1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontStyle.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkScalerContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/GlyphRun.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunAllocator.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunControl.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/TextBlob.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
42*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
43*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
44*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
45*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
46*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
47*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
50*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker using BagOfBytes = sktext::gpu::BagOfBytes;
53*c8dee2aaSAndroid Build Coastguard Worker using SubRunAllocator = sktext::gpu::SubRunAllocator;
54*c8dee2aaSAndroid Build Coastguard Worker
rasterize_blob(SkTextBlob * blob,const SkPaint & paint,GrRecordingContext * rContext,const SkMatrix & matrix)55*c8dee2aaSAndroid Build Coastguard Worker SkBitmap rasterize_blob(SkTextBlob* blob,
56*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint,
57*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* rContext,
58*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix) {
59*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info =
60*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(500, 500, kN32_SkColorType, kPremul_SkAlphaType);
61*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kNo, info);
62*c8dee2aaSAndroid Build Coastguard Worker auto canvas = surface->getCanvas();
63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorWHITE);
64*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(matrix);
65*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10, 250, paint);
66*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
67*c8dee2aaSAndroid Build Coastguard Worker bitmap.allocN32Pixels(500, 500);
68*c8dee2aaSAndroid Build Coastguard Worker surface->readPixels(bitmap, 0, 0);
69*c8dee2aaSAndroid Build Coastguard Worker return bitmap;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
check_for_black(const SkBitmap & bm)72*c8dee2aaSAndroid Build Coastguard Worker bool check_for_black(const SkBitmap& bm) {
73*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < bm.height(); y++) {
74*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < bm.width(); x++) {
75*c8dee2aaSAndroid Build Coastguard Worker if (bm.getColor(x, y) == SK_ColorBLACK) {
76*c8dee2aaSAndroid Build Coastguard Worker return true;
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker return false;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrTextBlobScaleAnimation,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)83*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrTextBlobScaleAnimation,
84*c8dee2aaSAndroid Build Coastguard Worker reporter,
85*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
86*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
87*c8dee2aaSAndroid Build Coastguard Worker auto tf = ToolUtils::CreatePortableTypeface("Mono", SkFontStyle());
88*c8dee2aaSAndroid Build Coastguard Worker SkFont font{tf};
89*c8dee2aaSAndroid Build Coastguard Worker font.setHinting(SkFontHinting::kNormal);
90*c8dee2aaSAndroid Build Coastguard Worker font.setSize(12);
91*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kAntiAlias);
92*c8dee2aaSAndroid Build Coastguard Worker font.setSubpixel(true);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder;
95*c8dee2aaSAndroid Build Coastguard Worker const auto& runBuffer = builder.allocRunPosH(font, 30, 0, nullptr);
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 30; i++) {
98*c8dee2aaSAndroid Build Coastguard Worker runBuffer.glyphs[i] = static_cast<SkGlyphID>(i);
99*c8dee2aaSAndroid Build Coastguard Worker runBuffer.pos[i] = SkIntToScalar(i);
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker auto blob = builder.make();
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker auto dContext = ctxInfo.directContext();
104*c8dee2aaSAndroid Build Coastguard Worker bool anyBlack = false;
105*c8dee2aaSAndroid Build Coastguard Worker for (int n = -13; n < 5; n++) {
106*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m = SkMatrix::Scale(std::exp2(n), std::exp2(n));
107*c8dee2aaSAndroid Build Coastguard Worker auto bm = rasterize_blob(blob.get(), SkPaint(), dContext, m);
