xref: /aosp_15_r20/external/skia/tests/PrimitiveProcessorTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU-backend specific test. It relies on static initializers to work
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
42*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
43*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
46*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
47*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
48*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
49*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
50*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
51*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
52*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
53*c8dee2aaSAndroid Build Coastguard Worker struct GrSimpleMesh;
54*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker namespace {
57*c8dee2aaSAndroid Build Coastguard Worker class Op : public GrMeshDrawOp {
58*c8dee2aaSAndroid Build Coastguard Worker public:
59*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
60*c8dee2aaSAndroid Build Coastguard Worker 
name() const61*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "Test Op"; }
62*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * rContext,int numAttribs)63*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
64*c8dee2aaSAndroid Build Coastguard Worker         return GrOp::Make<Op>(rContext, numAttribs);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
fixedFunctionFlags() const67*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override {
68*c8dee2aaSAndroid Build Coastguard Worker         return FixedFunctionFlags::kNone;
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
finalize(const GrCaps &,const GrAppliedClip *,GrClampType)71*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
72*c8dee2aaSAndroid Build Coastguard Worker         return GrProcessorSet::EmptySetAnalysis();
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker     friend class ::GrOp;
77*c8dee2aaSAndroid Build Coastguard Worker 
Op(int numAttribs)78*c8dee2aaSAndroid Build Coastguard Worker     Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
79*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
programInfo()82*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override { return fProgramInfo; }
83*c8dee2aaSAndroid Build Coastguard Worker 
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)84*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps* caps,
85*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc* arena,
86*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
87*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
88*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&& appliedClip,
89*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView& dstProxyView,
90*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
91*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override {
92*c8dee2aaSAndroid Build Coastguard Worker         class GP : public GrGeometryProcessor {
93*c8dee2aaSAndroid Build Coastguard Worker         public:
94*c8dee2aaSAndroid Build Coastguard Worker             static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
95*c8dee2aaSAndroid Build Coastguard Worker                 return arena->make([&](void* ptr) {
96*c8dee2aaSAndroid Build Coastguard Worker                     return new (ptr) GP(numAttribs);
97*c8dee2aaSAndroid Build Coastguard Worker                 });
98*c8dee2aaSAndroid Build Coastguard Worker             }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker             const char* name() const override { return "Test GP"; }
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
103*c8dee2aaSAndroid Build Coastguard Worker                 class Impl : public ProgramImpl {
104*c8dee2aaSAndroid Build Coastguard Worker                 public:
105*c8dee2aaSAndroid Build Coastguard Worker                     void setData(const GrGLSLProgramDataManager&,
106*c8dee2aaSAndroid Build Coastguard Worker                                  const GrShaderCaps&,
107*c8dee2aaSAndroid Build Coastguard Worker                                  const GrGeometryProcessor&) override {}
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker                 private:
110*c8dee2aaSAndroid Build Coastguard Worker                     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
111*c8dee2aaSAndroid Build Coastguard Worker                         const GP& gp = args.fGeomProc.cast<GP>();
112*c8dee2aaSAndroid Build Coastguard Worker                         args.fVaryingHandler->emitAttributes(gp);
113*c8dee2aaSAndroid Build Coastguard Worker                         WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name());
114*c8dee2aaSAndroid Build Coastguard Worker                         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
115*c8dee2aaSAndroid Build Coastguard Worker                         fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
116*c8dee2aaSAndroid Build Coastguard Worker                         fragBuilder->codeAppendf("const half4 %s = half4(1);",
117*c8dee2aaSAndroid Build Coastguard Worker                                                  args.fOutputCoverage);
118*c8dee2aaSAndroid Build Coastguard Worker                     }
119*c8dee2aaSAndroid Build Coastguard Worker                 };
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker                 return std::make_unique<Impl>();
122*c8dee2aaSAndroid Build Coastguard Worker             }
123*c8dee2aaSAndroid Build Coastguard Worker             void addToKey(const GrShaderCaps&, skgpu::KeyBuilder* builder) const override {
124*c8dee2aaSAndroid Build Coastguard Worker                 builder->add32(fNumAttribs);
125*c8dee2aaSAndroid Build Coastguard Worker             }
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         private:
128*c8dee2aaSAndroid Build Coastguard Worker             GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
129*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(numAttribs > 1);
130*c8dee2aaSAndroid Build Coastguard Worker                 fAttribNames = std::make_unique<SkString[]>(numAttribs);
131*c8dee2aaSAndroid Build Coastguard Worker                 fAttributes = std::make_unique<Attribute[]>(numAttribs);
132*c8dee2aaSAndroid Build Coastguard Worker                 for (auto i = 0; i < numAttribs; ++i) {
133*c8dee2aaSAndroid Build Coastguard Worker                     fAttribNames[i].printf("attr%d", i);
134*c8dee2aaSAndroid Build Coastguard Worker                     // This gives us more of a mix of attribute types, and allows the
135*c8dee2aaSAndroid Build Coastguard Worker                     // component count to fit within the limits for iOS Metal.
