xref: /aosp_15_r20/external/skia/tests/ProcessorTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkSLSampleUsage.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceContext.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestHarness.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestUtils.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "tools/EncodeUtils.h"
60*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
63*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
64*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
65*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
66*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
67*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
68*c8dee2aaSAndroid Build Coastguard Worker #include <random>
69*c8dee2aaSAndroid Build Coastguard Worker #include <string>
70*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
71*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
72*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
77*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
78*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
79*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
80*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
81*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider;
82*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
83*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
84*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
85*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker namespace {
88*c8dee2aaSAndroid Build Coastguard Worker class TestOp : public GrMeshDrawOp {
89*c8dee2aaSAndroid Build Coastguard Worker public:
90*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
Make(GrRecordingContext * rContext,std::unique_ptr<GrFragmentProcessor> fp)91*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext* rContext,
92*c8dee2aaSAndroid Build Coastguard Worker                             std::unique_ptr<GrFragmentProcessor> fp) {
93*c8dee2aaSAndroid Build Coastguard Worker         return GrOp::Make<TestOp>(rContext, std::move(fp));
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker 
name() const96*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "TestOp"; }
97*c8dee2aaSAndroid Build Coastguard Worker 
visitProxies(const GrVisitProxyFunc & func) const98*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc& func) const override {
99*c8dee2aaSAndroid Build Coastguard Worker         fProcessors.visitProxies(func);
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker 
fixedFunctionFlags() const102*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
103*c8dee2aaSAndroid Build Coastguard Worker 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)104*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip,
105*c8dee2aaSAndroid Build Coastguard Worker                                       GrClampType clampType) override {
106*c8dee2aaSAndroid Build Coastguard Worker         static constexpr GrProcessorAnalysisColor kUnknownColor;
107*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f overrideColor;
108*c8dee2aaSAndroid Build Coastguard Worker         return fProcessors.finalize(
109*c8dee2aaSAndroid Build Coastguard Worker                 kUnknownColor, GrProcessorAnalysisCoverage::kNone, clip,
110*c8dee2aaSAndroid Build Coastguard Worker                 &GrUserStencilSettings::kUnused, caps, clampType, &overrideColor);
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker private:
114*c8dee2aaSAndroid Build Coastguard Worker     friend class ::GrOp; // for ctor
115*c8dee2aaSAndroid Build Coastguard Worker 
TestOp(std::unique_ptr<GrFragmentProcessor> fp)116*c8dee2aaSAndroid Build Coastguard Worker     TestOp(std::unique_ptr<GrFragmentProcessor> fp)
117*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(ClassID()), fProcessors(std::move(fp)) {
118*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(SkRect::MakeWH(100, 100), HasAABloat::kNo, IsHairline::kNo);
119*c8dee2aaSAndroid Build Coastguard Worker     }
120*c8dee2aaSAndroid Build Coastguard Worker 
programInfo()121*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override { return nullptr; }
onCreateProgramInfo(const GrCaps *,SkArenaAlloc *,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip &&,const GrDstProxyView &,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)122*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps*,
123*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc*,
124*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
125*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
126*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&&,
127*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView&,
128*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
129*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override {}
onPrePrepareDraws(GrRecordingContext *,const GrSurfaceProxyView & writeView,GrAppliedClip *,const GrDstProxyView &,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)130*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepareDraws(GrRecordingContext*,
131*c8dee2aaSAndroid Build Coastguard Worker                            const GrSurfaceProxyView& writeView,
132*c8dee2aaSAndroid Build Coastguard Worker                            GrAppliedClip*,
133*c8dee2aaSAndroid Build Coastguard Worker                            const GrDstProxyView&,
134*c8dee2aaSAndroid Build Coastguard Worker                            GrXferBarrierFlags renderPassXferBarriers,
135*c8dee2aaSAndroid Build Coastguard Worker                            GrLoadOp colorLoadOp) override {}
onPrepareDraws(GrMeshDrawTarget *)136*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget*) override { return; }
onExecute(GrOpFlushState *,const SkRect &)137*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect&) override { return; }
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet fProcessors;
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrMeshDrawOp;
142*c8dee2aaSAndroid Build Coastguard Worker };
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker /**
145*c8dee2aaSAndroid Build Coastguard Worker  * FP used to test ref counts on owned GrGpuResources. Can also be a parent FP to test counts
146*c8dee2aaSAndroid Build Coastguard Worker  * of resources owned by child FPs.
147*c8dee2aaSAndroid Build Coastguard Worker  */
148*c8dee2aaSAndroid Build Coastguard Worker class TestFP : public GrFragmentProcessor {
149*c8dee2aaSAndroid Build Coastguard Worker public:
Make(std::unique_ptr<GrFragmentProcessor> child)150*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> child) {
151*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(new TestFP(std::move(child)));
152*c8dee2aaSAndroid Build Coastguard Worker     }
Make(const TArray<GrSurfaceProxyView> & views)153*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(const TArray<GrSurfaceProxyView>& views) {
154*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(new TestFP(views));
155*c8dee2aaSAndroid Build Coastguard Worker     }
156*c8dee2aaSAndroid Build Coastguard Worker 
name() const157*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "test"; }
158*c8dee2aaSAndroid Build Coastguard Worker 
onAddToKey(const GrShaderCaps &,skgpu::KeyBuilder * b) const159*c8dee2aaSAndroid Build Coastguard Worker     void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder* b) const override {
160*c8dee2aaSAndroid Build Coastguard Worker         static std::atomic<int32_t> nextKey{0};
161*c8dee2aaSAndroid Build Coastguard Worker         b->add32(nextKey++);
162*c8dee2aaSAndroid Build Coastguard Worker     }
163*c8dee2aaSAndroid Build Coastguard Worker 
clone() const164*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> clone() const override {
165*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(new TestFP(*this));
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker private:
TestFP(const TArray<GrSurfaceProxyView> & views)169*c8dee2aaSAndroid Build Coastguard Worker     TestFP(const TArray<GrSurfaceProxyView>& views)
170*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(kTestFP_ClassID, kNone_OptimizationFlags) {
171*c8dee2aaSAndroid Build Coastguard Worker         for (const GrSurfaceProxyView& view : views) {
172*c8dee2aaSAndroid Build Coastguard Worker             this->registerChild(GrTextureEffect::Make(view, kUnknown_SkAlphaType));
173*c8dee2aaSAndroid Build Coastguard Worker         }
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker 
TestFP(std::unique_ptr<GrFragmentProcessor> child)176*c8dee2aaSAndroid Build Coastguard Worker     TestFP(std::unique_ptr<GrFragmentProcessor> child)
177*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(kTestFP_ClassID, kNone_OptimizationFlags) {
178*c8dee2aaSAndroid Build Coastguard Worker         this->registerChild(std::move(child));
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
TestFP(const TestFP & that)181*c8dee2aaSAndroid Build Coastguard Worker     explicit TestFP(const TestFP& that) : INHERITED(that) {}
182*c8dee2aaSAndroid Build Coastguard Worker 
onMakeProgramImpl() const183*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
184*c8dee2aaSAndroid Build Coastguard Worker         class Impl : public ProgramImpl {
185*c8dee2aaSAndroid Build Coastguard Worker         public:
186*c8dee2aaSAndroid Build Coastguard Worker             void emitCode(EmitArgs& args) override {
187*c8dee2aaSAndroid Build Coastguard Worker                 args.fFragBuilder->codeAppendf("return half4(1);");
188*c8dee2aaSAndroid Build Coastguard Worker             }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker         private:
191*c8dee2aaSAndroid Build Coastguard Worker         };
192*c8dee2aaSAndroid Build Coastguard Worker         return std::make_unique<Impl>();
193*c8dee2aaSAndroid Build Coastguard Worker     }
194*c8dee2aaSAndroid Build Coastguard Worker 
onIsEqual(const GrFragmentProcessor &) const195*c8dee2aaSAndroid Build Coastguard Worker     bool onIsEqual(const GrFragmentProcessor&) const override { return false; }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrFragmentProcessor;
198*c8dee2aaSAndroid Build Coastguard Worker };
199*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
200*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_ALL_CONTEXTS(ProcessorRefTest,reporter,ctxInfo,CtsEnforcement::kNever)201*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_ALL_CONTEXTS(ProcessorRefTest, reporter, ctxInfo, CtsEnforcement::kNever) {
202*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = ctxInfo.directContext();
203*c8dee2aaSAndroid Build Coastguard Worker     GrProxyProvider* proxyProvider = dContext->priv().proxyProvider();
204*c8dee2aaSAndroid Build Coastguard Worker 
205*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkISize kDims = {10, 10};
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker     const GrBackendFormat format =
208*c8dee2aaSAndroid Build Coastguard Worker         dContext->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
209*c8dee2aaSAndroid Build Coastguard Worker                                                          GrRenderable::kNo);
210*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Swizzle swizzle = dContext->priv().caps()->getReadSwizzle(format,
211*c8dee2aaSAndroid Build Coastguard Worker                                                                      GrColorType::kRGBA_8888);
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker     for (bool makeClone : {false, true}) {
214*c8dee2aaSAndroid Build Coastguard Worker         for (int parentCnt = 0; parentCnt < 2; parentCnt++) {
215*c8dee2aaSAndroid Build Coastguard Worker             auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
216*c8dee2aaSAndroid Build Coastguard Worker                                                                GrColorType::kRGBA_8888,
217*c8dee2aaSAndroid Build Coastguard Worker                                                                nullptr,
218*c8dee2aaSAndroid Build Coastguard Worker                                                                SkBackingFit::kApprox,
219*c8dee2aaSAndroid Build Coastguard Worker                                                                {1, 1},
