xref: /aosp_15_r20/external/skia/tests/BackendAllocationTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDataUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUtil.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceContext.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestUtils.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #include <array>
59*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
60*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
61*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
62*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GL)
65*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
66*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
67*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
68*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLCaps.h"
69*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLContext.h"
70*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
71*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLGpu.h"
72*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/gl/GLTestContext.h"
73*c8dee2aaSAndroid Build Coastguard Worker #endif
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_METAL)
76*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlBackendSurface.h"
77*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlTypes.h"
78*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlCppUtil.h"
79*c8dee2aaSAndroid Build Coastguard Worker #endif
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DIRECT3D)
82*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrD3DTypesMinimal.h"
83*c8dee2aaSAndroid Build Coastguard Worker #endif
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_VULKAN)
86*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkBackendSurface.h"
87*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
88*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkCaps.h"
89*c8dee2aaSAndroid Build Coastguard Worker #include <vulkan/vulkan_core.h>
90*c8dee2aaSAndroid Build Coastguard Worker #endif
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
93*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::ManagedBackendTexture;
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker // Test wrapping of GrBackendObjects in SkSurfaces and SkImages (non-static since used in Mtl test)
test_wrapping(GrDirectContext * dContext,skiatest::Reporter * reporter,const std::function<sk_sp<ManagedBackendTexture> (GrDirectContext *,skgpu::Mipmapped,GrRenderable)> & create,GrColorType grColorType,skgpu::Mipmapped mipmapped,GrRenderable renderable)98*c8dee2aaSAndroid Build Coastguard Worker void test_wrapping(GrDirectContext* dContext,
99*c8dee2aaSAndroid Build Coastguard Worker                    skiatest::Reporter* reporter,
100*c8dee2aaSAndroid Build Coastguard Worker                    const std::function<sk_sp<ManagedBackendTexture>(
101*c8dee2aaSAndroid Build Coastguard Worker                            GrDirectContext*, skgpu::Mipmapped, GrRenderable)>& create,
102*c8dee2aaSAndroid Build Coastguard Worker                    GrColorType grColorType,
103*c8dee2aaSAndroid Build Coastguard Worker                    skgpu::Mipmapped mipmapped,
104*c8dee2aaSAndroid Build Coastguard Worker                    GrRenderable renderable) {
105*c8dee2aaSAndroid Build Coastguard Worker     GrResourceCache* cache = dContext->priv().getResourceCache();
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     const int initialCount = cache->getResourceCount();
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedBackendTexture> mbet = create(dContext, mipmapped, renderable);
110*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
111*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Couldn't create backendTexture for grColorType %d renderable %s\n",
112*c8dee2aaSAndroid Build Coastguard Worker                (int)grColorType,
113*c8dee2aaSAndroid Build Coastguard Worker                GrRenderable::kYes == renderable ? "yes" : "no");
114*c8dee2aaSAndroid Build Coastguard Worker         return;
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     // Skia proper should know nothing about the new backend object
118*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, initialCount == cache->getResourceCount());
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     SkColorType skColorType = GrColorTypeToSkColorType(grColorType);
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     // Wrapping a backendTexture in an SkImage/SkSurface requires an SkColorType
123*c8dee2aaSAndroid Build Coastguard Worker     if (skColorType == kUnknown_SkColorType) {
124*c8dee2aaSAndroid Build Coastguard Worker         return;
125*c8dee2aaSAndroid Build Coastguard Worker     }
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     // As we transition to using attachments instead of GrTextures and GrRenderTargets individual
128*c8dee2aaSAndroid Build Coastguard Worker     // proxy instansiations may add multiple things to the cache. There would be an entry for the
129*c8dee2aaSAndroid Build Coastguard Worker     // GrTexture/GrRenderTarget and entries for one or more attachments.
130*c8dee2aaSAndroid Build Coastguard Worker     int cacheEntriesPerProxy = 1;
131*c8dee2aaSAndroid Build Coastguard Worker     // We currently only have attachments on the vulkan and metal backends
132*c8dee2aaSAndroid Build Coastguard Worker     if (dContext->backend() == GrBackend::kVulkan || dContext->backend() == GrBackend::kMetal) {
133*c8dee2aaSAndroid Build Coastguard Worker         // If we ever make a rt with multisamples this would have an additional
134*c8dee2aaSAndroid Build Coastguard Worker         // attachment as well.
135*c8dee2aaSAndroid Build Coastguard Worker         cacheEntriesPerProxy++;
136*c8dee2aaSAndroid Build Coastguard Worker     }
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     if (GrRenderable::kYes == renderable && dContext->colorTypeSupportedAsSurface(skColorType)) {
139*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSurface> surf = SkSurfaces::WrapBackendTexture(dContext,
140*c8dee2aaSAndroid Build Coastguard Worker                                                                mbet->texture(),
141*c8dee2aaSAndroid Build Coastguard Worker                                                                kTopLeft_GrSurfaceOrigin,
142*c8dee2aaSAndroid Build Coastguard Worker                                                                0,
143*c8dee2aaSAndroid Build Coastguard Worker                                                                skColorType,
144*c8dee2aaSAndroid Build Coastguard Worker                                                                nullptr,
145*c8dee2aaSAndroid Build Coastguard Worker                                                                nullptr);
146*c8dee2aaSAndroid Build Coastguard Worker         if (!surf) {
147*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Couldn't make SkSurface from backendTexture for %s\n",
148*c8dee2aaSAndroid Build Coastguard Worker                    ToolUtils::colortype_name(skColorType));
149*c8dee2aaSAndroid Build Coastguard Worker         } else {
150*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter,
151*c8dee2aaSAndroid Build Coastguard Worker                             initialCount + cacheEntriesPerProxy == cache->getResourceCount());
152*c8dee2aaSAndroid Build Coastguard Worker         }
153*c8dee2aaSAndroid Build Coastguard Worker     }
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     {
156*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> img = SkImages::BorrowTextureFrom(dContext,
157*c8dee2aaSAndroid Build Coastguard Worker                                                          mbet->texture(),
158*c8dee2aaSAndroid Build Coastguard Worker                                                          kTopLeft_GrSurfaceOrigin,
159*c8dee2aaSAndroid Build Coastguard Worker                                                          skColorType,
160*c8dee2aaSAndroid Build Coastguard Worker                                                          kUnpremul_SkAlphaType,
161*c8dee2aaSAndroid Build Coastguard Worker                                                          nullptr);
162*c8dee2aaSAndroid Build Coastguard Worker         if (!img) {
163*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Couldn't make SkImage from backendTexture for %s\n",
164*c8dee2aaSAndroid Build Coastguard Worker                    ToolUtils::colortype_name(skColorType));
165*c8dee2aaSAndroid Build Coastguard Worker         } else {
166*c8dee2aaSAndroid Build Coastguard Worker             GrTextureProxy* proxy = sk_gpu_test::GetTextureImageProxy(img.get(), dContext);
167*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, proxy);
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, mipmapped == proxy->proxyMipmapped());
170*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, proxy->isInstantiated());
171*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, mipmapped == proxy->mipmapped());
172*c8dee2aaSAndroid Build Coastguard Worker 
173*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter,
174*c8dee2aaSAndroid Build Coastguard Worker                             initialCount + cacheEntriesPerProxy == cache->getResourceCount());
175*c8dee2aaSAndroid Build Coastguard Worker         }
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, initialCount == cache->getResourceCount());
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
isBGRA8(const GrBackendFormat & format)181*c8dee2aaSAndroid Build Coastguard Worker static bool isBGRA8(const GrBackendFormat& format) {
182*c8dee2aaSAndroid Build Coastguard Worker     switch (format.backend()) {
183*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kOpenGL:
184*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
185*c8dee2aaSAndroid Build Coastguard Worker             return GrBackendFormats::AsGLFormat(format) == GrGLFormat::kBGRA8;
186*c8dee2aaSAndroid Build Coastguard Worker #else
187*c8dee2aaSAndroid Build Coastguard Worker             return false;
188*c8dee2aaSAndroid Build Coastguard Worker #endif
189*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kVulkan: {
190*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
191*c8dee2aaSAndroid Build Coastguard Worker             VkFormat vkFormat;
192*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::AsVkFormat(format, &vkFormat);
193*c8dee2aaSAndroid Build Coastguard Worker             return vkFormat == VK_FORMAT_B8G8R8A8_UNORM;
194*c8dee2aaSAndroid Build Coastguard Worker #else
195*c8dee2aaSAndroid Build Coastguard Worker             return false;
196*c8dee2aaSAndroid Build Coastguard Worker #endif
197*c8dee2aaSAndroid Build Coastguard Worker         }
198*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kMetal:
199*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_METAL
200*c8dee2aaSAndroid Build Coastguard Worker             return GrMtlFormatIsBGRA8(GrBackendFormats::AsMtlFormat(format));
201*c8dee2aaSAndroid Build Coastguard Worker #else
202*c8dee2aaSAndroid Build Coastguard Worker             return false;
203*c8dee2aaSAndroid Build Coastguard Worker #endif
204*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kDirect3D: {
205*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
206*c8dee2aaSAndroid Build Coastguard Worker             DXGI_FORMAT d3dFormat;
207*c8dee2aaSAndroid Build Coastguard Worker             format.asDxgiFormat(&d3dFormat);
208*c8dee2aaSAndroid Build Coastguard Worker             return d3dFormat == DXGI_FORMAT_B8G8R8A8_UNORM;
209*c8dee2aaSAndroid Build Coastguard Worker #else
210*c8dee2aaSAndroid Build Coastguard Worker             return false;
211*c8dee2aaSAndroid Build Coastguard Worker #endif
212*c8dee2aaSAndroid Build Coastguard Worker         }
213*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kMock: {
214*c8dee2aaSAndroid Build Coastguard Worker             SkTextureCompressionType compression = format.asMockCompressionType();
215*c8dee2aaSAndroid Build Coastguard Worker             if (compression != SkTextureCompressionType::kNone) {
216*c8dee2aaSAndroid Build Coastguard Worker                 return false; // No compressed formats are BGRA
217*c8dee2aaSAndroid Build Coastguard Worker             }
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker             return format.asMockColorType() == GrColorType::kBGRA_8888;
220*c8dee2aaSAndroid Build Coastguard Worker         }
221*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kUnsupported: {
222*c8dee2aaSAndroid Build Coastguard Worker             return false;
223*c8dee2aaSAndroid Build Coastguard Worker         }
224*c8dee2aaSAndroid Build Coastguard Worker     }
225*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker 
isRGB(const GrBackendFormat & format)228*c8dee2aaSAndroid Build Coastguard Worker static bool isRGB(const GrBackendFormat& format) {
229*c8dee2aaSAndroid Build Coastguard Worker     switch (format.backend()) {
230*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kOpenGL:
231*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
232*c8dee2aaSAndroid Build Coastguard Worker             return GrBackendFormats::AsGLFormat(format) == GrGLFormat::kRGB8;
233*c8dee2aaSAndroid Build Coastguard Worker #else
234*c8dee2aaSAndroid Build Coastguard Worker             return false;
235*c8dee2aaSAndroid Build Coastguard Worker #endif
236*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kVulkan: {
237*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
238*c8dee2aaSAndroid Build Coastguard Worker             VkFormat vkFormat;
239*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::AsVkFormat(format, &vkFormat);
240*c8dee2aaSAndroid Build Coastguard Worker             return vkFormat == VK_FORMAT_R8G8B8_UNORM;
241*c8dee2aaSAndroid Build Coastguard Worker #else
242*c8dee2aaSAndroid Build Coastguard Worker             return false;
243*c8dee2aaSAndroid Build Coastguard Worker #endif
244*c8dee2aaSAndroid Build Coastguard Worker         }
245*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kMetal:
246*c8dee2aaSAndroid Build Coastguard Worker             return false;  // Metal doesn't even pretend to support this
247*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kDirect3D:
248*c8dee2aaSAndroid Build Coastguard Worker             return false;  // Not supported in Direct3D 12
249*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kMock:
250*c8dee2aaSAndroid Build Coastguard Worker             return format.asMockColorType() == GrColorType::kRGB_888;
251*c8dee2aaSAndroid Build Coastguard Worker         case GrBackendApi::kUnsupported:
252*c8dee2aaSAndroid Build Coastguard Worker             return false;
253*c8dee2aaSAndroid Build Coastguard Worker     }
254*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker 
check_solid_pixmap(skiatest::Reporter * reporter,const SkColor4f & expected,const SkPixmap & actual,GrColorType ct,const char * label1,const char * label2)257*c8dee2aaSAndroid Build Coastguard Worker static void check_solid_pixmap(skiatest::Reporter* reporter,
258*c8dee2aaSAndroid Build Coastguard Worker                                const SkColor4f& expected,
259*c8dee2aaSAndroid Build Coastguard Worker                                const SkPixmap& actual,
260*c8dee2aaSAndroid Build Coastguard Worker                                GrColorType ct,
261*c8dee2aaSAndroid Build Coastguard Worker                                const char* label1,
262*c8dee2aaSAndroid Build Coastguard Worker                                const char* label2) {
263*c8dee2aaSAndroid Build Coastguard Worker     // we need 0.001f across the board just for noise
264*c8dee2aaSAndroid Build Coastguard Worker     // we need 0.01f across the board for 1010102
265*c8dee2aaSAndroid Build Coastguard Worker     const float tols[4] = { 0.01f, 0.01f, 0.01f, 0.01f };
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker     auto error = std::function<ComparePixmapsErrorReporter>(
268*c8dee2aaSAndroid Build Coastguard Worker         [reporter, ct, label1, label2, expected](int x, int y, const float diffs[4]) {
269*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(x >= 0 && y >= 0);
270*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "%s %s %s - mismatch at %d, %d "
271*c8dee2aaSAndroid Build Coastguard Worker                              "expected (%.2f, %.2f, %.2f %.2f) "
272*c8dee2aaSAndroid Build Coastguard Worker                              "- diffs (%.2f, %.2f, %.2f %.2f)",
273*c8dee2aaSAndroid Build Coastguard Worker                    GrColorTypeToStr(ct), label1, label2, x, y,
274*c8dee2aaSAndroid Build Coastguard Worker                    expected.fR, expected.fG, expected.fB, expected.fA,
275*c8dee2aaSAndroid Build Coastguard Worker                    diffs[0], diffs[1], diffs[2], diffs[3]);
276*c8dee2aaSAndroid Build Coastguard Worker         });
277*c8dee2aaSAndroid Build Coastguard Worker 
278*c8dee2aaSAndroid Build Coastguard Worker     CheckSolidPixels(expected, actual, tols, error);
279*c8dee2aaSAndroid Build Coastguard Worker }
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker // Determine what color we expect if we store 'orig' in 'ct' converted back to SkColor4f.
