1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" // IWYU pragma: keep
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" // IWYU pragma: keep
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMatrixUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <array>
27*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
28*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
31*c8dee2aaSAndroid Build Coastguard Worker
rand_matrix(SkMatrix * mat,SkRandom & rand,unsigned mask)32*c8dee2aaSAndroid Build Coastguard Worker static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
33*c8dee2aaSAndroid Build Coastguard Worker mat->setIdentity();
34*c8dee2aaSAndroid Build Coastguard Worker if (mask & SkMatrix::kTranslate_Mask) {
35*c8dee2aaSAndroid Build Coastguard Worker mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker if (mask & SkMatrix::kScale_Mask) {
38*c8dee2aaSAndroid Build Coastguard Worker mat->postScale(rand.nextSScalar1(), rand.nextSScalar1());
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker if (mask & SkMatrix::kAffine_Mask) {
41*c8dee2aaSAndroid Build Coastguard Worker mat->postRotate(rand.nextSScalar1() * 360);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker if (mask & SkMatrix::kPerspective_Mask) {
44*c8dee2aaSAndroid Build Coastguard Worker mat->setPerspX(rand.nextSScalar1());
45*c8dee2aaSAndroid Build Coastguard Worker mat->setPerspY(rand.nextSScalar1());
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
rand_size(SkISize * size,SkRandom & rand)49*c8dee2aaSAndroid Build Coastguard Worker static void rand_size(SkISize* size, SkRandom& rand) {
50*c8dee2aaSAndroid Build Coastguard Worker size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
test_treatAsSprite(skiatest::Reporter * reporter)53*c8dee2aaSAndroid Build Coastguard Worker static void test_treatAsSprite(skiatest::Reporter* reporter) {
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker SkMatrix mat;
56*c8dee2aaSAndroid Build Coastguard Worker SkISize size;
57*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions sampling;
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker // assert: translate-only no-aa can always be treated as sprite
62*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 1000; ++i) {
63*c8dee2aaSAndroid Build Coastguard Worker rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
64*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < 1000; ++j) {
65*c8dee2aaSAndroid Build Coastguard Worker rand_size(&size, rand);
66*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, false));
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker // assert: rotate/perspect is never treated as sprite
71*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 1000; ++i) {
72*c8dee2aaSAndroid Build Coastguard Worker rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
73*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < 1000; ++j) {
74*c8dee2aaSAndroid Build Coastguard Worker rand_size(&size, rand);
75*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, false));
76*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, true));
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker size.set(500, 600);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker const SkScalar tooMuchSubpixel = 100.1f;
83*c8dee2aaSAndroid Build Coastguard Worker mat.setTranslate(tooMuchSubpixel, 0);
84*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, true));
85*c8dee2aaSAndroid Build Coastguard Worker mat.setTranslate(0, tooMuchSubpixel);
86*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, true));
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker const SkScalar tinySubPixel = 100.02f;
89*c8dee2aaSAndroid Build Coastguard Worker mat.setTranslate(tinySubPixel, 0);
90*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, true));
91*c8dee2aaSAndroid Build Coastguard Worker mat.setTranslate(0, tinySubPixel);
92*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, true));
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
95*c8dee2aaSAndroid Build Coastguard Worker const SkScalar bigScale = (size.width() + twoThirds) / size.width();
96*c8dee2aaSAndroid Build Coastguard Worker mat.setScale(bigScale, bigScale);
97*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, false));
98*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, true));
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker const SkScalar oneThird = SK_Scalar1 / 3;
101*c8dee2aaSAndroid Build Coastguard Worker const SkScalar smallScale = (size.width() + oneThird) / size.width();
102*c8dee2aaSAndroid Build Coastguard Worker mat.setScale(smallScale, smallScale);
103*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, false));
104*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, true));
