteGeometrySink ** geometryToPath)150*c8dee2aaSAndroid Build Coastguard Worker HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) {
151*c8dee2aaSAndroid Build Coastguard Worker *geometryToPath = new SkDWriteGeometrySink(path);
152*c8dee2aaSAndroid Build Coastguard Worker return S_OK;
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker #endif//defined(SK_BUILD_FOR_WIN)
156