xref: /aosp_15_r20/external/skia/tests/RecordDrawTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBBHFactory.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRecord.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRecordDraw.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRecorder.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRecords.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/RecordTestUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker static const int W = 1920, H = 1080;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class JustOneDraw : public SkPicture::AbortCallback {
36*c8dee2aaSAndroid Build Coastguard Worker public:
JustOneDraw()37*c8dee2aaSAndroid Build Coastguard Worker     JustOneDraw() : fCalls(0) {}
38*c8dee2aaSAndroid Build Coastguard Worker 
abort()39*c8dee2aaSAndroid Build Coastguard Worker     bool abort() override { return fCalls++ > 0; }
40*c8dee2aaSAndroid Build Coastguard Worker private:
41*c8dee2aaSAndroid Build Coastguard Worker     int fCalls;
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_LazySaves,r)44*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_LazySaves, r) {
45*c8dee2aaSAndroid Build Coastguard Worker     // Record two commands.
46*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
47*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, W, H);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 0 == record.count());
50*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();
51*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 0 == record.count());    // the save was not recorded (yet)
52*c8dee2aaSAndroid Build Coastguard Worker     recorder.drawColor(SK_ColorRED);
53*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 1 == record.count());
54*c8dee2aaSAndroid Build Coastguard Worker     recorder.scale(2, 2);
55*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 3 == record.count());    // now we see the save
56*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
57*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 4 == record.count());
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::DrawPaint>(r, record, 0);
60*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::Save>     (r, record, 1);
61*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::Scale>    (r, record, 2);
62*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::Restore>  (r, record, 3);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();
65*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();
66*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
67*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
68*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 4 == record.count());
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_Abort,r)71*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_Abort, r) {
72*c8dee2aaSAndroid Build Coastguard Worker     // Record two commands.
73*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
74*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, W, H);
75*c8dee2aaSAndroid Build Coastguard Worker     recorder.drawRect(SkRect::MakeWH(200, 300), SkPaint());
76*c8dee2aaSAndroid Build Coastguard Worker     recorder.clipRect(SkRect::MakeWH(100, 200));
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     SkRecord rerecord;
79*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder canvas(&rerecord, W, H);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     JustOneDraw callback;
82*c8dee2aaSAndroid Build Coastguard Worker     SkRecordDraw(record, &canvas, nullptr, nullptr, 0, nullptr/*bbh*/, &callback);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 1 == count_instances_of_type<SkRecords::DrawRect>(rerecord));
85*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 0 == count_instances_of_type<SkRecords::ClipRect>(rerecord));
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_Unbalanced,r)88*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_Unbalanced, r) {
89*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
90*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, W, H);
91*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();  // We won't balance this, but SkRecordDraw will for us.
92*c8dee2aaSAndroid Build Coastguard Worker     recorder.scale(2, 2);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     SkRecord rerecord;
95*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder canvas(&rerecord, W, H);
96*c8dee2aaSAndroid Build Coastguard Worker     SkRecordDraw(record, &canvas, nullptr, nullptr, 0, nullptr/*bbh*/, nullptr/*callback*/);
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     int save_count = count_instances_of_type<SkRecords::Save>(rerecord);
99*c8dee2aaSAndroid Build Coastguard Worker     int restore_count = count_instances_of_type<SkRecords::Save>(rerecord);
100*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, save_count == restore_count);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_SetMatrixClobber,r)103*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_SetMatrixClobber, r) {
104*c8dee2aaSAndroid Build Coastguard Worker     // Set up an SkRecord that just scales by 2x,3x.
105*c8dee2aaSAndroid Build Coastguard Worker     SkRecord scaleRecord;
106*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder scaleCanvas(&scaleRecord, W, H);
107*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix scale;
108*c8dee2aaSAndroid Build Coastguard Worker     scale.setScale(2, 3);
109*c8dee2aaSAndroid Build Coastguard Worker     scaleCanvas.setMatrix(scale);
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     // Set up an SkRecord with an initial +20, +20 translate.
112*c8dee2aaSAndroid Build Coastguard Worker     SkRecord translateRecord;
113*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder translateCanvas(&translateRecord, W, H);
114*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix translate;
115*c8dee2aaSAndroid Build Coastguard Worker     translate.setTranslate(20, 20);
116*c8dee2aaSAndroid Build Coastguard Worker     translateCanvas.setMatrix(translate);
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     SkRecordDraw(scaleRecord, &translateCanvas, nullptr, nullptr, 0, nullptr/*bbh*/, nullptr/*callback*/);
119*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, 4 == translateRecord.count());
120*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::SetM44>(r, translateRecord, 0);
121*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::Save>  (r, translateRecord, 1);
122*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::SetM44>(r, translateRecord, 2);
123*c8dee2aaSAndroid Build Coastguard Worker     assert_type<SkRecords::Restore>  (r, translateRecord, 3);
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     // When we look at translateRecord now, it should have its first +20,+20 translate,
126*c8dee2aaSAndroid Build Coastguard Worker     // then a 2x,3x scale that's been concatted with that +20,+20 translate.