get_expected_color(SkColor4f orig,GrColorType ct)282*c8dee2aaSAndroid Build Coastguard Worker static SkColor4f get_expected_color(SkColor4f orig, GrColorType ct) {
283*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo ii(ct, kUnpremul_SkAlphaType, nullptr, {1, 1});
284*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> data(new char[ii.minRowBytes()]);
285*c8dee2aaSAndroid Build Coastguard Worker     GrClearImage(ii, data.get(), ii.minRowBytes(), orig.array());
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker     // Read back to SkColor4f.
288*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f result;
289*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo resultII(GrColorType::kRGBA_F32, kUnpremul_SkAlphaType, nullptr, {1, 1});
290*c8dee2aaSAndroid Build Coastguard Worker     GrConvertPixels(GrPixmap(resultII,  &result.fR,   sizeof(result)),
291*c8dee2aaSAndroid Build Coastguard Worker                     GrPixmap(      ii,  data.get(), ii.minRowBytes()));
292*c8dee2aaSAndroid Build Coastguard Worker     return result;
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker static void check_mipmaps(GrDirectContext*,
296*c8dee2aaSAndroid Build Coastguard Worker                           const GrBackendTexture&,
297*c8dee2aaSAndroid Build Coastguard Worker                           GrColorType,
298*c8dee2aaSAndroid Build Coastguard Worker                           const SkColor4f expectedColors[6],
299*c8dee2aaSAndroid Build Coastguard Worker                           skiatest::Reporter*,
300*c8dee2aaSAndroid Build Coastguard Worker                           const char* label);
301*c8dee2aaSAndroid Build Coastguard Worker 
check_base_readbacks(GrDirectContext * dContext,const GrBackendTexture & backendTex,GrColorType colorType,GrRenderable renderableTexture,const SkColor4f & color,skiatest::Reporter * reporter,const char * label)302*c8dee2aaSAndroid Build Coastguard Worker static void check_base_readbacks(GrDirectContext* dContext,
303*c8dee2aaSAndroid Build Coastguard Worker                                  const GrBackendTexture& backendTex,
304*c8dee2aaSAndroid Build Coastguard Worker                                  GrColorType colorType,
305*c8dee2aaSAndroid Build Coastguard Worker                                  GrRenderable renderableTexture,
306*c8dee2aaSAndroid Build Coastguard Worker                                  const SkColor4f& color,
307*c8dee2aaSAndroid Build Coastguard Worker                                  skiatest::Reporter* reporter,
308*c8dee2aaSAndroid Build Coastguard Worker                                  const char* label) {
309*c8dee2aaSAndroid Build Coastguard Worker     if (isRGB(backendTex.getBackendFormat())) {
310*c8dee2aaSAndroid Build Coastguard Worker         // readPixels is busted for the RGB backend format (skbug.com/8862)
311*c8dee2aaSAndroid Build Coastguard Worker         // TODO: add a GrColorType::kRGB_888 to fix the situation
312*c8dee2aaSAndroid Build Coastguard Worker         return;
313*c8dee2aaSAndroid Build Coastguard Worker     }
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f expectedColor = get_expected_color(color, colorType);
316*c8dee2aaSAndroid Build Coastguard Worker 
317*c8dee2aaSAndroid Build Coastguard Worker     SkAutoPixmapStorage actual;
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker     {
320*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo readBackII = SkImageInfo::Make(32, 32,
321*c8dee2aaSAndroid Build Coastguard Worker                                                    kRGBA_8888_SkColorType,
322*c8dee2aaSAndroid Build Coastguard Worker                                                    kUnpremul_SkAlphaType);
323*c8dee2aaSAndroid Build Coastguard Worker 
324*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(actual.tryAlloc(readBackII));
325*c8dee2aaSAndroid Build Coastguard Worker     }
326*c8dee2aaSAndroid Build Coastguard Worker     for (GrRenderable renderableCtx : {GrRenderable::kNo, GrRenderable::kYes}) {
327*c8dee2aaSAndroid Build Coastguard Worker         if (renderableCtx == GrRenderable::kYes && renderableTexture == GrRenderable::kNo) {
328*c8dee2aaSAndroid Build Coastguard Worker             continue;
329*c8dee2aaSAndroid Build Coastguard Worker         }
330*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrSurfaceProxy> proxy;
331*c8dee2aaSAndroid Build Coastguard Worker         if (renderableCtx == GrRenderable::kYes) {
332*c8dee2aaSAndroid Build Coastguard Worker             proxy = dContext->priv().proxyProvider()->wrapRenderableBackendTexture(
333*c8dee2aaSAndroid Build Coastguard Worker                     backendTex, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, nullptr);
334*c8dee2aaSAndroid Build Coastguard Worker         } else {
335*c8dee2aaSAndroid Build Coastguard Worker             proxy = dContext->priv().proxyProvider()->wrapBackendTexture(
336*c8dee2aaSAndroid Build Coastguard Worker                     backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType);
337*c8dee2aaSAndroid Build Coastguard Worker         }
338*c8dee2aaSAndroid Build Coastguard Worker         if (!proxy) {
339*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Could not make proxy from backend texture");
340*c8dee2aaSAndroid Build Coastguard Worker             return;
341*c8dee2aaSAndroid Build Coastguard Worker         }
342*c8dee2aaSAndroid Build Coastguard Worker         auto swizzle = dContext->priv().caps()->getReadSwizzle(backendTex.getBackendFormat(),
343*c8dee2aaSAndroid Build Coastguard Worker                                                                colorType);
344*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceProxyView readView(proxy, kTopLeft_GrSurfaceOrigin, swizzle);
345*c8dee2aaSAndroid Build Coastguard Worker         GrColorInfo info(colorType, kUnpremul_SkAlphaType, nullptr);
346*c8dee2aaSAndroid Build Coastguard Worker         auto surfaceContext = dContext->priv().makeSC(readView, info);
347*c8dee2aaSAndroid Build Coastguard Worker         if (!surfaceContext) {
348*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Could not create surface context for colorType: %d\n",
349*c8dee2aaSAndroid Build Coastguard Worker                    (int)colorType);
350*c8dee2aaSAndroid Build Coastguard Worker         }
351*c8dee2aaSAndroid Build Coastguard Worker 
352*c8dee2aaSAndroid Build Coastguard Worker         if (!surfaceContext->readPixels(dContext, actual, {0, 0})) {
353*c8dee2aaSAndroid Build Coastguard Worker             // TODO: we need a better way to tell a priori if readPixels will work for an
354*c8dee2aaSAndroid Build Coastguard Worker             // arbitrary colorType
355*c8dee2aaSAndroid Build Coastguard Worker #if 0
356*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Couldn't readback from SurfaceContext for colorType: %d\n",
357*c8dee2aaSAndroid Build Coastguard Worker                    (int)colorType);
358*c8dee2aaSAndroid Build Coastguard Worker #endif
359*c8dee2aaSAndroid Build Coastguard Worker         } else {
360*c8dee2aaSAndroid Build Coastguard Worker             auto name = SkStringPrintf("%s::readPixels",
361*c8dee2aaSAndroid Build Coastguard Worker                                        (renderableCtx == GrRenderable::kYes ? "SurfaceFillContext"
362*c8dee2aaSAndroid Build Coastguard Worker                                                                             : "SurfaceContext"));
363*c8dee2aaSAndroid Build Coastguard Worker             check_solid_pixmap(reporter, expectedColor, actual, colorType, label, name.c_str());
364*c8dee2aaSAndroid Build Coastguard Worker         }
365*c8dee2aaSAndroid Build Coastguard Worker     }
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker 
368*c8dee2aaSAndroid Build Coastguard Worker // Test initialization of GrBackendObjects to a specific color (non-static since used in Mtl test)
test_color_init(GrDirectContext * dContext,skiatest::Reporter * reporter,const std::function<sk_sp<ManagedBackendTexture> (GrDirectContext *,const SkColor4f &,skgpu::Mipmapped,GrRenderable)> & create,GrColorType colorType,const SkColor4f & color,skgpu::Mipmapped mipmapped,GrRenderable renderable)369*c8dee2aaSAndroid Build Coastguard Worker void test_color_init(
370*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext* dContext,
371*c8dee2aaSAndroid Build Coastguard Worker         skiatest::Reporter* reporter,
372*c8dee2aaSAndroid Build Coastguard Worker         const std::function<sk_sp<ManagedBackendTexture>(
373*c8dee2aaSAndroid Build Coastguard Worker                 GrDirectContext*, const SkColor4f&, skgpu::Mipmapped, GrRenderable)>& create,
374*c8dee2aaSAndroid Build Coastguard Worker         GrColorType colorType,
375*c8dee2aaSAndroid Build Coastguard Worker         const SkColor4f& color,
376*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Mipmapped mipmapped,
377*c8dee2aaSAndroid Build Coastguard Worker         GrRenderable renderable) {
378*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedBackendTexture> mbet = create(dContext, color, mipmapped, renderable);
379*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
380*c8dee2aaSAndroid Build Coastguard Worker         // errors here should be reported by the test_wrapping test
381*c8dee2aaSAndroid Build Coastguard Worker         return;
382*c8dee2aaSAndroid Build Coastguard Worker     }
383*c8dee2aaSAndroid Build Coastguard Worker 
384*c8dee2aaSAndroid Build Coastguard Worker     auto checkBackendTexture = [&](const SkColor4f& testColor) {
385*c8dee2aaSAndroid Build Coastguard Worker         if (mipmapped == skgpu::Mipmapped::kYes) {
386*c8dee2aaSAndroid Build Coastguard Worker             SkColor4f expectedColor = get_expected_color(testColor, colorType);
387*c8dee2aaSAndroid Build Coastguard Worker             SkColor4f expectedColors[6] = {expectedColor, expectedColor, expectedColor,
388*c8dee2aaSAndroid Build Coastguard Worker                                            expectedColor, expectedColor, expectedColor};
389*c8dee2aaSAndroid Build Coastguard Worker             check_mipmaps(dContext, mbet->texture(), colorType, expectedColors, reporter,
390*c8dee2aaSAndroid Build Coastguard Worker                           "colorinit");
391*c8dee2aaSAndroid Build Coastguard Worker         }
392*c8dee2aaSAndroid Build Coastguard Worker 
393*c8dee2aaSAndroid Build Coastguard Worker         // The last step in this test will dirty the mipmaps so do it last
394*c8dee2aaSAndroid Build Coastguard Worker         check_base_readbacks(dContext, mbet->texture(), colorType, renderable, testColor, reporter,
395*c8dee2aaSAndroid Build Coastguard Worker                              "colorinit");
396*c8dee2aaSAndroid Build Coastguard Worker     };
397*c8dee2aaSAndroid Build Coastguard Worker 
398*c8dee2aaSAndroid Build Coastguard Worker     checkBackendTexture(color);
399*c8dee2aaSAndroid Build Coastguard Worker 
400*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f newColor = {color.fB , color.fR, color.fG, color.fA };
401*c8dee2aaSAndroid Build Coastguard Worker 
402*c8dee2aaSAndroid Build Coastguard Worker     SkColorType skColorType = GrColorTypeToSkColorType(colorType);
403*c8dee2aaSAndroid Build Coastguard Worker     // Our update method only works with SkColorTypes.