220*c8dee2aaSAndroid Build Coastguard Worker                                                                SkSurfaceProps(),
221*c8dee2aaSAndroid Build Coastguard Worker                                                                /*label=*/{});
222*c8dee2aaSAndroid Build Coastguard Worker             {
223*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<GrTextureProxy> proxy =
224*c8dee2aaSAndroid Build Coastguard Worker                         proxyProvider->createProxy(format,
225*c8dee2aaSAndroid Build Coastguard Worker                                                    kDims,
226*c8dee2aaSAndroid Build Coastguard Worker                                                    GrRenderable::kNo,
227*c8dee2aaSAndroid Build Coastguard Worker                                                    1,
228*c8dee2aaSAndroid Build Coastguard Worker                                                    skgpu::Mipmapped::kNo,
229*c8dee2aaSAndroid Build Coastguard Worker                                                    SkBackingFit::kExact,
230*c8dee2aaSAndroid Build Coastguard Worker                                                    skgpu::Budgeted::kYes,
231*c8dee2aaSAndroid Build Coastguard Worker                                                    GrProtected::kNo,
232*c8dee2aaSAndroid Build Coastguard Worker                                                    /*label=*/"ProcessorRefTest");
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker                 {
235*c8dee2aaSAndroid Build Coastguard Worker                     TArray<GrSurfaceProxyView> views;
236*c8dee2aaSAndroid Build Coastguard Worker                     views.push_back({proxy, kTopLeft_GrSurfaceOrigin, swizzle});
237*c8dee2aaSAndroid Build Coastguard Worker                     auto fp = TestFP::Make(std::move(views));
238*c8dee2aaSAndroid Build Coastguard Worker                     for (int i = 0; i < parentCnt; ++i) {
239*c8dee2aaSAndroid Build Coastguard Worker                         fp = TestFP::Make(std::move(fp));
240*c8dee2aaSAndroid Build Coastguard Worker                     }
241*c8dee2aaSAndroid Build Coastguard Worker                     std::unique_ptr<GrFragmentProcessor> clone;
242*c8dee2aaSAndroid Build Coastguard Worker                     if (makeClone) {
243*c8dee2aaSAndroid Build Coastguard Worker                         clone = fp->clone();
244*c8dee2aaSAndroid Build Coastguard Worker                     }
245*c8dee2aaSAndroid Build Coastguard Worker                     GrOp::Owner op = TestOp::Make(dContext, std::move(fp));
246*c8dee2aaSAndroid Build Coastguard Worker                     sdc->addDrawOp(std::move(op));
247*c8dee2aaSAndroid Build Coastguard Worker                     if (clone) {
248*c8dee2aaSAndroid Build Coastguard Worker                         op = TestOp::Make(dContext, std::move(clone));
249*c8dee2aaSAndroid Build Coastguard Worker                         sdc->addDrawOp(std::move(op));
250*c8dee2aaSAndroid Build Coastguard Worker                     }
251*c8dee2aaSAndroid Build Coastguard Worker                 }
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker                 // If the fp is cloned the number of refs should increase by one (for the clone)
254*c8dee2aaSAndroid Build Coastguard Worker                 int expectedProxyRefs = makeClone ? 3 : 2;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker                 CheckSingleThreadedProxyRefs(reporter, proxy.get(), expectedProxyRefs, -1);
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker                 dContext->flushAndSubmit();
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker                 // just one from the 'proxy' sk_sp
261*c8dee2aaSAndroid Build Coastguard Worker                 CheckSingleThreadedProxyRefs(reporter, proxy.get(), 1, 1);
262*c8dee2aaSAndroid Build Coastguard Worker             }
263*c8dee2aaSAndroid Build Coastguard Worker         }
264*c8dee2aaSAndroid Build Coastguard Worker     }
265*c8dee2aaSAndroid Build Coastguard Worker }
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(randomProcessorTest, false,
268*c8dee2aaSAndroid Build Coastguard Worker                    "Use non-deterministic seed for random processor tests?");
269*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(processorSeed, 0,
270*c8dee2aaSAndroid Build Coastguard Worker                   "Use specific seed for processor tests. Overridden by --randomProcessorTest.");
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
273*c8dee2aaSAndroid Build Coastguard Worker 
input_texel_color(int x,int y,SkScalar delta)274*c8dee2aaSAndroid Build Coastguard Worker static GrColor input_texel_color(int x, int y, SkScalar delta) {
275*c8dee2aaSAndroid Build Coastguard Worker     // Delta must be less than 0.5 to prevent over/underflow issues with the input color
276*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(delta <= 0.5);
277*c8dee2aaSAndroid Build Coastguard Worker 
278*c8dee2aaSAndroid Build Coastguard Worker     SkColor color = SkColorSetARGB((uint8_t)(x & 0xFF),
279*c8dee2aaSAndroid Build Coastguard Worker                                    (uint8_t)(y & 0xFF),
280*c8dee2aaSAndroid Build Coastguard Worker                                    (uint8_t)((x + y) & 0xFF),
281*c8dee2aaSAndroid Build Coastguard Worker                                    (uint8_t)((2 * y - x) & 0xFF));
282*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f color4f = SkColor4f::FromColor(color);
283*c8dee2aaSAndroid Build Coastguard Worker     // We only apply delta to the r,g, and b channels. This is because we're using this
284*c8dee2aaSAndroid Build Coastguard Worker     // to test the canTweakAlphaForCoverage() optimization. A processor is allowed
285*c8dee2aaSAndroid Build Coastguard Worker     // to use the input color's alpha in its calculation and report this optimization.
286*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 3; i++) {
287*c8dee2aaSAndroid Build Coastguard Worker         if (color4f[i] > 0.5) {
288*c8dee2aaSAndroid Build Coastguard Worker             color4f[i] -= delta;
289*c8dee2aaSAndroid Build Coastguard Worker         } else {
290*c8dee2aaSAndroid Build Coastguard Worker             color4f[i] += delta;
291*c8dee2aaSAndroid Build Coastguard Worker         }
292*c8dee2aaSAndroid Build Coastguard Worker     }
293*c8dee2aaSAndroid Build Coastguard Worker     return color4f.premul().toBytes_RGBA();
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker 
296*c8dee2aaSAndroid Build Coastguard Worker // The output buffer must be the same size as the render-target context.
render_fp(GrDirectContext * dContext,skgpu::ganesh::SurfaceDrawContext * sdc,std::unique_ptr<GrFragmentProcessor> fp,GrColor * outBuffer)297*c8dee2aaSAndroid Build Coastguard Worker static void render_fp(GrDirectContext* dContext,
298*c8dee2aaSAndroid Build Coastguard Worker                       skgpu::ganesh::SurfaceDrawContext* sdc,
299*c8dee2aaSAndroid Build Coastguard Worker                       std::unique_ptr<GrFragmentProcessor> fp,
300*c8dee2aaSAndroid Build Coastguard Worker                       GrColor* outBuffer) {
301*c8dee2aaSAndroid Build Coastguard Worker     sdc->fillWithFP(std::move(fp));
302*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n(outBuffer, sdc->width() * sdc->height(), 0);
303*c8dee2aaSAndroid Build Coastguard Worker     auto ii = SkImageInfo::Make(sdc->dimensions(), kRGBA_8888_SkColorType, kPremul_SkAlphaType);
304*c8dee2aaSAndroid Build Coastguard Worker     GrPixmap resultPM(ii, outBuffer, sdc->width()*sizeof(uint32_t));
305*c8dee2aaSAndroid Build Coastguard Worker     sdc->readPixels(dContext, resultPM, {0, 0});
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker 
308*c8dee2aaSAndroid Build Coastguard Worker // This class is responsible for reproducibly generating a random fragment processor.
309*c8dee2aaSAndroid Build Coastguard Worker // An identical randomly-designed FP can be generated as many times as needed.
310*c8dee2aaSAndroid Build Coastguard Worker class TestFPGenerator {
311*c8dee2aaSAndroid Build Coastguard Worker     public:
312*c8dee2aaSAndroid Build Coastguard Worker         TestFPGenerator() = delete;
TestFPGenerator(GrDirectContext * context,GrResourceProvider * resourceProvider)313*c8dee2aaSAndroid Build Coastguard Worker         TestFPGenerator(GrDirectContext* context, GrResourceProvider* resourceProvider)
314*c8dee2aaSAndroid Build Coastguard Worker                 : fContext(context)
315*c8dee2aaSAndroid Build Coastguard Worker                 , fResourceProvider(resourceProvider)
316*c8dee2aaSAndroid Build Coastguard Worker                 , fInitialSeed(synthesizeInitialSeed())
317*c8dee2aaSAndroid Build Coastguard Worker                 , fRandomSeed(fInitialSeed) {}
318*c8dee2aaSAndroid Build Coastguard Worker 
initialSeed()319*c8dee2aaSAndroid Build Coastguard Worker         uint32_t initialSeed() { return fInitialSeed; }
320*c8dee2aaSAndroid Build Coastguard Worker 
init()321*c8dee2aaSAndroid Build Coastguard Worker         bool init() {
322*c8dee2aaSAndroid Build Coastguard Worker             // Initializes the two test texture proxies that are available to the FP test factories.
323*c8dee2aaSAndroid Build Coastguard Worker             SkRandom random{fRandomSeed};
324*c8dee2aaSAndroid Build Coastguard Worker             static constexpr int kTestTextureSize = 256;
325*c8dee2aaSAndroid Build Coastguard Worker 
326*c8dee2aaSAndroid Build Coastguard Worker             {
327*c8dee2aaSAndroid Build Coastguard Worker                 // Put premul data into the RGBA texture that the test FPs can optionally use.
328*c8dee2aaSAndroid Build Coastguard Worker                 GrColor* rgbaData = new GrColor[kTestTextureSize * kTestTextureSize];
329*c8dee2aaSAndroid Build Coastguard Worker                 for (int y = 0; y < kTestTextureSize; ++y) {
330*c8dee2aaSAndroid Build Coastguard Worker                     for (int x = 0; x < kTestTextureSize; ++x) {
331*c8dee2aaSAndroid Build Coastguard Worker                         rgbaData[kTestTextureSize * y + x] = input_texel_color(
332*c8dee2aaSAndroid Build Coastguard Worker                                 random.nextULessThan(256), random.nextULessThan(256), 0.0f);
333*c8dee2aaSAndroid Build Coastguard Worker                     }
334*c8dee2aaSAndroid Build Coastguard Worker                 }
335*c8dee2aaSAndroid Build Coastguard Worker 
336*c8dee2aaSAndroid Build Coastguard Worker                 SkImageInfo ii = SkImageInfo::Make(kTestTextureSize, kTestTextureSize,
337*c8dee2aaSAndroid Build Coastguard Worker                                                    kRGBA_8888_SkColorType, kPremul_SkAlphaType);
338*c8dee2aaSAndroid Build Coastguard Worker                 SkBitmap bitmap;
339*c8dee2aaSAndroid Build Coastguard Worker                 bitmap.installPixels(
340*c8dee2aaSAndroid Build Coastguard Worker                         ii, rgbaData, ii.minRowBytes(),
341*c8dee2aaSAndroid Build Coastguard Worker                         [](void* addr, void* context) { delete[](GrColor*) addr; }, nullptr);
342*c8dee2aaSAndroid Build Coastguard Worker                 bitmap.setImmutable();
343*c8dee2aaSAndroid Build Coastguard Worker                 auto view = std::get<0>(GrMakeUncachedBitmapProxyView(fContext, bitmap));
344*c8dee2aaSAndroid Build Coastguard Worker                 if (!view || !view.proxy()->instantiate(fResourceProvider)) {
345*c8dee2aaSAndroid Build Coastguard Worker                     SkDebugf("Unable to instantiate RGBA8888 test texture.");
346*c8dee2aaSAndroid Build Coastguard Worker                     return false;
347*c8dee2aaSAndroid Build Coastguard Worker                 }
348*c8dee2aaSAndroid Build Coastguard Worker                 fTestViews[0] = GrProcessorTestData::ViewInfo{view, GrColorType::kRGBA_8888,
349*c8dee2aaSAndroid Build Coastguard Worker                                                               kPremul_SkAlphaType};
350*c8dee2aaSAndroid Build Coastguard Worker             }
351*c8dee2aaSAndroid Build Coastguard Worker 
352*c8dee2aaSAndroid Build Coastguard Worker             {
353*c8dee2aaSAndroid Build Coastguard Worker                 // Put random values into the alpha texture that the test FPs can optionally use.