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker const SkScalar oneFortyth = SK_Scalar1 / 40;
107*c8dee2aaSAndroid Build Coastguard Worker const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
108*c8dee2aaSAndroid Build Coastguard Worker mat.setScale(tinyScale, tinyScale);
109*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, false));
110*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, true));
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
test_wacky_bitmapshader(skiatest::Reporter * reporter,int width,int height)113*c8dee2aaSAndroid Build Coastguard Worker static void test_wacky_bitmapshader(skiatest::Reporter* reporter,
114*c8dee2aaSAndroid Build Coastguard Worker int width, int height) {
115*c8dee2aaSAndroid Build Coastguard Worker SkBitmap dev;
116*c8dee2aaSAndroid Build Coastguard Worker dev.allocN32Pixels(0x56F, 0x4f6);
117*c8dee2aaSAndroid Build Coastguard Worker dev.eraseColor(SK_ColorTRANSPARENT); // necessary, so we know if we draw to it
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker SkCanvas c(dev);
122*c8dee2aaSAndroid Build Coastguard Worker matrix.setAll(-119.34097f,
123*c8dee2aaSAndroid Build Coastguard Worker -43.436558f,
124*c8dee2aaSAndroid Build Coastguard Worker 93489.945f,
125*c8dee2aaSAndroid Build Coastguard Worker 43.436558f,
126*c8dee2aaSAndroid Build Coastguard Worker -119.34097f,
127*c8dee2aaSAndroid Build Coastguard Worker 123.98426f,
128*c8dee2aaSAndroid Build Coastguard Worker 0, 0, SK_Scalar1);
129*c8dee2aaSAndroid Build Coastguard Worker c.concat(matrix);
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
132*c8dee2aaSAndroid Build Coastguard Worker if (bm.tryAllocN32Pixels(width, height)) {
133*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(SK_ColorRED);
134*c8dee2aaSAndroid Build Coastguard Worker } else {
135*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
136*c8dee2aaSAndroid Build Coastguard Worker return;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker matrix.setAll(0.0078740157f,
140*c8dee2aaSAndroid Build Coastguard Worker 0,
141*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(249),
142*c8dee2aaSAndroid Build Coastguard Worker 0,
143*c8dee2aaSAndroid Build Coastguard Worker 0.0078740157f,
144*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(239),
145*c8dee2aaSAndroid Build Coastguard Worker 0, 0, SK_Scalar1);
146*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
147*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
148*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), matrix));
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
151*c8dee2aaSAndroid Build Coastguard Worker c.drawRect(r, paint);
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < dev.height(); ++y) {
154*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < dev.width(); ++x) {
155*c8dee2aaSAndroid Build Coastguard Worker if (SK_ColorTRANSPARENT == *dev.getAddr32(x, y)) {
156*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false);
157*c8dee2aaSAndroid Build Coastguard Worker return;
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker // ATTENTION We should always draw each of these sizes safely now. ATTENTION
164*c8dee2aaSAndroid Build Coastguard Worker // ATTENTION I'm leaving this next /*comment*/ for posterity. ATTENTION
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker /*
167*c8dee2aaSAndroid Build Coastguard Worker * Original bug was asserting that the matrix-proc had generated a (Y) value
168*c8dee2aaSAndroid Build Coastguard Worker * that was out of range. This led (in the release build) to the sampler-proc
169*c8dee2aaSAndroid Build Coastguard Worker * reading memory out-of-bounds of the original bitmap.
170*c8dee2aaSAndroid Build Coastguard Worker *
171*c8dee2aaSAndroid Build Coastguard Worker * We were numerically overflowing our 16bit coordinates that we communicate
172*c8dee2aaSAndroid Build Coastguard Worker * between these two procs. The fixes was in two parts:
173*c8dee2aaSAndroid Build Coastguard Worker *
174*c8dee2aaSAndroid Build Coastguard Worker * 1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
175*c8dee2aaSAndroid Build Coastguard Worker * can't represent those coordinates in our transport format (yet).
176*c8dee2aaSAndroid Build Coastguard Worker * 2. Perform an unsigned shift during the calculation, so we don't get
177*c8dee2aaSAndroid Build Coastguard Worker * sign-extension bleed when packing the two values (X,Y) into our 32bit
178*c8dee2aaSAndroid Build Coastguard Worker * slot.
179*c8dee2aaSAndroid Build Coastguard Worker *
180*c8dee2aaSAndroid Build Coastguard Worker * This tests exercises the original setup, plus 2 more to ensure that we can,
181*c8dee2aaSAndroid Build Coastguard Worker * in fact, handle bitmaps at 64K-1 (assuming we don't exceed the total
182*c8dee2aaSAndroid Build Coastguard Worker * memory allocation limit).