404*c8dee2aaSAndroid Build Coastguard Worker     if (skColorType != kUnknown_SkColorType) {
405*c8dee2aaSAndroid Build Coastguard Worker         dContext->updateBackendTexture(mbet->texture(),
406*c8dee2aaSAndroid Build Coastguard Worker                                        skColorType,
407*c8dee2aaSAndroid Build Coastguard Worker                                        newColor,
408*c8dee2aaSAndroid Build Coastguard Worker                                        ManagedBackendTexture::ReleaseProc,
409*c8dee2aaSAndroid Build Coastguard Worker                                        mbet->releaseContext());
410*c8dee2aaSAndroid Build Coastguard Worker         checkBackendTexture(newColor);
411*c8dee2aaSAndroid Build Coastguard Worker     }
412*c8dee2aaSAndroid Build Coastguard Worker }
413*c8dee2aaSAndroid Build Coastguard Worker 
414*c8dee2aaSAndroid Build Coastguard Worker // Draw the backend texture into an RGBA surface fill context, attempting to access all the mipMap
415*c8dee2aaSAndroid Build Coastguard Worker // levels.
check_mipmaps(GrDirectContext * dContext,const GrBackendTexture & backendTex,GrColorType colorType,const SkColor4f expectedColors[6],skiatest::Reporter * reporter,const char * label)416*c8dee2aaSAndroid Build Coastguard Worker static void check_mipmaps(GrDirectContext* dContext,
417*c8dee2aaSAndroid Build Coastguard Worker                           const GrBackendTexture& backendTex,
418*c8dee2aaSAndroid Build Coastguard Worker                           GrColorType colorType,
419*c8dee2aaSAndroid Build Coastguard Worker                           const SkColor4f expectedColors[6],
420*c8dee2aaSAndroid Build Coastguard Worker                           skiatest::Reporter* reporter,
421*c8dee2aaSAndroid Build Coastguard Worker                           const char* label) {
422*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
423*c8dee2aaSAndroid Build Coastguard Worker     // skbug.com/9141 (RGBA_F32 mipmaps appear to be broken on some Mali devices)
424*c8dee2aaSAndroid Build Coastguard Worker     if (GrBackendApi::kOpenGL == dContext->backend()) {
425*c8dee2aaSAndroid Build Coastguard Worker         GrGLGpu* glGPU = static_cast<GrGLGpu*>(dContext->priv().getGpu());
426*c8dee2aaSAndroid Build Coastguard Worker 
427*c8dee2aaSAndroid Build Coastguard Worker         if (colorType == GrColorType::kRGBA_F32 &&
428*c8dee2aaSAndroid Build Coastguard Worker             glGPU->ctxInfo().standard() == kGLES_GrGLStandard) {
429*c8dee2aaSAndroid Build Coastguard Worker             return;
430*c8dee2aaSAndroid Build Coastguard Worker         }
431*c8dee2aaSAndroid Build Coastguard Worker     }
432*c8dee2aaSAndroid Build Coastguard Worker #endif
433*c8dee2aaSAndroid Build Coastguard Worker 
434*c8dee2aaSAndroid Build Coastguard Worker     if (isRGB(backendTex.getBackendFormat())) {
435*c8dee2aaSAndroid Build Coastguard Worker         // readPixels is busted for the RGB backend format (skbug.com/8862)
436*c8dee2aaSAndroid Build Coastguard Worker         // TODO: add a GrColorType::kRGB_888 to fix the situation
437*c8dee2aaSAndroid Build Coastguard Worker         return;
438*c8dee2aaSAndroid Build Coastguard Worker     }
439*c8dee2aaSAndroid Build Coastguard Worker 
440*c8dee2aaSAndroid Build Coastguard Worker     GrImageInfo info(GrColorType::kRGBA_8888, kUnpremul_SkAlphaType, nullptr, {32, 32});
441*c8dee2aaSAndroid Build Coastguard Worker     auto dstFillContext = dContext->priv().makeSFC(info, /*label=*/{});
442*c8dee2aaSAndroid Build Coastguard Worker     if (!dstFillContext) {
443*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not make dst fill context.");
444*c8dee2aaSAndroid Build Coastguard Worker         return;
445*c8dee2aaSAndroid Build Coastguard Worker     }
446*c8dee2aaSAndroid Build Coastguard Worker 
447*c8dee2aaSAndroid Build Coastguard Worker     constexpr int kNumMipLevels = 6;
448*c8dee2aaSAndroid Build Coastguard Worker 
449*c8dee2aaSAndroid Build Coastguard Worker     auto proxy = dContext->priv().proxyProvider()->wrapBackendTexture(backendTex,
450*c8dee2aaSAndroid Build Coastguard Worker                                                                       kBorrow_GrWrapOwnership,
451*c8dee2aaSAndroid Build Coastguard Worker                                                                       GrWrapCacheable::kNo,
452*c8dee2aaSAndroid Build Coastguard Worker                                                                       kRW_GrIOType);
453*c8dee2aaSAndroid Build Coastguard Worker     if (!proxy) {
454*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not make proxy from backend texture");
455*c8dee2aaSAndroid Build Coastguard Worker         return;
456*c8dee2aaSAndroid Build Coastguard Worker     }
457*c8dee2aaSAndroid Build Coastguard Worker     auto swizzle = dContext->priv().caps()->getReadSwizzle(backendTex.getBackendFormat(),
458*c8dee2aaSAndroid Build Coastguard Worker                                                            colorType);
459*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView readView(proxy, kTopLeft_GrSurfaceOrigin, swizzle);
460*c8dee2aaSAndroid Build Coastguard Worker 
461*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0, rectSize = 32; i < kNumMipLevels; ++i, rectSize /= 2) {
462*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(rectSize >= 1);
463*c8dee2aaSAndroid Build Coastguard Worker         dstFillContext->clear(SK_PMColor4fTRANSPARENT);
464*c8dee2aaSAndroid Build Coastguard Worker 
465*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix texMatrix;
466*c8dee2aaSAndroid Build Coastguard Worker         texMatrix.setScale(1 << i, 1 << i);
467*c8dee2aaSAndroid Build Coastguard Worker         static constexpr GrSamplerState kNearestNearest(GrSamplerState::Filter::kNearest,
468*c8dee2aaSAndroid Build Coastguard Worker                                                         GrSamplerState::MipmapMode::kNearest);
469*c8dee2aaSAndroid Build Coastguard Worker         auto fp = GrTextureEffect::Make(readView,
470*c8dee2aaSAndroid Build Coastguard Worker                                         kUnpremul_SkAlphaType,
471*c8dee2aaSAndroid Build Coastguard Worker                                         texMatrix,
472*c8dee2aaSAndroid Build Coastguard Worker                                         kNearestNearest,
473*c8dee2aaSAndroid Build Coastguard Worker                                         *dstFillContext->caps());
474*c8dee2aaSAndroid Build Coastguard Worker         dstFillContext->fillRectWithFP(SkIRect::MakeWH(rectSize, rectSize), std::move(fp));
475*c8dee2aaSAndroid Build Coastguard Worker 
476*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo readbackII = SkImageInfo::Make(rectSize, rectSize,
477*c8dee2aaSAndroid Build Coastguard Worker                                                    kRGBA_8888_SkColorType,
478*c8dee2aaSAndroid Build Coastguard Worker                                                    kUnpremul_SkAlphaType);
479*c8dee2aaSAndroid Build Coastguard Worker         SkAutoPixmapStorage actual;
480*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(actual.tryAlloc(readbackII));
481*c8dee2aaSAndroid Build Coastguard Worker         actual.erase(SkColors::kTransparent);
482*c8dee2aaSAndroid Build Coastguard Worker 
483*c8dee2aaSAndroid Build Coastguard Worker         bool result = dstFillContext->readPixels(dContext, actual, {0, 0});
484*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, result);
485*c8dee2aaSAndroid Build Coastguard Worker 
486*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
487*c8dee2aaSAndroid Build Coastguard Worker         str.appendf("mip-level %d", i);
488*c8dee2aaSAndroid Build Coastguard Worker 
489*c8dee2aaSAndroid Build Coastguard Worker         check_solid_pixmap(reporter, expectedColors[i], actual, colorType, label, str.c_str());
490*c8dee2aaSAndroid Build Coastguard Worker     }
491*c8dee2aaSAndroid Build Coastguard Worker }
492*c8dee2aaSAndroid Build Coastguard Worker 
493*c8dee2aaSAndroid Build Coastguard Worker // Test initialization of GrBackendObjects using SkPixmaps (non-static since used in Mtl test)
test_pixmap_init(GrDirectContext * dContext,skiatest::Reporter * reporter,const std::function<sk_sp<ManagedBackendTexture> (GrDirectContext *,const SkPixmap srcData[],int numLevels,GrSurfaceOrigin,GrRenderable)> & create,SkColorType skColorType,GrSurfaceOrigin origin,skgpu::Mipmapped mipmapped,GrRenderable renderable)494*c8dee2aaSAndroid Build Coastguard Worker void test_pixmap_init(GrDirectContext* dContext,
495*c8dee2aaSAndroid Build Coastguard Worker                       skiatest::Reporter* reporter,
496*c8dee2aaSAndroid Build Coastguard Worker                       const std::function<sk_sp<ManagedBackendTexture>(GrDirectContext*,
497*c8dee2aaSAndroid Build Coastguard Worker                                                                        const SkPixmap srcData[],
498*c8dee2aaSAndroid Build Coastguard Worker                                                                        int numLevels,
499*c8dee2aaSAndroid Build Coastguard Worker                                                                        GrSurfaceOrigin,
500*c8dee2aaSAndroid Build Coastguard Worker                                                                        GrRenderable)>& create,
501*c8dee2aaSAndroid Build Coastguard Worker                       SkColorType skColorType,
502*c8dee2aaSAndroid Build Coastguard Worker                       GrSurfaceOrigin origin,
503*c8dee2aaSAndroid Build Coastguard Worker                       skgpu::Mipmapped mipmapped,
504*c8dee2aaSAndroid Build Coastguard Worker                       GrRenderable renderable) {
505*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap pixmaps[6];
506*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<char[]> memForPixmaps;
507*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kColors[6] = {
508*c8dee2aaSAndroid Build Coastguard Worker         { 1.0f, 0.0f, 0.0f, 1.0f }, // R
509*c8dee2aaSAndroid Build Coastguard Worker         { 0.0f, 1.0f, 0.0f, 0.9f }, // G
510*c8dee2aaSAndroid Build Coastguard Worker         { 0.0f, 0.0f, 1.0f, 0.7f }, // B
511*c8dee2aaSAndroid Build Coastguard Worker         { 0.0f, 1.0f, 1.0f, 0.5f }, // C
512*c8dee2aaSAndroid Build Coastguard Worker         { 1.0f, 0.0f, 1.0f, 0.3f }, // M
513*c8dee2aaSAndroid Build Coastguard Worker         { 1.0f, 1.0f, 0.0f, 0.2f }, // Y
514*c8dee2aaSAndroid Build Coastguard Worker     };
515*c8dee2aaSAndroid Build Coastguard Worker 
516*c8dee2aaSAndroid Build Coastguard Worker     int numMipLevels = ToolUtils::make_pixmaps(skColorType,
517*c8dee2aaSAndroid Build Coastguard Worker                                                kUnpremul_SkAlphaType,
518*c8dee2aaSAndroid Build Coastguard Worker                                                mipmapped == skgpu::Mipmapped::kYes,
519*c8dee2aaSAndroid Build Coastguard Worker                                                kColors,
520*c8dee2aaSAndroid Build Coastguard Worker                                                pixmaps,
521*c8dee2aaSAndroid Build Coastguard Worker                                                &memForPixmaps);
522*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(numMipLevels);
523*c8dee2aaSAndroid Build Coastguard Worker 
524*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ManagedBackendTexture> mbet = create(dContext, pixmaps, numMipLevels, origin, renderable);
525*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