354*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t* alphaData = new uint8_t[kTestTextureSize * kTestTextureSize];
355*c8dee2aaSAndroid Build Coastguard Worker                 for (int y = 0; y < kTestTextureSize; ++y) {
356*c8dee2aaSAndroid Build Coastguard Worker                     for (int x = 0; x < kTestTextureSize; ++x) {
357*c8dee2aaSAndroid Build Coastguard Worker                         alphaData[kTestTextureSize * y + x] = random.nextULessThan(256);
358*c8dee2aaSAndroid Build Coastguard Worker                     }
359*c8dee2aaSAndroid Build Coastguard Worker                 }
360*c8dee2aaSAndroid Build Coastguard Worker 
361*c8dee2aaSAndroid Build Coastguard Worker                 SkImageInfo ii = SkImageInfo::Make(kTestTextureSize, kTestTextureSize,
362*c8dee2aaSAndroid Build Coastguard Worker                                                    kAlpha_8_SkColorType, kPremul_SkAlphaType);
363*c8dee2aaSAndroid Build Coastguard Worker                 SkBitmap bitmap;
364*c8dee2aaSAndroid Build Coastguard Worker                 bitmap.installPixels(
365*c8dee2aaSAndroid Build Coastguard Worker                         ii, alphaData, ii.minRowBytes(),
366*c8dee2aaSAndroid Build Coastguard Worker                         [](void* addr, void* context) { delete[](uint8_t*) addr; }, nullptr);
367*c8dee2aaSAndroid Build Coastguard Worker                 bitmap.setImmutable();
368*c8dee2aaSAndroid Build Coastguard Worker                 auto view = std::get<0>(GrMakeUncachedBitmapProxyView(fContext, bitmap));
369*c8dee2aaSAndroid Build Coastguard Worker                 if (!view || !view.proxy()->instantiate(fResourceProvider)) {
370*c8dee2aaSAndroid Build Coastguard Worker                     SkDebugf("Unable to instantiate A8 test texture.");
371*c8dee2aaSAndroid Build Coastguard Worker                     return false;
372*c8dee2aaSAndroid Build Coastguard Worker                 }
373*c8dee2aaSAndroid Build Coastguard Worker                 fTestViews[1] = GrProcessorTestData::ViewInfo{view, GrColorType::kAlpha_8,
374*c8dee2aaSAndroid Build Coastguard Worker                                                               kPremul_SkAlphaType};
375*c8dee2aaSAndroid Build Coastguard Worker             }
376*c8dee2aaSAndroid Build Coastguard Worker 
377*c8dee2aaSAndroid Build Coastguard Worker             return true;
378*c8dee2aaSAndroid Build Coastguard Worker         }
379*c8dee2aaSAndroid Build Coastguard Worker 
reroll()380*c8dee2aaSAndroid Build Coastguard Worker         void reroll() {
381*c8dee2aaSAndroid Build Coastguard Worker             // Feed our current random seed into SkRandom to generate a new seed.
382*c8dee2aaSAndroid Build Coastguard Worker             SkRandom random{fRandomSeed};
383*c8dee2aaSAndroid Build Coastguard Worker             fRandomSeed = random.nextU();
384*c8dee2aaSAndroid Build Coastguard Worker         }
385*c8dee2aaSAndroid Build Coastguard Worker 
make(int type,int randomTreeDepth,std::unique_ptr<GrFragmentProcessor> inputFP)386*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth,
387*c8dee2aaSAndroid Build Coastguard Worker                                                   std::unique_ptr<GrFragmentProcessor> inputFP) {
388*c8dee2aaSAndroid Build Coastguard Worker             // This will generate the exact same randomized FP (of each requested type) each time
389*c8dee2aaSAndroid Build Coastguard Worker             // it's called. Call `reroll` to get a different FP.
390*c8dee2aaSAndroid Build Coastguard Worker             SkRandom random{fRandomSeed};
391*c8dee2aaSAndroid Build Coastguard Worker             GrProcessorTestData testData{&random, fContext, randomTreeDepth,
392*c8dee2aaSAndroid Build Coastguard Worker                                          static_cast<int>(std::size(fTestViews)), fTestViews,
393*c8dee2aaSAndroid Build Coastguard Worker                                          std::move(inputFP)};
394*c8dee2aaSAndroid Build Coastguard Worker             return GrFragmentProcessorTestFactory::MakeIdx(type, &testData);
395*c8dee2aaSAndroid Build Coastguard Worker         }
396*c8dee2aaSAndroid Build Coastguard Worker 
make(int type,int randomTreeDepth,GrSurfaceProxyView view,SkAlphaType alpha=kPremul_SkAlphaType)397*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> make(int type, int randomTreeDepth,
398*c8dee2aaSAndroid Build Coastguard Worker                                                   GrSurfaceProxyView view,
399*c8dee2aaSAndroid Build Coastguard Worker                                                   SkAlphaType alpha = kPremul_SkAlphaType) {
400*c8dee2aaSAndroid Build Coastguard Worker             return make(type, randomTreeDepth, GrTextureEffect::Make(std::move(view), alpha));
401*c8dee2aaSAndroid Build Coastguard Worker         }
402*c8dee2aaSAndroid Build Coastguard Worker 
403*c8dee2aaSAndroid Build Coastguard Worker     private:
synthesizeInitialSeed()404*c8dee2aaSAndroid Build Coastguard Worker         static uint32_t synthesizeInitialSeed() {
405*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_randomProcessorTest) {
406*c8dee2aaSAndroid Build Coastguard Worker                 std::random_device rd;
407*c8dee2aaSAndroid Build Coastguard Worker                 return rd();
408*c8dee2aaSAndroid Build Coastguard Worker             } else {
409*c8dee2aaSAndroid Build Coastguard Worker                 return FLAGS_processorSeed;
410*c8dee2aaSAndroid Build Coastguard Worker             }
411*c8dee2aaSAndroid Build Coastguard Worker         }
412*c8dee2aaSAndroid Build Coastguard Worker 
413*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext* fContext;              // owned by caller
414*c8dee2aaSAndroid Build Coastguard Worker         GrResourceProvider* fResourceProvider;  // owned by caller
415*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t fInitialSeed;
416*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fRandomSeed;
417*c8dee2aaSAndroid Build Coastguard Worker         GrProcessorTestData::ViewInfo fTestViews[2];
418*c8dee2aaSAndroid Build Coastguard Worker };
419*c8dee2aaSAndroid Build Coastguard Worker 
420*c8dee2aaSAndroid Build Coastguard Worker // Creates an array of color values from input_texel_color(), to be used as an input texture.
make_input_pixels(int width,int height,SkScalar delta)421*c8dee2aaSAndroid Build Coastguard Worker static std::vector<GrColor> make_input_pixels(int width, int height, SkScalar delta) {
422*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> pixel(width * height);
423*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < width; ++y) {
424*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < height; ++x) {
425*c8dee2aaSAndroid Build Coastguard Worker             pixel[width * y + x] = input_texel_color(x, y, delta);
426*c8dee2aaSAndroid Build Coastguard Worker         }
427*c8dee2aaSAndroid Build Coastguard Worker     }
428*c8dee2aaSAndroid Build Coastguard Worker 
429*c8dee2aaSAndroid Build Coastguard Worker     return pixel;
430*c8dee2aaSAndroid Build Coastguard Worker }
431*c8dee2aaSAndroid Build Coastguard Worker 
432*c8dee2aaSAndroid Build Coastguard Worker // Creates a texture of premul colors used as the output of the fragment processor that precedes
433*c8dee2aaSAndroid Build Coastguard Worker // the fragment processor under test. An array of W*H colors are passed in as the texture data.
make_input_texture(GrRecordingContext * context,int width,int height,GrColor * pixel)434*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView make_input_texture(GrRecordingContext* context,
435*c8dee2aaSAndroid Build Coastguard Worker                                       int width, int height, GrColor* pixel) {
436*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(width, height, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
437*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
438*c8dee2aaSAndroid Build Coastguard Worker     bitmap.installPixels(ii, pixel, ii.minRowBytes());
439*c8dee2aaSAndroid Build Coastguard Worker     bitmap.setImmutable();
440*c8dee2aaSAndroid Build Coastguard Worker     return std::get<0>(GrMakeUncachedBitmapProxyView(context, bitmap));
441*c8dee2aaSAndroid Build Coastguard Worker }
442*c8dee2aaSAndroid Build Coastguard Worker 
443*c8dee2aaSAndroid Build Coastguard Worker // We tag logged data as unpremul to avoid conversion when encoding as PNG. The input texture
444*c8dee2aaSAndroid Build Coastguard Worker // actually contains unpremul data. Also, even though we made the result data by rendering into
445*c8dee2aaSAndroid Build Coastguard Worker // a "unpremul" SurfaceDrawContext, our input texture is unpremul and outside of the random
446*c8dee2aaSAndroid Build Coastguard Worker // effect configuration, we didn't do anything to ensure the output is actually premul. We just
447*c8dee2aaSAndroid Build Coastguard Worker // don't currently allow kUnpremul GrSurfaceDrawContexts.
448*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto kLogAlphaType = kUnpremul_SkAlphaType;
449*c8dee2aaSAndroid Build Coastguard Worker 
log_pixels(GrColor * pixels,int widthHeight,SkString * dst)450*c8dee2aaSAndroid Build Coastguard Worker static bool log_pixels(GrColor* pixels, int widthHeight, SkString* dst) {
451*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info =
452*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo::Make(widthHeight, widthHeight, kRGBA_8888_SkColorType, kLogAlphaType);
453*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
454*c8dee2aaSAndroid Build Coastguard Worker     bmp.installPixels(info, pixels, widthHeight * sizeof(GrColor));
455*c8dee2aaSAndroid Build Coastguard Worker     return ToolUtils::BitmapToBase64DataURI(bmp, dst);
456*c8dee2aaSAndroid Build Coastguard Worker }
457*c8dee2aaSAndroid Build Coastguard Worker 
log_texture_view(GrDirectContext * dContext,GrSurfaceProxyView src,SkString * dst)458*c8dee2aaSAndroid Build Coastguard Worker static bool log_texture_view(GrDirectContext* dContext, GrSurfaceProxyView src, SkString* dst) {
459*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(src.proxy()->dimensions(), kRGBA_8888_SkColorType,
460*c8dee2aaSAndroid Build Coastguard Worker                                        kLogAlphaType);
461*c8dee2aaSAndroid Build Coastguard Worker 
462*c8dee2aaSAndroid Build Coastguard Worker     auto sContext = dContext->priv().makeSC(std::move(src), ii.colorInfo());
463*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
464*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(bm.tryAllocPixels(ii));
465*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(sContext->readPixels(dContext, bm.pixmap(), {0, 0}));
466*c8dee2aaSAndroid Build Coastguard Worker     return ToolUtils::BitmapToBase64DataURI(bm, dst);
467*c8dee2aaSAndroid Build Coastguard Worker }
468*c8dee2aaSAndroid Build Coastguard Worker 
fuzzy_color_equals(const SkPMColor4f & c1,const SkPMColor4f & c2)469*c8dee2aaSAndroid Build Coastguard Worker static bool fuzzy_color_equals(const SkPMColor4f& c1, const SkPMColor4f& c2) {
470*c8dee2aaSAndroid Build Coastguard Worker     // With the loss of precision of rendering into 32-bit color, then estimating the FP's output
471*c8dee2aaSAndroid Build Coastguard Worker     // from that, it is not uncommon for a valid output to differ from estimate by up to 0.01
472*c8dee2aaSAndroid Build Coastguard Worker     // (really 1/128 ~ .0078, but frequently floating point issues make that tolerance a little
473*c8dee2aaSAndroid Build Coastguard Worker     // too unforgiving).
