1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkZip.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDescriptor.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGlyph.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrike.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeSpec.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/StrikeForGPU.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/GlyphVector.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunAllocator.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
27*c8dee2aaSAndroid Build Coastguard Worker #include <limits.h>
28*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker using GlyphVector = sktext::gpu::GlyphVector;
32*c8dee2aaSAndroid Build Coastguard Worker using SubRunAllocator = sktext::gpu::SubRunAllocator;
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
35*c8dee2aaSAndroid Build Coastguard Worker class GlyphVectorTestingPeer {
36*c8dee2aaSAndroid Build Coastguard Worker public:
GetDescriptor(const GlyphVector & v)37*c8dee2aaSAndroid Build Coastguard Worker static const SkDescriptor& GetDescriptor(const GlyphVector& v) {
38*c8dee2aaSAndroid Build Coastguard Worker return v.fStrikePromise.descriptor();
39*c8dee2aaSAndroid Build Coastguard Worker }
GetGlyphs(const GlyphVector & v)40*c8dee2aaSAndroid Build Coastguard Worker static SkSpan<GlyphVector::Variant> GetGlyphs(const GlyphVector& v) {
41*c8dee2aaSAndroid Build Coastguard Worker return v.fGlyphs;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker };
44*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(GlyphVector_Serialization,r)45*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(GlyphVector_Serialization, r) {
46*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultFont();
47*c8dee2aaSAndroid Build Coastguard Worker auto [strikeSpec, _] = SkStrikeSpec::MakeCanonicalized(font);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator alloc;
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker const int N = 10;
52*c8dee2aaSAndroid Build Coastguard Worker SkPackedGlyphID* glyphs = alloc.makePODArray<SkPackedGlyphID>(N);
53*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < N; i++) {
54*c8dee2aaSAndroid Build Coastguard Worker glyphs[i] = SkPackedGlyphID(SkGlyphID(i));
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise promise{strikeSpec.findOrCreateStrike()};
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker GlyphVector src = GlyphVector::Make(std::move(promise), SkSpan(glyphs, N), &alloc);
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer wBuffer({});
62*c8dee2aaSAndroid Build Coastguard Worker src.flatten(wBuffer);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker auto data = wBuffer.snapshotAsData();
65*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer rBuffer{data->data(), data->size()};
66*c8dee2aaSAndroid Build Coastguard Worker auto dst = GlyphVector::MakeFromBuffer(rBuffer, nullptr, &alloc);
67*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, dst.has_value());
68*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r,
69*c8dee2aaSAndroid Build Coastguard Worker GlyphVectorTestingPeer::GetDescriptor(src) ==
70*c8dee2aaSAndroid Build Coastguard Worker GlyphVectorTestingPeer::GetDescriptor(*dst));
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker auto srcGlyphs = GlyphVectorTestingPeer::GetGlyphs(src);
73*c8dee2aaSAndroid Build Coastguard Worker auto dstGlyphs = GlyphVectorTestingPeer::GetGlyphs(*dst);
74*c8dee2aaSAndroid Build Coastguard Worker for (auto [srcGlyphID, dstGlyphID] : SkMakeZip(srcGlyphs, dstGlyphs)) {
75*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, srcGlyphID.packedGlyphID == dstGlyphID.packedGlyphID);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(GlyphVector_BadLengths,r)79*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(GlyphVector_BadLengths, r) {
80*c8dee2aaSAndroid Build Coastguard Worker auto [strikeSpec, _] = SkStrikeSpec::MakeCanonicalized(ToolUtils::DefaultFont());
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // Strike to keep in the strike cache.
83*c8dee2aaSAndroid Build Coastguard Worker auto strike = strikeSpec.findOrCreateStrike();
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker // Be sure to keep the strike alive. The promise to serialize as the first part of the
86*c8dee2aaSAndroid Build Coastguard Worker // GlyphVector.
87*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise promise{sk_sp<SkStrike>(strike)};
88*c8dee2aaSAndroid Build Coastguard Worker {
89*c8dee2aaSAndroid Build Coastguard Worker // Make broken stream by hand - zero length
90*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer wBuffer({});
91*c8dee2aaSAndroid Build Coastguard Worker promise.flatten(wBuffer);
92*c8dee2aaSAndroid Build Coastguard Worker wBuffer.write32(0); // length
93*c8dee2aaSAndroid Build Coastguard Worker auto data = wBuffer.snapshotAsData();
94*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer rBuffer{data->data(), data->size()};
95*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator alloc;
96*c8dee2aaSAndroid Build Coastguard Worker auto dst = GlyphVector::MakeFromBuffer(rBuffer, nullptr, &alloc);
97*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, !dst.has_value());
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker {
101*c8dee2aaSAndroid Build Coastguard Worker // Make broken stream by hand - zero length
102*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer wBuffer({});
103*c8dee2aaSAndroid Build Coastguard Worker promise.flatten(wBuffer);
104*c8dee2aaSAndroid Build Coastguard Worker // Make broken stream by hand - stream is too short
105*c8dee2aaSAndroid Build Coastguard Worker wBuffer.write32(5); // length
106*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
107*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
108*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
109*c8dee2aaSAndroid Build Coastguard Worker auto data = wBuffer.snapshotAsData();
110*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer rBuffer{data->data(), data->size()};
111*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator alloc;
112*c8dee2aaSAndroid Build Coastguard Worker auto dst = GlyphVector::MakeFromBuffer(rBuffer, nullptr, &alloc);
113*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, !dst.has_value());
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker {
117*c8dee2aaSAndroid Build Coastguard Worker // Make broken stream by hand - length out of range of safe calculations
118*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer wBuffer({});
119*c8dee2aaSAndroid Build Coastguard Worker promise.flatten(wBuffer);
120*c8dee2aaSAndroid Build Coastguard Worker wBuffer.write32(INT_MAX - 10); // length
121*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
122*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
123*c8dee2aaSAndroid Build Coastguard Worker wBuffer.writeUInt(12); // random data
124*c8dee2aaSAndroid Build Coastguard Worker auto data = wBuffer.snapshotAsData();
125*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer rBuffer{data->data(), data->size()};
126*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator alloc;
127*c8dee2aaSAndroid Build Coastguard Worker auto dst = GlyphVector::MakeFromBuffer(rBuffer, nullptr, &alloc);
128*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, !dst.has_value());
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu
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