526*c8dee2aaSAndroid Build Coastguard Worker         // errors here should be reported by the test_wrapping test
527*c8dee2aaSAndroid Build Coastguard Worker         return;
528*c8dee2aaSAndroid Build Coastguard Worker     }
529*c8dee2aaSAndroid Build Coastguard Worker 
530*c8dee2aaSAndroid Build Coastguard Worker     if (skColorType == kBGRA_8888_SkColorType && !isBGRA8(mbet->texture().getBackendFormat())) {
531*c8dee2aaSAndroid Build Coastguard Worker         // When kBGRA is backed by an RGBA something goes wrong in the swizzling
532*c8dee2aaSAndroid Build Coastguard Worker         return;
533*c8dee2aaSAndroid Build Coastguard Worker     }
534*c8dee2aaSAndroid Build Coastguard Worker 
535*c8dee2aaSAndroid Build Coastguard Worker     auto checkBackendTexture = [&](const SkColor4f colors[6]) {
536*c8dee2aaSAndroid Build Coastguard Worker         GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
537*c8dee2aaSAndroid Build Coastguard Worker         if (mipmapped == skgpu::Mipmapped::kYes) {
538*c8dee2aaSAndroid Build Coastguard Worker             SkColor4f expectedColors[6] = {
539*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[0], grColorType),
540*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[1], grColorType),
541*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[2], grColorType),
542*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[3], grColorType),
543*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[4], grColorType),
544*c8dee2aaSAndroid Build Coastguard Worker                     get_expected_color(colors[5], grColorType),
545*c8dee2aaSAndroid Build Coastguard Worker             };
546*c8dee2aaSAndroid Build Coastguard Worker 
547*c8dee2aaSAndroid Build Coastguard Worker             check_mipmaps(dContext, mbet->texture(), grColorType, expectedColors, reporter,
548*c8dee2aaSAndroid Build Coastguard Worker                           "pixmap");
549*c8dee2aaSAndroid Build Coastguard Worker         }
550*c8dee2aaSAndroid Build Coastguard Worker 
551*c8dee2aaSAndroid Build Coastguard Worker         // The last step in this test will dirty the mipmaps so do it last
552*c8dee2aaSAndroid Build Coastguard Worker         check_base_readbacks(dContext, mbet->texture(), grColorType, renderable, colors[0],
553*c8dee2aaSAndroid Build Coastguard Worker                              reporter, "pixmap");
554*c8dee2aaSAndroid Build Coastguard Worker     };
555*c8dee2aaSAndroid Build Coastguard Worker 
556*c8dee2aaSAndroid Build Coastguard Worker     checkBackendTexture(kColors);
557*c8dee2aaSAndroid Build Coastguard Worker 
558*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kColorsNew[6] = {
559*c8dee2aaSAndroid Build Coastguard Worker         {1.0f, 1.0f, 0.0f, 0.2f},  // Y
560*c8dee2aaSAndroid Build Coastguard Worker         {1.0f, 0.0f, 0.0f, 1.0f},  // R
561*c8dee2aaSAndroid Build Coastguard Worker         {0.0f, 1.0f, 0.0f, 0.9f},  // G
562*c8dee2aaSAndroid Build Coastguard Worker         {0.0f, 0.0f, 1.0f, 0.7f},  // B
563*c8dee2aaSAndroid Build Coastguard Worker         {0.0f, 1.0f, 1.0f, 0.5f},  // C
564*c8dee2aaSAndroid Build Coastguard Worker         {1.0f, 0.0f, 1.0f, 0.3f},  // M
565*c8dee2aaSAndroid Build Coastguard Worker     };
566*c8dee2aaSAndroid Build Coastguard Worker     ToolUtils::make_pixmaps(skColorType,
567*c8dee2aaSAndroid Build Coastguard Worker                             kUnpremul_SkAlphaType,
568*c8dee2aaSAndroid Build Coastguard Worker                             mipmapped == skgpu::Mipmapped::kYes,
569*c8dee2aaSAndroid Build Coastguard Worker                             kColorsNew,
570*c8dee2aaSAndroid Build Coastguard Worker                             pixmaps,
571*c8dee2aaSAndroid Build Coastguard Worker                             &memForPixmaps);
572*c8dee2aaSAndroid Build Coastguard Worker 
573*c8dee2aaSAndroid Build Coastguard Worker     // Upload new data and make sure everything still works
574*c8dee2aaSAndroid Build Coastguard Worker     dContext->updateBackendTexture(mbet->texture(),
575*c8dee2aaSAndroid Build Coastguard Worker                                    pixmaps,
576*c8dee2aaSAndroid Build Coastguard Worker                                    numMipLevels,
577*c8dee2aaSAndroid Build Coastguard Worker                                    origin,
578*c8dee2aaSAndroid Build Coastguard Worker                                    ManagedBackendTexture::ReleaseProc,
579*c8dee2aaSAndroid Build Coastguard Worker                                    mbet->releaseContext());
580*c8dee2aaSAndroid Build Coastguard Worker 
581*c8dee2aaSAndroid Build Coastguard Worker     checkBackendTexture(kColorsNew);
582*c8dee2aaSAndroid Build Coastguard Worker }
583*c8dee2aaSAndroid Build Coastguard Worker 
584*c8dee2aaSAndroid Build Coastguard Worker enum class VkLayout {
585*c8dee2aaSAndroid Build Coastguard Worker     kUndefined,
586*c8dee2aaSAndroid Build Coastguard Worker     kReadOnlyOptimal,
587*c8dee2aaSAndroid Build Coastguard Worker };
588*c8dee2aaSAndroid Build Coastguard Worker 
check_vk_tiling(const GrBackendTexture & backendTex)589*c8dee2aaSAndroid Build Coastguard Worker void check_vk_tiling(const GrBackendTexture& backendTex) {
590*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_VULKAN) && defined(SK_DEBUG)
591*c8dee2aaSAndroid Build Coastguard Worker     GrVkImageInfo vkII;
592*c8dee2aaSAndroid Build Coastguard Worker     if (GrBackendTextures::GetVkImageInfo(backendTex, &vkII)) {
593*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(VK_IMAGE_TILING_OPTIMAL == vkII.fImageTiling);
594*c8dee2aaSAndroid Build Coastguard Worker     }
595*c8dee2aaSAndroid Build Coastguard Worker #endif
596*c8dee2aaSAndroid Build Coastguard Worker }
597*c8dee2aaSAndroid Build Coastguard Worker 
598*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
color_type_backend_allocation_test(const sk_gpu_test::ContextInfo & ctxInfo,skiatest::Reporter * reporter)599*c8dee2aaSAndroid Build Coastguard Worker void color_type_backend_allocation_test(const sk_gpu_test::ContextInfo& ctxInfo,
600*c8dee2aaSAndroid Build Coastguard Worker                                         skiatest::Reporter* reporter) {
601*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
602*c8dee2aaSAndroid Build Coastguard Worker 
603*c8dee2aaSAndroid Build Coastguard Worker     auto context = ctxInfo.directContext();
604*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps* caps = context->priv().caps();
605*c8dee2aaSAndroid Build Coastguard Worker 
606*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected = Protected(caps->supportsProtectedContent());
607*c8dee2aaSAndroid Build Coastguard Worker 
608*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kTransCol { 0, 0.25f, 0.75f, 0.5f };
609*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kGrayCol { 0.75f, 0.75f, 0.75f, 0.75f };
610*c8dee2aaSAndroid Build Coastguard Worker 
611*c8dee2aaSAndroid Build Coastguard Worker     struct {
612*c8dee2aaSAndroid Build Coastguard Worker         SkColorType   fColorType;
613*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f     fColor;
614*c8dee2aaSAndroid Build Coastguard Worker     } combinations[] = {
615*c8dee2aaSAndroid Build Coastguard Worker         { kAlpha_8_SkColorType,           kTransCol                },
616*c8dee2aaSAndroid Build Coastguard Worker         { kRGB_565_SkColorType,           SkColors::kRed           },
617*c8dee2aaSAndroid Build Coastguard Worker         { kARGB_4444_SkColorType,         SkColors::kGreen         },
618*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_8888_SkColorType,         SkColors::kBlue          },
619*c8dee2aaSAndroid Build Coastguard Worker         { kSRGBA_8888_SkColorType,        { 0.25f, 0.5f, 0.75f, 1.0f}},
620*c8dee2aaSAndroid Build Coastguard Worker         { kRGB_888x_SkColorType,          SkColors::kCyan          },
621*c8dee2aaSAndroid Build Coastguard Worker         // TODO: readback is busted when alpha = 0.5f (perhaps premul vs. unpremul)
622*c8dee2aaSAndroid Build Coastguard Worker         { kBGRA_8888_SkColorType,         { 1, 0, 0, 1.0f }        },
623*c8dee2aaSAndroid Build Coastguard Worker         // TODO: readback is busted for *10A2 when alpha = 0.5f (perhaps premul vs. unpremul)
624*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_1010102_SkColorType,      { 0.25f, 0.5f, 0.75f, 1.0f }},
625*c8dee2aaSAndroid Build Coastguard Worker         { kBGRA_1010102_SkColorType,      { 0.25f, 0.5f, 0.75f, 1.0f }},
626*c8dee2aaSAndroid Build Coastguard Worker         { kRGB_101010x_SkColorType,       { 0.25f, 0.5f, 0.75f, 0.5f }},
627*c8dee2aaSAndroid Build Coastguard Worker         // BGR 101010x has no Ganesh correlate
628*c8dee2aaSAndroid Build Coastguard Worker         { kBGR_101010x_SkColorType,       { 0, 0.5f, 0, 0.5f }     },
629*c8dee2aaSAndroid Build Coastguard Worker         { kBGR_101010x_XR_SkColorType,    { 0, 0.5f, 0, 0.5f }     },
630*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_10x6_SkColorType,         { 0.25f, 0.5f, 0.75f, 1.0f }},
631*c8dee2aaSAndroid Build Coastguard Worker         { kBGRA_10101010_XR_SkColorType,  { 0.25f, 0.5f, 0.75f, 1.0f }},
632*c8dee2aaSAndroid Build Coastguard Worker         { kGray_8_SkColorType,            kGrayCol                 },
633*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_F16Norm_SkColorType,      SkColors::kLtGray        },
634*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_F16_SkColorType,          SkColors::kYellow        },
635*c8dee2aaSAndroid Build Coastguard Worker         { kRGB_F16F16F16x_SkColorType,    { 0, 0.5f, 0, 0.5f }     },
636*c8dee2aaSAndroid Build Coastguard Worker         { kRGBA_F32_SkColorType,          SkColors::kGray          },
637*c8dee2aaSAndroid Build Coastguard Worker         { kR8G8_unorm_SkColorType,        { .25f, .75f, 0, 1 }     },
638*c8dee2aaSAndroid Build Coastguard Worker         { kR16G16_unorm_SkColorType,      SkColors::kGreen         },
639*c8dee2aaSAndroid Build Coastguard Worker         { kA16_unorm_SkColorType,         kTransCol                },
640*c8dee2aaSAndroid Build Coastguard Worker         { kA16_float_SkColorType,         kTransCol                },
641*c8dee2aaSAndroid Build Coastguard Worker         { kR16G16_float_SkColorType,      { .25f, .75f, 0, 1 }     },
642*c8dee2aaSAndroid Build Coastguard Worker         { kR16G16B16A16_unorm_SkColorType,{ .25f, .5f, .75f, 1 }   },
643*c8dee2aaSAndroid Build Coastguard Worker         { kR8_unorm_SkColorType,          { .25f, 0, 0, 1 }        },
644*c8dee2aaSAndroid Build Coastguard Worker     };
645*c8dee2aaSAndroid Build Coastguard Worker 
646*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kLastEnum_SkColorType == std::size(combinations));
647*c8dee2aaSAndroid Build Coastguard Worker 
648*c8dee2aaSAndroid Build Coastguard Worker     for (auto combo : combinations) {
649*c8dee2aaSAndroid Build Coastguard Worker         SkColorType colorType = combo.fColorType;
650*c8dee2aaSAndroid Build Coastguard Worker 
651*c8dee2aaSAndroid Build Coastguard Worker         if (GrBackendApi::kMetal == context->backend()) {
652*c8dee2aaSAndroid Build Coastguard Worker             // skbug.com/9086 (Metal caps may not be handling RGBA32 correctly)
653*c8dee2aaSAndroid Build Coastguard Worker             if (kRGBA_F32_SkColorType == combo.fColorType) {
654*c8dee2aaSAndroid Build Coastguard Worker                 continue;
655*c8dee2aaSAndroid Build Coastguard Worker             }
656*c8dee2aaSAndroid Build Coastguard Worker         }
657*c8dee2aaSAndroid Build Coastguard Worker 