183*c8dee2aaSAndroid Build Coastguard Worker */
test_giantrepeat_crbug118018(skiatest::Reporter * reporter)184*c8dee2aaSAndroid Build Coastguard Worker static void test_giantrepeat_crbug118018(skiatest::Reporter* reporter) {
185*c8dee2aaSAndroid Build Coastguard Worker static const struct {
186*c8dee2aaSAndroid Build Coastguard Worker int fWidth;
187*c8dee2aaSAndroid Build Coastguard Worker int fHeight;
188*c8dee2aaSAndroid Build Coastguard Worker } gTests[] = {
189*c8dee2aaSAndroid Build Coastguard Worker { 0x1b294, 0x7f}, // crbug 118018 (width exceeds 64K)... should draw safely now.
190*c8dee2aaSAndroid Build Coastguard Worker { 0xFFFF, 0x7f }, // should draw, test max width
191*c8dee2aaSAndroid Build Coastguard Worker { 0x7f, 0xFFFF }, // should draw, test max height
192*c8dee2aaSAndroid Build Coastguard Worker };
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gTests); ++i) {
195*c8dee2aaSAndroid Build Coastguard Worker test_wacky_bitmapshader(reporter,
196*c8dee2aaSAndroid Build Coastguard Worker gTests[i].fWidth, gTests[i].fHeight);
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
201*c8dee2aaSAndroid Build Coastguard Worker
test_nan_antihair()202*c8dee2aaSAndroid Build Coastguard Worker static void test_nan_antihair() {
203*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
204*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(20, 20);
205*c8dee2aaSAndroid Build Coastguard Worker
206*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(bm);
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
209*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(0, 0);
210*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10, SK_ScalarNaN);
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
213*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
214*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker // before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...)
217*c8dee2aaSAndroid Build Coastguard Worker // this would trigger an assert/crash.
218*c8dee2aaSAndroid Build Coastguard Worker //
219*c8dee2aaSAndroid Build Coastguard Worker // see rev. 3558
220*c8dee2aaSAndroid Build Coastguard Worker canvas.drawPath(path, paint);
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker
check_for_all_zeros(const SkBitmap & bm)223*c8dee2aaSAndroid Build Coastguard Worker static bool check_for_all_zeros(const SkBitmap& bm) {
224*c8dee2aaSAndroid Build Coastguard Worker size_t count = bm.width() * bm.bytesPerPixel();
225*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < bm.height(); y++) {
226*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* ptr = reinterpret_cast<const uint8_t*>(bm.getAddr(0, y));
227*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < count; i++) {
228*c8dee2aaSAndroid Build Coastguard Worker if (ptr[i]) {
229*c8dee2aaSAndroid Build Coastguard Worker return false;
230*c8dee2aaSAndroid Build Coastguard Worker }
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker return true;
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker
236*c8dee2aaSAndroid Build Coastguard Worker static const int gWidth = 256;
237*c8dee2aaSAndroid Build Coastguard Worker static const int gHeight = 256;
238*c8dee2aaSAndroid Build Coastguard Worker
create(SkBitmap * bm,SkColor color)239*c8dee2aaSAndroid Build Coastguard Worker static void create(SkBitmap* bm, SkColor color) {
240*c8dee2aaSAndroid Build Coastguard Worker bm->allocN32Pixels(gWidth, gHeight);
241*c8dee2aaSAndroid Build Coastguard Worker bm->eraseColor(color);
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(DrawBitmapRect,reporter)244*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(DrawBitmapRect, reporter) {
245*c8dee2aaSAndroid Build Coastguard Worker SkBitmap src, dst;
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker create(&src, 0xFFFFFFFF);
248*c8dee2aaSAndroid Build Coastguard Worker create(&dst, 0);
249*c8dee2aaSAndroid Build Coastguard Worker
250*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(dst);
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker SkRect srcR = { gWidth, 0, gWidth + 16, 16 };
253*c8dee2aaSAndroid Build Coastguard Worker SkRect dstR = { 0, 0, 16, 16 };
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker canvas.drawImageRect(src.asImage(), srcR, dstR, SkSamplingOptions(), nullptr,
256*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
257*c8dee2aaSAndroid Build Coastguard Worker
258*c8dee2aaSAndroid Build Coastguard Worker // ensure that we draw nothing if srcR does not intersect the bitmap
259*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, check_for_all_zeros(dst));
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker test_nan_antihair();
262*c8dee2aaSAndroid Build Coastguard Worker test_giantrepeat_crbug118018(reporter);
263*c8dee2aaSAndroid Build Coastguard Worker
264*c8dee2aaSAndroid Build Coastguard Worker test_treatAsSprite(reporter);
265*c8dee2aaSAndroid Build Coastguard Worker }
266