474*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kTolerance = 0.01f;
475*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; i++) {
476*c8dee2aaSAndroid Build Coastguard Worker         if (!SkScalarNearlyEqual(c1[i], c2[i], kTolerance)) {
477*c8dee2aaSAndroid Build Coastguard Worker             return false;
478*c8dee2aaSAndroid Build Coastguard Worker         }
479*c8dee2aaSAndroid Build Coastguard Worker     }
480*c8dee2aaSAndroid Build Coastguard Worker     return true;
481*c8dee2aaSAndroid Build Coastguard Worker }
482*c8dee2aaSAndroid Build Coastguard Worker 
483*c8dee2aaSAndroid Build Coastguard Worker // Given three input colors (color preceding the FP being tested) provided to the FP at the same
484*c8dee2aaSAndroid Build Coastguard Worker // local coord and the three corresponding FP outputs, this ensures that either:
485*c8dee2aaSAndroid Build Coastguard Worker //   out[0] = fp * in[0].a, out[1] = fp * in[1].a, and out[2] = fp * in[2].a
486*c8dee2aaSAndroid Build Coastguard Worker // where fp is the pre-modulated color that should not be changing across frames (FP's state doesn't
487*c8dee2aaSAndroid Build Coastguard Worker // change), OR:
488*c8dee2aaSAndroid Build Coastguard Worker //   out[0] = fp * in[0], out[1] = fp * in[1], and out[2] = fp * in[2]
489*c8dee2aaSAndroid Build Coastguard Worker // (per-channel modulation instead of modulation by just the alpha channel)
490*c8dee2aaSAndroid Build Coastguard Worker // It does this by estimating the pre-modulated fp color from one of the input/output pairs and
491*c8dee2aaSAndroid Build Coastguard Worker // confirms the conditions hold for the other two pairs.
492*c8dee2aaSAndroid Build Coastguard Worker // It is required that the three input colors have the same alpha as fp is allowed to be a function
493*c8dee2aaSAndroid Build Coastguard Worker // of the input alpha (but not r, g, or b).
legal_modulation(const GrColor inGr[3],const GrColor outGr[3])494*c8dee2aaSAndroid Build Coastguard Worker static bool legal_modulation(const GrColor inGr[3], const GrColor outGr[3]) {
495*c8dee2aaSAndroid Build Coastguard Worker     // Convert to floating point, which is the number space the FP operates in (more or less)
496*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f inf[3], outf[3];
497*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 3; ++i) {
498*c8dee2aaSAndroid Build Coastguard Worker         inf[i]  = SkPMColor4f::FromBytes_RGBA(inGr[i]);
499*c8dee2aaSAndroid Build Coastguard Worker         outf[i] = SkPMColor4f::FromBytes_RGBA(outGr[i]);
500*c8dee2aaSAndroid Build Coastguard Worker     }
501*c8dee2aaSAndroid Build Coastguard Worker     // This test is only valid if all the input alphas are the same.
502*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(inf[0].fA == inf[1].fA && inf[1].fA == inf[2].fA);
503*c8dee2aaSAndroid Build Coastguard Worker 
504*c8dee2aaSAndroid Build Coastguard Worker     // Reconstruct the output of the FP before the shader modulated its color with the input value.
505*c8dee2aaSAndroid Build Coastguard Worker     // When the original input is very small, it may cause the final output color to round
506*c8dee2aaSAndroid Build Coastguard Worker     // to 0, in which case we estimate the pre-modulated color using one of the stepped frames that
507*c8dee2aaSAndroid Build Coastguard Worker     // will then have a guaranteed larger channel value (since the offset will be added to it).
508*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fpPreColorModulation = {0,0,0,0};
509*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fpPreAlphaModulation = {0,0,0,0};
510*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; i++) {
511*c8dee2aaSAndroid Build Coastguard Worker         // Use the most stepped up frame
512*c8dee2aaSAndroid Build Coastguard Worker         int maxInIdx = inf[0][i] > inf[1][i] ? 0 : 1;
513*c8dee2aaSAndroid Build Coastguard Worker         maxInIdx = inf[maxInIdx][i] > inf[2][i] ? maxInIdx : 2;
514*c8dee2aaSAndroid Build Coastguard Worker         const SkPMColor4f& in = inf[maxInIdx];
515*c8dee2aaSAndroid Build Coastguard Worker         const SkPMColor4f& out = outf[maxInIdx];
516*c8dee2aaSAndroid Build Coastguard Worker         if (in[i] > 0) {
517*c8dee2aaSAndroid Build Coastguard Worker             fpPreColorModulation[i] = out[i] / in[i];
518*c8dee2aaSAndroid Build Coastguard Worker         }
519*c8dee2aaSAndroid Build Coastguard Worker         if (in[3] > 0) {
520*c8dee2aaSAndroid Build Coastguard Worker             fpPreAlphaModulation[i] = out[i] / in[3];
521*c8dee2aaSAndroid Build Coastguard Worker         }
522*c8dee2aaSAndroid Build Coastguard Worker     }
523*c8dee2aaSAndroid Build Coastguard Worker 
524*c8dee2aaSAndroid Build Coastguard Worker     // With reconstructed pre-modulated FP output, derive the expected value of fp * input for each
525*c8dee2aaSAndroid Build Coastguard Worker     // of the transformed input colors.
526*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f expectedForAlphaModulation[3];
527*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f expectedForColorModulation[3];
528*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 3; ++i) {
529*c8dee2aaSAndroid Build Coastguard Worker         expectedForAlphaModulation[i] = fpPreAlphaModulation * inf[i].fA;
530*c8dee2aaSAndroid Build Coastguard Worker         expectedForColorModulation[i] = fpPreColorModulation * inf[i];
531*c8dee2aaSAndroid Build Coastguard Worker         // If the input alpha is 0 then the other channels should also be zero
532*c8dee2aaSAndroid Build Coastguard Worker         // since the color is assumed to be premul. Modulating zeros by anything
533*c8dee2aaSAndroid Build Coastguard Worker         // should produce zeros.
534*c8dee2aaSAndroid Build Coastguard Worker         if (inf[i].fA == 0) {
535*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(inf[i].fR == 0 && inf[i].fG == 0 && inf[i].fB == 0);
536*c8dee2aaSAndroid Build Coastguard Worker             expectedForColorModulation[i] = expectedForAlphaModulation[i] = {0, 0, 0, 0};
537*c8dee2aaSAndroid Build Coastguard Worker         }
538*c8dee2aaSAndroid Build Coastguard Worker     }
539*c8dee2aaSAndroid Build Coastguard Worker 
540*c8dee2aaSAndroid Build Coastguard Worker     bool isLegalColorModulation = fuzzy_color_equals(outf[0], expectedForColorModulation[0]) &&
541*c8dee2aaSAndroid Build Coastguard Worker                                   fuzzy_color_equals(outf[1], expectedForColorModulation[1]) &&
542*c8dee2aaSAndroid Build Coastguard Worker                                   fuzzy_color_equals(outf[2], expectedForColorModulation[2]);
543*c8dee2aaSAndroid Build Coastguard Worker 
544*c8dee2aaSAndroid Build Coastguard Worker     bool isLegalAlphaModulation = fuzzy_color_equals(outf[0], expectedForAlphaModulation[0]) &&
545*c8dee2aaSAndroid Build Coastguard Worker                                   fuzzy_color_equals(outf[1], expectedForAlphaModulation[1]) &&
546*c8dee2aaSAndroid Build Coastguard Worker                                   fuzzy_color_equals(outf[2], expectedForAlphaModulation[2]);
547*c8dee2aaSAndroid Build Coastguard Worker 
548*c8dee2aaSAndroid Build Coastguard Worker     // This can be enabled to print the values that caused this check to fail.
549*c8dee2aaSAndroid Build Coastguard Worker     if ((false)) {
550*c8dee2aaSAndroid Build Coastguard Worker         if (!isLegalColorModulation && !isLegalAlphaModulation) {
551*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Color modulation test\n\timplied mod color: (%.03f, %.03f, %.03f, %.03f)\n",
552*c8dee2aaSAndroid Build Coastguard Worker                      fpPreColorModulation[0],
553*c8dee2aaSAndroid Build Coastguard Worker                      fpPreColorModulation[1],
554*c8dee2aaSAndroid Build Coastguard Worker                      fpPreColorModulation[2],
555*c8dee2aaSAndroid Build Coastguard Worker                      fpPreColorModulation[3]);
556*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < 3; ++i) {
557*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("\t(%.03f, %.03f, %.03f, %.03f) -> "
558*c8dee2aaSAndroid Build Coastguard Worker                          "(%.03f, %.03f, %.03f, %.03f) | "
559*c8dee2aaSAndroid Build Coastguard Worker                          "(%.03f, %.03f, %.03f, %.03f), ok: %d\n",
560*c8dee2aaSAndroid Build Coastguard Worker                          inf[i].fR, inf[i].fG, inf[i].fB, inf[i].fA,
561*c8dee2aaSAndroid Build Coastguard Worker                          outf[i].fR, outf[i].fG, outf[i].fB, outf[i].fA,
562*c8dee2aaSAndroid Build Coastguard Worker                          expectedForColorModulation[i].fR, expectedForColorModulation[i].fG,
563*c8dee2aaSAndroid Build Coastguard Worker                          expectedForColorModulation[i].fB, expectedForColorModulation[i].fA,
564*c8dee2aaSAndroid Build Coastguard Worker                          fuzzy_color_equals(outf[i], expectedForColorModulation[i]));
565*c8dee2aaSAndroid Build Coastguard Worker             }
566*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Alpha modulation test\n\timplied mod color: (%.03f, %.03f, %.03f, %.03f)\n",
567*c8dee2aaSAndroid Build Coastguard Worker                      fpPreAlphaModulation[0],
568*c8dee2aaSAndroid Build Coastguard Worker                      fpPreAlphaModulation[1],
569*c8dee2aaSAndroid Build Coastguard Worker                      fpPreAlphaModulation[2],
570*c8dee2aaSAndroid Build Coastguard Worker                      fpPreAlphaModulation[3]);
571*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < 3; ++i) {
572*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("\t(%.03f, %.03f, %.03f, %.03f) -> "
573*c8dee2aaSAndroid Build Coastguard Worker                          "(%.03f, %.03f, %.03f, %.03f) | "
574*c8dee2aaSAndroid Build Coastguard Worker                          "(%.03f, %.03f, %.03f, %.03f), ok: %d\n",
575*c8dee2aaSAndroid Build Coastguard Worker                          inf[i].fR, inf[i].fG, inf[i].fB, inf[i].fA,
576*c8dee2aaSAndroid Build Coastguard Worker                          outf[i].fR, outf[i].fG, outf[i].fB, outf[i].fA,
577*c8dee2aaSAndroid Build Coastguard Worker                          expectedForAlphaModulation[i].fR, expectedForAlphaModulation[i].fG,
578*c8dee2aaSAndroid Build Coastguard Worker                          expectedForAlphaModulation[i].fB, expectedForAlphaModulation[i].fA,
579*c8dee2aaSAndroid Build Coastguard Worker                          fuzzy_color_equals(outf[i], expectedForAlphaModulation[i]));
580*c8dee2aaSAndroid Build Coastguard Worker             }
581*c8dee2aaSAndroid Build Coastguard Worker         }
582*c8dee2aaSAndroid Build Coastguard Worker     }
583*c8dee2aaSAndroid Build Coastguard Worker     return isLegalColorModulation || isLegalAlphaModulation;
584*c8dee2aaSAndroid Build Coastguard Worker }
585*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_GL_CONTEXT(ProcessorOptimizationValidationTest,reporter,ctxInfo,CtsEnforcement::kNever)586*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_GL_CONTEXT(ProcessorOptimizationValidationTest,
587*c8dee2aaSAndroid Build Coastguard Worker                                reporter,
588*c8dee2aaSAndroid Build Coastguard Worker                                ctxInfo,
589*c8dee2aaSAndroid Build Coastguard Worker                                CtsEnforcement::kNever) {
590*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* context = ctxInfo.directContext();
591*c8dee2aaSAndroid Build Coastguard Worker     GrResourceProvider* resourceProvider = context->priv().resourceProvider();
592*c8dee2aaSAndroid Build Coastguard Worker     using FPFactory = GrFragmentProcessorTestFactory;
593*c8dee2aaSAndroid Build Coastguard Worker 
594*c8dee2aaSAndroid Build Coastguard Worker     TestFPGenerator fpGenerator{context, resourceProvider};
595*c8dee2aaSAndroid Build Coastguard Worker     if (!fpGenerator.init()) {
596*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not initialize TestFPGenerator");
597*c8dee2aaSAndroid Build Coastguard Worker         return;
598*c8dee2aaSAndroid Build Coastguard Worker     }
599*c8dee2aaSAndroid Build Coastguard Worker 
600*c8dee2aaSAndroid Build Coastguard Worker     // Make the destination context for the test.