108*c8dee2aaSAndroid Build Coastguard Worker anyBlack |= check_for_black(bm);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, anyBlack);
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // Test extreme positions for all combinations of positions, origins, and translation matrices.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrTextBlobMoveAround,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)114*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrTextBlobMoveAround,
115*c8dee2aaSAndroid Build Coastguard Worker reporter,
116*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
117*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
118*c8dee2aaSAndroid Build Coastguard Worker auto tf = ToolUtils::CreatePortableTypeface("Mono", SkFontStyle());
119*c8dee2aaSAndroid Build Coastguard Worker SkFont font{tf};
120*c8dee2aaSAndroid Build Coastguard Worker font.setHinting(SkFontHinting::kNormal);
121*c8dee2aaSAndroid Build Coastguard Worker font.setSize(12);
122*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kAntiAlias);
123*c8dee2aaSAndroid Build Coastguard Worker font.setSubpixel(true);
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker auto makeBlob = [&](SkPoint delta) {
126*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder;
127*c8dee2aaSAndroid Build Coastguard Worker const auto& runBuffer = builder.allocRunPos(font, 30, nullptr);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 30; i++) {
130*c8dee2aaSAndroid Build Coastguard Worker runBuffer.glyphs[i] = static_cast<SkGlyphID>(i);
131*c8dee2aaSAndroid Build Coastguard Worker runBuffer.points()[i] = SkPoint::Make(SkIntToScalar(i*10) + delta.x(), 50 + delta.y());
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker return builder.make();
134*c8dee2aaSAndroid Build Coastguard Worker };
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker auto dContext = ctxInfo.directContext();
137*c8dee2aaSAndroid Build Coastguard Worker auto rasterizeBlob = [&](SkTextBlob* blob, SkPoint origin, const SkMatrix& matrix) {
138*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
139*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info =
140*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(350, 80, kN32_SkColorType, kPremul_SkAlphaType);
141*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, info);
142*c8dee2aaSAndroid Build Coastguard Worker auto canvas = surface->getCanvas();
143*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorWHITE);
144*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(matrix);
145*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10 + origin.x(), 40 + origin.y(), paint);
146*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
147*c8dee2aaSAndroid Build Coastguard Worker bitmap.allocN32Pixels(350, 80);
148*c8dee2aaSAndroid Build Coastguard Worker surface->readPixels(bitmap, 0, 0);
149*c8dee2aaSAndroid Build Coastguard Worker return bitmap;
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker SkBitmap benchMark;
153*c8dee2aaSAndroid Build Coastguard Worker {
154*c8dee2aaSAndroid Build Coastguard Worker auto blob = makeBlob({0, 0});
155*c8dee2aaSAndroid Build Coastguard Worker benchMark = rasterizeBlob(blob.get(), {0,0}, SkMatrix::I());
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker auto checkBitmap = [&](const SkBitmap& bitmap) {
159*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, benchMark.width() == bitmap.width());
160*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, benchMark.width() == bitmap.width());
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < benchMark.height(); y++) {
163*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < benchMark.width(); x++) {
164*c8dee2aaSAndroid Build Coastguard Worker if (benchMark.getColor(x, y) != bitmap.getColor(x, y)) {
165*c8dee2aaSAndroid Build Coastguard Worker return false;
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker return true;
170*c8dee2aaSAndroid Build Coastguard Worker };
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker SkScalar interestingNumbers[] = {-10'000'000, -1'000'000, -1, 0, +1, +1'000'000, +10'000'000};
173*c8dee2aaSAndroid Build Coastguard Worker for (auto originX : interestingNumbers) {
174*c8dee2aaSAndroid Build Coastguard Worker for (auto originY : interestingNumbers) {
175*c8dee2aaSAndroid Build Coastguard Worker for (auto translateX : interestingNumbers) {
176*c8dee2aaSAndroid Build Coastguard Worker for (auto translateY : interestingNumbers) {
177*c8dee2aaSAndroid Build Coastguard Worker // Make sure everything adds to zero.
