1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FenceSync.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker using namespace sk_gpu_test; 18*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(GrContext_abandonContext,reporter,options,CtsEnforcement::kApiLevel_T)19*c8dee2aaSAndroid Build Coastguard WorkerDEF_GANESH_TEST(GrContext_abandonContext, reporter, options, CtsEnforcement::kApiLevel_T) { 20*c8dee2aaSAndroid Build Coastguard Worker for (int testType = 0; testType < 6; ++testType) { 21*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < skgpu::kContextTypeCount; ++i) { 22*c8dee2aaSAndroid Build Coastguard Worker GrContextFactory testFactory(options); 23*c8dee2aaSAndroid Build Coastguard Worker auto ctxType = static_cast<skgpu::ContextType>(i); 24*c8dee2aaSAndroid Build Coastguard Worker ContextInfo info = testFactory.getContextInfo(ctxType); 25*c8dee2aaSAndroid Build Coastguard Worker if (auto context = info.directContext()) { 26*c8dee2aaSAndroid Build Coastguard Worker switch (testType) { 27*c8dee2aaSAndroid Build Coastguard Worker case 0: 28*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext(); 29*c8dee2aaSAndroid Build Coastguard Worker break; 30*c8dee2aaSAndroid Build Coastguard Worker case 1: 31*c8dee2aaSAndroid Build Coastguard Worker context->releaseResourcesAndAbandonContext(); 32*c8dee2aaSAndroid Build Coastguard Worker break; 33*c8dee2aaSAndroid Build Coastguard Worker case 2: 34*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext(); 35*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext(); 36*c8dee2aaSAndroid Build Coastguard Worker break; 37*c8dee2aaSAndroid Build Coastguard Worker case 3: 38*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext(); 39*c8dee2aaSAndroid Build Coastguard Worker context->releaseResourcesAndAbandonContext(); 40*c8dee2aaSAndroid Build Coastguard Worker break; 41*c8dee2aaSAndroid Build Coastguard Worker case 4: 42*c8dee2aaSAndroid Build Coastguard Worker context->releaseResourcesAndAbandonContext(); 43*c8dee2aaSAndroid Build Coastguard Worker context->abandonContext(); 44*c8dee2aaSAndroid Build Coastguard Worker break; 45*c8dee2aaSAndroid Build Coastguard Worker case 5: 46*c8dee2aaSAndroid Build Coastguard Worker context->releaseResourcesAndAbandonContext(); 47*c8dee2aaSAndroid Build Coastguard Worker context->releaseResourcesAndAbandonContext(); 48*c8dee2aaSAndroid Build Coastguard Worker break; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker } 54