1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_TEST_CANVAS_STATE_CROSS_LIBRARY)
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CanvasStateHelpers.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkCanvasStateUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker enum class SkClipOp;
25*c8dee2aaSAndroid Build Coastguard Worker
complex_layers_draw(SkCanvas * canvas,float left,float top,float right,float bottom,int32_t spacer)26*c8dee2aaSAndroid Build Coastguard Worker void complex_layers_draw(SkCanvas* canvas, float left, float top,
27*c8dee2aaSAndroid Build Coastguard Worker float right, float bottom, int32_t spacer) {
28*c8dee2aaSAndroid Build Coastguard Worker SkPaint bluePaint;
29*c8dee2aaSAndroid Build Coastguard Worker bluePaint.setColor(SK_ColorBLUE);
30*c8dee2aaSAndroid Build Coastguard Worker bluePaint.setStyle(SkPaint::kFill_Style);
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
33*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, bluePaint);
34*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, rect.height() + spacer);
35*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, bluePaint);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
complex_layers_draw_from_canvas_state(SkCanvasState * state,float left,float top,float right,float bottom,int32_t spacer)38*c8dee2aaSAndroid Build Coastguard Worker extern "C" bool complex_layers_draw_from_canvas_state(SkCanvasState* state,
39*c8dee2aaSAndroid Build Coastguard Worker float left, float top, float right, float bottom, int32_t spacer) {
40*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkCanvas> canvas = SkCanvasStateUtils::MakeFromCanvasState(state);
41*c8dee2aaSAndroid Build Coastguard Worker if (!canvas) {
42*c8dee2aaSAndroid Build Coastguard Worker return false;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker complex_layers_draw(canvas.get(), left, top, right, bottom, spacer);
45*c8dee2aaSAndroid Build Coastguard Worker return true;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
complex_clips_draw(SkCanvas * canvas,int32_t left,int32_t top,int32_t right,int32_t bottom,int32_t clipOp,const SkRegion & localRegion)48*c8dee2aaSAndroid Build Coastguard Worker void complex_clips_draw(SkCanvas* canvas, int32_t left, int32_t top,
49*c8dee2aaSAndroid Build Coastguard Worker int32_t right, int32_t bottom, int32_t clipOp, const SkRegion& localRegion) {
50*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
51*c8dee2aaSAndroid Build Coastguard Worker SkRect clipRect = SkRect::MakeLTRB(SkIntToScalar(left), SkIntToScalar(top),
52*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(right), SkIntToScalar(bottom));
53*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(clipRect, (SkRegion::Op) clipOp);
54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorBLUE);
55*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRegion(localRegion, (SkClipOp) clipOp);
58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorBLUE);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
complex_clips_draw_from_canvas_state(SkCanvasState * state,int32_t left,int32_t top,int32_t right,int32_t bottom,int32_t clipOp,int32_t regionRects,int32_t * rectCoords)61*c8dee2aaSAndroid Build Coastguard Worker extern "C" bool complex_clips_draw_from_canvas_state(SkCanvasState* state,
62*c8dee2aaSAndroid Build Coastguard Worker int32_t left, int32_t top, int32_t right, int32_t bottom, int32_t clipOp,
63*c8dee2aaSAndroid Build Coastguard Worker int32_t regionRects, int32_t* rectCoords) {
64*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkCanvas> canvas = SkCanvasStateUtils::MakeFromCanvasState(state);
65*c8dee2aaSAndroid Build Coastguard Worker if (!canvas) {
66*c8dee2aaSAndroid Build Coastguard Worker return false;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkRegion localRegion;
70*c8dee2aaSAndroid Build Coastguard Worker for (int32_t i = 0; i < regionRects; ++i) {
71*c8dee2aaSAndroid Build Coastguard Worker localRegion.op({rectCoords[0], rectCoords[1], rectCoords[2], rectCoords[3]},
72*c8dee2aaSAndroid Build Coastguard Worker SkRegion::kUnion_Op);
73*c8dee2aaSAndroid Build Coastguard Worker rectCoords += 4;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker complex_clips_draw(canvas.get(), left, top, right, bottom, clipOp, localRegion);
77*c8dee2aaSAndroid Build Coastguard Worker return true;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_TEST_CANVAS_STATE_CROSS_LIBRARY
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