127*c8dee2aaSAndroid Build Coastguard Worker     const SkRecords::SetM44* setMatrix;
128*c8dee2aaSAndroid Build Coastguard Worker     setMatrix = assert_type<SkRecords::SetM44>(r, translateRecord, 0);
129*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, setMatrix->matrix == SkM44(translate));
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     setMatrix = assert_type<SkRecords::SetM44>(r, translateRecord, 2);
132*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix expected = scale;
133*c8dee2aaSAndroid Build Coastguard Worker     expected.postConcat(translate);
134*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, setMatrix->matrix == SkM44(expected));
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker // Like a==b, with a little slop recognizing that float equality can be weird.
sloppy_rect_eq(SkRect a,SkRect b)138*c8dee2aaSAndroid Build Coastguard Worker static bool sloppy_rect_eq(SkRect a, SkRect b) {
139*c8dee2aaSAndroid Build Coastguard Worker     SkRect inset(a), outset(a);
140*c8dee2aaSAndroid Build Coastguard Worker     inset.inset(1, 1);
141*c8dee2aaSAndroid Build Coastguard Worker     outset.outset(1, 1);
142*c8dee2aaSAndroid Build Coastguard Worker     return outset.contains(b) && !inset.contains(b);
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker // TODO This would be nice, but we can't get it right today.
146*c8dee2aaSAndroid Build Coastguard Worker #if 0
147*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_BasicBounds, r) {
148*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
149*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, W, H);
150*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();
151*c8dee2aaSAndroid Build Coastguard Worker         recorder.clipRect(SkRect::MakeWH(400, 500));
152*c8dee2aaSAndroid Build Coastguard Worker         recorder.scale(2, 2);
153*c8dee2aaSAndroid Build Coastguard Worker         recorder.drawRect(SkRect::MakeWH(320, 240), SkPaint());
154*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker     AutoTArray<SkRect> bounds(record.count());
157*c8dee2aaSAndroid Build Coastguard Worker     SkRecordFillBounds(SkRect::MakeWH(SkIntToScalar(W), SkIntToScalar(H)), record, bounds.data());
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < record.count(); i++) {
160*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(r, sloppy_rect_eq(SkRect::MakeWH(400, 480), bounds[i]));
161*c8dee2aaSAndroid Build Coastguard Worker     }
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker #endif
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker // A regression test for crbug.com/415468 and https://bug.skia.org/2957 .
166*c8dee2aaSAndroid Build Coastguard Worker //
167*c8dee2aaSAndroid Build Coastguard Worker // This also now serves as a regression test for crbug.com/418417.  We used to adjust the
168*c8dee2aaSAndroid Build Coastguard Worker // bounds for the saveLayer, clip, and restore to be greater than the bounds of the picture.
169*c8dee2aaSAndroid Build Coastguard Worker // (We were applying the saveLayer paint to the bounds after restore, which makes no sense.)
DEF_TEST(RecordDraw_SaveLayerAffectsClipBounds,r)170*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_SaveLayerAffectsClipBounds, r) {
171*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
172*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, 50, 50);
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     // We draw a rectangle with a long drop shadow.  We used to not update the clip
175*c8dee2aaSAndroid Build Coastguard Worker     // bounds based on SaveLayer paints, so the drop shadow could be cut off.
176*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
177*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(SkImageFilters::DropShadow(20, 0, 0, 0, SK_ColorBLACK,  nullptr));
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker     recorder.saveLayer(nullptr, &paint);
180*c8dee2aaSAndroid Build Coastguard Worker         recorder.clipRect(SkRect::MakeWH(20, 40));
181*c8dee2aaSAndroid Build Coastguard Worker         recorder.drawRect(SkRect::MakeWH(20, 40), SkPaint());
182*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     // Under the original bug, the right edge value of the drawRect would be 20 less than asserted
185*c8dee2aaSAndroid Build Coastguard Worker     // here because we intersected it with a clip that had not been adjusted for the drop shadow.
186*c8dee2aaSAndroid Build Coastguard Worker     //
187*c8dee2aaSAndroid Build Coastguard Worker     // The second bug showed up as adjusting the picture bounds (0,0,50,50) by the drop shadow too.
