1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/CullTest.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix gMatrices[] = {
21*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(),
22*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Translate(25, -1000),
23*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Scale(.5f, 1000.1f),
24*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::MakeAll(1000.1f, .0f, -100,
25*c8dee2aaSAndroid Build Coastguard Worker 0.0f, .5f, -3000,
26*c8dee2aaSAndroid Build Coastguard Worker 0.0f, .0f, 1),
27*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::MakeAll(0, 1, 0,
28*c8dee2aaSAndroid Build Coastguard Worker 1, 0, 0,
29*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 1),
30*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::MakeAll( 2, 7.0f, -100,
31*c8dee2aaSAndroid Build Coastguard Worker -8000, .5f, 2000,
32*c8dee2aaSAndroid Build Coastguard Worker 0, .0f, 1),
33*c8dee2aaSAndroid Build Coastguard Worker };
34*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(CullTestTest,reporter)35*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(CullTestTest, reporter) {
36*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
37*c8dee2aaSAndroid Build Coastguard Worker float l=10, t=2000, r=100, b=2064;
38*c8dee2aaSAndroid Build Coastguard Worker SkRect viewportRect{l, t, r, b};
39*c8dee2aaSAndroid Build Coastguard Worker float valuesL[4] = {l-20, l-10, l+10, l+20};
40*c8dee2aaSAndroid Build Coastguard Worker float valuesT[4] = {t-20, t-10, t+10, t+20};
41*c8dee2aaSAndroid Build Coastguard Worker float valuesR[4] = {r+20, r+10, r-10, r-20};
42*c8dee2aaSAndroid Build Coastguard Worker float valuesB[4] = {b+20, b+10, b-10, b-20};
43*c8dee2aaSAndroid Build Coastguard Worker for (SkMatrix m : gMatrices) {
44*c8dee2aaSAndroid Build Coastguard Worker CullTest cullTest(viewportRect, m);
45*c8dee2aaSAndroid Build Coastguard Worker SkMatrix inverse;
46*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(m.invert(&inverse));
47*c8dee2aaSAndroid Build Coastguard Worker for (const float* y : {valuesT, valuesB}) {
48*c8dee2aaSAndroid Build Coastguard Worker for (const float* x : {valuesL, valuesR}) {
49*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 500; ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker int mask = rand.nextU();
51*c8dee2aaSAndroid Build Coastguard Worker const SkPoint devPts[4] = {{x[(mask >> 0) & 3], y[(mask >> 2) & 3]},
52*c8dee2aaSAndroid Build Coastguard Worker {x[(mask >> 4) & 3], y[(mask >> 6) & 3]},
53*c8dee2aaSAndroid Build Coastguard Worker {x[(mask >> 8) & 3], y[(mask >> 10) & 3]},
54*c8dee2aaSAndroid Build Coastguard Worker {x[(mask >> 12) & 3], y[(mask >> 14) & 3]}};
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker SkPoint localPts[4];
57*c8dee2aaSAndroid Build Coastguard Worker inverse.mapPoints(localPts, devPts, 4);
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
60*c8dee2aaSAndroid Build Coastguard Worker cullTest.isVisible(localPts[0]) ==
61*c8dee2aaSAndroid Build Coastguard Worker viewportRect.contains(devPts[0].fX, devPts[0].fY));
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker {
64*c8dee2aaSAndroid Build Coastguard Worker SkRect devBounds3;
65*c8dee2aaSAndroid Build Coastguard Worker devBounds3.setBounds(devPts, 3);
66*c8dee2aaSAndroid Build Coastguard Worker // Outset devBounds because SkRect::intersects returns false on empty, which is NOT
67*c8dee2aaSAndroid Build Coastguard Worker // the behavior we want.
68*c8dee2aaSAndroid Build Coastguard Worker devBounds3.outset(1e-3f, 1e-3f);
69*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
70*c8dee2aaSAndroid Build Coastguard Worker cullTest.areVisible3(localPts) == viewportRect.intersects(devBounds3));
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker {
74*c8dee2aaSAndroid Build Coastguard Worker SkRect devBounds4;
75*c8dee2aaSAndroid Build Coastguard Worker devBounds4.setBounds(devPts, 4);
76*c8dee2aaSAndroid Build Coastguard Worker // Outset devBounds because SkRect::intersects returns false on empty, which is NOT
77*c8dee2aaSAndroid Build Coastguard Worker // the behavior we want.
78*c8dee2aaSAndroid Build Coastguard Worker devBounds4.outset(1e-3f, 1e-3f);
79*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
80*c8dee2aaSAndroid Build Coastguard Worker cullTest.areVisible4(localPts) == viewportRect.intersects(devBounds4));
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker }}}
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess
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