601*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kRenderSize = 256;
602*c8dee2aaSAndroid Build Coastguard Worker     auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(context,
603*c8dee2aaSAndroid Build Coastguard Worker                                                        GrColorType::kRGBA_8888,
604*c8dee2aaSAndroid Build Coastguard Worker                                                        nullptr,
605*c8dee2aaSAndroid Build Coastguard Worker                                                        SkBackingFit::kExact,
606*c8dee2aaSAndroid Build Coastguard Worker                                                        {kRenderSize, kRenderSize},
607*c8dee2aaSAndroid Build Coastguard Worker                                                        SkSurfaceProps(),
608*c8dee2aaSAndroid Build Coastguard Worker                                                        /*label=*/{});
609*c8dee2aaSAndroid Build Coastguard Worker 
610*c8dee2aaSAndroid Build Coastguard Worker     // Coverage optimization uses three frames with a linearly transformed input texture.  The first
611*c8dee2aaSAndroid Build Coastguard Worker     // frame has no offset, second frames add .2 and .4, which should then be present as a fixed
612*c8dee2aaSAndroid Build Coastguard Worker     // difference between the frame outputs if the FP is properly following the modulation
613*c8dee2aaSAndroid Build Coastguard Worker     // requirements of the coverage optimization.
614*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kInputDelta = 0.2f;
615*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> inputPixels1 = make_input_pixels(kRenderSize, kRenderSize, 0.0f);
616*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> inputPixels2 =
617*c8dee2aaSAndroid Build Coastguard Worker             make_input_pixels(kRenderSize, kRenderSize, 1 * kInputDelta);
618*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> inputPixels3 =
619*c8dee2aaSAndroid Build Coastguard Worker             make_input_pixels(kRenderSize, kRenderSize, 2 * kInputDelta);
620*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView inputTexture1 =
621*c8dee2aaSAndroid Build Coastguard Worker             make_input_texture(context, kRenderSize, kRenderSize, inputPixels1.data());
622*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView inputTexture2 =
623*c8dee2aaSAndroid Build Coastguard Worker             make_input_texture(context, kRenderSize, kRenderSize, inputPixels2.data());
624*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView inputTexture3 =
625*c8dee2aaSAndroid Build Coastguard Worker             make_input_texture(context, kRenderSize, kRenderSize, inputPixels3.data());
626*c8dee2aaSAndroid Build Coastguard Worker 
627*c8dee2aaSAndroid Build Coastguard Worker     // Encoded images are very verbose and this tests many potential images, so only export the
628*c8dee2aaSAndroid Build Coastguard Worker     // first failure (subsequent failures have a reasonable chance of being related).
629*c8dee2aaSAndroid Build Coastguard Worker     bool loggedFirstFailure = false;
630*c8dee2aaSAndroid Build Coastguard Worker     bool loggedFirstWarning = false;
631*c8dee2aaSAndroid Build Coastguard Worker 
632*c8dee2aaSAndroid Build Coastguard Worker     // Storage for the three frames required for coverage compatibility optimization testing.
633*c8dee2aaSAndroid Build Coastguard Worker     // Each frame uses the correspondingly numbered inputTextureX.
634*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readData1(kRenderSize * kRenderSize);
635*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readData2(kRenderSize * kRenderSize);
636*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readData3(kRenderSize * kRenderSize);
637*c8dee2aaSAndroid Build Coastguard Worker 
638*c8dee2aaSAndroid Build Coastguard Worker     // Because processor factories configure themselves in random ways, this is not exhaustive.
639*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < FPFactory::Count(); ++i) {
640*c8dee2aaSAndroid Build Coastguard Worker         int optimizedForOpaqueInput = 0;
641*c8dee2aaSAndroid Build Coastguard Worker         int optimizedForCoverageAsAlpha = 0;
642*c8dee2aaSAndroid Build Coastguard Worker         int optimizedForConstantOutputForInput = 0;
643*c8dee2aaSAndroid Build Coastguard Worker 
644*c8dee2aaSAndroid Build Coastguard Worker         // We start by testing each fragment-processor 100 times, watching the optimization bits
645*c8dee2aaSAndroid Build Coastguard Worker         // that appear. If we see an optimization bit appear in those first 100 trials, we keep
646*c8dee2aaSAndroid Build Coastguard Worker         // running tests until we see at least five successful trials that have this optimization
647*c8dee2aaSAndroid Build Coastguard Worker         // bit enabled. If we never see a particular optimization bit after 100 trials, we assume
648*c8dee2aaSAndroid Build Coastguard Worker         // that this FP doesn't support that optimization at all.
649*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kMinimumTrials = 100;
650*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kMaximumTrials = 2000;
651*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kExpectedSuccesses = 5;
652*c8dee2aaSAndroid Build Coastguard Worker 
653*c8dee2aaSAndroid Build Coastguard Worker         for (int trial = 0;; ++trial) {
654*c8dee2aaSAndroid Build Coastguard Worker             // Create a randomly-configured FP.
655*c8dee2aaSAndroid Build Coastguard Worker             fpGenerator.reroll();
656*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<GrFragmentProcessor> fp =
657*c8dee2aaSAndroid Build Coastguard Worker                     fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1);
658*c8dee2aaSAndroid Build Coastguard Worker 
659*c8dee2aaSAndroid Build Coastguard Worker             // If we have iterated enough times and seen a sufficient number of successes on each
660*c8dee2aaSAndroid Build Coastguard Worker             // optimization bit that can be returned, stop running trials.
661*c8dee2aaSAndroid Build Coastguard Worker             if (trial >= kMinimumTrials) {
662*c8dee2aaSAndroid Build Coastguard Worker                 bool moreTrialsNeeded = (optimizedForOpaqueInput > 0 &&
663*c8dee2aaSAndroid Build Coastguard Worker                                          optimizedForOpaqueInput < kExpectedSuccesses) ||
664*c8dee2aaSAndroid Build Coastguard Worker                                         (optimizedForCoverageAsAlpha > 0 &&
665*c8dee2aaSAndroid Build Coastguard Worker                                          optimizedForCoverageAsAlpha < kExpectedSuccesses) ||
666*c8dee2aaSAndroid Build Coastguard Worker                                         (optimizedForConstantOutputForInput > 0 &&
667*c8dee2aaSAndroid Build Coastguard Worker                                          optimizedForConstantOutputForInput < kExpectedSuccesses);
668*c8dee2aaSAndroid Build Coastguard Worker                 if (!moreTrialsNeeded) break;
669*c8dee2aaSAndroid Build Coastguard Worker 
670*c8dee2aaSAndroid Build Coastguard Worker                 if (trial >= kMaximumTrials) {
671*c8dee2aaSAndroid Build Coastguard Worker                     SkDebugf("Abandoning ProcessorOptimizationValidationTest after %d trials. "
672*c8dee2aaSAndroid Build Coastguard Worker                              "Seed: 0x%08x, processor:\n%s",
673*c8dee2aaSAndroid Build Coastguard Worker                              kMaximumTrials, fpGenerator.initialSeed(), fp->dumpTreeInfo().c_str());
674*c8dee2aaSAndroid Build Coastguard Worker                     break;
675*c8dee2aaSAndroid Build Coastguard Worker                 }
676*c8dee2aaSAndroid Build Coastguard Worker             }
677*c8dee2aaSAndroid Build Coastguard Worker 
678*c8dee2aaSAndroid Build Coastguard Worker             // Skip further testing if this trial has no optimization bits enabled.
679*c8dee2aaSAndroid Build Coastguard Worker             if (!fp->hasConstantOutputForConstantInput() && !fp->preservesOpaqueInput() &&
680*c8dee2aaSAndroid Build Coastguard Worker                 !fp->compatibleWithCoverageAsAlpha()) {
681*c8dee2aaSAndroid Build Coastguard Worker                 continue;
682*c8dee2aaSAndroid Build Coastguard Worker             }
683*c8dee2aaSAndroid Build Coastguard Worker 
684*c8dee2aaSAndroid Build Coastguard Worker             // We can make identical copies of the test FP in order to test coverage-as-alpha.
685*c8dee2aaSAndroid Build Coastguard Worker             if (fp->compatibleWithCoverageAsAlpha()) {
686*c8dee2aaSAndroid Build Coastguard Worker                 // Create and render two identical versions of this FP, but using different input
687*c8dee2aaSAndroid Build Coastguard Worker                 // textures, to check coverage optimization. We don't need to do this step for
688*c8dee2aaSAndroid Build Coastguard Worker                 // constant-output or preserving-opacity tests.
