1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMemset.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
35*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
36*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
37*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
38*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker /** convert 0..1 linear value to 0..1 srgb */
linear_to_srgb(float linear)45*c8dee2aaSAndroid Build Coastguard Worker static float linear_to_srgb(float linear) {
46*c8dee2aaSAndroid Build Coastguard Worker if (linear <= 0.0031308) {
47*c8dee2aaSAndroid Build Coastguard Worker return linear * 12.92f;
48*c8dee2aaSAndroid Build Coastguard Worker } else {
49*c8dee2aaSAndroid Build Coastguard Worker return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker /** convert 0..1 srgb value to 0..1 linear */
srgb_to_linear(float srgb)54*c8dee2aaSAndroid Build Coastguard Worker static float srgb_to_linear(float srgb) {
55*c8dee2aaSAndroid Build Coastguard Worker if (srgb <= 0.04045f) {
56*c8dee2aaSAndroid Build Coastguard Worker return srgb / 12.92f;
57*c8dee2aaSAndroid Build Coastguard Worker } else {
58*c8dee2aaSAndroid Build Coastguard Worker return powf((srgb + 0.055f) / 1.055f, 2.4f);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
check_gamma(uint32_t src,uint32_t dst,bool toSRGB,float error,uint32_t * expected)62*c8dee2aaSAndroid Build Coastguard Worker bool check_gamma(uint32_t src, uint32_t dst, bool toSRGB, float error,
63*c8dee2aaSAndroid Build Coastguard Worker uint32_t* expected) {
64*c8dee2aaSAndroid Build Coastguard Worker bool result = true;
65*c8dee2aaSAndroid Build Coastguard Worker uint32_t expectedColor = src & 0xff000000;
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker // Alpha should always be exactly preserved.
68*c8dee2aaSAndroid Build Coastguard Worker if ((src & 0xff000000) != (dst & 0xff000000)) {
69*c8dee2aaSAndroid Build Coastguard Worker result = false;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker // need to unpremul before we can perform srgb magic
73*c8dee2aaSAndroid Build Coastguard Worker float invScale = 0;
74*c8dee2aaSAndroid Build Coastguard Worker float alpha = SkGetPackedA32(src);
75*c8dee2aaSAndroid Build Coastguard Worker if (alpha) {
76*c8dee2aaSAndroid Build Coastguard Worker invScale = 255.0f / alpha;
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < 3; ++c) {
80*c8dee2aaSAndroid Build Coastguard Worker float srcComponent = ((src & (0xff << (c * 8))) >> (c * 8)) * invScale;
81*c8dee2aaSAndroid Build Coastguard Worker float lower = std::max(0.f, srcComponent - error);
82*c8dee2aaSAndroid Build Coastguard Worker float upper = std::min(255.f, srcComponent + error);
83*c8dee2aaSAndroid Build Coastguard Worker if (toSRGB) {
84*c8dee2aaSAndroid Build Coastguard Worker lower = linear_to_srgb(lower / 255.f);
85*c8dee2aaSAndroid Build Coastguard Worker upper = linear_to_srgb(upper / 255.f);
86*c8dee2aaSAndroid Build Coastguard Worker } else {
87*c8dee2aaSAndroid Build Coastguard Worker lower = srgb_to_linear(lower / 255.f);
88*c8dee2aaSAndroid Build Coastguard Worker upper = srgb_to_linear(upper / 255.f);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker lower *= alpha;
91*c8dee2aaSAndroid Build Coastguard Worker upper *= alpha;
92*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lower >= 0.f && lower <= 255.f);
93*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(upper >= 0.f && upper <= 255.f);
94*c8dee2aaSAndroid Build Coastguard Worker uint8_t dstComponent = (dst & (0xff << (c * 8))) >> (c * 8);
95*c8dee2aaSAndroid Build Coastguard Worker if (dstComponent < SkScalarFloorToInt(lower) ||
96*c8dee2aaSAndroid Build Coastguard Worker dstComponent > SkScalarCeilToInt(upper)) {
97*c8dee2aaSAndroid Build Coastguard Worker result = false;
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker uint8_t expectedComponent = SkScalarRoundToInt((lower + upper) * 0.5f);
100*c8dee2aaSAndroid Build Coastguard Worker expectedColor |= expectedComponent << (c * 8);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker *expected = expectedColor;
104*c8dee2aaSAndroid Build Coastguard Worker return result;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ApplyGamma,reporter,ctxInfo,CtsEnforcement::kNever)107*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ApplyGamma, reporter, ctxInfo, CtsEnforcement::kNever) {
