xref: /aosp_15_r20/external/skia/tests/GLBackendSurfaceTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLCaps.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLTexture.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLTypesPriv.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
39*c8dee2aaSAndroid Build Coastguard Worker 
sampler_params_invalid(const GrGLTextureParameters & parameters)40*c8dee2aaSAndroid Build Coastguard Worker static bool sampler_params_invalid(const GrGLTextureParameters& parameters) {
41*c8dee2aaSAndroid Build Coastguard Worker     return SkIsNaN(parameters.samplerOverriddenState().fMaxLOD);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
nonsampler_params_invalid(const GrGLTextureParameters & parameters)44*c8dee2aaSAndroid Build Coastguard Worker static bool nonsampler_params_invalid(const GrGLTextureParameters& parameters) {
45*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureParameters::NonsamplerState nsState = parameters.nonsamplerState();
46*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureParameters::NonsamplerState invalidNSState;
47*c8dee2aaSAndroid Build Coastguard Worker     invalidNSState.invalidate();
48*c8dee2aaSAndroid Build Coastguard Worker     return nsState.fBaseMipMapLevel == invalidNSState.fBaseMipMapLevel &&
49*c8dee2aaSAndroid Build Coastguard Worker            nsState.fMaxMipmapLevel  == invalidNSState.fMaxMipmapLevel  &&
50*c8dee2aaSAndroid Build Coastguard Worker            nsState.fSwizzleIsRGBA   == invalidNSState.fSwizzleIsRGBA;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
params_invalid(const GrGLTextureParameters & parameters)53*c8dee2aaSAndroid Build Coastguard Worker static bool params_invalid(const GrGLTextureParameters& parameters) {
54*c8dee2aaSAndroid Build Coastguard Worker     return sampler_params_invalid(parameters) && nonsampler_params_invalid(parameters);
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
params_valid(const GrGLTextureParameters & parameters,const GrGLCaps * caps)57*c8dee2aaSAndroid Build Coastguard Worker static bool params_valid(const GrGLTextureParameters& parameters, const GrGLCaps* caps) {
58*c8dee2aaSAndroid Build Coastguard Worker     if (nonsampler_params_invalid(parameters)) {
59*c8dee2aaSAndroid Build Coastguard Worker         return false;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker     // We should only set the texture params that are equivalent to sampler param to valid if we're
62*c8dee2aaSAndroid Build Coastguard Worker     // not using sampler objects.
63*c8dee2aaSAndroid Build Coastguard Worker     return caps->useSamplerObjects() == sampler_params_invalid(parameters);
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_GL_CONTEXT(GLTextureParameters,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)66*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_GL_CONTEXT(GLTextureParameters,
67*c8dee2aaSAndroid Build Coastguard Worker                                reporter,
68*c8dee2aaSAndroid Build Coastguard Worker                                ctxInfo,
69*c8dee2aaSAndroid Build Coastguard Worker                                CtsEnforcement::kApiLevel_T) {
70*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = ctxInfo.directContext();
71*c8dee2aaSAndroid Build Coastguard Worker     auto caps = static_cast<const GrGLCaps*>(dContext->priv().caps());
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture backendTex = dContext->createBackendTexture(1,
74*c8dee2aaSAndroid Build Coastguard Worker                                                                  1,
75*c8dee2aaSAndroid Build Coastguard Worker                                                                  kRGBA_8888_SkColorType,
76*c8dee2aaSAndroid Build Coastguard Worker                                                                  skgpu::Mipmapped::kNo,
77*c8dee2aaSAndroid Build Coastguard Worker                                                                  GrRenderable::kNo,
78*c8dee2aaSAndroid Build Coastguard Worker                                                                  GrProtected::kNo);
79*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, backendTex.isValid());
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureInfo info;
82*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, GrBackendTextures::GetGLTextureInfo(backendTex, &info));
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture backendTexCopy = backendTex;
85*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, backendTexCopy.isSameTexture(backendTex));
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> wrappedImage = SkImages::BorrowTextureFrom(dContext,
88*c8dee2aaSAndroid Build Coastguard Worker                                                               backendTex,
89*c8dee2aaSAndroid Build Coastguard Worker                                                               kTopLeft_GrSurfaceOrigin,
90*c8dee2aaSAndroid Build Coastguard Worker                                                               kRGBA_8888_SkColorType,
91*c8dee2aaSAndroid Build Coastguard Worker                                                               kPremul_SkAlphaType,
92*c8dee2aaSAndroid Build Coastguard Worker                                                               nullptr);
93*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, wrappedImage);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext);
96*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, proxy);
97*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, proxy->isInstantiated());
98*c8dee2aaSAndroid Build Coastguard Worker     auto texture = static_cast<GrGLTexture*>(proxy->peekTexture());
99*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, texture);
100*c8dee2aaSAndroid Build Coastguard Worker     auto parameters = texture->parameters();
101*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, parameters);
102*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureParameters::SamplerOverriddenState invalidSState;
103*c8dee2aaSAndroid Build Coastguard Worker     invalidSState.invalidate();
104*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureParameters::NonsamplerState invalidNSState;
105*c8dee2aaSAndroid Build Coastguard Worker     invalidNSState.invalidate();
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     auto surf = SkSurfaces::RenderTarget(
108*c8dee2aaSAndroid Build Coastguard Worker             dContext,
109*c8dee2aaSAndroid Build Coastguard Worker             skgpu::Budgeted::kYes,
110*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType),
111*c8dee2aaSAndroid Build Coastguard Worker             1,
112*c8dee2aaSAndroid Build Coastguard Worker             nullptr);
113*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, surf);
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     // Test invalidating from the GL backend texture.
116*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTextures::GLTextureParametersModified(&backendTex);
117*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, params_invalid(*parameters));
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, surf);
120*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawImage(wrappedImage, 0, 0);
121*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit(surf.get(), GrSyncCpu::kNo);
122*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, params_valid(*parameters, caps));
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker     // Test invalidating from the copy.
125*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTextures::GLTextureParametersModified(&backendTexCopy);
126*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, params_invalid(*parameters));
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // Check that we can do things like assigning the backend texture to invalid one, assign an
129*c8dee2aaSAndroid Build Coastguard Worker     // invalid one, assign a backend texture to itself etc. Success here is that we don't hit any
130*c8dee2aaSAndroid Build Coastguard Worker     // of our ref counting asserts.
131*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture invalidTexture;
134*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !invalidTexture.isValid());
135*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter,
136*c8dee2aaSAndroid Build Coastguard Worker                     !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     backendTexCopy = invalidTexture;
139*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
140*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter,
141*c8dee2aaSAndroid Build Coastguard Worker                     !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     invalidTexture = backendTex;
144*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, invalidTexture.isValid());
145*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
148*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, invalidTexture.isValid());
149*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     wrappedImage.reset();
152*c8dee2aaSAndroid Build Coastguard Worker     dContext->flush();
153*c8dee2aaSAndroid Build Coastguard Worker     dContext->submit(GrSyncCpu::kYes);
154*c8dee2aaSAndroid Build Coastguard Worker     dContext->deleteBackendTexture(backendTex);
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker #endif
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