689*c8dee2aaSAndroid Build Coastguard Worker                 render_fp(context, sdc.get(),
690*c8dee2aaSAndroid Build Coastguard Worker                           fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture2),
691*c8dee2aaSAndroid Build Coastguard Worker                           readData2.data());
692*c8dee2aaSAndroid Build Coastguard Worker                 render_fp(context, sdc.get(),
693*c8dee2aaSAndroid Build Coastguard Worker                           fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture3),
694*c8dee2aaSAndroid Build Coastguard Worker                           readData3.data());
695*c8dee2aaSAndroid Build Coastguard Worker                 ++optimizedForCoverageAsAlpha;
696*c8dee2aaSAndroid Build Coastguard Worker             }
697*c8dee2aaSAndroid Build Coastguard Worker 
698*c8dee2aaSAndroid Build Coastguard Worker             if (fp->hasConstantOutputForConstantInput()) {
699*c8dee2aaSAndroid Build Coastguard Worker                 ++optimizedForConstantOutputForInput;
700*c8dee2aaSAndroid Build Coastguard Worker             }
701*c8dee2aaSAndroid Build Coastguard Worker 
702*c8dee2aaSAndroid Build Coastguard Worker             if (fp->preservesOpaqueInput()) {
703*c8dee2aaSAndroid Build Coastguard Worker                 ++optimizedForOpaqueInput;
704*c8dee2aaSAndroid Build Coastguard Worker             }
705*c8dee2aaSAndroid Build Coastguard Worker 
706*c8dee2aaSAndroid Build Coastguard Worker             // Draw base frame last so that rtc holds the original FP behavior if we need to dump
707*c8dee2aaSAndroid Build Coastguard Worker             // the image to the log.
708*c8dee2aaSAndroid Build Coastguard Worker             render_fp(context, sdc.get(), fpGenerator.make(i, /*randomTreeDepth=*/1, inputTexture1),
709*c8dee2aaSAndroid Build Coastguard Worker                       readData1.data());
710*c8dee2aaSAndroid Build Coastguard Worker 
711*c8dee2aaSAndroid Build Coastguard Worker             // This test has a history of being flaky on a number of devices. If an FP is logically
712*c8dee2aaSAndroid Build Coastguard Worker             // violating the optimizations, it's reasonable to expect it to violate requirements on
713*c8dee2aaSAndroid Build Coastguard Worker             // a large number of pixels in the image. Sporadic pixel violations are more indicative
714*c8dee2aaSAndroid Build Coastguard Worker             // of device errors and represents a separate problem.
715*c8dee2aaSAndroid Build Coastguard Worker             static const int kMaxAcceptableFailedPixels =
716*c8dee2aaSAndroid Build Coastguard Worker                     CurrentTestHarnessIsSkQP() ? 0 :  // Strict when running as SKQP
717*c8dee2aaSAndroid Build Coastguard Worker                             2 * kRenderSize;          // ~0.7% of the image
718*c8dee2aaSAndroid Build Coastguard Worker 
719*c8dee2aaSAndroid Build Coastguard Worker             // Collect first optimization failure message, to be output later as a warning or an
720*c8dee2aaSAndroid Build Coastguard Worker             // error depending on whether the rendering "passed" or failed.
721*c8dee2aaSAndroid Build Coastguard Worker             int failedPixelCount = 0;
722*c8dee2aaSAndroid Build Coastguard Worker             SkString coverageMessage;
723*c8dee2aaSAndroid Build Coastguard Worker             SkString opaqueMessage;
724*c8dee2aaSAndroid Build Coastguard Worker             SkString constMessage;
725*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 0; y < kRenderSize; ++y) {
726*c8dee2aaSAndroid Build Coastguard Worker                 for (int x = 0; x < kRenderSize; ++x) {
727*c8dee2aaSAndroid Build Coastguard Worker                     bool passing = true;
728*c8dee2aaSAndroid Build Coastguard Worker                     GrColor input = inputPixels1[y * kRenderSize + x];
729*c8dee2aaSAndroid Build Coastguard Worker                     GrColor output = readData1[y * kRenderSize + x];
730*c8dee2aaSAndroid Build Coastguard Worker 
731*c8dee2aaSAndroid Build Coastguard Worker                     if (fp->compatibleWithCoverageAsAlpha()) {
732*c8dee2aaSAndroid Build Coastguard Worker                         GrColor ins[3];
733*c8dee2aaSAndroid Build Coastguard Worker                         ins[0] = input;
734*c8dee2aaSAndroid Build Coastguard Worker                         ins[1] = inputPixels2[y * kRenderSize + x];
735*c8dee2aaSAndroid Build Coastguard Worker                         ins[2] = inputPixels3[y * kRenderSize + x];
736*c8dee2aaSAndroid Build Coastguard Worker 
737*c8dee2aaSAndroid Build Coastguard Worker                         GrColor outs[3];
738*c8dee2aaSAndroid Build Coastguard Worker                         outs[0] = output;
739*c8dee2aaSAndroid Build Coastguard Worker                         outs[1] = readData2[y * kRenderSize + x];
740*c8dee2aaSAndroid Build Coastguard Worker                         outs[2] = readData3[y * kRenderSize + x];
741*c8dee2aaSAndroid Build Coastguard Worker 
742*c8dee2aaSAndroid Build Coastguard Worker                         if (!legal_modulation(ins, outs)) {
743*c8dee2aaSAndroid Build Coastguard Worker                             passing = false;
744*c8dee2aaSAndroid Build Coastguard Worker                             if (coverageMessage.isEmpty()) {
745*c8dee2aaSAndroid Build Coastguard Worker                                 coverageMessage.printf(
746*c8dee2aaSAndroid Build Coastguard Worker                                         "\"Modulating\" processor did not match alpha-modulation "
747*c8dee2aaSAndroid Build Coastguard Worker                                         "nor color-modulation rules.\n"
748*c8dee2aaSAndroid Build Coastguard Worker                                         "Input: 0x%08x, Output: 0x%08x, pixel (%d, %d).",
749*c8dee2aaSAndroid Build Coastguard Worker                                         input, output, x, y);
750*c8dee2aaSAndroid Build Coastguard Worker                             }
751*c8dee2aaSAndroid Build Coastguard Worker                         }
752*c8dee2aaSAndroid Build Coastguard Worker                     }
753*c8dee2aaSAndroid Build Coastguard Worker 
754*c8dee2aaSAndroid Build Coastguard Worker                     SkPMColor4f input4f = SkPMColor4f::FromBytes_RGBA(input);
755*c8dee2aaSAndroid Build Coastguard Worker                     SkPMColor4f output4f = SkPMColor4f::FromBytes_RGBA(output);
756*c8dee2aaSAndroid Build Coastguard Worker                     SkPMColor4f expected4f;
757*c8dee2aaSAndroid Build Coastguard Worker                     if (fp->hasConstantOutputForConstantInput(input4f, &expected4f)) {
758*c8dee2aaSAndroid Build Coastguard Worker                         float rDiff = fabsf(output4f.fR - expected4f.fR);
759*c8dee2aaSAndroid Build Coastguard Worker                         float gDiff = fabsf(output4f.fG - expected4f.fG);
760*c8dee2aaSAndroid Build Coastguard Worker                         float bDiff = fabsf(output4f.fB - expected4f.fB);
761*c8dee2aaSAndroid Build Coastguard Worker                         float aDiff = fabsf(output4f.fA - expected4f.fA);
762*c8dee2aaSAndroid Build Coastguard Worker                         static constexpr float kTol = 4 / 255.f;
763*c8dee2aaSAndroid Build Coastguard Worker                         if (rDiff > kTol || gDiff > kTol || bDiff > kTol || aDiff > kTol) {
764*c8dee2aaSAndroid Build Coastguard Worker                             if (constMessage.isEmpty()) {
765*c8dee2aaSAndroid Build Coastguard Worker                                 passing = false;
766*c8dee2aaSAndroid Build Coastguard Worker 
767*c8dee2aaSAndroid Build Coastguard Worker                                 constMessage.printf(
768*c8dee2aaSAndroid Build Coastguard Worker                                         "Processor claimed output for const input doesn't match "
769*c8dee2aaSAndroid Build Coastguard Worker                                         "actual output.\n"
770*c8dee2aaSAndroid Build Coastguard Worker                                         "Error: %f, Tolerance: %f, input: (%f, %f, %f, %f), "
771*c8dee2aaSAndroid Build Coastguard Worker                                         "actual: (%f, %f, %f, %f), expected(%f, %f, %f, %f).",
772*c8dee2aaSAndroid Build Coastguard Worker                                         std::max(rDiff, std::max(gDiff, std::max(bDiff, aDiff))),
773*c8dee2aaSAndroid Build Coastguard Worker                                         kTol, input4f.fR, input4f.fG, input4f.fB, input4f.fA,
774*c8dee2aaSAndroid Build Coastguard Worker                                         output4f.fR, output4f.fG, output4f.fB, output4f.fA,
775*c8dee2aaSAndroid Build Coastguard Worker                                         expected4f.fR, expected4f.fG, expected4f.fB, expected4f.fA);
776*c8dee2aaSAndroid Build Coastguard Worker                             }
777*c8dee2aaSAndroid Build Coastguard Worker                         }
778*c8dee2aaSAndroid Build Coastguard Worker                     }
779*c8dee2aaSAndroid Build Coastguard Worker                     if (input4f.isOpaque() && fp->preservesOpaqueInput() && !output4f.isOpaque()) {
780*c8dee2aaSAndroid Build Coastguard Worker                         passing = false;
781*c8dee2aaSAndroid Build Coastguard Worker 
782*c8dee2aaSAndroid Build Coastguard Worker                         if (opaqueMessage.isEmpty()) {
783*c8dee2aaSAndroid Build Coastguard Worker                             opaqueMessage.printf(
784*c8dee2aaSAndroid Build Coastguard Worker                                     "Processor claimed opaqueness is preserved but "
785*c8dee2aaSAndroid Build Coastguard Worker                                     "it is not. Input: 0x%08x, Output: 0x%08x.",
786*c8dee2aaSAndroid Build Coastguard Worker                                     input, output);
787*c8dee2aaSAndroid Build Coastguard Worker                         }
788*c8dee2aaSAndroid Build Coastguard Worker                     }
789*c8dee2aaSAndroid Build Coastguard Worker 
790*c8dee2aaSAndroid Build Coastguard Worker                     if (!passing) {
791*c8dee2aaSAndroid Build Coastguard Worker                         // Regardless of how many optimizations the pixel violates, count it as a
792*c8dee2aaSAndroid Build Coastguard Worker                         // single bad pixel.
793*c8dee2aaSAndroid Build Coastguard Worker                         failedPixelCount++;
794*c8dee2aaSAndroid Build Coastguard Worker                     }
795*c8dee2aaSAndroid Build Coastguard Worker                 }
796*c8dee2aaSAndroid Build Coastguard Worker             }
797*c8dee2aaSAndroid Build Coastguard Worker 
798*c8dee2aaSAndroid Build Coastguard Worker             // Finished analyzing the entire image, see if the number of pixel failures meets the
799*c8dee2aaSAndroid Build Coastguard Worker             // threshold for an FP violating the optimization requirements.
