xref: /aosp_15_r20/external/skia/tests/PathRendererCacheTests.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/SoftwarePathRenderer.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TriangulatingPathRenderer.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
41*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
42*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
45*c8dee2aaSAndroid Build Coastguard Worker 
create_concave_path()46*c8dee2aaSAndroid Build Coastguard Worker static SkPath create_concave_path() {
47*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
48*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(100, 0);
49*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(200, 200);
50*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(100, 150);
51*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(0, 200);
52*c8dee2aaSAndroid Build Coastguard Worker     path.close();
53*c8dee2aaSAndroid Build Coastguard Worker     return path;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
draw_path(GrRecordingContext * rContext,skgpu::ganesh::SurfaceDrawContext * sdc,const SkPath & path,skgpu::ganesh::PathRenderer * pr,GrAAType aaType,const GrStyle & style,float scaleX=1.f)56*c8dee2aaSAndroid Build Coastguard Worker static void draw_path(GrRecordingContext* rContext,
57*c8dee2aaSAndroid Build Coastguard Worker                       skgpu::ganesh::SurfaceDrawContext* sdc,
58*c8dee2aaSAndroid Build Coastguard Worker                       const SkPath& path,
59*c8dee2aaSAndroid Build Coastguard Worker                       skgpu::ganesh::PathRenderer* pr,
60*c8dee2aaSAndroid Build Coastguard Worker                       GrAAType aaType,
61*c8dee2aaSAndroid Build Coastguard Worker                       const GrStyle& style,
62*c8dee2aaSAndroid Build Coastguard Worker                       float scaleX = 1.f) {
63*c8dee2aaSAndroid Build Coastguard Worker     GrPaint paint;
64*c8dee2aaSAndroid Build Coastguard Worker     paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     SkIRect clipConservativeBounds = SkIRect::MakeWH(sdc->width(),
67*c8dee2aaSAndroid Build Coastguard Worker                                                      sdc->height());
68*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape shape(path, style);
69*c8dee2aaSAndroid Build Coastguard Worker     if (shape.style().applies()) {
70*c8dee2aaSAndroid Build Coastguard Worker         shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.0f);
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix = SkMatrix::I();
73*c8dee2aaSAndroid Build Coastguard Worker     matrix.setScaleX(scaleX);
74*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ganesh::PathRenderer::DrawPathArgs args{rContext,
75*c8dee2aaSAndroid Build Coastguard Worker                                                    std::move(paint),
76*c8dee2aaSAndroid Build Coastguard Worker                                                    &GrUserStencilSettings::kUnused,
77*c8dee2aaSAndroid Build Coastguard Worker                                                    sdc,
78*c8dee2aaSAndroid Build Coastguard Worker                                                    nullptr,
79*c8dee2aaSAndroid Build Coastguard Worker                                                    &clipConservativeBounds,
80*c8dee2aaSAndroid Build Coastguard Worker                                                    &matrix,
81*c8dee2aaSAndroid Build Coastguard Worker                                                    &shape,
82*c8dee2aaSAndroid Build Coastguard Worker                                                    aaType,
83*c8dee2aaSAndroid Build Coastguard Worker                                                    false};
84*c8dee2aaSAndroid Build Coastguard Worker     pr->drawPath(args);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker 
cache_non_scratch_resources_equals(GrResourceCache * cache,int expected)87*c8dee2aaSAndroid Build Coastguard Worker static bool cache_non_scratch_resources_equals(GrResourceCache* cache, int expected) {
88*c8dee2aaSAndroid Build Coastguard Worker #if GR_CACHE_STATS
89*c8dee2aaSAndroid Build Coastguard Worker     GrResourceCache::Stats stats;
90*c8dee2aaSAndroid Build Coastguard Worker     cache->getStats(&stats);
91*c8dee2aaSAndroid Build Coastguard Worker     return (stats.fTotal - stats.fScratch) == expected;
92*c8dee2aaSAndroid Build Coastguard Worker #else
93*c8dee2aaSAndroid Build Coastguard Worker     return true;
94*c8dee2aaSAndroid Build Coastguard Worker #endif
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker 
test_path(skiatest::Reporter * reporter,const std::function<SkPath (void)> & createPath,const std::function<skgpu::ganesh::PathRenderer * (GrRecordingContext *)> & makePathRenderer,int expected,bool checkListeners,GrAAType aaType=GrAAType::kNone,GrStyle style=GrStyle (SkStrokeRec::kFill_InitStyle))97*c8dee2aaSAndroid Build Coastguard Worker static void test_path(