178*c8dee2aaSAndroid Build Coastguard Worker SkScalar deltaPosX = -(originX + translateX);
179*c8dee2aaSAndroid Build Coastguard Worker SkScalar deltaPosY = -(originY + translateY);
180*c8dee2aaSAndroid Build Coastguard Worker auto blob = makeBlob({deltaPosX, deltaPosY});
181*c8dee2aaSAndroid Build Coastguard Worker SkMatrix t = SkMatrix::Translate(translateX, translateY);
182*c8dee2aaSAndroid Build Coastguard Worker auto bitmap = rasterizeBlob(blob.get(), {originX, originY}, t);
183*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, checkBitmap(bitmap));
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(BagOfBytesBasic,r)190*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(BagOfBytesBasic, r) {
191*c8dee2aaSAndroid Build Coastguard Worker const int k4K = 1 << 12;
192*c8dee2aaSAndroid Build Coastguard Worker {
193*c8dee2aaSAndroid Build Coastguard Worker // GrBagOfBytes::MinimumSizeWithOverhead(-1); // This should fail
194*c8dee2aaSAndroid Build Coastguard Worker BagOfBytes::PlatformMinimumSizeWithOverhead(0, 16);
195*c8dee2aaSAndroid Build Coastguard Worker BagOfBytes::PlatformMinimumSizeWithOverhead(
196*c8dee2aaSAndroid Build Coastguard Worker std::numeric_limits<int>::max() - k4K - 1, 16);
197*c8dee2aaSAndroid Build Coastguard Worker // GrBagOfBytes::MinimumSizeWithOverhead(std::numeric_limits<int>::max() - k4K); // Fail
198*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(0, 1, 16, 16) == 31);
199*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(1, 1, 16, 16) == 32);
200*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(63, 1, 16, 16) == 94);
201*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(0, 8, 16, 16) == 24);
202*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(1, 8, 16, 16) == 32);
203*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(63, 8, 16, 16) == 88);
204*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(0, 16, 16, 16) == 16);
205*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(1, 16, 16, 16) == 32);
206*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(63, 16, 16, 16) == 80);
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(0, 1, 8, 16) == 23);
209*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(1, 1, 8, 16) == 24);
210*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(63, 1, 8, 16) == 86);
211*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(0, 8, 8, 16) == 16);
212*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(1, 8, 8, 16) == 24);
213*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, BagOfBytes::MinimumSizeWithOverhead(63, 8, 8, 16) == 80);
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker {
217*c8dee2aaSAndroid Build Coastguard Worker BagOfBytes bob;
218*c8dee2aaSAndroid Build Coastguard Worker // bob.alignedBytes(0, 1); // This should fail
219*c8dee2aaSAndroid Build Coastguard Worker // bob.alignedBytes(1, 0); // This should fail
220*c8dee2aaSAndroid Build Coastguard Worker // bob.alignedBytes(1, 3); // This should fail
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker struct Big {
223*c8dee2aaSAndroid Build Coastguard Worker char stuff[std::numeric_limits<int>::max()];
224*c8dee2aaSAndroid Build Coastguard Worker };
225*c8dee2aaSAndroid Build Coastguard Worker // bob.alignedBytes(sizeof(Big), 1); // this should fail
226*c8dee2aaSAndroid Build Coastguard Worker // bob.allocateBytesFor<Big>(); // this should not compile
227*c8dee2aaSAndroid Build Coastguard Worker // The following should run, but should not be regularly tested.
228*c8dee2aaSAndroid Build Coastguard Worker // bob.allocateBytesFor<int>((std::numeric_limits<int>::max() - (1<<12)) / sizeof(int) - 1);
229*c8dee2aaSAndroid Build Coastguard Worker // The following should fail
230*c8dee2aaSAndroid Build Coastguard Worker // bob.allocateBytesFor<int>((std::numeric_limits<int>::max() - (1<<12)) / sizeof(int));
231*c8dee2aaSAndroid Build Coastguard Worker bob.alignedBytes(1, 1); // To avoid unused variable problems.
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker // Force multiple block allocation
235*c8dee2aaSAndroid Build Coastguard Worker {
236*c8dee2aaSAndroid Build Coastguard Worker BagOfBytes bob;
237*c8dee2aaSAndroid Build Coastguard Worker const int k64K = 1 << 16;
238*c8dee2aaSAndroid Build Coastguard Worker // By default allocation block sizes start at 1K and go up with fib. This should allocate
239*c8dee2aaSAndroid Build Coastguard Worker // 10 individual blocks.
