1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU-backend specific test. It relies on static initializers to work
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
42*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
43*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
46*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
47*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
48*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
49*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
50*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
51*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
52*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
53*c8dee2aaSAndroid Build Coastguard Worker struct GrSimpleMesh;
54*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker namespace {
57*c8dee2aaSAndroid Build Coastguard Worker class Op : public GrMeshDrawOp {
58*c8dee2aaSAndroid Build Coastguard Worker public:
59*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
60*c8dee2aaSAndroid Build Coastguard Worker
name() const61*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Test Op"; }
62*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * rContext,int numAttribs)63*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
64*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<Op>(rContext, numAttribs);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const67*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override {
68*c8dee2aaSAndroid Build Coastguard Worker return FixedFunctionFlags::kNone;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps &,const GrAppliedClip *,GrClampType)71*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
72*c8dee2aaSAndroid Build Coastguard Worker return GrProcessorSet::EmptySetAnalysis();
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp;
77*c8dee2aaSAndroid Build Coastguard Worker
Op(int numAttribs)78*c8dee2aaSAndroid Build Coastguard Worker Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
79*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
programInfo()82*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override { return fProgramInfo; }
83*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)84*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps* caps,
85*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
86*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
87*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
88*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
89*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
90*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
91*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override {
92*c8dee2aaSAndroid Build Coastguard Worker class GP : public GrGeometryProcessor {
93*c8dee2aaSAndroid Build Coastguard Worker public:
94*c8dee2aaSAndroid Build Coastguard Worker static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
95*c8dee2aaSAndroid Build Coastguard Worker return arena->make([&](void* ptr) {
96*c8dee2aaSAndroid Build Coastguard Worker return new (ptr) GP(numAttribs);
97*c8dee2aaSAndroid Build Coastguard Worker });
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Test GP"; }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
103*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
104*c8dee2aaSAndroid Build Coastguard Worker public:
105*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager&,
106*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&,
107*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor&) override {}
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker private:
110*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
111*c8dee2aaSAndroid Build Coastguard Worker const GP& gp = args.fGeomProc.cast<GP>();
112*c8dee2aaSAndroid Build Coastguard Worker args.fVaryingHandler->emitAttributes(gp);
113*c8dee2aaSAndroid Build Coastguard Worker WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name());
114*c8dee2aaSAndroid Build Coastguard Worker GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
115*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
116*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("const half4 %s = half4(1);",
117*c8dee2aaSAndroid Build Coastguard Worker args.fOutputCoverage);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker };
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&, skgpu::KeyBuilder* builder) const override {
124*c8dee2aaSAndroid Build Coastguard Worker builder->add32(fNumAttribs);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker private:
128*c8dee2aaSAndroid Build Coastguard Worker GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
129*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(numAttribs > 1);
130*c8dee2aaSAndroid Build Coastguard Worker fAttribNames = std::make_unique<SkString[]>(numAttribs);
131*c8dee2aaSAndroid Build Coastguard Worker fAttributes = std::make_unique<Attribute[]>(numAttribs);
132*c8dee2aaSAndroid Build Coastguard Worker for (auto i = 0; i < numAttribs; ++i) {
133*c8dee2aaSAndroid Build Coastguard Worker fAttribNames[i].printf("attr%d", i);
134*c8dee2aaSAndroid Build Coastguard Worker // This gives us more of a mix of attribute types, and allows the
135*c8dee2aaSAndroid Build Coastguard Worker // component count to fit within the limits for iOS Metal.