108*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
109*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkISize kBaseSize{256, 256};
110*c8dee2aaSAndroid Build Coastguard Worker static const size_t kRowBytes = sizeof(uint32_t) * kBaseSize.fWidth;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo ii = SkImageInfo::MakeN32Premul(kBaseSize);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker AutoTMalloc<uint32_t> srcPixels(kBaseSize.area());
115*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < kBaseSize.fHeight; ++y) {
116*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < kBaseSize.fWidth; ++x) {
117*c8dee2aaSAndroid Build Coastguard Worker srcPixels.get()[y*kBaseSize.fWidth+x] = SkPreMultiplyARGB(x, y, x, 0xFF);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
122*c8dee2aaSAndroid Build Coastguard Worker bm.installPixels(ii, srcPixels.get(), kRowBytes);
123*c8dee2aaSAndroid Build Coastguard Worker auto img = bm.asImage();
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker AutoTMalloc<uint32_t> read(kBaseSize.area());
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker // We allow more error on GPUs with lower precision shader variables.
128*c8dee2aaSAndroid Build Coastguard Worker float error = context->priv().caps()->shaderCaps()->fHalfIs32Bits ? 0.5f : 1.2f;
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker for (auto toSRGB : { false, true }) {
131*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> dst(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, ii));
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker if (!dst) {
134*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create surfaces for copy surface test.");
135*c8dee2aaSAndroid Build Coastguard Worker continue;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* dstCanvas = dst->getCanvas();
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker dstCanvas->clear(SK_ColorRED);
141*c8dee2aaSAndroid Build Coastguard Worker context->flushAndSubmit(dst.get(), GrSyncCpu::kNo);
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker SkPaint gammaPaint;
144*c8dee2aaSAndroid Build Coastguard Worker gammaPaint.setBlendMode(SkBlendMode::kSrc);
145*c8dee2aaSAndroid Build Coastguard Worker gammaPaint.setColorFilter(toSRGB ? SkColorFilters::LinearToSRGBGamma()
146*c8dee2aaSAndroid Build Coastguard Worker : SkColorFilters::SRGBToLinearGamma());
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker dstCanvas->drawImage(img, 0, 0, SkSamplingOptions(), &gammaPaint);
149*c8dee2aaSAndroid Build Coastguard Worker context->flushAndSubmit(dst.get(), GrSyncCpu::kNo);
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker SkOpts::memset32(read.get(), 0, kBaseSize.fWidth * kBaseSize.fHeight);
152*c8dee2aaSAndroid Build Coastguard Worker if (!dst->readPixels(ii, read.get(), kRowBytes, 0, 0)) {
153*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Error calling readPixels");
154*c8dee2aaSAndroid Build Coastguard Worker continue;
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker bool abort = false;
158*c8dee2aaSAndroid Build Coastguard Worker // Validate that pixels were copied/transformed correctly.
159*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < kBaseSize.fHeight && !abort; ++y) {
160*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < kBaseSize.fWidth && !abort; ++x) {
161*c8dee2aaSAndroid Build Coastguard Worker uint32_t r = read.get()[y * kBaseSize.fWidth + x];
162*c8dee2aaSAndroid Build Coastguard Worker uint32_t s = srcPixels.get()[y * kBaseSize.fWidth + x];
163*c8dee2aaSAndroid Build Coastguard Worker uint32_t expected;
164*c8dee2aaSAndroid Build Coastguard Worker if (!check_gamma(s, r, toSRGB, error, &expected)) {
165*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Expected dst %d,%d to contain 0x%08x "
166*c8dee2aaSAndroid Build Coastguard Worker "from src 0x%08x and mode %s. Got %08x", x, y, expected, s,
167*c8dee2aaSAndroid Build Coastguard Worker toSRGB ? "ToSRGB" : "ToLinear", r);
168*c8dee2aaSAndroid Build Coastguard Worker abort = true;
169*c8dee2aaSAndroid Build Coastguard Worker break;
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
175