1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/BackendSurfaceFactory.h"
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
32*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
35*c8dee2aaSAndroid Build Coastguard Worker struct Results { int diffs, diffs_0x00, diffs_0xff, diffs_by_1; };
36*c8dee2aaSAndroid Build Coastguard Worker
acceptable(const Results & r)37*c8dee2aaSAndroid Build Coastguard Worker static bool acceptable(const Results& r) {
38*c8dee2aaSAndroid Build Coastguard Worker #if 0
39*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%d diffs, %d at 0x00, %d at 0xff, %d off by 1, all out of 65536\n",
40*c8dee2aaSAndroid Build Coastguard Worker r.diffs, r.diffs_0x00, r.diffs_0xff, r.diffs_by_1);
41*c8dee2aaSAndroid Build Coastguard Worker #endif
42*c8dee2aaSAndroid Build Coastguard Worker return r.diffs_by_1 == r.diffs // never off by more than 1
43*c8dee2aaSAndroid Build Coastguard Worker && r.diffs_0x00 == 0 // transparent must stay transparent
44*c8dee2aaSAndroid Build Coastguard Worker && r.diffs_0xff == 0; // opaque must stay opaque
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker template <typename Fn>
test(Fn && multiply)48*c8dee2aaSAndroid Build Coastguard Worker static Results test(Fn&& multiply) {
49*c8dee2aaSAndroid Build Coastguard Worker Results r = { 0,0,0,0 };
50*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256; x++) {
51*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256; y++) {
52*c8dee2aaSAndroid Build Coastguard Worker int p = multiply(x, y),
53*c8dee2aaSAndroid Build Coastguard Worker ideal = (x*y+127)/255;
54*c8dee2aaSAndroid Build Coastguard Worker if (p != ideal) {
55*c8dee2aaSAndroid Build Coastguard Worker r.diffs++;
56*c8dee2aaSAndroid Build Coastguard Worker if (x == 0x00 || y == 0x00) { r.diffs_0x00++; }
57*c8dee2aaSAndroid Build Coastguard Worker if (x == 0xff || y == 0xff) { r.diffs_0xff++; }
58*c8dee2aaSAndroid Build Coastguard Worker if (SkTAbs(ideal - p) == 1) { r.diffs_by_1++; }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker }}
61*c8dee2aaSAndroid Build Coastguard Worker return r;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(Blend_byte_multiply,r)64*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(Blend_byte_multiply, r) {
65*c8dee2aaSAndroid Build Coastguard Worker // These are all temptingly close but fundamentally broken.
66*c8dee2aaSAndroid Build Coastguard Worker int (*broken[])(int, int) = {
67*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y)>>8; },
68*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y+128)>>8; },
69*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { y += y>>7; return (x*y)>>8; },
70*c8dee2aaSAndroid Build Coastguard Worker };
71*c8dee2aaSAndroid Build Coastguard Worker for (auto multiply : broken) { REPORTER_ASSERT(r, !acceptable(test(multiply))); }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker // These are fine to use, but not perfect.
74*c8dee2aaSAndroid Build Coastguard Worker int (*fine[])(int, int) = {
75*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y+x)>>8; },
76*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y+y)>>8; },
77*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y+255)>>8; },
78*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { y += y>>7; return (x*y+128)>>8; },
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker for (auto multiply : fine) { REPORTER_ASSERT(r, acceptable(test(multiply))); }
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // These are pefect.
83*c8dee2aaSAndroid Build Coastguard Worker int (*perfect[])(int, int) = {
84*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return (x*y+127)/255; }, // Duh.
85*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { int p = (x*y+128); return (p+(p>>8))>>8; },
86*c8dee2aaSAndroid Build Coastguard Worker [](int x, int y) { return ((x*y+128)*257)>>16; },
87*c8dee2aaSAndroid Build Coastguard Worker };
88*c8dee2aaSAndroid Build Coastguard Worker for (auto multiply : perfect) { REPORTER_ASSERT(r, test(multiply).diffs == 0); }
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker // Tests blending to a surface with no texture available.