800*c8dee2aaSAndroid Build Coastguard Worker             if (failedPixelCount > kMaxAcceptableFailedPixels) {
801*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter,
802*c8dee2aaSAndroid Build Coastguard Worker                        "Processor violated %d of %d pixels, seed: 0x%08x.\n"
803*c8dee2aaSAndroid Build Coastguard Worker                        "Processor:\n%s\nFirst failing pixel details are below:",
804*c8dee2aaSAndroid Build Coastguard Worker                        failedPixelCount, kRenderSize * kRenderSize, fpGenerator.initialSeed(),
805*c8dee2aaSAndroid Build Coastguard Worker                        fp->dumpTreeInfo().c_str());
806*c8dee2aaSAndroid Build Coastguard Worker 
807*c8dee2aaSAndroid Build Coastguard Worker                 // Print first failing pixel's details.
808*c8dee2aaSAndroid Build Coastguard Worker                 if (!coverageMessage.isEmpty()) {
809*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "%s", coverageMessage.c_str());
810*c8dee2aaSAndroid Build Coastguard Worker                 }
811*c8dee2aaSAndroid Build Coastguard Worker                 if (!constMessage.isEmpty()) {
812*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "%s", constMessage.c_str());
813*c8dee2aaSAndroid Build Coastguard Worker                 }
814*c8dee2aaSAndroid Build Coastguard Worker                 if (!opaqueMessage.isEmpty()) {
815*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "%s", opaqueMessage.c_str());
816*c8dee2aaSAndroid Build Coastguard Worker                 }
817*c8dee2aaSAndroid Build Coastguard Worker 
818*c8dee2aaSAndroid Build Coastguard Worker                 if (!loggedFirstFailure) {
819*c8dee2aaSAndroid Build Coastguard Worker                     // Print with ERRORF to make sure the encoded image is output
820*c8dee2aaSAndroid Build Coastguard Worker                     SkString input;
821*c8dee2aaSAndroid Build Coastguard Worker                     log_texture_view(context, inputTexture1, &input);
822*c8dee2aaSAndroid Build Coastguard Worker                     SkString output;
823*c8dee2aaSAndroid Build Coastguard Worker                     log_pixels(readData1.data(), kRenderSize, &output);
824*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "Input image: %s\n\n"
825*c8dee2aaSAndroid Build Coastguard Worker                            "===========================================================\n\n"
826*c8dee2aaSAndroid Build Coastguard Worker                            "Output image: %s\n", input.c_str(), output.c_str());
827*c8dee2aaSAndroid Build Coastguard Worker                     loggedFirstFailure = true;
828*c8dee2aaSAndroid Build Coastguard Worker                 }
829*c8dee2aaSAndroid Build Coastguard Worker             } else if (failedPixelCount > 0) {
830*c8dee2aaSAndroid Build Coastguard Worker                 // Don't trigger an error, but don't just hide the failures either.
831*c8dee2aaSAndroid Build Coastguard Worker                 INFOF(reporter, "Processor violated %d of %d pixels (below error threshold), seed: "
832*c8dee2aaSAndroid Build Coastguard Worker                       "0x%08x, processor: %s", failedPixelCount, kRenderSize * kRenderSize,
833*c8dee2aaSAndroid Build Coastguard Worker                       fpGenerator.initialSeed(), fp->dumpInfo().c_str());
834*c8dee2aaSAndroid Build Coastguard Worker                 if (!coverageMessage.isEmpty()) {
835*c8dee2aaSAndroid Build Coastguard Worker                     INFOF(reporter, "%s", coverageMessage.c_str());
836*c8dee2aaSAndroid Build Coastguard Worker                 }
837*c8dee2aaSAndroid Build Coastguard Worker                 if (!constMessage.isEmpty()) {
838*c8dee2aaSAndroid Build Coastguard Worker                     INFOF(reporter, "%s", constMessage.c_str());
839*c8dee2aaSAndroid Build Coastguard Worker                 }
840*c8dee2aaSAndroid Build Coastguard Worker                 if (!opaqueMessage.isEmpty()) {
841*c8dee2aaSAndroid Build Coastguard Worker                     INFOF(reporter, "%s", opaqueMessage.c_str());
842*c8dee2aaSAndroid Build Coastguard Worker                 }
843*c8dee2aaSAndroid Build Coastguard Worker                 if (!loggedFirstWarning) {
844*c8dee2aaSAndroid Build Coastguard Worker                     SkString input;
845*c8dee2aaSAndroid Build Coastguard Worker                     log_texture_view(context, inputTexture1, &input);
846*c8dee2aaSAndroid Build Coastguard Worker                     SkString output;
847*c8dee2aaSAndroid Build Coastguard Worker                     log_pixels(readData1.data(), kRenderSize, &output);
848*c8dee2aaSAndroid Build Coastguard Worker                     INFOF(reporter, "Input image: %s\n\n"
849*c8dee2aaSAndroid Build Coastguard Worker                           "===========================================================\n\n"
850*c8dee2aaSAndroid Build Coastguard Worker                           "Output image: %s\n", input.c_str(), output.c_str());
851*c8dee2aaSAndroid Build Coastguard Worker                     loggedFirstWarning = true;
852*c8dee2aaSAndroid Build Coastguard Worker                 }
853*c8dee2aaSAndroid Build Coastguard Worker             }
854*c8dee2aaSAndroid Build Coastguard Worker         }
855*c8dee2aaSAndroid Build Coastguard Worker     }
856*c8dee2aaSAndroid Build Coastguard Worker }
857*c8dee2aaSAndroid Build Coastguard Worker 
assert_processor_equality(skiatest::Reporter * reporter,const GrFragmentProcessor & fp,const GrFragmentProcessor & clone)858*c8dee2aaSAndroid Build Coastguard Worker static void assert_processor_equality(skiatest::Reporter* reporter,
859*c8dee2aaSAndroid Build Coastguard Worker                                       const GrFragmentProcessor& fp,
860*c8dee2aaSAndroid Build Coastguard Worker                                       const GrFragmentProcessor& clone) {
861*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !strcmp(fp.name(), clone.name()),
862*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
863*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.compatibleWithCoverageAsAlpha() ==
864*c8dee2aaSAndroid Build Coastguard Worker                               clone.compatibleWithCoverageAsAlpha(),
865*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
866*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.isEqual(clone),
867*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
868*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.preservesOpaqueInput() == clone.preservesOpaqueInput(),
869*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
870*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.hasConstantOutputForConstantInput() ==
871*c8dee2aaSAndroid Build Coastguard Worker                               clone.hasConstantOutputForConstantInput(),
872*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
873*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.numChildProcessors() == clone.numChildProcessors(),
874*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
875*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.sampleUsage() == clone.sampleUsage(),
876*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
877*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, fp.usesSampleCoords() == clone.usesSampleCoords(),
878*c8dee2aaSAndroid Build Coastguard Worker                               "\n%s", fp.dumpTreeInfo().c_str());
879*c8dee2aaSAndroid Build Coastguard Worker }
880*c8dee2aaSAndroid Build Coastguard Worker 
verify_identical_render(skiatest::Reporter * reporter,int renderSize,const char * processorType,const GrColor readData1[],const GrColor readData2[])881*c8dee2aaSAndroid Build Coastguard Worker static bool verify_identical_render(skiatest::Reporter* reporter, int renderSize,
882*c8dee2aaSAndroid Build Coastguard Worker                                     const char* processorType,
883*c8dee2aaSAndroid Build Coastguard Worker                                     const GrColor readData1[], const GrColor readData2[]) {
884*c8dee2aaSAndroid Build Coastguard Worker     // The ProcessorClone test has a history of being flaky on a number of devices. If an FP clone
885*c8dee2aaSAndroid Build Coastguard Worker     // is logically wrong, it's reasonable to expect it produce a large number of pixel differences
886*c8dee2aaSAndroid Build Coastguard Worker     // in the image. Sporadic pixel violations are more indicative device errors and represents a
887*c8dee2aaSAndroid Build Coastguard Worker     // separate problem.
888*c8dee2aaSAndroid Build Coastguard Worker     static const int maxAcceptableFailedPixels =
889*c8dee2aaSAndroid Build Coastguard Worker             CurrentTestHarnessIsSkQP() ? 0 :  // Strict when running as SKQP
890*c8dee2aaSAndroid Build Coastguard Worker                     2 * renderSize;           // ~0.002% of the pixels (size 1024*1024)
891*c8dee2aaSAndroid Build Coastguard Worker 
892*c8dee2aaSAndroid Build Coastguard Worker     int failedPixelCount = 0;
893*c8dee2aaSAndroid Build Coastguard Worker     int firstWrongX = 0;
894*c8dee2aaSAndroid Build Coastguard Worker     int firstWrongY = 0;
895*c8dee2aaSAndroid Build Coastguard Worker     int idx = 0;
896*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < renderSize; ++y) {
897*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < renderSize; ++x, ++idx) {
898*c8dee2aaSAndroid Build Coastguard Worker             if (readData1[idx] != readData2[idx]) {
899*c8dee2aaSAndroid Build Coastguard Worker                 if (!failedPixelCount) {
900*c8dee2aaSAndroid Build Coastguard Worker                     firstWrongX = x;
901*c8dee2aaSAndroid Build Coastguard Worker                     firstWrongY = y;
902*c8dee2aaSAndroid Build Coastguard Worker                 }
903*c8dee2aaSAndroid Build Coastguard Worker                 ++failedPixelCount;
904*c8dee2aaSAndroid Build Coastguard Worker             }
905*c8dee2aaSAndroid Build Coastguard Worker             if (failedPixelCount > maxAcceptableFailedPixels) {
906*c8dee2aaSAndroid Build Coastguard Worker                 idx = firstWrongY * renderSize + firstWrongX;
907*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter,
908*c8dee2aaSAndroid Build Coastguard Worker                        "%s produced different output at (%d, %d). "
909*c8dee2aaSAndroid Build Coastguard Worker                        "Input color: 0x%08x, Original Output Color: 0x%08x, "
910*c8dee2aaSAndroid Build Coastguard Worker                        "Clone Output Color: 0x%08x.",
911*c8dee2aaSAndroid Build Coastguard Worker                        processorType, firstWrongX, firstWrongY, input_texel_color(x, y, 0.0f),
912*c8dee2aaSAndroid Build Coastguard Worker                        readData1[idx], readData2[idx]);
913*c8dee2aaSAndroid Build Coastguard Worker 
914*c8dee2aaSAndroid Build Coastguard Worker                 return false;
915*c8dee2aaSAndroid Build Coastguard Worker             }
916*c8dee2aaSAndroid Build Coastguard Worker         }
917*c8dee2aaSAndroid Build Coastguard Worker     }
918*c8dee2aaSAndroid Build Coastguard Worker 
919*c8dee2aaSAndroid Build Coastguard Worker     return true;
920*c8dee2aaSAndroid Build Coastguard Worker }
921*c8dee2aaSAndroid Build Coastguard Worker 
log_clone_failure(skiatest::Reporter * reporter,int renderSize,GrDirectContext * context,const GrSurfaceProxyView & inputTexture,GrColor pixelsFP[],GrColor pixelsClone[],GrColor pixelsRegen[])922*c8dee2aaSAndroid Build Coastguard Worker static void log_clone_failure(skiatest::Reporter* reporter, int renderSize,
923*c8dee2aaSAndroid Build Coastguard Worker                               GrDirectContext* context, const GrSurfaceProxyView& inputTexture,
924*c8dee2aaSAndroid Build Coastguard Worker                               GrColor pixelsFP[], GrColor pixelsClone[], GrColor pixelsRegen[]) {
925*c8dee2aaSAndroid Build Coastguard Worker     // Write the images out as data URLs for inspection.
