1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
14*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(PreChopPathCurves,reporter)15*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(PreChopPathCurves, reporter) {
16*c8dee2aaSAndroid Build Coastguard Worker // These particular test cases can get stuck in infinite recursion due to limited fp32
17*c8dee2aaSAndroid Build Coastguard Worker // precision. (Although they will not with the provided tessellationPrecision values; we had to
18*c8dee2aaSAndroid Build Coastguard Worker // lower precision in order to avoid the "viewport size" assert in PreChopPathCurves.) Bump the
19*c8dee2aaSAndroid Build Coastguard Worker // tessellationPreciion up to 4 and run these tests in order to verify our bail condition for
20*c8dee2aaSAndroid Build Coastguard Worker // infinite recursion caused by bad fp32 precision. If the test completes, it passed.
21*c8dee2aaSAndroid Build Coastguard Worker SkPath p = SkPath().moveTo(11.171727877046647f, -11.78621173228717f)
22*c8dee2aaSAndroid Build Coastguard Worker .quadTo(11.171727877046647f, -11.78621173228717f,
23*c8dee2aaSAndroid Build Coastguard Worker 8.33583747124031f, 77.27177002747368f)
24*c8dee2aaSAndroid Build Coastguard Worker .cubicTo(8.33583747124031f, 77.27177002747368f,
25*c8dee2aaSAndroid Build Coastguard Worker 8.33583747124031f, 77.27177002747368f,
26*c8dee2aaSAndroid Build Coastguard Worker 11.171727877046647f, -11.78621173228717f)
27*c8dee2aaSAndroid Build Coastguard Worker .conicTo(11.171727877046647f, -11.78621173228717f,
28*c8dee2aaSAndroid Build Coastguard Worker 8.33583747124031f, 77.27177002747368f,
29*c8dee2aaSAndroid Build Coastguard Worker 1e-6f)
30*c8dee2aaSAndroid Build Coastguard Worker .conicTo(8.33583747124031f, 77.27177002747368f,
31*c8dee2aaSAndroid Build Coastguard Worker 11.171727877046647f, -11.78621173228717f,
32*c8dee2aaSAndroid Build Coastguard Worker 1e6f);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f);
35*c8dee2aaSAndroid Build Coastguard Worker PreChopPathCurves(1/16.f, p, m, {1000, -74088852800000.f, 3000, -74088852700000.f});
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f*.3f);
38*c8dee2aaSAndroid Build Coastguard Worker PreChopPathCurves(.25f, p, m, {1000, -22226658140000.f, 3000, -22226658130000.f});
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f/4);
41*c8dee2aaSAndroid Build Coastguard Worker PreChopPathCurves(.25f, p, m, {1000, -18522213200000.f, 3000, -18522213100000.f});
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess
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