DEF_GANESH_TEST_FOR_GL_CONTEXT(ES2BlendWithNoTexture,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)92*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_GL_CONTEXT(ES2BlendWithNoTexture,
93*c8dee2aaSAndroid Build Coastguard Worker reporter,
94*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
95*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
96*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
97*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkISize kDimensions{10, 10};
98*c8dee2aaSAndroid Build Coastguard Worker const SkColorType kColorType = kRGBA_8888_SkColorType;
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // Build our test cases:
101*c8dee2aaSAndroid Build Coastguard Worker struct RectAndSamplePoint {
102*c8dee2aaSAndroid Build Coastguard Worker SkRect rect;
103*c8dee2aaSAndroid Build Coastguard Worker SkIPoint outPoint;
104*c8dee2aaSAndroid Build Coastguard Worker SkIPoint inPoint;
105*c8dee2aaSAndroid Build Coastguard Worker } allRectsAndPoints[3] = {
106*c8dee2aaSAndroid Build Coastguard Worker {SkRect::MakeXYWH(0, 0, 5, 5), SkIPoint::Make(7, 7), SkIPoint::Make(2, 2)},
107*c8dee2aaSAndroid Build Coastguard Worker {SkRect::MakeXYWH(2, 2, 5, 5), SkIPoint::Make(1, 1), SkIPoint::Make(4, 4)},
108*c8dee2aaSAndroid Build Coastguard Worker {SkRect::MakeXYWH(5, 5, 5, 5), SkIPoint::Make(2, 2), SkIPoint::Make(7, 7)},
109*c8dee2aaSAndroid Build Coastguard Worker };
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker struct TestCase {
112*c8dee2aaSAndroid Build Coastguard Worker RectAndSamplePoint fRectAndPoints;
113*c8dee2aaSAndroid Build Coastguard Worker SkRect fClip;
114*c8dee2aaSAndroid Build Coastguard Worker int fSampleCnt;
115*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin fOrigin;
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker std::vector<TestCase> testCases;
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
120*c8dee2aaSAndroid Build Coastguard Worker for (int sampleCnt : {1, 4}) {
121*c8dee2aaSAndroid Build Coastguard Worker for (auto rectAndPoints : allRectsAndPoints) {
122*c8dee2aaSAndroid Build Coastguard Worker for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) {
123*c8dee2aaSAndroid Build Coastguard Worker testCases.push_back({rectAndPoints, clip, sampleCnt, origin});
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // Run each test case:
130*c8dee2aaSAndroid Build Coastguard Worker for (auto testCase : testCases) {
131*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt = testCase.fSampleCnt;
132*c8dee2aaSAndroid Build Coastguard Worker SkRect paintRect = testCase.fRectAndPoints.rect;
133*c8dee2aaSAndroid Build Coastguard Worker SkIPoint outPoint = testCase.fRectAndPoints.outPoint;
134*c8dee2aaSAndroid Build Coastguard Worker SkIPoint inPoint = testCase.fRectAndPoints.inPoint;
135*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin = testCase.fOrigin;
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker // BGRA forces a framebuffer blit on ES2.
138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface = sk_gpu_test::MakeBackendRenderTargetSurface(context,
139*c8dee2aaSAndroid Build Coastguard Worker kDimensions,
140*c8dee2aaSAndroid Build Coastguard Worker origin,
141*c8dee2aaSAndroid Build Coastguard Worker sampleCnt,
142*c8dee2aaSAndroid Build Coastguard Worker kColorType);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker if (!surface && sampleCnt > 1) {
145*c8dee2aaSAndroid Build Coastguard Worker // Some platforms don't support MSAA.
146*c8dee2aaSAndroid Build Coastguard Worker continue;
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !!surface);
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker // Fill our canvas with 0xFFFF80
151*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
152*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(testCase.fClip, false);
153*c8dee2aaSAndroid Build Coastguard Worker SkPaint black_paint;
154*c8dee2aaSAndroid Build Coastguard Worker black_paint.setColor(SkColorSetRGB(0xFF, 0xFF, 0x80));
155*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::Make(kDimensions), black_paint);
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker // Blend 2x2 pixels at 5,5 with 0x80FFFF. Use multiply blend mode as this will trigger
158*c8dee2aaSAndroid Build Coastguard Worker // a copy of the destination.
159*c8dee2aaSAndroid Build Coastguard Worker SkPaint white_paint;
160*c8dee2aaSAndroid Build Coastguard Worker white_paint.setColor(SkColorSetRGB(0x80, 0xFF, 0xFF));
161*c8dee2aaSAndroid Build Coastguard Worker white_paint.setBlendMode(SkBlendMode::kMultiply);
162*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(paintRect, white_paint);
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker // Read the result into a bitmap.
165*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
166*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, bitmap.tryAllocPixels(SkImageInfo::Make(kDimensions, kColorType,
167*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType)));
168*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(
169*c8dee2aaSAndroid Build Coastguard Worker reporter,
170*c8dee2aaSAndroid Build Coastguard Worker surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0));
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker // Check the in/out pixels.
