xref: /aosp_15_r20/external/skia/src/utils/win/SkDWriteGeometrySink.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkDWriteToPath_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkDWriteToPath_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/win/SkObjBase.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <dwrite.h>
17*c8dee2aaSAndroid Build Coastguard Worker #include <d2d1.h>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SkDWriteGeometrySink : public IDWriteGeometrySink {
20*c8dee2aaSAndroid Build Coastguard Worker private:
21*c8dee2aaSAndroid Build Coastguard Worker     LONG fRefCount;
22*c8dee2aaSAndroid Build Coastguard Worker     SkPath* fPath;
23*c8dee2aaSAndroid Build Coastguard Worker     bool fStarted;
24*c8dee2aaSAndroid Build Coastguard Worker     D2D1_POINT_2F fCurrent;
25*c8dee2aaSAndroid Build Coastguard Worker 
goingTo(const D2D1_POINT_2F pt)26*c8dee2aaSAndroid Build Coastguard Worker     void goingTo(const D2D1_POINT_2F pt) {
27*c8dee2aaSAndroid Build Coastguard Worker         if (!fStarted) {
28*c8dee2aaSAndroid Build Coastguard Worker             fStarted = true;
29*c8dee2aaSAndroid Build Coastguard Worker             fPath->moveTo(fCurrent.x, fCurrent.y);
30*c8dee2aaSAndroid Build Coastguard Worker         }
31*c8dee2aaSAndroid Build Coastguard Worker         fCurrent = pt;
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
currentIsNot(const D2D1_POINT_2F pt)34*c8dee2aaSAndroid Build Coastguard Worker     bool currentIsNot(const D2D1_POINT_2F pt) {
35*c8dee2aaSAndroid Build Coastguard Worker         return fCurrent.x != pt.x || fCurrent.y != pt.y;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker protected:
39*c8dee2aaSAndroid Build Coastguard Worker     explicit SkDWriteGeometrySink(SkPath* path);
40*c8dee2aaSAndroid Build Coastguard Worker     virtual ~SkDWriteGeometrySink();
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP QueryInterface(REFIID iid, void **object) override;
44*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(ULONG) AddRef() override;
45*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(ULONG) Release() override;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) SetFillMode(D2D1_FILL_MODE fillMode) override;
48*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) override;
49*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) override;
50*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) AddLines(const D2D1_POINT_2F *points, UINT pointsCount) override;
51*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) override;
52*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP_(void) EndFigure(D2D1_FIGURE_END figureEnd) override;
53*c8dee2aaSAndroid Build Coastguard Worker     SK_STDMETHODIMP Close() override;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     static HRESULT Create(SkPath* path, IDWriteGeometrySink** geometryToPath);
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif
59