1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
34*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
35*c8dee2aaSAndroid Build Coastguard Worker
test_bitmap_equality(skiatest::Reporter * reporter,SkBitmap & bm1,SkBitmap & bm2)36*c8dee2aaSAndroid Build Coastguard Worker static void test_bitmap_equality(skiatest::Reporter* reporter, SkBitmap& bm1, SkBitmap& bm2) {
37*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, bm1.computeByteSize() == bm2.computeByteSize());
38*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.computeByteSize()));
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
paint_source(SkSurface * sourceSurface)41*c8dee2aaSAndroid Build Coastguard Worker static void paint_source(SkSurface* sourceSurface) {
42*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* sourceCanvas = sourceSurface->getCanvas();
43*c8dee2aaSAndroid Build Coastguard Worker sourceCanvas->clear(0xFFDEDEDE);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker SkPaint paintColor;
46*c8dee2aaSAndroid Build Coastguard Worker paintColor.setColor(0xFFFF0000);
47*c8dee2aaSAndroid Build Coastguard Worker paintColor.setStyle(SkPaint::kFill_Style);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(
50*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(1),
51*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(0),
52*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(1),
53*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(sourceSurface->height()));
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker sourceCanvas->drawRect(rect, paintColor);
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
run_shader_test(skiatest::Reporter * reporter,SkSurface * sourceSurface,SkSurface * destinationSurface,SkImageInfo & info)58*c8dee2aaSAndroid Build Coastguard Worker static void run_shader_test(skiatest::Reporter* reporter, SkSurface* sourceSurface,
59*c8dee2aaSAndroid Build Coastguard Worker SkSurface* destinationSurface, SkImageInfo& info) {
60*c8dee2aaSAndroid Build Coastguard Worker paint_source(sourceSurface);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> sourceImage(sourceSurface->makeImageSnapshot());
63*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> sourceShader = sourceImage->makeShader(
64*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions());
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
67*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(sourceShader);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* destinationCanvas = destinationSurface->getCanvas();
70*c8dee2aaSAndroid Build Coastguard Worker destinationCanvas->clear(SK_ColorTRANSPARENT);
71*c8dee2aaSAndroid Build Coastguard Worker destinationCanvas->drawPaint(paint);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmOrig;
74*c8dee2aaSAndroid Build Coastguard Worker bmOrig.allocN32Pixels(info.width(), info.height());
75*c8dee2aaSAndroid Build Coastguard Worker sourceSurface->readPixels(bmOrig, 0, 0);
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
79*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(info.width(), info.height());
80*c8dee2aaSAndroid Build Coastguard Worker destinationSurface->readPixels(bm, 0, 0);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker test_bitmap_equality(reporter, bmOrig, bm);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // Test with a translated shader
85*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
86*c8dee2aaSAndroid Build Coastguard Worker matrix.setTranslate(SkIntToScalar(-1), SkIntToScalar(0));
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> sourceShaderTranslated = sourceImage->makeShader(
89*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
90*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
91*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), &matrix);
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker destinationCanvas->clear(SK_ColorTRANSPARENT);
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkPaint paintTranslated;
96*c8dee2aaSAndroid Build Coastguard Worker paintTranslated.setShader(sourceShaderTranslated);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker destinationCanvas->drawPaint(paintTranslated);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmt;
101*c8dee2aaSAndroid Build Coastguard Worker bmt.allocN32Pixels(info.width(), info.height());
102*c8dee2aaSAndroid Build Coastguard Worker destinationSurface->readPixels(bmt, 0, 0);
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker // Test correctness
105*c8dee2aaSAndroid Build Coastguard Worker {
106*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < info.height(); y++) {
107*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0xFFFF0000 == bmt.getColor(0, y));
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker for (int x = 1; x < info.width(); x++) {
110*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0xFFDEDEDE == bmt.getColor(x, y));
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(ImageNewShader,reporter)116*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(ImageNewShader, reporter) {
117*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker auto sourceSurface(SkSurfaces::Raster(info));
120*c8dee2aaSAndroid Build Coastguard Worker auto destinationSurface(SkSurfaces::Raster(info));
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker run_shader_test(reporter, sourceSurface.get(), destinationSurface.get(), info);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
gpu_to_gpu(skiatest::Reporter * reporter,GrRecordingContext * rContext)125*c8dee2aaSAndroid Build Coastguard Worker static void gpu_to_gpu(skiatest::Reporter* reporter, GrRecordingContext* rContext) {
126*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker auto sourceSurface(SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kNo, info));
129*c8dee2aaSAndroid Build Coastguard Worker auto destinationSurface(SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kNo, info));
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker run_shader_test(reporter, sourceSurface.get(), destinationSurface.get(), info);
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
raster_to_gpu(skiatest::Reporter * reporter,GrRecordingContext * rContext)134*c8dee2aaSAndroid Build Coastguard Worker static void raster_to_gpu(skiatest::Reporter* reporter, GrRecordingContext* rContext) {
135*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker auto sourceSurface(SkSurfaces::Raster(info));
138*c8dee2aaSAndroid Build Coastguard Worker auto destinationSurface(SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kNo, info));
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker run_shader_test(reporter, sourceSurface.get(), destinationSurface.get(), info);
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ImageNewShader_GPU,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)143*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ImageNewShader_GPU,
144*c8dee2aaSAndroid Build Coastguard Worker reporter,
145*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
146*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
147*c8dee2aaSAndroid Build Coastguard Worker auto dContext = ctxInfo.directContext();
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker // GPU -> GPU
150*c8dee2aaSAndroid Build Coastguard Worker gpu_to_gpu(reporter, dContext);
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker // GPU -> RASTER not currently supported
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker // RASTER -> GPU
155*c8dee2aaSAndroid Build Coastguard Worker raster_to_gpu(reporter, dContext);
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(ImageRawShader,reporter)158*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(ImageRawShader, reporter) {
159*c8dee2aaSAndroid Build Coastguard Worker auto image = ToolUtils::GetResourceAsImage("images/mandrill_32.png");
160*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image);
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker // We should be able to turn this into a "raw" image shader:
163*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image->makeRawShader(SkFilterMode::kNearest));
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker // ... but not if we request cubic filtering
166*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !image->makeRawShader(SkCubicResampler::Mitchell()));
167*c8dee2aaSAndroid Build Coastguard Worker }
168