658*c8dee2aaSAndroid Build Coastguard Worker         if (colorType == kBGR_101010x_XR_SkColorType) {
659*c8dee2aaSAndroid Build Coastguard Worker             // Creating a texture with kBGR_101010x_XR_SkColorType is not
660*c8dee2aaSAndroid Build Coastguard Worker             // implemented.
661*c8dee2aaSAndroid Build Coastguard Worker             continue;
662*c8dee2aaSAndroid Build Coastguard Worker         }
663*c8dee2aaSAndroid Build Coastguard Worker 
664*c8dee2aaSAndroid Build Coastguard Worker         for (auto mipmapped : { Mipmapped::kNo, Mipmapped::kYes}) {
665*c8dee2aaSAndroid Build Coastguard Worker             if (Mipmapped::kYes == mipmapped && !caps->mipmapSupport()) {
666*c8dee2aaSAndroid Build Coastguard Worker                 continue;
667*c8dee2aaSAndroid Build Coastguard Worker             }
668*c8dee2aaSAndroid Build Coastguard Worker 
669*c8dee2aaSAndroid Build Coastguard Worker             for (auto renderable : { GrRenderable::kNo, GrRenderable::kYes }) {
670*c8dee2aaSAndroid Build Coastguard Worker                 if (!caps->getDefaultBackendFormat(SkColorTypeToGrColorType(colorType),
671*c8dee2aaSAndroid Build Coastguard Worker                                                    renderable).isValid()) {
672*c8dee2aaSAndroid Build Coastguard Worker                     continue;
673*c8dee2aaSAndroid Build Coastguard Worker                 }
674*c8dee2aaSAndroid Build Coastguard Worker 
675*c8dee2aaSAndroid Build Coastguard Worker                 if (GrRenderable::kYes == renderable) {
676*c8dee2aaSAndroid Build Coastguard Worker                     if (kRGB_888x_SkColorType == combo.fColorType ||
677*c8dee2aaSAndroid Build Coastguard Worker                         kRGB_F16F16F16x_SkColorType == combo.fColorType ||
678*c8dee2aaSAndroid Build Coastguard Worker                         kRGB_101010x_SkColorType == combo.fColorType) {
679*c8dee2aaSAndroid Build Coastguard Worker                         // Ganesh can't perform the blends correctly when rendering this format
680*c8dee2aaSAndroid Build Coastguard Worker                         continue;
681*c8dee2aaSAndroid Build Coastguard Worker                     }
682*c8dee2aaSAndroid Build Coastguard Worker                 }
683*c8dee2aaSAndroid Build Coastguard Worker 
684*c8dee2aaSAndroid Build Coastguard Worker                 {
685*c8dee2aaSAndroid Build Coastguard Worker                     auto uninitCreateMtd = [&](GrDirectContext* dContext,
686*c8dee2aaSAndroid Build Coastguard Worker                                                Mipmapped mipmapped,
687*c8dee2aaSAndroid Build Coastguard Worker                                                GrRenderable renderable) {
688*c8dee2aaSAndroid Build Coastguard Worker                         auto mbet = ManagedBackendTexture::MakeWithoutData(dContext,
689*c8dee2aaSAndroid Build Coastguard Worker                                                                            32, 32,
690*c8dee2aaSAndroid Build Coastguard Worker                                                                            colorType,
691*c8dee2aaSAndroid Build Coastguard Worker                                                                            mipmapped,
692*c8dee2aaSAndroid Build Coastguard Worker                                                                            renderable,
693*c8dee2aaSAndroid Build Coastguard Worker                                                                            isProtected);
694*c8dee2aaSAndroid Build Coastguard Worker                         check_vk_tiling(mbet->texture());
695*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
696*c8dee2aaSAndroid Build Coastguard Worker                         {
697*c8dee2aaSAndroid Build Coastguard Worker                             GrBackendFormat format = dContext->defaultBackendFormat(colorType,
698*c8dee2aaSAndroid Build Coastguard Worker                                                                                     renderable);
699*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(format == mbet->texture().getBackendFormat());
700*c8dee2aaSAndroid Build Coastguard Worker                         }
701*c8dee2aaSAndroid Build Coastguard Worker #endif
702*c8dee2aaSAndroid Build Coastguard Worker 
703*c8dee2aaSAndroid Build Coastguard Worker                         return mbet;
704*c8dee2aaSAndroid Build Coastguard Worker                     };
705*c8dee2aaSAndroid Build Coastguard Worker 
706*c8dee2aaSAndroid Build Coastguard Worker                     test_wrapping(context, reporter, uninitCreateMtd,
707*c8dee2aaSAndroid Build Coastguard Worker                                   SkColorTypeToGrColorType(colorType), mipmapped, renderable);
708*c8dee2aaSAndroid Build Coastguard Worker                 }
709*c8dee2aaSAndroid Build Coastguard Worker 
710*c8dee2aaSAndroid Build Coastguard Worker                 {
711*c8dee2aaSAndroid Build Coastguard Worker                     auto createWithColorMtd = [&](GrDirectContext* dContext,
712*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkColor4f& color,
713*c8dee2aaSAndroid Build Coastguard Worker                                                   Mipmapped mipmapped,
714*c8dee2aaSAndroid Build Coastguard Worker                                                   GrRenderable renderable) {
715*c8dee2aaSAndroid Build Coastguard Worker                         auto mbet = ManagedBackendTexture::MakeWithData(dContext,
716*c8dee2aaSAndroid Build Coastguard Worker                                                                         32, 32,
717*c8dee2aaSAndroid Build Coastguard Worker                                                                         colorType,
718*c8dee2aaSAndroid Build Coastguard Worker                                                                         color,
719*c8dee2aaSAndroid Build Coastguard Worker                                                                         mipmapped,
720*c8dee2aaSAndroid Build Coastguard Worker                                                                         renderable,
721*c8dee2aaSAndroid Build Coastguard Worker                                                                         isProtected);
722*c8dee2aaSAndroid Build Coastguard Worker                         check_vk_tiling(mbet->texture());
723*c8dee2aaSAndroid Build Coastguard Worker 
724*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
725*c8dee2aaSAndroid Build Coastguard Worker                         {
726*c8dee2aaSAndroid Build Coastguard Worker                             GrBackendFormat format = dContext->defaultBackendFormat(colorType,
727*c8dee2aaSAndroid Build Coastguard Worker                                                                                    renderable);
728*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(format == mbet->texture().getBackendFormat());
729*c8dee2aaSAndroid Build Coastguard Worker                         }
730*c8dee2aaSAndroid Build Coastguard Worker #endif
731*c8dee2aaSAndroid Build Coastguard Worker 
732*c8dee2aaSAndroid Build Coastguard Worker                         return mbet;
733*c8dee2aaSAndroid Build Coastguard Worker                     };
734*c8dee2aaSAndroid Build Coastguard Worker                     test_color_init(context, reporter, createWithColorMtd,
735*c8dee2aaSAndroid Build Coastguard Worker                                     SkColorTypeToGrColorType(colorType), combo.fColor, mipmapped,
736*c8dee2aaSAndroid Build Coastguard Worker                                     renderable);
737*c8dee2aaSAndroid Build Coastguard Worker                 }
738*c8dee2aaSAndroid Build Coastguard Worker 
739*c8dee2aaSAndroid Build Coastguard Worker                 for (auto origin : {kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
740*c8dee2aaSAndroid Build Coastguard Worker                     auto createWithSrcDataMtd = [&](GrDirectContext* dContext,
741*c8dee2aaSAndroid Build Coastguard Worker                                                     const SkPixmap srcData[],
742*c8dee2aaSAndroid Build Coastguard Worker                                                     int numLevels,
743*c8dee2aaSAndroid Build Coastguard Worker                                                     GrSurfaceOrigin origin,
744*c8dee2aaSAndroid Build Coastguard Worker                                                     GrRenderable renderable) {
745*c8dee2aaSAndroid Build Coastguard Worker                         SkASSERT(srcData && numLevels);
746*c8dee2aaSAndroid Build Coastguard Worker                         auto mbet = ManagedBackendTexture::MakeWithData(dContext,
747*c8dee2aaSAndroid Build Coastguard Worker                                                                         srcData,
748*c8dee2aaSAndroid Build Coastguard Worker                                                                         numLevels,
749*c8dee2aaSAndroid Build Coastguard Worker                                                                         origin,
750*c8dee2aaSAndroid Build Coastguard Worker                                                                         renderable,
751*c8dee2aaSAndroid Build Coastguard Worker                                                                         isProtected);
752*c8dee2aaSAndroid Build Coastguard Worker                         check_vk_tiling(mbet->texture());
753*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
754*c8dee2aaSAndroid Build Coastguard Worker                         {
755*c8dee2aaSAndroid Build Coastguard Worker                             auto format = dContext->defaultBackendFormat(srcData[0].colorType(),
756*c8dee2aaSAndroid Build Coastguard Worker                                                                          renderable);
757*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(format == mbet->texture().getBackendFormat());
758*c8dee2aaSAndroid Build Coastguard Worker                         }
759*c8dee2aaSAndroid Build Coastguard Worker #endif
760*c8dee2aaSAndroid Build Coastguard Worker                         return mbet;
761*c8dee2aaSAndroid Build Coastguard Worker                     };
762*c8dee2aaSAndroid Build Coastguard Worker 
763*c8dee2aaSAndroid Build Coastguard Worker                     test_pixmap_init(context,
764*c8dee2aaSAndroid Build Coastguard Worker                                      reporter,
765*c8dee2aaSAndroid Build Coastguard Worker                                      createWithSrcDataMtd,
766*c8dee2aaSAndroid Build Coastguard Worker                                      colorType,
767*c8dee2aaSAndroid Build Coastguard Worker                                      origin,
768*c8dee2aaSAndroid Build Coastguard Worker                                      mipmapped,
769*c8dee2aaSAndroid Build Coastguard Worker                                      renderable);
770*c8dee2aaSAndroid Build Coastguard Worker                 }
771*c8dee2aaSAndroid Build Coastguard Worker             }
772*c8dee2aaSAndroid Build Coastguard Worker         }
773*c8dee2aaSAndroid Build Coastguard Worker     }
774*c8dee2aaSAndroid Build Coastguard Worker }
775*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST(ColorTypeBackendAllocationTest,reporter,options,CtsEnforcement::kApiLevel_T)776*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(ColorTypeBackendAllocationTest, reporter, options, CtsEnforcement::kApiLevel_T) {
777*c8dee2aaSAndroid Build Coastguard Worker     for (int t = 0; t < skgpu::kContextTypeCount; ++t) {
