1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
32*c8dee2aaSAndroid Build Coastguard Worker
check_read(skiatest::Reporter * reporter,const SkBitmap & bitmap)33*c8dee2aaSAndroid Build Coastguard Worker static bool check_read(skiatest::Reporter* reporter, const SkBitmap& bitmap) {
34*c8dee2aaSAndroid Build Coastguard Worker bool result = true;
35*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 1000 && result; ++x) {
36*c8dee2aaSAndroid Build Coastguard Worker const uint32_t srcPixel = *bitmap.getAddr32(x, 0);
37*c8dee2aaSAndroid Build Coastguard Worker if (srcPixel != SK_ColorGREEN) {
38*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Expected color of Green, but got 0x%08x, at pixel (%d, 0).",
39*c8dee2aaSAndroid Build Coastguard Worker srcPixel, x);
40*c8dee2aaSAndroid Build Coastguard Worker result = false;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker return result;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(OpsTaskFlushCount,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)46*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(OpsTaskFlushCount,
47*c8dee2aaSAndroid Build Coastguard Worker reporter,
48*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
49*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
50*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
51*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = context->priv().getGpu();
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo imageInfo = SkImageInfo::Make(1000, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface1 = SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, imageInfo);
56*c8dee2aaSAndroid Build Coastguard Worker if (!surface1) {
57*c8dee2aaSAndroid Build Coastguard Worker return;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface2 = SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, imageInfo);
60*c8dee2aaSAndroid Build Coastguard Worker if (!surface2) {
61*c8dee2aaSAndroid Build Coastguard Worker return;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas1 = surface1->getCanvas();
65*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas2 = surface2->getCanvas();
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker canvas1->clear(SK_ColorRED);
68*c8dee2aaSAndroid Build Coastguard Worker canvas2->clear(SK_ColorRED);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker SkRect srcRect = SkRect::MakeWH(1, 1);
71*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::MakeWH(1, 1);
72*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
73*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
74*c8dee2aaSAndroid Build Coastguard Worker canvas1->drawRect(dstRect, paint);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 1000; ++i) {
77*c8dee2aaSAndroid Build Coastguard Worker srcRect.fLeft = i;
78*c8dee2aaSAndroid Build Coastguard Worker srcRect.fRight = srcRect.fLeft + 1;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = surface1->makeImageSnapshot();
81*c8dee2aaSAndroid Build Coastguard Worker canvas2->drawImageRect(image.get(), srcRect, dstRect, SkSamplingOptions(), nullptr,
82*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
83*c8dee2aaSAndroid Build Coastguard Worker if (i != 999) {
84*c8dee2aaSAndroid Build Coastguard Worker dstRect.fLeft = i+1;
85*c8dee2aaSAndroid Build Coastguard Worker dstRect.fRight = dstRect.fLeft + 1;
86*c8dee2aaSAndroid Build Coastguard Worker image = surface2->makeImageSnapshot();
87*c8dee2aaSAndroid Build Coastguard Worker canvas1->drawImageRect(image.get(), srcRect, dstRect, SkSamplingOptions(), nullptr,
88*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker context->flushAndSubmit();
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker // In total we make 2000 oplists. Our current limit on max oplists between flushes is 100, so we
94*c8dee2aaSAndroid Build Coastguard Worker // should do 20 flushes while executing oplists. Additionaly we always do 1 flush at the end of
95*c8dee2aaSAndroid Build Coastguard Worker // executing all oplists. So in total we should see 21 flushes here.
96*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numSubmitToGpus() == 21);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkBitmap readbackBitmap;
99*c8dee2aaSAndroid Build Coastguard Worker readbackBitmap.allocN32Pixels(1000, 1);
100*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, surface1->readPixels(readbackBitmap, 0, 0));
101*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, check_read(reporter, readbackBitmap));
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, surface2->readPixels(readbackBitmap, 0, 0));
104*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, check_read(reporter, readbackBitmap));
105*c8dee2aaSAndroid Build Coastguard Worker }
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