xref: /aosp_15_r20/external/skia/tests/BadIcoTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <array>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
19*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
20*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
21*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(BadImage,reporter)22*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(BadImage, reporter) {
23*c8dee2aaSAndroid Build Coastguard Worker     const char* const badImages [] = {
24*c8dee2aaSAndroid Build Coastguard Worker         "sigabort_favicon.ico",
25*c8dee2aaSAndroid Build Coastguard Worker         "sigsegv_favicon.ico",
26*c8dee2aaSAndroid Build Coastguard Worker         "sigsegv_favicon_2.ico",
27*c8dee2aaSAndroid Build Coastguard Worker         "ico_leak01.ico",
28*c8dee2aaSAndroid Build Coastguard Worker         "ico_fuzz0.ico",
29*c8dee2aaSAndroid Build Coastguard Worker         "ico_fuzz1.ico",
30*c8dee2aaSAndroid Build Coastguard Worker         "skbug3442.webp",
31*c8dee2aaSAndroid Build Coastguard Worker         "skbug3429.webp",
32*c8dee2aaSAndroid Build Coastguard Worker         "b38116746.ico",
33*c8dee2aaSAndroid Build Coastguard Worker         "skbug5883.gif",
34*c8dee2aaSAndroid Build Coastguard Worker     };
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     const char* badImagesFolder = "invalid_images";
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(badImages); ++i) {
39*c8dee2aaSAndroid Build Coastguard Worker         SkString resourcePath = SkOSPath::Join(badImagesFolder, badImages[i]);
40*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkStream> stream(GetResourceAsStream(resourcePath.c_str()));
41*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkCodec> codec(SkCodec::MakeFromStream(std::move(stream)));
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         // These images are corrupt.  It's not important whether we succeed/fail in codec
44*c8dee2aaSAndroid Build Coastguard Worker         // creation or decoding.  We just want to make sure that we don't crash.
45*c8dee2aaSAndroid Build Coastguard Worker         if (codec) {
46*c8dee2aaSAndroid Build Coastguard Worker             SkBitmap bm;
47*c8dee2aaSAndroid Build Coastguard Worker             bm.allocPixels(codec->getInfo());
48*c8dee2aaSAndroid Build Coastguard Worker             codec->getPixels(codec->getInfo(), bm.getPixels(),
49*c8dee2aaSAndroid Build Coastguard Worker                     bm.rowBytes());
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker }
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