1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkConvertPixels.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDataUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <array>
27*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
28*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
31*c8dee2aaSAndroid Build Coastguard Worker
pack_unpremul_rgba(SkColor c)32*c8dee2aaSAndroid Build Coastguard Worker static uint32_t pack_unpremul_rgba(SkColor c) {
33*c8dee2aaSAndroid Build Coastguard Worker uint32_t packed;
34*c8dee2aaSAndroid Build Coastguard Worker uint8_t* byte = reinterpret_cast<uint8_t*>(&packed);
35*c8dee2aaSAndroid Build Coastguard Worker byte[0] = SkColorGetR(c);
36*c8dee2aaSAndroid Build Coastguard Worker byte[1] = SkColorGetG(c);
37*c8dee2aaSAndroid Build Coastguard Worker byte[2] = SkColorGetB(c);
38*c8dee2aaSAndroid Build Coastguard Worker byte[3] = SkColorGetA(c);
39*c8dee2aaSAndroid Build Coastguard Worker return packed;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
pack_unpremul_bgra(SkColor c)42*c8dee2aaSAndroid Build Coastguard Worker static uint32_t pack_unpremul_bgra(SkColor c) {
43*c8dee2aaSAndroid Build Coastguard Worker uint32_t packed;
44*c8dee2aaSAndroid Build Coastguard Worker uint8_t* byte = reinterpret_cast<uint8_t*>(&packed);
45*c8dee2aaSAndroid Build Coastguard Worker byte[0] = SkColorGetB(c);
46*c8dee2aaSAndroid Build Coastguard Worker byte[1] = SkColorGetG(c);
47*c8dee2aaSAndroid Build Coastguard Worker byte[2] = SkColorGetR(c);
48*c8dee2aaSAndroid Build Coastguard Worker byte[3] = SkColorGetA(c);
49*c8dee2aaSAndroid Build Coastguard Worker return packed;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker typedef uint32_t (*PackUnpremulProc)(SkColor);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker const struct {
55*c8dee2aaSAndroid Build Coastguard Worker SkColorType fColorType;
56*c8dee2aaSAndroid Build Coastguard Worker PackUnpremulProc fPackProc;
57*c8dee2aaSAndroid Build Coastguard Worker } gUnpremul[] = {
58*c8dee2aaSAndroid Build Coastguard Worker { kRGBA_8888_SkColorType, pack_unpremul_rgba },
59*c8dee2aaSAndroid Build Coastguard Worker { kBGRA_8888_SkColorType, pack_unpremul_bgra },
60*c8dee2aaSAndroid Build Coastguard Worker };
61*c8dee2aaSAndroid Build Coastguard Worker
fill_surface(SkSurface * surf,SkColorType colorType,PackUnpremulProc proc)62*c8dee2aaSAndroid Build Coastguard Worker static void fill_surface(SkSurface* surf, SkColorType colorType, PackUnpremulProc proc) {
63*c8dee2aaSAndroid Build Coastguard Worker // Don't strictly need a bitmap, but its a handy way to allocate the pixels
64*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
65*c8dee2aaSAndroid Build Coastguard Worker bmp.allocN32Pixels(256, 256);
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker for (int a = 0; a < 256; ++a) {
68*c8dee2aaSAndroid Build Coastguard Worker uint32_t* pixels = bmp.getAddr32(0, a);
69*c8dee2aaSAndroid Build Coastguard Worker for (int r = 0; r < 256; ++r) {
70*c8dee2aaSAndroid Build Coastguard Worker pixels[r] = proc(SkColorSetARGB(a, r, 0, 0));
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::Make(bmp.dimensions(), colorType, kUnpremul_SkAlphaType);
75*c8dee2aaSAndroid Build Coastguard Worker surf->writePixels({info, bmp.getPixels(), bmp.rowBytes()}, 0, 0);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
test_premul_alpha_roundtrip(skiatest::Reporter * reporter,SkSurface * surf)78*c8dee2aaSAndroid Build Coastguard Worker static void test_premul_alpha_roundtrip(skiatest::Reporter* reporter, SkSurface* surf) {
79*c8dee2aaSAndroid Build Coastguard Worker for (size_t upmaIdx = 0; upmaIdx < std::size(gUnpremul); ++upmaIdx) {
80*c8dee2aaSAndroid Build Coastguard Worker fill_surface(surf, gUnpremul[upmaIdx].fColorType, gUnpremul[upmaIdx].fPackProc);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::Make(256, 256, gUnpremul[upmaIdx].fColorType,
83*c8dee2aaSAndroid Build Coastguard Worker kUnpremul_SkAlphaType);
84*c8dee2aaSAndroid Build Coastguard Worker SkBitmap readBmp1;
85*c8dee2aaSAndroid Build Coastguard Worker readBmp1.allocPixels(info);
86*c8dee2aaSAndroid Build Coastguard Worker SkBitmap readBmp2;
87*c8dee2aaSAndroid Build Coastguard Worker readBmp2.allocPixels(info);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker readBmp1.eraseColor(0);
90*c8dee2aaSAndroid Build Coastguard Worker readBmp2.eraseColor(0);
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker surf->readPixels(readBmp1, 0, 0);
93*c8dee2aaSAndroid Build Coastguard Worker surf->writePixels(readBmp1, 0, 0);
94*c8dee2aaSAndroid Build Coastguard Worker surf->readPixels(readBmp2, 0, 0);
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker bool success = true;
97*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256 && success; ++y) {
98*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels1 = readBmp1.getAddr32(0, y);
99*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels2 = readBmp2.getAddr32(0, y);
100*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256 && success; ++x) {
101*c8dee2aaSAndroid Build Coastguard Worker // We see sporadic failures here. May help to see where it goes wrong.