778*c8dee2aaSAndroid Build Coastguard Worker         auto type = static_cast<skgpu::ContextType>(t);
779*c8dee2aaSAndroid Build Coastguard Worker         if (!skgpu::IsRenderingContext(type)) {
780*c8dee2aaSAndroid Build Coastguard Worker             continue;
781*c8dee2aaSAndroid Build Coastguard Worker         }
782*c8dee2aaSAndroid Build Coastguard Worker         sk_gpu_test::GrContextFactory factory(options);
783*c8dee2aaSAndroid Build Coastguard Worker         sk_gpu_test::ContextInfo info = factory.getContextInfo(type);
784*c8dee2aaSAndroid Build Coastguard Worker         if (!info.directContext()) {
785*c8dee2aaSAndroid Build Coastguard Worker             continue;
786*c8dee2aaSAndroid Build Coastguard Worker         }
787*c8dee2aaSAndroid Build Coastguard Worker         color_type_backend_allocation_test(info, reporter);
788*c8dee2aaSAndroid Build Coastguard Worker         // The GL backend must support contexts that don't allow GL_UNPACK_ROW_LENGTH. Other
789*c8dee2aaSAndroid Build Coastguard Worker         // backends are not required to work with this cap disabled.
790*c8dee2aaSAndroid Build Coastguard Worker         if (info.directContext()->priv().caps()->writePixelsRowBytesSupport() &&
791*c8dee2aaSAndroid Build Coastguard Worker             info.directContext()->backend() == GrBackendApi::kOpenGL) {
792*c8dee2aaSAndroid Build Coastguard Worker             GrContextOptions overrideOptions = options;
793*c8dee2aaSAndroid Build Coastguard Worker             overrideOptions.fDisallowWriteAndTransferPixelRowBytes = true;
794*c8dee2aaSAndroid Build Coastguard Worker             sk_gpu_test::GrContextFactory overrideFactory(overrideOptions);
795*c8dee2aaSAndroid Build Coastguard Worker             info = overrideFactory.getContextInfo(type);
796*c8dee2aaSAndroid Build Coastguard Worker             color_type_backend_allocation_test(info, reporter);
797*c8dee2aaSAndroid Build Coastguard Worker         }
798*c8dee2aaSAndroid Build Coastguard Worker     }
799*c8dee2aaSAndroid Build Coastguard Worker }
800*c8dee2aaSAndroid Build Coastguard Worker 
801*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
802*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
803*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_GL_CONTEXT(GLBackendAllocationTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)804*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_GL_CONTEXT(GLBackendAllocationTest,
805*c8dee2aaSAndroid Build Coastguard Worker                                reporter,
806*c8dee2aaSAndroid Build Coastguard Worker                                ctxInfo,
807*c8dee2aaSAndroid Build Coastguard Worker                                CtsEnforcement::kApiLevel_T) {
808*c8dee2aaSAndroid Build Coastguard Worker     sk_gpu_test::GLTestContext* glCtx = ctxInfo.glContext();
809*c8dee2aaSAndroid Build Coastguard Worker     GrGLStandard standard = glCtx->gl()->fStandard;
810*c8dee2aaSAndroid Build Coastguard Worker     auto context = ctxInfo.directContext();
811*c8dee2aaSAndroid Build Coastguard Worker     const GrGLCaps* glCaps = static_cast<const GrGLCaps*>(context->priv().caps());
812*c8dee2aaSAndroid Build Coastguard Worker 
813*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kTransCol     { 0,     0.25f, 0.75f, 0.5f };
814*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kGrayCol      { 0.75f, 0.75f, 0.75f, 1.f  };
815*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kTransGrayCol { 0.5f,  0.5f,  0.5f,  .8f  };
816*c8dee2aaSAndroid Build Coastguard Worker 
817*c8dee2aaSAndroid Build Coastguard Worker     struct {
818*c8dee2aaSAndroid Build Coastguard Worker         GrColorType   fColorType;
819*c8dee2aaSAndroid Build Coastguard Worker         GrGLenum      fFormat;
820*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f     fColor;
821*c8dee2aaSAndroid Build Coastguard Worker     } combinations[] = {
822*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888,        GR_GL_RGBA8,                SkColors::kRed       },
823*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888_SRGB,   GR_GL_SRGB8_ALPHA8,         SkColors::kRed       },
824*c8dee2aaSAndroid Build Coastguard Worker 
825*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GR_GL_RGBA8,                SkColors::kYellow    },
826*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GR_GL_RGB8,                 SkColors::kCyan      },
827*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GR_GL_RGBX8,                SkColors::kCyan      },
828*c8dee2aaSAndroid Build Coastguard Worker 
829*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_8888,        GR_GL_RGBA8,                SkColors::kBlue      },
830*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_8888,        GR_GL_BGRA8,                SkColors::kBlue      },
831*c8dee2aaSAndroid Build Coastguard Worker         // TODO: readback is busted when alpha = 0.5f (perhaps premul vs. unpremul)
832*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_1010102,     GR_GL_RGB10_A2,             { 0.25f, 0.5f, 0.75f, 1.f }},
833*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_1010102,     GR_GL_RGB10_A2,             { 0.25f, 0.5f, 0.75f, 1.f }},
834*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_101010x,      GR_GL_RGB10_A2,             { 0.25f, 0.5f, 0.75f, 0.5f}},
835*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGR_565,          GR_GL_RGB565,               SkColors::kRed       },
836*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kABGR_4444,        GR_GL_RGBA4,                SkColors::kGreen     },
837*c8dee2aaSAndroid Build Coastguard Worker 
838*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_8,          GR_GL_ALPHA8,               kTransCol            },
839*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_8,          GR_GL_R8,                   kTransCol            },
840*c8dee2aaSAndroid Build Coastguard Worker 
841*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kGray_8,           GR_GL_LUMINANCE8,           kGrayCol             },
842*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kGray_8,           GR_GL_R8,                   kGrayCol             },
843*c8dee2aaSAndroid Build Coastguard Worker 
844*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kGrayAlpha_88,     GR_GL_LUMINANCE8_ALPHA8,    kTransGrayCol        },
845*c8dee2aaSAndroid Build Coastguard Worker 
846*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F32,         GR_GL_RGBA32F,              SkColors::kRed       },
847*c8dee2aaSAndroid Build Coastguard Worker 
848*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16_Clamped, GR_GL_RGBA16F,              SkColors::kLtGray    },
849*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16,         GR_GL_RGBA16F,              SkColors::kYellow    },
850*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_F16F16F16x,   GR_GL_RGBA16F,              { 0, 0.5f, 0, 0.5f } },
851*c8dee2aaSAndroid Build Coastguard Worker 
852*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_88,            GR_GL_RG8,                  { 1, 0.5f, 0, 1 }    },
853*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_F16,        GR_GL_R16F,                 { 1.0f, 0, 0, 0.5f } },
854*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_F16,        GR_GL_LUMINANCE16F,         kGrayCol             },
855*c8dee2aaSAndroid Build Coastguard Worker 
856*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_16,         GR_GL_R16,                  kTransCol            },
857*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_1616,          GR_GL_RG16,                 SkColors::kYellow    },
858*c8dee2aaSAndroid Build Coastguard Worker 
859*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_16161616,    GR_GL_RGBA16,               SkColors::kLtGray    },
860*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_F16,           GR_GL_RG16F,                SkColors::kYellow    },
861*c8dee2aaSAndroid Build Coastguard Worker     };
862*c8dee2aaSAndroid Build Coastguard Worker 
863*c8dee2aaSAndroid Build Coastguard Worker     for (auto combo : combinations) {
864*c8dee2aaSAndroid Build Coastguard Worker         for (GrTextureType textureType : {GrTextureType::k2D, GrTextureType::kRectangle}) {
865*c8dee2aaSAndroid Build Coastguard Worker             GrGLenum target = textureType == GrTextureType::k2D ? GR_GL_TEXTURE_2D
866*c8dee2aaSAndroid Build Coastguard Worker                                                                 : GR_GL_TEXTURE_RECTANGLE;
867*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormat format = GrBackendFormats::MakeGL(combo.fFormat, target);
868*c8dee2aaSAndroid Build Coastguard Worker             if (!glCaps->isFormatTexturable(format, textureType)) {
869*c8dee2aaSAndroid Build Coastguard Worker                 continue;
870*c8dee2aaSAndroid Build Coastguard Worker             }
871*c8dee2aaSAndroid Build Coastguard Worker 
872*c8dee2aaSAndroid Build Coastguard Worker             if (GrColorType::kBGRA_8888 == combo.fColorType ||
873*c8dee2aaSAndroid Build Coastguard Worker                 GrColorType::kBGRA_1010102 == combo.fColorType) {
874*c8dee2aaSAndroid Build Coastguard Worker                 // We allow using a GL_RGBA8 or GR_GL_RGB10_A2 texture as BGRA on desktop GL but not
875*c8dee2aaSAndroid Build Coastguard Worker                 // ES
876*c8dee2aaSAndroid Build Coastguard Worker                 if (kGL_GrGLStandard != standard &&
877*c8dee2aaSAndroid Build Coastguard Worker                     (GR_GL_RGBA8 == combo.fFormat || GR_GL_RGB10_A2 == combo.fFormat)) {
878*c8dee2aaSAndroid Build Coastguard Worker                     continue;
879*c8dee2aaSAndroid Build Coastguard Worker                 }
880*c8dee2aaSAndroid Build Coastguard Worker             }
881*c8dee2aaSAndroid Build Coastguard Worker 
882*c8dee2aaSAndroid Build Coastguard Worker             for (auto mipmapped : {skgpu::Mipmapped::kNo, skgpu::Mipmapped::kYes}) {
883*c8dee2aaSAndroid Build Coastguard Worker                 if (skgpu::Mipmapped::kYes == mipmapped &&
884*c8dee2aaSAndroid Build Coastguard Worker                     (!glCaps->mipmapSupport() || target == GR_GL_TEXTURE_RECTANGLE)) {
885*c8dee2aaSAndroid Build Coastguard Worker                     continue;
886*c8dee2aaSAndroid Build Coastguard Worker                 }
887*c8dee2aaSAndroid Build Coastguard Worker 
888*c8dee2aaSAndroid Build Coastguard Worker                 for (auto renderable : {GrRenderable::kNo, GrRenderable::kYes}) {
889*c8dee2aaSAndroid Build Coastguard Worker                     if (GrRenderable::kYes == renderable) {
890*c8dee2aaSAndroid Build Coastguard Worker                         if (!glCaps->isFormatAsColorTypeRenderable(combo.fColorType, format)) {
891*c8dee2aaSAndroid Build Coastguard Worker                             continue;
892*c8dee2aaSAndroid Build Coastguard Worker                         }
893*c8dee2aaSAndroid Build Coastguard Worker                     }
894*c8dee2aaSAndroid Build Coastguard Worker 
895*c8dee2aaSAndroid Build Coastguard Worker                     {
896*c8dee2aaSAndroid Build Coastguard Worker                         auto uninitCreateMtd = [format](GrDirectContext* dContext,
897*c8dee2aaSAndroid Build Coastguard Worker                                                         skgpu::Mipmapped mipmapped,
898*c8dee2aaSAndroid Build Coastguard Worker                                                         GrRenderable renderable) {
899*c8dee2aaSAndroid Build Coastguard Worker                             return ManagedBackendTexture::MakeWithoutData(dContext,