188*c8dee2aaSAndroid Build Coastguard Worker     // The saveLayer, clipRect, and restore bounds were incorrectly (0,0,70,50).
189*c8dee2aaSAndroid Build Coastguard Worker     //
190*c8dee2aaSAndroid Build Coastguard Worker     // Now, all recorded bounds should be (0,0,40,40), representing the union of the original
191*c8dee2aaSAndroid Build Coastguard Worker     // draw/clip (0,0,20,40) with the 20px offset drop shadow along the x-axis (20,0,40,40).
192*c8dee2aaSAndroid Build Coastguard Worker     // The saveLayer and restore match the output bounds of the drop shadow filter, instead of
193*c8dee2aaSAndroid Build Coastguard Worker     // expanding to fill the entire picture.
194*c8dee2aaSAndroid Build Coastguard Worker     AutoTArray<SkRect> bounds(record.count());
195*c8dee2aaSAndroid Build Coastguard Worker     AutoTMalloc<SkBBoxHierarchy::Metadata> meta(record.count());
196*c8dee2aaSAndroid Build Coastguard Worker     SkRecordFillBounds(SkRect::MakeWH(50, 50), record, bounds.data(), meta);
197*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[0], SkRect::MakeLTRB(0, 0, 40, 40)));
198*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[1], SkRect::MakeLTRB(0, 0, 40, 40)));
199*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[2], SkRect::MakeLTRB(0, 0, 40, 40)));
200*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[3], SkRect::MakeLTRB(0, 0, 40, 40)));
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker // A regression test for https://g-issues.skia.org/issues/362552959.
DEF_TEST(RecordDraw_EmptySaveLayerWithBackdropFilterAffectsCullRect,r)204*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_EmptySaveLayerWithBackdropFilterAffectsCullRect, r) {
205*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
206*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, 50, 50);
207*c8dee2aaSAndroid Build Coastguard Worker 
208*c8dee2aaSAndroid Build Coastguard Worker     auto blurFilter = SkImageFilters::Blur(5.0, 5.0, SkTileMode::kDecal, nullptr);
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker     recorder.save();
211*c8dee2aaSAndroid Build Coastguard Worker         recorder.clipRect(SkRect::MakeWH(40, 40));
212*c8dee2aaSAndroid Build Coastguard Worker         recorder.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, blurFilter.get(),
213*c8dee2aaSAndroid Build Coastguard Worker                            SkTileMode::kDecal, nullptr, 0));
214*c8dee2aaSAndroid Build Coastguard Worker         recorder.restore();
215*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker     // Even though there is nothing drawn inside the saveLayer, the bounds should still fill the
218*c8dee2aaSAndroid Build Coastguard Worker     // the clip region due to it affecting the backdrop.
219*c8dee2aaSAndroid Build Coastguard Worker     AutoTArray<SkRect> bounds(record.count());
220*c8dee2aaSAndroid Build Coastguard Worker     AutoTMalloc<SkBBoxHierarchy::Metadata> meta(record.count());
221*c8dee2aaSAndroid Build Coastguard Worker     SkRecordFillBounds(SkRect::MakeWH(50, 50), record, bounds.data(), meta);
222*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[0], SkRect::MakeLTRB(0, 0, 40, 40)));
223*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[1], SkRect::MakeLTRB(0, 0, 40, 40)));
224*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[2], SkRect::MakeLTRB(0, 0, 40, 40)));
225*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[3], SkRect::MakeLTRB(0, 0, 40, 40)));
226*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[4], SkRect::MakeLTRB(0, 0, 40, 40)));
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_Metadata,r)229*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_Metadata, r) {
230*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
231*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, 50, 50);
232*c8dee2aaSAndroid Build Coastguard Worker 
233*c8dee2aaSAndroid Build Coastguard Worker     // Just doing some mildly interesting drawing, mostly grabbed from the unit test above.