136*c8dee2aaSAndroid Build Coastguard Worker                     if (i & 0x1) {
137*c8dee2aaSAndroid Build Coastguard Worker                         fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
138*c8dee2aaSAndroid Build Coastguard Worker                                                                    SkSLType::kFloat};
139*c8dee2aaSAndroid Build Coastguard Worker                     } else {
140*c8dee2aaSAndroid Build Coastguard Worker                         fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
141*c8dee2aaSAndroid Build Coastguard Worker                                                                    SkSLType::kFloat2};
142*c8dee2aaSAndroid Build Coastguard Worker                     }
143*c8dee2aaSAndroid Build Coastguard Worker                 }
144*c8dee2aaSAndroid Build Coastguard Worker                 this->setVertexAttributesWithImplicitOffsets(fAttributes.get(), numAttribs);
145*c8dee2aaSAndroid Build Coastguard Worker             }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker             int fNumAttribs;
148*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<SkString[]> fAttribNames;
149*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<Attribute[]> fAttributes;
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker             using INHERITED = GrGeometryProcessor;
152*c8dee2aaSAndroid Build Coastguard Worker         };
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker         GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker         fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
157*c8dee2aaSAndroid Build Coastguard Worker                                                                    arena,
158*c8dee2aaSAndroid Build Coastguard Worker                                                                    writeView,
159*c8dee2aaSAndroid Build Coastguard Worker                                                                    usesMSAASurface,
160*c8dee2aaSAndroid Build Coastguard Worker                                                                    std::move(appliedClip),
161*c8dee2aaSAndroid Build Coastguard Worker                                                                    dstProxyView,
162*c8dee2aaSAndroid Build Coastguard Worker                                                                    gp,
163*c8dee2aaSAndroid Build Coastguard Worker                                                                    GrProcessorSet::MakeEmptySet(),
164*c8dee2aaSAndroid Build Coastguard Worker                                                                    GrPrimitiveType::kTriangles,
165*c8dee2aaSAndroid Build Coastguard Worker                                                                    renderPassXferBarriers,
166*c8dee2aaSAndroid Build Coastguard Worker                                                                    colorLoadOp,
167*c8dee2aaSAndroid Build Coastguard Worker                                                                    GrPipeline::InputFlags::kNone);
168*c8dee2aaSAndroid Build Coastguard Worker     }
169*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareDraws(GrMeshDrawTarget * target)170*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget* target) override {
171*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo) {
172*c8dee2aaSAndroid Build Coastguard Worker             this->createProgramInfo(target);
173*c8dee2aaSAndroid Build Coastguard Worker         }
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker         size_t vertexStride = fProgramInfo->geomProc().vertexStride();
176*c8dee2aaSAndroid Build Coastguard Worker         QuadHelper helper(target, vertexStride, 1);
177*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
178*c8dee2aaSAndroid Build Coastguard Worker         SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
179*c8dee2aaSAndroid Build Coastguard Worker         fMesh = helper.mesh();
180*c8dee2aaSAndroid Build Coastguard Worker     }
181*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)182*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
183*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo || !fMesh) {
184*c8dee2aaSAndroid Build Coastguard Worker             return;
185*c8dee2aaSAndroid Build Coastguard Worker         }
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
188*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