102*c8dee2aaSAndroid Build Coastguard Worker if (pixels1[x] != pixels2[x]) {
103*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%x != %x, x = %d, y = %d\n", pixels1[x], pixels2[x], x, y);
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, success = pixels1[x] == pixels2[x]);
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(PremulAlphaRoundTrip,reporter)111*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(PremulAlphaRoundTrip, reporter) {
112*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf(SkSurfaces::Raster(info));
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker test_premul_alpha_roundtrip(reporter, surf.get());
117*c8dee2aaSAndroid Build Coastguard Worker }
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(PremulAlphaRoundTrip_Gpu,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)118*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(PremulAlphaRoundTrip_Gpu,
119*c8dee2aaSAndroid Build Coastguard Worker reporter,
120*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
121*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
122*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf(
125*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(ctxInfo.directContext(), skgpu::Budgeted::kNo, info));
126*c8dee2aaSAndroid Build Coastguard Worker test_premul_alpha_roundtrip(reporter, surf.get());
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(PremulAlphaRoundTripGrConvertPixels,reporter)129*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(PremulAlphaRoundTripGrConvertPixels, reporter) {
130*c8dee2aaSAndroid Build Coastguard Worker // Code that does the same thing as above, but using GrConvertPixels. This simulates what
131*c8dee2aaSAndroid Build Coastguard Worker // happens if you run the above on a machine with a GPU that doesn't have a valid PM/UPM
132*c8dee2aaSAndroid Build Coastguard Worker // conversion pair of FPs.
133*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo upmInfo =
134*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(256, 256, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType);
135*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo pmInfo =
136*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(256, 256, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker GrPixmap src = GrPixmap::Allocate(upmInfo);
139*c8dee2aaSAndroid Build Coastguard Worker uint32_t* srcPixels = (uint32_t*)src.addr();
140*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256; ++y) {
141*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256; ++x) {
142*c8dee2aaSAndroid Build Coastguard Worker srcPixels[y * 256 + x] = pack_unpremul_rgba(SkColorSetARGB(y, x, x, x));
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker GrPixmap surf = GrPixmap::Allocate(pmInfo);
147*c8dee2aaSAndroid Build Coastguard Worker GrConvertPixels(surf, src);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker GrPixmap read1 = GrPixmap::Allocate(upmInfo);
150*c8dee2aaSAndroid Build Coastguard Worker GrConvertPixels(read1, surf);
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker GrPixmap surf2 = GrPixmap::Allocate(pmInfo);
153*c8dee2aaSAndroid Build Coastguard Worker GrConvertPixels(surf2, read1);
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker GrPixmap read2 = GrPixmap::Allocate(upmInfo);
156*c8dee2aaSAndroid Build Coastguard Worker GrConvertPixels(read2, surf2);
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker auto get_pixel = [](const GrPixmap& pm, int x, int y) {
159*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* addr = (const uint32_t*)pm.addr();
160*c8dee2aaSAndroid Build Coastguard Worker return addr[y * 256 + x];
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker auto dump_pixel_history = [&](int x, int y) {
163*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Pixel history for (%d, %d):\n", x, y);
164*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Src : %08x\n", get_pixel(src, x, y));
165*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" -> : %08x\n", get_pixel(surf, x, y));
166*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" <- : %08x\n", get_pixel(read1, x, y));
167*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" -> : %08x\n", get_pixel(surf2, x, y));
168*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" <- : %08x\n", get_pixel(read2, x, y));
169*c8dee2aaSAndroid Build Coastguard Worker };
170*c8dee2aaSAndroid Build Coastguard Worker
171*c8dee2aaSAndroid Build Coastguard Worker bool success = true;
172*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256 && success; ++y) {
173*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels1 = (const uint32_t*) read1.addr();
174*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels2 = (const uint32_t*) read2.addr();
175*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256 && success; ++x) {
176*c8dee2aaSAndroid Build Coastguard Worker uint32_t c1 = pixels1[y * 256 + x],
177*c8dee2aaSAndroid Build Coastguard Worker c2 = pixels2[y * 256 + x];
178*c8dee2aaSAndroid Build Coastguard Worker // If this ever fails, it's helpful to see where it goes wrong.