926*c8dee2aaSAndroid Build Coastguard Worker     SkString inputURL, origURL, cloneURL, regenURL;
927*c8dee2aaSAndroid Build Coastguard Worker     if (log_texture_view(context, inputTexture, &inputURL) &&
928*c8dee2aaSAndroid Build Coastguard Worker         log_pixels(pixelsFP, renderSize, &origURL) &&
929*c8dee2aaSAndroid Build Coastguard Worker         log_pixels(pixelsClone, renderSize, &cloneURL) &&
930*c8dee2aaSAndroid Build Coastguard Worker         log_pixels(pixelsRegen, renderSize, &regenURL)) {
931*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter,
932*c8dee2aaSAndroid Build Coastguard Worker                "\nInput image:\n%s\n\n"
933*c8dee2aaSAndroid Build Coastguard Worker                "==========================================================="
934*c8dee2aaSAndroid Build Coastguard Worker                "\n\n"
935*c8dee2aaSAndroid Build Coastguard Worker                "Orig output image:\n%s\n"
936*c8dee2aaSAndroid Build Coastguard Worker                "==========================================================="
937*c8dee2aaSAndroid Build Coastguard Worker                "\n\n"
938*c8dee2aaSAndroid Build Coastguard Worker                "Clone output image:\n%s\n"
939*c8dee2aaSAndroid Build Coastguard Worker                "==========================================================="
940*c8dee2aaSAndroid Build Coastguard Worker                "\n\n"
941*c8dee2aaSAndroid Build Coastguard Worker                "Regen output image:\n%s\n",
942*c8dee2aaSAndroid Build Coastguard Worker                inputURL.c_str(), origURL.c_str(), cloneURL.c_str(), regenURL.c_str());
943*c8dee2aaSAndroid Build Coastguard Worker     }
944*c8dee2aaSAndroid Build Coastguard Worker }
945*c8dee2aaSAndroid Build Coastguard Worker 
946*c8dee2aaSAndroid Build Coastguard Worker // Tests that a fragment processor returned by GrFragmentProcessor::clone() is equivalent to its
947*c8dee2aaSAndroid Build Coastguard Worker // progenitor.
DEF_GANESH_TEST_FOR_GL_CONTEXT(ProcessorCloneTest,reporter,ctxInfo,CtsEnforcement::kNever)948*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_GL_CONTEXT(ProcessorCloneTest, reporter, ctxInfo, CtsEnforcement::kNever) {
949*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* context = ctxInfo.directContext();
950*c8dee2aaSAndroid Build Coastguard Worker     GrResourceProvider* resourceProvider = context->priv().resourceProvider();
951*c8dee2aaSAndroid Build Coastguard Worker 
952*c8dee2aaSAndroid Build Coastguard Worker     TestFPGenerator fpGenerator{context, resourceProvider};
953*c8dee2aaSAndroid Build Coastguard Worker     if (!fpGenerator.init()) {
954*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not initialize TestFPGenerator");
955*c8dee2aaSAndroid Build Coastguard Worker         return;
956*c8dee2aaSAndroid Build Coastguard Worker     }
957*c8dee2aaSAndroid Build Coastguard Worker 
958*c8dee2aaSAndroid Build Coastguard Worker     // Make the destination context for the test.
959*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kRenderSize = 1024;
960*c8dee2aaSAndroid Build Coastguard Worker     auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(context,
961*c8dee2aaSAndroid Build Coastguard Worker                                                        GrColorType::kRGBA_8888,
962*c8dee2aaSAndroid Build Coastguard Worker                                                        nullptr,
963*c8dee2aaSAndroid Build Coastguard Worker                                                        SkBackingFit::kExact,
964*c8dee2aaSAndroid Build Coastguard Worker                                                        {kRenderSize, kRenderSize},
965*c8dee2aaSAndroid Build Coastguard Worker                                                        SkSurfaceProps(),
966*c8dee2aaSAndroid Build Coastguard Worker                                                        /*label=*/{});
967*c8dee2aaSAndroid Build Coastguard Worker 
968*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> inputPixels = make_input_pixels(kRenderSize, kRenderSize, 0.0f);
969*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView inputTexture =
970*c8dee2aaSAndroid Build Coastguard Worker             make_input_texture(context, kRenderSize, kRenderSize, inputPixels.data());
971*c8dee2aaSAndroid Build Coastguard Worker 
972*c8dee2aaSAndroid Build Coastguard Worker     // On failure we write out images, but just write the first failing set as the print is very
973*c8dee2aaSAndroid Build Coastguard Worker     // large.
974*c8dee2aaSAndroid Build Coastguard Worker     bool loggedFirstFailure = false;
975*c8dee2aaSAndroid Build Coastguard Worker 
976*c8dee2aaSAndroid Build Coastguard Worker     // Storage for the original frame's readback and the readback of its clone.
977*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readDataFP(kRenderSize * kRenderSize);
978*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readDataClone(kRenderSize * kRenderSize);
979*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrColor> readDataRegen(kRenderSize * kRenderSize);
980*c8dee2aaSAndroid Build Coastguard Worker 
981*c8dee2aaSAndroid Build Coastguard Worker     // Because processor factories configure themselves in random ways, this is not exhaustive.
982*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < GrFragmentProcessorTestFactory::Count(); ++i) {
983*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kTimesToInvokeFactory = 10;
984*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kTimesToInvokeFactory; ++j) {
985*c8dee2aaSAndroid Build Coastguard Worker             fpGenerator.reroll();
986*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<GrFragmentProcessor> fp =
987*c8dee2aaSAndroid Build Coastguard Worker                     fpGenerator.make(i, /*randomTreeDepth=*/1, /*inputFP=*/nullptr);
988*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<GrFragmentProcessor> regen =
989*c8dee2aaSAndroid Build Coastguard Worker                     fpGenerator.make(i, /*randomTreeDepth=*/1, /*inputFP=*/nullptr);
990*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<GrFragmentProcessor> clone = fp->clone();
991*c8dee2aaSAndroid Build Coastguard Worker             if (!clone) {
992*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter, "Clone of processor %s failed.", fp->dumpTreeInfo().c_str());
993*c8dee2aaSAndroid Build Coastguard Worker                 continue;
994*c8dee2aaSAndroid Build Coastguard Worker             }
995*c8dee2aaSAndroid Build Coastguard Worker             assert_processor_equality(reporter, *fp, *clone);
996*c8dee2aaSAndroid Build Coastguard Worker 
997*c8dee2aaSAndroid Build Coastguard Worker             // Draw with original and read back the results.
998*c8dee2aaSAndroid Build Coastguard Worker             render_fp(context, sdc.get(), std::move(fp), readDataFP.data());
999*c8dee2aaSAndroid Build Coastguard Worker 
1000*c8dee2aaSAndroid Build Coastguard Worker             // Draw with clone and read back the results.
1001*c8dee2aaSAndroid Build Coastguard Worker             render_fp(context, sdc.get(), std::move(clone), readDataClone.data());
1002*c8dee2aaSAndroid Build Coastguard Worker 
1003*c8dee2aaSAndroid Build Coastguard Worker             // Check that the results are the same.
1004*c8dee2aaSAndroid Build Coastguard Worker             if (!verify_identical_render(reporter, kRenderSize, "Processor clone",
1005*c8dee2aaSAndroid Build Coastguard Worker                                          readDataFP.data(), readDataClone.data())) {
1006*c8dee2aaSAndroid Build Coastguard Worker                 // Dump a description from the regenerated processor (since the original FP has
1007*c8dee2aaSAndroid Build Coastguard Worker                 // already been consumed).
1008*c8dee2aaSAndroid Build Coastguard Worker                 ERRORF(reporter, "FP hierarchy:\n%s", regen->dumpTreeInfo().c_str());
1009*c8dee2aaSAndroid Build Coastguard Worker 
1010*c8dee2aaSAndroid Build Coastguard Worker                 // Render and readback output from the regenerated FP. If this also mismatches, the
1011*c8dee2aaSAndroid Build Coastguard Worker                 // FP itself doesn't generate consistent output. This could happen if:
1012*c8dee2aaSAndroid Build Coastguard Worker                 // - the FP's TestCreate() does not always generate the same FP from a given seed
1013*c8dee2aaSAndroid Build Coastguard Worker                 // - the FP's Make() does not always generate the same FP when given the same inputs
1014*c8dee2aaSAndroid Build Coastguard Worker                 // - the FP itself generates inconsistent pixels (shader UB?)
1015*c8dee2aaSAndroid Build Coastguard Worker                 // - the driver has a bug
1016*c8dee2aaSAndroid Build Coastguard Worker                 render_fp(context, sdc.get(), std::move(regen), readDataRegen.data());
1017*c8dee2aaSAndroid Build Coastguard Worker 
1018*c8dee2aaSAndroid Build Coastguard Worker                 if (!verify_identical_render(reporter, kRenderSize, "Regenerated processor",
1019*c8dee2aaSAndroid Build Coastguard Worker                                              readDataFP.data(), readDataRegen.data())) {
1020*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "Output from regen did not match original!\n");
1021*c8dee2aaSAndroid Build Coastguard Worker                 } else {
1022*c8dee2aaSAndroid Build Coastguard Worker                     ERRORF(reporter, "Regenerated processor output matches original results.\n");
1023*c8dee2aaSAndroid Build Coastguard Worker                 }
1024*c8dee2aaSAndroid Build Coastguard Worker 
1025*c8dee2aaSAndroid Build Coastguard Worker                 // If this is the first time we've encountered a cloning failure, log the generated
1026*c8dee2aaSAndroid Build Coastguard Worker                 // images to the reporter as data URLs.
1027*c8dee2aaSAndroid Build Coastguard Worker                 if (!loggedFirstFailure) {
1028*c8dee2aaSAndroid Build Coastguard Worker                     log_clone_failure(reporter, kRenderSize, context, inputTexture,
1029*c8dee2aaSAndroid Build Coastguard Worker                                       readDataFP.data(), readDataClone.data(),
1030*c8dee2aaSAndroid Build Coastguard Worker                                       readDataRegen.data());
1031*c8dee2aaSAndroid Build Coastguard Worker                     loggedFirstFailure = true;
1032*c8dee2aaSAndroid Build Coastguard Worker                 }
1033*c8dee2aaSAndroid Build Coastguard Worker             }
1034*c8dee2aaSAndroid Build Coastguard Worker         }
1035*c8dee2aaSAndroid Build Coastguard Worker     }
1036*c8dee2aaSAndroid Build Coastguard Worker }
1037*c8dee2aaSAndroid Build Coastguard Worker 
1038*c8dee2aaSAndroid Build Coastguard Worker #endif  // defined(GPU_TEST_UTILS)
1039