234*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
235*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(SkImageFilters::DropShadow(20, 0, 0, 0, SK_ColorBLACK,  nullptr));
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker     recorder.saveLayer(nullptr, &paint);
238*c8dee2aaSAndroid Build Coastguard Worker         recorder.clipRect(SkRect::MakeWH(20, 40));
239*c8dee2aaSAndroid Build Coastguard Worker         recorder.save();
240*c8dee2aaSAndroid Build Coastguard Worker             recorder.translate(10, 10);
241*c8dee2aaSAndroid Build Coastguard Worker             recorder.drawRect(SkRect::MakeWH(20, 40), SkPaint());
242*c8dee2aaSAndroid Build Coastguard Worker         recorder.restore();
243*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker     AutoTArray<SkRect> bounds(record.count());
246*c8dee2aaSAndroid Build Coastguard Worker     AutoTMalloc<SkBBoxHierarchy::Metadata> meta(record.count());
247*c8dee2aaSAndroid Build Coastguard Worker     SkRecordFillBounds(SkRect::MakeWH(50, 50), record, bounds.data(), meta);
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, !meta[0].isDraw);  // saveLayer (not a draw, but its restore will be)
250*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, !meta[1].isDraw);  //   clip
251*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, !meta[2].isDraw);  //   save
252*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, !meta[3].isDraw);  //       translate
253*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r,  meta[4].isDraw);  //       drawRect
254*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, !meta[5].isDraw);  //   restore  (paired with save, not a draw)
255*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r,  meta[6].isDraw);  // restore (paired with saveLayer, a draw)
256*c8dee2aaSAndroid Build Coastguard Worker }
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker // TODO This would be nice, but we can't get it right today.
259*c8dee2aaSAndroid Build Coastguard Worker #if 0
260*c8dee2aaSAndroid Build Coastguard Worker // When a saveLayer provides an explicit bound and has a complex paint (e.g., one that
261*c8dee2aaSAndroid Build Coastguard Worker // affects transparent black), that bound should serve to shrink the area of the required
262*c8dee2aaSAndroid Build Coastguard Worker // backing store.
263*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_SaveLayerBoundsAffectsClipBounds, r) {
264*c8dee2aaSAndroid Build Coastguard Worker     SkRecord record;
265*c8dee2aaSAndroid Build Coastguard Worker     SkRecorder recorder(&record, 50, 50);
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
268*c8dee2aaSAndroid Build Coastguard Worker     p.setBlendMode(SkBlendMode::kSrc);
269*c8dee2aaSAndroid Build Coastguard Worker 
270*c8dee2aaSAndroid Build Coastguard Worker     SkRect layerBounds = SkRect::MakeLTRB(10, 10, 40, 40);
271*c8dee2aaSAndroid Build Coastguard Worker     recorder.saveLayer(&layerBounds, &p);
272*c8dee2aaSAndroid Build Coastguard Worker     recorder.drawRect(SkRect::MakeLTRB(20, 20, 30, 30), SkPaint());
273*c8dee2aaSAndroid Build Coastguard Worker     recorder.restore();
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     AutoTArray<SkRect> bounds(record.count());
276*c8dee2aaSAndroid Build Coastguard Worker     SkRecordFillBounds(SkRect::MakeWH(50, 50), record, bounds.data());
277*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[0], SkRect::MakeLTRB(10, 10, 40, 40)));
278*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[1], SkRect::MakeLTRB(20, 20, 30, 30)));
279*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(r, sloppy_rect_eq(bounds[2], SkRect::MakeLTRB(10, 10, 40, 40)));
280*c8dee2aaSAndroid Build Coastguard Worker }
281*c8dee2aaSAndroid Build Coastguard Worker #endif
282*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(RecordDraw_drawImage,r)283*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(RecordDraw_drawImage, r){
284*c8dee2aaSAndroid Build Coastguard Worker     class SkCanvasMock : public SkCanvas {
285*c8dee2aaSAndroid Build Coastguard Worker     public:
286*c8dee2aaSAndroid Build Coastguard Worker         SkCanvasMock(int width, int height) : SkCanvas(width, height) {
287*c8dee2aaSAndroid Build Coastguard Worker             this->resetTestValues();
288*c8dee2aaSAndroid Build Coastguard Worker         }
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker         void resetTestValues() {
291*c8dee2aaSAndroid Build Coastguard Worker             fDrawImageCalled = fDrawImageRectCalled = false;
292*c8dee2aaSAndroid Build Coastguard Worker         }
293*c8dee2aaSAndroid Build Coastguard Worker 
294*c8dee2aaSAndroid Build Coastguard Worker         bool fDrawImageCalled;
295*c8dee2aaSAndroid Build Coastguard Worker         bool fDrawImageRectCalled;
296*c8dee2aaSAndroid Build Coastguard Worker     };
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker     auto surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(10, 10)));
299*c8dee2aaSAndroid Build Coastguard Worker     surface->getCanvas()->clear(SK_ColorGREEN);
300*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image(surface->makeImageSnapshot());
301*c8dee2aaSAndroid Build Coastguard Worker 
302*c8dee2aaSAndroid Build Coastguard Worker     SkCanvasMock canvas(10, 10);
303*c8dee2aaSAndroid Build Coastguard Worker }
304