179*c8dee2aaSAndroid Build Coastguard Worker if (c1 != c2) {
180*c8dee2aaSAndroid Build Coastguard Worker dump_pixel_history(x, y);
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, success = c1 == c2);
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(PremulAlphaRoundTripSkConvertPixels,reporter)187*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(PremulAlphaRoundTripSkConvertPixels, reporter) {
188*c8dee2aaSAndroid Build Coastguard Worker // ... and now using SkConvertPixels, just for completeness
189*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo upmInfo =
190*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(256, 256, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType);
191*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo pmInfo =
192*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(256, 256, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker SkBitmap src; src.allocPixels(upmInfo);
195*c8dee2aaSAndroid Build Coastguard Worker uint32_t* srcPixels = src.getAddr32(0, 0);
196*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256; ++y) {
197*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256; ++x) {
198*c8dee2aaSAndroid Build Coastguard Worker srcPixels[y * 256 + x] = pack_unpremul_rgba(SkColorSetARGB(y, x, x, x));
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker auto convert = [](const SkBitmap& dst, const SkBitmap& src){
203*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(SkConvertPixels(dst.info(), dst.getAddr(0, 0), dst.rowBytes(),
204*c8dee2aaSAndroid Build Coastguard Worker src.info(), src.getAddr(0, 0), src.rowBytes()));
205*c8dee2aaSAndroid Build Coastguard Worker };
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker SkBitmap surf; surf.allocPixels(pmInfo);
208*c8dee2aaSAndroid Build Coastguard Worker convert(surf, src);
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker SkBitmap read1; read1.allocPixels(upmInfo);
211*c8dee2aaSAndroid Build Coastguard Worker convert(read1, surf);
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker SkBitmap surf2; surf2.allocPixels(pmInfo);
214*c8dee2aaSAndroid Build Coastguard Worker convert(surf2, read1);
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker SkBitmap read2; read2.allocPixels(upmInfo);
217*c8dee2aaSAndroid Build Coastguard Worker convert(read2, surf2);
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker auto dump_pixel_history = [&](int x, int y) {
220*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Pixel history for (%d, %d):\n", x, y);
221*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Src : %08x\n", *src.getAddr32(x, y));
222*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" -> : %08x\n", *surf.getAddr32(x, y));
223*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" <- : %08x\n", *read1.getAddr32(x, y));
224*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" -> : %08x\n", *surf2.getAddr32(x, y));
225*c8dee2aaSAndroid Build Coastguard Worker SkDebugf(" <- : %08x\n", *read2.getAddr32(x, y));
226*c8dee2aaSAndroid Build Coastguard Worker };
227*c8dee2aaSAndroid Build Coastguard Worker
228*c8dee2aaSAndroid Build Coastguard Worker bool success = true;
229*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 256 && success; ++y) {
230*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels1 = read1.getAddr32(0, 0);
231*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* pixels2 = read2.getAddr32(0, 0);
232*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 256 && success; ++x) {
233*c8dee2aaSAndroid Build Coastguard Worker uint32_t c1 = pixels1[y * 256 + x],
234*c8dee2aaSAndroid Build Coastguard Worker c2 = pixels2[y * 256 + x];
235*c8dee2aaSAndroid Build Coastguard Worker // If this ever fails, it's helpful to see where it goes wrong.
236*c8dee2aaSAndroid Build Coastguard Worker if (c1 != c2) {
237*c8dee2aaSAndroid Build Coastguard Worker dump_pixel_history(x, y);
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, success = c1 == c2);
240*c8dee2aaSAndroid Build Coastguard Worker }
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker
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