1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
25*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST(GrContext_oomed,reporter,originalOptions,CtsEnforcement::kApiLevel_T)26*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(GrContext_oomed, reporter, originalOptions, CtsEnforcement::kApiLevel_T) {
27*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions options = originalOptions;
28*c8dee2aaSAndroid Build Coastguard Worker options.fRandomGLOOM = true;
29*c8dee2aaSAndroid Build Coastguard Worker options.fSkipGLErrorChecks = GrContextOptions::Enable::kNo;
30*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::GrContextFactory factory(options);
31*c8dee2aaSAndroid Build Coastguard Worker for (int ct = 0; ct < skgpu::kContextTypeCount; ++ct) {
32*c8dee2aaSAndroid Build Coastguard Worker auto contextType = static_cast<skgpu::ContextType>(ct);
33*c8dee2aaSAndroid Build Coastguard Worker auto context = factory.get(contextType);
34*c8dee2aaSAndroid Build Coastguard Worker if (!context) {
35*c8dee2aaSAndroid Build Coastguard Worker continue;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker if (context->backend() != GrBackendApi::kOpenGL) {
38*c8dee2aaSAndroid Build Coastguard Worker continue;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
41*c8dee2aaSAndroid Build Coastguard Worker for (int run = 0; run < 20; ++run) {
42*c8dee2aaSAndroid Build Coastguard Worker bool oomed = false;
43*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 500; ++i) {
44*c8dee2aaSAndroid Build Coastguard Worker // Make sure we're actually making a significant number of GL calls and not just
45*c8dee2aaSAndroid Build Coastguard Worker // issuing a small number calls by reusing scratch resources created in a previous
46*c8dee2aaSAndroid Build Coastguard Worker // iteration.
47*c8dee2aaSAndroid Build Coastguard Worker context->freeGpuResources();
48*c8dee2aaSAndroid Build Coastguard Worker auto surf =
49*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, info, 1, nullptr);
50*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
51*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawRect(SkRect::MakeLTRB(100, 100, 2000, 2000), paint);
52*c8dee2aaSAndroid Build Coastguard Worker context->flushAndSubmit(surf.get(), GrSyncCpu::kNo);
53*c8dee2aaSAndroid Build Coastguard Worker if ((oomed = context->oomed())) {
54*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !context->oomed(), "oomed() wasn't cleared");
55*c8dee2aaSAndroid Build Coastguard Worker break;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker if (!oomed) {
59*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Did not OOM on %dth run.", run);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker }
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