240*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 10; i++) {
241*c8dee2aaSAndroid Build Coastguard Worker bob.alignedBytes(k64K, 1);
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(SubRunAllocator,r)246*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(SubRunAllocator, r) {
247*c8dee2aaSAndroid Build Coastguard Worker static int created = 0;
248*c8dee2aaSAndroid Build Coastguard Worker static int destroyed = 0;
249*c8dee2aaSAndroid Build Coastguard Worker struct Foo {
250*c8dee2aaSAndroid Build Coastguard Worker Foo() : fI{-2}, fX{-3} { created++; }
251*c8dee2aaSAndroid Build Coastguard Worker Foo(int i, float x) : fI{i}, fX{x} { created++; }
252*c8dee2aaSAndroid Build Coastguard Worker ~Foo() { destroyed++; }
253*c8dee2aaSAndroid Build Coastguard Worker int fI;
254*c8dee2aaSAndroid Build Coastguard Worker float fX;
255*c8dee2aaSAndroid Build Coastguard Worker };
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker struct alignas(8) OddAlignment {
258*c8dee2aaSAndroid Build Coastguard Worker char buf[10];
259*c8dee2aaSAndroid Build Coastguard Worker };
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker auto exercise = [&](SubRunAllocator* alloc) {
262*c8dee2aaSAndroid Build Coastguard Worker created = 0;
263*c8dee2aaSAndroid Build Coastguard Worker destroyed = 0;
264*c8dee2aaSAndroid Build Coastguard Worker {
265*c8dee2aaSAndroid Build Coastguard Worker int* p = alloc->makePOD<int>(3);
266*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, *p == 3);
267*c8dee2aaSAndroid Build Coastguard Worker int* q = alloc->makePOD<int>(7);
268*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, *q == 7);
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, *alloc->makePOD<int>(3) == 3);
271*c8dee2aaSAndroid Build Coastguard Worker auto foo = alloc->makeUnique<Foo>(3, 4.0f);
272*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, foo->fI == 3);
273*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, foo->fX == 4.0f);
274*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, created == 1);
275*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, destroyed == 0);
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker alloc->makePODArray<int>(10);
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker auto fooArray = alloc->makeUniqueArray<Foo>(10);
280*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, fooArray[3].fI == -2);
281*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, fooArray[4].fX == -3.0f);
282*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, created == 11);
283*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, destroyed == 0);
284*c8dee2aaSAndroid Build Coastguard Worker alloc->makePOD<OddAlignment>();
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker
287*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, created == 11);
288*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, destroyed == 11);
289*c8dee2aaSAndroid Build Coastguard Worker };
290*c8dee2aaSAndroid Build Coastguard Worker
291*c8dee2aaSAndroid Build Coastguard Worker // Exercise default arena
292*c8dee2aaSAndroid Build Coastguard Worker {
293*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator arena{0};
294*c8dee2aaSAndroid Build Coastguard Worker exercise(&arena);
295*c8dee2aaSAndroid Build Coastguard Worker }
296*c8dee2aaSAndroid Build Coastguard Worker
297*c8dee2aaSAndroid Build Coastguard Worker // Exercise on stack arena
298*c8dee2aaSAndroid Build Coastguard Worker {
299*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::STSubRunAllocator<64, 16> arena;
300*c8dee2aaSAndroid Build Coastguard Worker exercise(&arena);
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker
303*c8dee2aaSAndroid Build Coastguard Worker // Exercise arena with a heap allocated starting block
304*c8dee2aaSAndroid Build Coastguard Worker {
305*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<char[]> block{new char[1024]};
306*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator arena{block.get(), 1024, 0};
307*c8dee2aaSAndroid Build Coastguard Worker exercise(&arena);
308*c8dee2aaSAndroid Build Coastguard Worker }
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker // Exercise the singly-link list of unique_ptrs use case
311*c8dee2aaSAndroid Build Coastguard Worker {
312*c8dee2aaSAndroid Build Coastguard Worker created = 0;
313*c8dee2aaSAndroid Build Coastguard Worker destroyed = 0;
314*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator arena;
315*c8dee2aaSAndroid Build Coastguard Worker
316*c8dee2aaSAndroid Build Coastguard Worker struct Node {
317*c8dee2aaSAndroid Build Coastguard Worker Node(std::unique_ptr<Node, SubRunAllocator::Destroyer> next)
318*c8dee2aaSAndroid Build Coastguard Worker : fNext{std::move(next)} { created++; }