900*c8dee2aaSAndroid Build Coastguard Worker                                                                           32, 32,
901*c8dee2aaSAndroid Build Coastguard Worker                                                                           format,
902*c8dee2aaSAndroid Build Coastguard Worker                                                                           mipmapped,
903*c8dee2aaSAndroid Build Coastguard Worker                                                                           renderable,
904*c8dee2aaSAndroid Build Coastguard Worker                                                                           GrProtected::kNo);
905*c8dee2aaSAndroid Build Coastguard Worker                         };
906*c8dee2aaSAndroid Build Coastguard Worker 
907*c8dee2aaSAndroid Build Coastguard Worker                         test_wrapping(context, reporter, uninitCreateMtd, combo.fColorType,
908*c8dee2aaSAndroid Build Coastguard Worker                                       mipmapped, renderable);
909*c8dee2aaSAndroid Build Coastguard Worker                     }
910*c8dee2aaSAndroid Build Coastguard Worker 
911*c8dee2aaSAndroid Build Coastguard Worker                     {
912*c8dee2aaSAndroid Build Coastguard Worker                         // We're creating backend textures without specifying a color type "view" of
913*c8dee2aaSAndroid Build Coastguard Worker                         // them at the public API level. Therefore, Ganesh will not apply any
914*c8dee2aaSAndroid Build Coastguard Worker                         // swizzles before writing the color to the texture. However, our validation
915*c8dee2aaSAndroid Build Coastguard Worker                         // code does rely on interpreting the texture contents via a SkColorType and
916*c8dee2aaSAndroid Build Coastguard Worker                         // therefore swizzles may be applied during the read step. Ideally we'd
917*c8dee2aaSAndroid Build Coastguard Worker                         // update our validation code to use a "raw" read that doesn't impose a
918*c8dee2aaSAndroid Build Coastguard Worker                         // color type but for now we just munge the data we upload to match the
919*c8dee2aaSAndroid Build Coastguard Worker                         // expectation.
920*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::Swizzle swizzle;
921*c8dee2aaSAndroid Build Coastguard Worker                         switch (combo.fColorType) {
922*c8dee2aaSAndroid Build Coastguard Worker                             case GrColorType::kAlpha_8:
923*c8dee2aaSAndroid Build Coastguard Worker                                 swizzle = skgpu::Swizzle("aaaa");
924*c8dee2aaSAndroid Build Coastguard Worker                                 break;
925*c8dee2aaSAndroid Build Coastguard Worker                             case GrColorType::kAlpha_16:
926*c8dee2aaSAndroid Build Coastguard Worker                                 swizzle = skgpu::Swizzle("aaaa");
927*c8dee2aaSAndroid Build Coastguard Worker                                 break;
928*c8dee2aaSAndroid Build Coastguard Worker                             case GrColorType::kAlpha_F16:
929*c8dee2aaSAndroid Build Coastguard Worker                                 swizzle = skgpu::Swizzle("aaaa");
930*c8dee2aaSAndroid Build Coastguard Worker                                 break;
931*c8dee2aaSAndroid Build Coastguard Worker                             case GrColorType::kRGB_F16F16F16x:
932*c8dee2aaSAndroid Build Coastguard Worker                             case GrColorType::kRGB_101010x:
933*c8dee2aaSAndroid Build Coastguard Worker                                 swizzle = skgpu::Swizzle("rgb1");
934*c8dee2aaSAndroid Build Coastguard Worker                                 break;
935*c8dee2aaSAndroid Build Coastguard Worker                             default:
936*c8dee2aaSAndroid Build Coastguard Worker                                 break;
937*c8dee2aaSAndroid Build Coastguard Worker                         }
938*c8dee2aaSAndroid Build Coastguard Worker                         auto createWithColorMtd = [format, swizzle](GrDirectContext* dContext,
939*c8dee2aaSAndroid Build Coastguard Worker                                                                     const SkColor4f& color,
940*c8dee2aaSAndroid Build Coastguard Worker                                                                     skgpu::Mipmapped mipmapped,
941*c8dee2aaSAndroid Build Coastguard Worker                                                                     GrRenderable renderable) {
942*c8dee2aaSAndroid Build Coastguard Worker                             auto swizzledColor = swizzle.applyTo(color);
943*c8dee2aaSAndroid Build Coastguard Worker                             return ManagedBackendTexture::MakeWithData(dContext,
944*c8dee2aaSAndroid Build Coastguard Worker                                                                        32, 32,
945*c8dee2aaSAndroid Build Coastguard Worker                                                                        format,
946*c8dee2aaSAndroid Build Coastguard Worker                                                                        swizzledColor,
947*c8dee2aaSAndroid Build Coastguard Worker                                                                        mipmapped,
948*c8dee2aaSAndroid Build Coastguard Worker                                                                        renderable,
949*c8dee2aaSAndroid Build Coastguard Worker                                                                        GrProtected::kNo);
950*c8dee2aaSAndroid Build Coastguard Worker                         };
951*c8dee2aaSAndroid Build Coastguard Worker                         test_color_init(context, reporter, createWithColorMtd, combo.fColorType,
952*c8dee2aaSAndroid Build Coastguard Worker                                         combo.fColor, mipmapped, renderable);
953*c8dee2aaSAndroid Build Coastguard Worker                     }
954*c8dee2aaSAndroid Build Coastguard Worker                 }
955*c8dee2aaSAndroid Build Coastguard Worker             }
956*c8dee2aaSAndroid Build Coastguard Worker         }
957*c8dee2aaSAndroid Build Coastguard Worker     }
958*c8dee2aaSAndroid Build Coastguard Worker }
959*c8dee2aaSAndroid Build Coastguard Worker 
960*c8dee2aaSAndroid Build Coastguard Worker #endif
961*c8dee2aaSAndroid Build Coastguard Worker 
962*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
963*c8dee2aaSAndroid Build Coastguard Worker 
964*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_VULKAN
965*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkBackendAllocationTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)966*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkBackendAllocationTest,
967*c8dee2aaSAndroid Build Coastguard Worker                                    reporter,
968*c8dee2aaSAndroid Build Coastguard Worker                                    ctxInfo,
969*c8dee2aaSAndroid Build Coastguard Worker                                    CtsEnforcement::kApiLevel_T) {
970*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
971*c8dee2aaSAndroid Build Coastguard Worker 
972*c8dee2aaSAndroid Build Coastguard Worker     auto context = ctxInfo.directContext();
973*c8dee2aaSAndroid Build Coastguard Worker     const GrVkCaps* vkCaps = static_cast<const GrVkCaps*>(context->priv().caps());
974*c8dee2aaSAndroid Build Coastguard Worker 
975*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected = Protected(vkCaps->supportsProtectedContent());
976*c8dee2aaSAndroid Build Coastguard Worker 
977*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kTransCol { 0, 0.25f, 0.75f, 0.5f };
978*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor4f kGrayCol { 0.75f, 0.75f, 0.75f, 1 };
979*c8dee2aaSAndroid Build Coastguard Worker 
980*c8dee2aaSAndroid Build Coastguard Worker     struct {
981*c8dee2aaSAndroid Build Coastguard Worker         GrColorType fColorType;
982*c8dee2aaSAndroid Build Coastguard Worker         VkFormat    fFormat;
983*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f   fColor;
984*c8dee2aaSAndroid Build Coastguard Worker     } combinations[] = {
985*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888,        VK_FORMAT_R8G8B8A8_UNORM,           SkColors::kRed      },
986*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888_SRGB,   VK_FORMAT_R8G8B8A8_SRGB,            SkColors::kRed      },
987*c8dee2aaSAndroid Build Coastguard Worker 
988*c8dee2aaSAndroid Build Coastguard Worker         // In this configuration (i.e., an RGB_888x colortype with an RGBA8 backing format),
989*c8dee2aaSAndroid Build Coastguard Worker         // there is nothing to tell Skia to make the provided color opaque. Clients will need
990*c8dee2aaSAndroid Build Coastguard Worker         // to provide an opaque initialization color in this case.
991*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         VK_FORMAT_R8G8B8A8_UNORM,           SkColors::kYellow   },
992*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         VK_FORMAT_R8G8B8_UNORM,             SkColors::kCyan     },
993*c8dee2aaSAndroid Build Coastguard Worker 
994*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_8888,        VK_FORMAT_B8G8R8A8_UNORM,           SkColors::kBlue     },
995*c8dee2aaSAndroid Build Coastguard Worker 
996*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_1010102,     VK_FORMAT_A2B10G10R10_UNORM_PACK32,
997*c8dee2aaSAndroid Build Coastguard Worker                                                                       { 0.25f, 0.5f, 0.75f, 1.0f }},
998*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_1010102,     VK_FORMAT_A2R10G10B10_UNORM_PACK32,
999*c8dee2aaSAndroid Build Coastguard Worker                                                                       { 0.25f, 0.5f, 0.75f, 1.0f }},
1000*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_101010x,      VK_FORMAT_A2B10G10R10_UNORM_PACK32,
1001*c8dee2aaSAndroid Build Coastguard Worker                                                                       { 0.25f, 0.5f, 0.75f, 0.5f }},
1002*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_10x6,        VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
1003*c8dee2aaSAndroid Build Coastguard Worker                                                                       { 0.25f, 0.5f, 0.75f, 1.0f }},
1004*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGR_565,          VK_FORMAT_R5G6B5_UNORM_PACK16,      SkColors::kRed      },
1005*c8dee2aaSAndroid Build Coastguard Worker 
1006*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kABGR_4444,        VK_FORMAT_R4G4B4A4_UNORM_PACK16,    SkColors::kCyan     },
1007*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kABGR_4444,        VK_FORMAT_B4G4R4A4_UNORM_PACK16,    SkColors::kYellow   },
1008*c8dee2aaSAndroid Build Coastguard Worker 
1009*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_8,          VK_FORMAT_R8_UNORM,                 kTransCol           },
1010*c8dee2aaSAndroid Build Coastguard Worker         // In this config (i.e., a Gray8 color type with an R8 backing format), there is nothing
1011*c8dee2aaSAndroid Build Coastguard Worker         // to tell Skia this isn't an Alpha8 color type (so it will initialize the texture with
1012*c8dee2aaSAndroid Build Coastguard Worker         // the alpha channel of the color). Clients should, in general, fill all the channels
1013*c8dee2aaSAndroid Build Coastguard Worker         // of the provided color with the same value in such cases.