98*c8dee2aaSAndroid Build Coastguard Worker         skiatest::Reporter* reporter,
99*c8dee2aaSAndroid Build Coastguard Worker         const std::function<SkPath(void)>& createPath,
100*c8dee2aaSAndroid Build Coastguard Worker         const std::function<skgpu::ganesh::PathRenderer*(GrRecordingContext*)>& makePathRenderer,
101*c8dee2aaSAndroid Build Coastguard Worker         int expected,
102*c8dee2aaSAndroid Build Coastguard Worker         bool checkListeners,
103*c8dee2aaSAndroid Build Coastguard Worker         GrAAType aaType = GrAAType::kNone,
104*c8dee2aaSAndroid Build Coastguard Worker         GrStyle style = GrStyle(SkStrokeRec::kFill_InitStyle)) {
105*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrDirectContext> dContext = GrDirectContext::MakeMock(nullptr);
106*c8dee2aaSAndroid Build Coastguard Worker     // The cache needs to be big enough that nothing gets flushed, or our expectations can be wrong
107*c8dee2aaSAndroid Build Coastguard Worker     dContext->setResourceCacheLimit(8000000);
108*c8dee2aaSAndroid Build Coastguard Worker     GrResourceCache* cache = dContext->priv().getResourceCache();
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext.get(),
111*c8dee2aaSAndroid Build Coastguard Worker                                                        GrColorType::kRGBA_8888,
112*c8dee2aaSAndroid Build Coastguard Worker                                                        nullptr,
113*c8dee2aaSAndroid Build Coastguard Worker                                                        SkBackingFit::kApprox,
114*c8dee2aaSAndroid Build Coastguard Worker                                                        {800, 800},
115*c8dee2aaSAndroid Build Coastguard Worker                                                        SkSurfaceProps(),
116*c8dee2aaSAndroid Build Coastguard Worker                                                        /*label=*/{},
117*c8dee2aaSAndroid Build Coastguard Worker                                                        /* sampleCnt= */ 1,
118*c8dee2aaSAndroid Build Coastguard Worker                                                        skgpu::Mipmapped::kNo,
119*c8dee2aaSAndroid Build Coastguard Worker                                                        GrProtected::kNo,
120*c8dee2aaSAndroid Build Coastguard Worker                                                        kTopLeft_GrSurfaceOrigin);
121*c8dee2aaSAndroid Build Coastguard Worker     if (!sdc) {
122*c8dee2aaSAndroid Build Coastguard Worker         return;
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skgpu::ganesh::PathRenderer> pathRenderer(makePathRenderer(dContext.get()));
126*c8dee2aaSAndroid Build Coastguard Worker     SkPath path = createPath();
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // Initially, cache only has the render target context
129*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, 0));
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     // Draw the path, check that new resource count matches expectations
132*c8dee2aaSAndroid Build Coastguard Worker     draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style);
133*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
134*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     // Nothing should be purgeable yet
137*c8dee2aaSAndroid Build Coastguard Worker     cache->purgeAsNeeded();
138*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     // Reset the path to change the GenID, which should invalidate one resource in the cache.
141*c8dee2aaSAndroid Build Coastguard Worker     // Some path renderers may leave other unique-keyed resources in the cache, though.
142*c8dee2aaSAndroid Build Coastguard Worker     path.reset();
143*c8dee2aaSAndroid Build Coastguard Worker     cache->purgeAsNeeded();
144*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected - 1));
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker     if (!checkListeners) {
147*c8dee2aaSAndroid Build Coastguard Worker         return;
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     // Test that purging the cache of masks also removes listeners from the path.
151*c8dee2aaSAndroid Build Coastguard Worker     path = createPath();
152*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 0);
153*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 20; ++i) {
154*c8dee2aaSAndroid Build Coastguard Worker         float scaleX = 1 + ((float)i + 1)/20.f;
155*c8dee2aaSAndroid Build Coastguard Worker         draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style, scaleX);
156*c8dee2aaSAndroid Build Coastguard Worker     }
157*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
158*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 20);
159*c8dee2aaSAndroid Build Coastguard Worker     cache->purgeUnlockedResources(GrPurgeResourceOptions::kAllResources);
160*c8dee2aaSAndroid Build Coastguard Worker     // The listeners don't actually purge until we try to add another one.