136*c8dee2aaSAndroid Build Coastguard Worker if (i & 0x1) {
137*c8dee2aaSAndroid Build Coastguard Worker fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
138*c8dee2aaSAndroid Build Coastguard Worker SkSLType::kFloat};
139*c8dee2aaSAndroid Build Coastguard Worker } else {
140*c8dee2aaSAndroid Build Coastguard Worker fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
141*c8dee2aaSAndroid Build Coastguard Worker SkSLType::kFloat2};
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(fAttributes.get(), numAttribs);
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker int fNumAttribs;
148*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkString[]> fAttribNames;
149*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Attribute[]> fAttributes;
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGeometryProcessor;
152*c8dee2aaSAndroid Build Coastguard Worker };
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
157*c8dee2aaSAndroid Build Coastguard Worker arena,
158*c8dee2aaSAndroid Build Coastguard Worker writeView,
159*c8dee2aaSAndroid Build Coastguard Worker usesMSAASurface,
160*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip),
161*c8dee2aaSAndroid Build Coastguard Worker dstProxyView,
162*c8dee2aaSAndroid Build Coastguard Worker gp,
163*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::MakeEmptySet(),
164*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangles,
165*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers,
166*c8dee2aaSAndroid Build Coastguard Worker colorLoadOp,
167*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags::kNone);
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
onPrepareDraws(GrMeshDrawTarget * target)170*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget* target) override {
171*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
172*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(target);
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker size_t vertexStride = fProgramInfo->geomProc().vertexStride();
176*c8dee2aaSAndroid Build Coastguard Worker QuadHelper helper(target, vertexStride, 1);
177*c8dee2aaSAndroid Build Coastguard Worker SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
178*c8dee2aaSAndroid Build Coastguard Worker SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
179*c8dee2aaSAndroid Build Coastguard Worker fMesh = helper.mesh();
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)182*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
183*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo || !fMesh) {
184*c8dee2aaSAndroid Build Coastguard Worker return;
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker
187*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
188*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
189*c8dee2aaSAndroid Build Coastguard Worker flushState->drawMesh(*fMesh);
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker
192*c8dee2aaSAndroid Build Coastguard Worker int fNumAttribs;
193*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMesh* fMesh = nullptr;
194*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrMeshDrawOp;
197*c8dee2aaSAndroid Build Coastguard Worker };
198*c8dee2aaSAndroid Build Coastguard Worker } // namespace
199*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_ALL_CONTEXTS(VertexAttributeCount,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)200*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_ALL_CONTEXTS(VertexAttributeCount,
201*c8dee2aaSAndroid Build Coastguard Worker reporter,
202*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
203*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
204*c8dee2aaSAndroid Build Coastguard Worker auto dContext = ctxInfo.directContext();
205*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
206*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = dContext->priv().getGpu();
207*c8dee2aaSAndroid Build Coastguard Worker #endif
208*c8dee2aaSAndroid Build Coastguard Worker
209*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
210*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
211*c8dee2aaSAndroid Build Coastguard Worker nullptr,
212*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
213*c8dee2aaSAndroid Build Coastguard Worker {1, 1},
214*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
215*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{});
216*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
217*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create render target context.");
218*c8dee2aaSAndroid Build Coastguard Worker return;
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker int attribCnt = dContext->priv().caps()->maxVertexAttributes();
221*c8dee2aaSAndroid Build Coastguard Worker if (!attribCnt) {
222*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "No attributes allowed?!");
223*c8dee2aaSAndroid Build Coastguard Worker return;
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker dContext->flushAndSubmit();
226*c8dee2aaSAndroid Build Coastguard Worker dContext->priv().resetGpuStats();
227*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
228*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
229*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
230*c8dee2aaSAndroid Build Coastguard Worker #endif
231*c8dee2aaSAndroid Build Coastguard Worker // Adding discard to appease vulkan validation warning about loading uninitialized data on draw
232*c8dee2aaSAndroid Build Coastguard Worker sdc->discard();
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker GrPaint grPaint;
235*c8dee2aaSAndroid Build Coastguard Worker // This one should succeed.
236*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(Op::Make(dContext, attribCnt));
237*c8dee2aaSAndroid Build Coastguard Worker dContext->flushAndSubmit();
238*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
239*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
240*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
241*c8dee2aaSAndroid Build Coastguard Worker #endif
242*c8dee2aaSAndroid Build Coastguard Worker dContext->priv().resetGpuStats();
243*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(Op::Make(dContext, attribCnt + 1));
244*c8dee2aaSAndroid Build Coastguard Worker dContext->flushAndSubmit();
245*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
246*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
247*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
248*c8dee2aaSAndroid Build Coastguard Worker #endif
249*c8dee2aaSAndroid Build Coastguard Worker }
250