1014*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kGray_8,           VK_FORMAT_R8_UNORM,                 kGrayCol            },
1015*c8dee2aaSAndroid Build Coastguard Worker 
1016*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16_Clamped, VK_FORMAT_R16G16B16A16_SFLOAT,      SkColors::kLtGray   },
1017*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16,         VK_FORMAT_R16G16B16A16_SFLOAT,      SkColors::kYellow   },
1018*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_F16F16F16x,   VK_FORMAT_R16G16B16A16_SFLOAT,      { 0, 0.5f, 0, 0.5f }},
1019*c8dee2aaSAndroid Build Coastguard Worker 
1020*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_88,            VK_FORMAT_R8G8_UNORM,               { 1, 0.5f, 0, 1 }   },
1021*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_F16,        VK_FORMAT_R16_SFLOAT,               { 1.0f, 0, 0, 0.5f }},
1022*c8dee2aaSAndroid Build Coastguard Worker 
1023*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_16,         VK_FORMAT_R16_UNORM,                kTransCol           },
1024*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_1616,          VK_FORMAT_R16G16_UNORM,             SkColors::kYellow   },
1025*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_16161616,    VK_FORMAT_R16G16B16A16_UNORM,       SkColors::kLtGray   },
1026*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_F16,           VK_FORMAT_R16G16_SFLOAT,            SkColors::kYellow   },
1027*c8dee2aaSAndroid Build Coastguard Worker     };
1028*c8dee2aaSAndroid Build Coastguard Worker 
1029*c8dee2aaSAndroid Build Coastguard Worker     for (auto combo : combinations) {
1030*c8dee2aaSAndroid Build Coastguard Worker         if (!vkCaps->isVkFormatTexturable(combo.fFormat)) {
1031*c8dee2aaSAndroid Build Coastguard Worker             continue;
1032*c8dee2aaSAndroid Build Coastguard Worker         }
1033*c8dee2aaSAndroid Build Coastguard Worker 
1034*c8dee2aaSAndroid Build Coastguard Worker         GrBackendFormat format = GrBackendFormats::MakeVk(combo.fFormat);
1035*c8dee2aaSAndroid Build Coastguard Worker 
1036*c8dee2aaSAndroid Build Coastguard Worker         for (auto mipmapped : { Mipmapped::kNo, Mipmapped::kYes }) {
1037*c8dee2aaSAndroid Build Coastguard Worker             if (Mipmapped::kYes == mipmapped && !vkCaps->mipmapSupport()) {
1038*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1039*c8dee2aaSAndroid Build Coastguard Worker             }
1040*c8dee2aaSAndroid Build Coastguard Worker 
1041*c8dee2aaSAndroid Build Coastguard Worker             for (auto renderable : { GrRenderable::kNo, GrRenderable::kYes }) {
1042*c8dee2aaSAndroid Build Coastguard Worker 
1043*c8dee2aaSAndroid Build Coastguard Worker                 if (GrRenderable::kYes == renderable) {
1044*c8dee2aaSAndroid Build Coastguard Worker                     // We must also check whether we allow rendering to the format using the
1045*c8dee2aaSAndroid Build Coastguard Worker                     // color type.
1046*c8dee2aaSAndroid Build Coastguard Worker                     if (!vkCaps->isFormatAsColorTypeRenderable(
1047*c8dee2aaSAndroid Build Coastguard Worker                             combo.fColorType, GrBackendFormats::MakeVk(combo.fFormat), 1)) {
1048*c8dee2aaSAndroid Build Coastguard Worker                         continue;
1049*c8dee2aaSAndroid Build Coastguard Worker                     }
1050*c8dee2aaSAndroid Build Coastguard Worker                 }
1051*c8dee2aaSAndroid Build Coastguard Worker 
1052*c8dee2aaSAndroid Build Coastguard Worker                 {
1053*c8dee2aaSAndroid Build Coastguard Worker                     auto uninitCreateMtd = [&](GrDirectContext* dContext,
1054*c8dee2aaSAndroid Build Coastguard Worker                                                Mipmapped mipmapped,
1055*c8dee2aaSAndroid Build Coastguard Worker                                                GrRenderable renderable) {
1056*c8dee2aaSAndroid Build Coastguard Worker                         auto mbet = ManagedBackendTexture::MakeWithoutData(dContext,
1057*c8dee2aaSAndroid Build Coastguard Worker                                                                            32, 32,
1058*c8dee2aaSAndroid Build Coastguard Worker                                                                            format,
1059*c8dee2aaSAndroid Build Coastguard Worker                                                                            mipmapped,
1060*c8dee2aaSAndroid Build Coastguard Worker                                                                            renderable,
1061*c8dee2aaSAndroid Build Coastguard Worker                                                                            isProtected);
1062*c8dee2aaSAndroid Build Coastguard Worker                         check_vk_tiling(mbet->texture());
1063*c8dee2aaSAndroid Build Coastguard Worker                         return mbet;
1064*c8dee2aaSAndroid Build Coastguard Worker                     };
1065*c8dee2aaSAndroid Build Coastguard Worker 
1066*c8dee2aaSAndroid Build Coastguard Worker                     test_wrapping(context, reporter, uninitCreateMtd, combo.fColorType, mipmapped,
1067*c8dee2aaSAndroid Build Coastguard Worker                                   renderable);
1068*c8dee2aaSAndroid Build Coastguard Worker                 }
1069*c8dee2aaSAndroid Build Coastguard Worker 
1070*c8dee2aaSAndroid Build Coastguard Worker                 {
1071*c8dee2aaSAndroid Build Coastguard Worker                     // We're creating backend textures without specifying a color type "view" of
1072*c8dee2aaSAndroid Build Coastguard Worker                     // them at the public API level. Therefore, Ganesh will not apply any swizzles
1073*c8dee2aaSAndroid Build Coastguard Worker                     // before writing the color to the texture. However, our validation code does
1074*c8dee2aaSAndroid Build Coastguard Worker                     // rely on interpreting the texture contents via a SkColorType and therefore
1075*c8dee2aaSAndroid Build Coastguard Worker                     // swizzles may be applied during the read step.
1076*c8dee2aaSAndroid Build Coastguard Worker                     // Ideally we'd update our validation code to use a "raw" read that doesn't
1077*c8dee2aaSAndroid Build Coastguard Worker                     // impose a color type but for now we just munge the data we upload to match the
1078*c8dee2aaSAndroid Build Coastguard Worker                     // expectation.
1079*c8dee2aaSAndroid Build Coastguard Worker                     Swizzle swizzle;
1080*c8dee2aaSAndroid Build Coastguard Worker                     switch (combo.fColorType) {
1081*c8dee2aaSAndroid Build Coastguard Worker                         case GrColorType::kAlpha_8:
1082*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(combo.fFormat == VK_FORMAT_R8_UNORM);
1083*c8dee2aaSAndroid Build Coastguard Worker                             swizzle = Swizzle("aaaa");
1084*c8dee2aaSAndroid Build Coastguard Worker                             break;
1085*c8dee2aaSAndroid Build Coastguard Worker                         case GrColorType::kAlpha_16:
1086*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(combo.fFormat == VK_FORMAT_R16_UNORM);
1087*c8dee2aaSAndroid Build Coastguard Worker                             swizzle = Swizzle("aaaa");
1088*c8dee2aaSAndroid Build Coastguard Worker                             break;
1089*c8dee2aaSAndroid Build Coastguard Worker                         case GrColorType::kAlpha_F16:
1090*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(combo.fFormat == VK_FORMAT_R16_SFLOAT);
1091*c8dee2aaSAndroid Build Coastguard Worker                             swizzle = Swizzle("aaaa");
1092*c8dee2aaSAndroid Build Coastguard Worker                             break;
1093*c8dee2aaSAndroid Build Coastguard Worker                         case GrColorType::kABGR_4444:
1094*c8dee2aaSAndroid Build Coastguard Worker                             if (combo.fFormat == VK_FORMAT_B4G4R4A4_UNORM_PACK16) {
1095*c8dee2aaSAndroid Build Coastguard Worker                                 swizzle = Swizzle("bgra");
1096*c8dee2aaSAndroid Build Coastguard Worker                             }
1097*c8dee2aaSAndroid Build Coastguard Worker                             break;
1098*c8dee2aaSAndroid Build Coastguard Worker                         default:
1099*c8dee2aaSAndroid Build Coastguard Worker                             swizzle = Swizzle("rgba");
1100*c8dee2aaSAndroid Build Coastguard Worker                             break;
1101*c8dee2aaSAndroid Build Coastguard Worker                     }
1102*c8dee2aaSAndroid Build Coastguard Worker 
1103*c8dee2aaSAndroid Build Coastguard Worker                     auto createWithColorMtd = [&](GrDirectContext* dContext,
1104*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkColor4f& color,
1105*c8dee2aaSAndroid Build Coastguard Worker                                                   Mipmapped mipmapped,
1106*c8dee2aaSAndroid Build Coastguard Worker                                                   GrRenderable renderable) {
1107*c8dee2aaSAndroid Build Coastguard Worker                         auto swizzledColor = swizzle.applyTo(color);
1108*c8dee2aaSAndroid Build Coastguard Worker                         auto mbet = ManagedBackendTexture::MakeWithData(dContext,
1109*c8dee2aaSAndroid Build Coastguard Worker                                                                         32, 32,
1110*c8dee2aaSAndroid Build Coastguard Worker                                                                         format,
1111*c8dee2aaSAndroid Build Coastguard Worker                                                                         swizzledColor,
1112*c8dee2aaSAndroid Build Coastguard Worker                                                                         mipmapped,
1113*c8dee2aaSAndroid Build Coastguard Worker                                                                         renderable,
1114*c8dee2aaSAndroid Build Coastguard Worker                                                                         isProtected);
1115*c8dee2aaSAndroid Build Coastguard Worker                         check_vk_tiling(mbet->texture());
1116*c8dee2aaSAndroid Build Coastguard Worker                         return mbet;
1117*c8dee2aaSAndroid Build Coastguard Worker                     };
1118*c8dee2aaSAndroid Build Coastguard Worker                     test_color_init(context, reporter, createWithColorMtd, combo.fColorType,
1119*c8dee2aaSAndroid Build Coastguard Worker                                     combo.fColor, mipmapped, renderable);
1120*c8dee2aaSAndroid Build Coastguard Worker                 }
1121*c8dee2aaSAndroid Build Coastguard Worker             }
1122*c8dee2aaSAndroid Build Coastguard Worker         }
1123*c8dee2aaSAndroid Build Coastguard Worker     }
1124*c8dee2aaSAndroid Build Coastguard Worker }
1125*c8dee2aaSAndroid Build Coastguard Worker 
1126*c8dee2aaSAndroid Build Coastguard Worker #endif
1127