319*c8dee2aaSAndroid Build Coastguard Worker ~Node() { destroyed++; }
320*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Node, SubRunAllocator::Destroyer> fNext;
321*c8dee2aaSAndroid Build Coastguard Worker };
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Node, SubRunAllocator::Destroyer> current = nullptr;
324*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 128; i++) {
325*c8dee2aaSAndroid Build Coastguard Worker current = arena.makeUnique<Node>(std::move(current));
326*c8dee2aaSAndroid Build Coastguard Worker }
327*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, created == 128);
328*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, destroyed == 0);
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, created == 128);
331*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, destroyed == 128);
332*c8dee2aaSAndroid Build Coastguard Worker
333*c8dee2aaSAndroid Build Coastguard Worker // Exercise the array ctor w/ a mapping function
334*c8dee2aaSAndroid Build Coastguard Worker {
335*c8dee2aaSAndroid Build Coastguard Worker struct I {
336*c8dee2aaSAndroid Build Coastguard Worker I(int v) : i{v} {}
337*c8dee2aaSAndroid Build Coastguard Worker ~I() {}
338*c8dee2aaSAndroid Build Coastguard Worker int i;
339*c8dee2aaSAndroid Build Coastguard Worker };
340*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::STSubRunAllocator<64, 16> arena;
341*c8dee2aaSAndroid Build Coastguard Worker auto a = arena.makeUniqueArray<I>(8, [](size_t i) { return i; });
342*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < 8; i++) {
343*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, a[i].i == (int)i);
344*c8dee2aaSAndroid Build Coastguard Worker }
345*c8dee2aaSAndroid Build Coastguard Worker }
346*c8dee2aaSAndroid Build Coastguard Worker
347*c8dee2aaSAndroid Build Coastguard Worker {
348*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator arena(4096);
349*c8dee2aaSAndroid Build Coastguard Worker void* ptr = arena.alignedBytes(4081, 8);
350*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, ((intptr_t)ptr & 7) == 0);
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker }
353*c8dee2aaSAndroid Build Coastguard Worker
354*c8dee2aaSAndroid Build Coastguard Worker using TextBlob = sktext::gpu::TextBlob;
355*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(KeyEqualityOnPerspective,r)356*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(KeyEqualityOnPerspective, r) {
357*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder;
358*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultTypeface(), 16);
359*c8dee2aaSAndroid Build Coastguard Worker auto runBuffer = builder.allocRun(font, 1, 0.0f, 0.0f);
360*c8dee2aaSAndroid Build Coastguard Worker runBuffer.glyphs[0] = 3;
361*c8dee2aaSAndroid Build Coastguard Worker auto blob = builder.make();
362*c8dee2aaSAndroid Build Coastguard Worker sktext::GlyphRunBuilder grBuilder;
363*c8dee2aaSAndroid Build Coastguard Worker auto glyphRunList = grBuilder.blobToGlyphRunList(*blob, {100, 100});
364*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
365*c8dee2aaSAndroid Build Coastguard Worker
366*c8dee2aaSAndroid Build Coastguard Worker // Build the strike device.
367*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props;
368*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
369*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::SubRunControl control(false, false, false, 1, 100);
370*c8dee2aaSAndroid Build Coastguard Worker #else
371*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::SubRunControl control{};
372*c8dee2aaSAndroid Build Coastguard Worker #endif
373*c8dee2aaSAndroid Build Coastguard Worker SkStrikeDeviceInfo strikeDevice{props, SkScalerContextFlags::kBoostContrast, &control};
374*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix1;
375*c8dee2aaSAndroid Build Coastguard Worker matrix1.setAll(1, 0, 0, 0, 1, 0, 1, 1, 1);
376*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix2;
377*c8dee2aaSAndroid Build Coastguard Worker matrix2.setAll(1, 0, 0, 0, 1, 0, 2, 2, 1);
378*c8dee2aaSAndroid Build Coastguard Worker auto key1 = std::get<1>(
379*c8dee2aaSAndroid Build Coastguard Worker TextBlob::Key::Make(glyphRunList, paint, matrix1, strikeDevice));
380*c8dee2aaSAndroid Build Coastguard Worker auto key2 = std::get<1>(
381*c8dee2aaSAndroid Build Coastguard Worker TextBlob::Key::Make(glyphRunList, paint, matrix1, strikeDevice));
382*c8dee2aaSAndroid Build Coastguard Worker auto key3 = std::get<1>(
383*c8dee2aaSAndroid Build Coastguard Worker TextBlob::Key::Make(glyphRunList, paint, matrix2, strikeDevice));
384*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, key1 == key2);
385*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, key1 == key3);
386*c8dee2aaSAndroid Build Coastguard Worker }
387