161*c8dee2aaSAndroid Build Coastguard Worker     draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style);
162*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 1);
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
166*c8dee2aaSAndroid Build Coastguard Worker // Test that deleting the original path invalidates the VBs cached by the tessellating path renderer
167*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(TriangulatingPathRendererCacheTest,
168*c8dee2aaSAndroid Build Coastguard Worker                 reporter,
169*c8dee2aaSAndroid Build Coastguard Worker                 /* options */,
170*c8dee2aaSAndroid Build Coastguard Worker                 CtsEnforcement::kNever) {
__anonff05443c0102(GrRecordingContext*) 171*c8dee2aaSAndroid Build Coastguard Worker     auto createPR = [](GrRecordingContext*) {
172*c8dee2aaSAndroid Build Coastguard Worker         return new skgpu::ganesh::TriangulatingPathRenderer();
173*c8dee2aaSAndroid Build Coastguard Worker     };
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker     // Triangulating path renderer creates a single vertex buffer for non-AA paths. No other
176*c8dee2aaSAndroid Build Coastguard Worker     // resources should be created.
177*c8dee2aaSAndroid Build Coastguard Worker     const int kExpectedResources = 1;
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker     test_path(reporter, create_concave_path, createPR, kExpectedResources, false);
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     // Test with a style that alters the path geometry. This needs to attach the invalidation logic
182*c8dee2aaSAndroid Build Coastguard Worker     // to the original path, not the modified path produced by the style.
183*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
184*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
185*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(1);
186*c8dee2aaSAndroid Build Coastguard Worker     GrStyle style(paint);
187*c8dee2aaSAndroid Build Coastguard Worker     test_path(reporter, create_concave_path, createPR, kExpectedResources, false, GrAAType::kNone,
188*c8dee2aaSAndroid Build Coastguard Worker               std::move(style));
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker #endif
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker // Test that deleting the original path invalidates the textures cached by the SW path renderer
193*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(SoftwarePathRendererCacheTest,
194*c8dee2aaSAndroid Build Coastguard Worker                 reporter,
195*c8dee2aaSAndroid Build Coastguard Worker                 /* options */,
196*c8dee2aaSAndroid Build Coastguard Worker                 CtsEnforcement::kApiLevel_T) {
__anonff05443c0202(GrRecordingContext* rContext) 197*c8dee2aaSAndroid Build Coastguard Worker     auto createPR = [](GrRecordingContext* rContext) {
198*c8dee2aaSAndroid Build Coastguard Worker         return new skgpu::ganesh::SoftwarePathRenderer(rContext->priv().proxyProvider(), true);
199*c8dee2aaSAndroid Build Coastguard Worker     };
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker     // Software path renderer creates a mask texture and renders with a non-AA rect, but the flush
202*c8dee2aaSAndroid Build Coastguard Worker     // only contains a single quad so FillRectOp doesn't need to use the shared index buffer.
203*c8dee2aaSAndroid Build Coastguard Worker     const int kExpectedResources = 1;
204*c8dee2aaSAndroid Build Coastguard Worker 
205*c8dee2aaSAndroid Build Coastguard Worker     test_path(reporter, create_concave_path, createPR, kExpectedResources, true,
206*c8dee2aaSAndroid Build Coastguard Worker               GrAAType::kCoverage);
207*c8dee2aaSAndroid Build Coastguard Worker 
208*c8dee2aaSAndroid Build Coastguard Worker     // Test with a style that alters the path geometry. This needs to attach the invalidation logic
209*c8dee2aaSAndroid Build Coastguard Worker     // to the original path, not the modified path produced by the style.
210*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
211*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
212*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(1);
213*c8dee2aaSAndroid Build Coastguard Worker     GrStyle style(paint);
214*c8dee2aaSAndroid Build Coastguard Worker     test_path(reporter, create_concave_path, createPR, kExpectedResources, true,
215*c8dee2aaSAndroid Build Coastguard Worker               GrAAType::kCoverage, std::move(style));
216*c8dee2aaSAndroid Build Coastguard Worker }
217