173*c8dee2aaSAndroid Build Coastguard Worker SkColor color = bitmap.getColor(outPoint.x(), outPoint.y());
174*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, color == SkColorSetRGB(0xFF, 0xFF, 0x80),
175*c8dee2aaSAndroid Build Coastguard Worker "Expected: A=FF R=FF G=FF B=80. Actual: A=%02X R=%02X G=%02X B=%02X",
176*c8dee2aaSAndroid Build Coastguard Worker SkColorGetA(color),
177*c8dee2aaSAndroid Build Coastguard Worker SkColorGetR(color),
178*c8dee2aaSAndroid Build Coastguard Worker SkColorGetG(color),
179*c8dee2aaSAndroid Build Coastguard Worker SkColorGetB(color));
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker color = bitmap.getColor(inPoint.x(), inPoint.y());
182*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, color == SkColorSetRGB(0x80, 0xFF, 0x80),
183*c8dee2aaSAndroid Build Coastguard Worker "Expected: A=FF R=80 G=FF B=80. Actual: A=%02X R=%02X G=%02X B=%02X",
184*c8dee2aaSAndroid Build Coastguard Worker SkColorGetA(color),
185*c8dee2aaSAndroid Build Coastguard Worker SkColorGetR(color),
186*c8dee2aaSAndroid Build Coastguard Worker SkColorGetG(color),
187*c8dee2aaSAndroid Build Coastguard Worker SkColorGetB(color));
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker // Test that dst reads when large coordinates read the correct pixels.
192*c8dee2aaSAndroid Build Coastguard Worker // When we use half-width floats for dst read coordinates, we can end up reading the wrong pixel
193*c8dee2aaSAndroid Build Coastguard Worker // from dst and consequently writing the wrong blended color (skbug.com/14347).
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(BlendRequiringDstReadWithLargeCoordinates,reporter,contextInfo,CtsEnforcement::kApiLevel_V)194*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(BlendRequiringDstReadWithLargeCoordinates,
195*c8dee2aaSAndroid Build Coastguard Worker reporter,
196*c8dee2aaSAndroid Build Coastguard Worker contextInfo,
197*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_V) {
198*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColorType kColorType = kRGBA_8888_SkColorType;
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* context = contextInfo.directContext();
201*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo imageInfo =
202*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(SkISize::Make(1200, 1), kColorType, kPremul_SkAlphaType);
203*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, imageInfo);
204*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
205*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker // Draw a red rectangle at x=1100.
208*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
209*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
210*c8dee2aaSAndroid Build Coastguard Worker canvas->drawIRect(SkIRect::MakeXYWH(1100, 0, 5, 1), paint);
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker // Draw a rectangle with a blend mode that requires a dst read, over the drawn red rectangle.
213*c8dee2aaSAndroid Build Coastguard Worker SkPaint blendPaint;
214*c8dee2aaSAndroid Build Coastguard Worker blendPaint.setBlendMode(SkBlendMode::kSoftLight);
215*c8dee2aaSAndroid Build Coastguard Worker canvas->drawIRect(SkIRect::MakeXYWH(1090, 0, 20, 1), blendPaint);
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker // Check the pixels at the edge of the left intersection between the two rectangles.
218*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
219*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
220*c8dee2aaSAndroid Build Coastguard Worker bitmap.tryAllocPixels(SkImageInfo::Make(
221*c8dee2aaSAndroid Build Coastguard Worker SkISize::Make(2, 1), kColorType, kPremul_SkAlphaType)));
222*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(
223*c8dee2aaSAndroid Build Coastguard Worker reporter,
224*c8dee2aaSAndroid Build Coastguard Worker surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 1099, 0));
225*c8dee2aaSAndroid Build Coastguard Worker
226*c8dee2aaSAndroid Build Coastguard Worker SkColor color = bitmap.getColor(0, 0);
227*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, color == SK_ColorBLACK,
228*c8dee2aaSAndroid Build Coastguard Worker "Expected: solid black. Actual: A=%02X R=%02X G=%02X B=%02X",
229*c8dee2aaSAndroid Build Coastguard Worker SkColorGetA(color),
230*c8dee2aaSAndroid Build Coastguard Worker SkColorGetR(color),
231*c8dee2aaSAndroid Build Coastguard Worker SkColorGetG(color),
232*c8dee2aaSAndroid Build Coastguard Worker SkColorGetB(color));
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker color = bitmap.getColor(1, 0);
235*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, color == SK_ColorRED,
236*c8dee2aaSAndroid Build Coastguard Worker "Expected: solid red. Actual: A=%02X R=%02X G=%02X B=%02X",
237*c8dee2aaSAndroid Build Coastguard Worker SkColorGetA(color),
238*c8dee2aaSAndroid Build Coastguard Worker SkColorGetR(color),
239*c8dee2aaSAndroid Build Coastguard Worker SkColorGetG(color),
240*c8dee2aaSAndroid Build Coastguard Worker SkColorGetB(color));
241*c8dee2aaSAndroid Build Coastguard Worker }
242