189*c8dee2aaSAndroid Build Coastguard Worker         flushState->drawMesh(*fMesh);
190*c8dee2aaSAndroid Build Coastguard Worker     }
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker     int            fNumAttribs;
193*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh*  fMesh = nullptr;
194*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* fProgramInfo = nullptr;
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrMeshDrawOp;
197*c8dee2aaSAndroid Build Coastguard Worker };
198*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
199*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_ALL_CONTEXTS(VertexAttributeCount,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)200*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_ALL_CONTEXTS(VertexAttributeCount,
201*c8dee2aaSAndroid Build Coastguard Worker                                  reporter,
202*c8dee2aaSAndroid Build Coastguard Worker                                  ctxInfo,
203*c8dee2aaSAndroid Build Coastguard Worker                                  CtsEnforcement::kApiLevel_T) {
204*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = ctxInfo.directContext();
205*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
206*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = dContext->priv().getGpu();
207*c8dee2aaSAndroid Build Coastguard Worker #endif
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker     auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
210*c8dee2aaSAndroid Build Coastguard Worker                                                        GrColorType::kRGBA_8888,
211*c8dee2aaSAndroid Build Coastguard Worker                                                        nullptr,
212*c8dee2aaSAndroid Build Coastguard Worker                                                        SkBackingFit::kApprox,
213*c8dee2aaSAndroid Build Coastguard Worker                                                        {1, 1},
214*c8dee2aaSAndroid Build Coastguard Worker                                                        SkSurfaceProps(),
215*c8dee2aaSAndroid Build Coastguard Worker                                                        /*label=*/{});
216*c8dee2aaSAndroid Build Coastguard Worker     if (!sdc) {
217*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not create render target context.");
218*c8dee2aaSAndroid Build Coastguard Worker         return;
219*c8dee2aaSAndroid Build Coastguard Worker     }
220*c8dee2aaSAndroid Build Coastguard Worker     int attribCnt = dContext->priv().caps()->maxVertexAttributes();
221*c8dee2aaSAndroid Build Coastguard Worker     if (!attribCnt) {
222*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "No attributes allowed?!");
223*c8dee2aaSAndroid Build Coastguard Worker         return;
224*c8dee2aaSAndroid Build Coastguard Worker     }
225*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
226*c8dee2aaSAndroid Build Coastguard Worker     dContext->priv().resetGpuStats();
227*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
228*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
229*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
230*c8dee2aaSAndroid Build Coastguard Worker #endif
231*c8dee2aaSAndroid Build Coastguard Worker     // Adding discard to appease vulkan validation warning about loading uninitialized data on draw
232*c8dee2aaSAndroid Build Coastguard Worker     sdc->discard();
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     GrPaint grPaint;
235*c8dee2aaSAndroid Build Coastguard Worker     // This one should succeed.
236*c8dee2aaSAndroid Build Coastguard Worker     sdc->addDrawOp(Op::Make(dContext, attribCnt));
237*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
238*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
239*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
240*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
241*c8dee2aaSAndroid Build Coastguard Worker #endif
242*c8dee2aaSAndroid Build Coastguard Worker     dContext->priv().resetGpuStats();
243*c8dee2aaSAndroid Build Coastguard Worker     sdc->addDrawOp(Op::Make(dContext, attribCnt + 1));
244*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
245*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
246*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
247*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
248*c8dee2aaSAndroid Build Coastguard Worker #endif
249*c8dee2aaSAndroid Build Coastguard Worker }
250