xref: /aosp_15_r20/external/skia/tests/RepeatedClippedBlurTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker // This is the repro of a CastOS memory regression bug (b/138674523).
38*c8dee2aaSAndroid Build Coastguard Worker // The test simply keeps calling SkImages::MakeWithFilter (with a blur image filter) while
39*c8dee2aaSAndroid Build Coastguard Worker // shrinking the clip.
40*c8dee2aaSAndroid Build Coastguard Worker // When explicit resource allocation was enabled the last (re-expanded) image in the
41*c8dee2aaSAndroid Build Coastguard Worker // blur creation process became exact.
42*c8dee2aaSAndroid Build Coastguard Worker // This meant that its backing texture could no longer be reused.
43*c8dee2aaSAndroid Build Coastguard Worker // In CastOS' case (and, presumably, Linux desktop) they were only using Ganesh for
44*c8dee2aaSAndroid Build Coastguard Worker // 2D canvas and compositor image filtering. In this case Chrome doesn't regularly purge
45*c8dee2aaSAndroid Build Coastguard Worker // the cache. This would result in Ganesh quickly running up to its max cache limit.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(RepeatedClippedBlurTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)46*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(RepeatedClippedBlurTest,
47*c8dee2aaSAndroid Build Coastguard Worker                                        reporter,
48*c8dee2aaSAndroid Build Coastguard Worker                                        ctxInfo,
49*c8dee2aaSAndroid Build Coastguard Worker                                        CtsEnforcement::kApiLevel_T) {
50*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = ctxInfo.directContext();
51*c8dee2aaSAndroid Build Coastguard Worker     GrResourceCache* cache = dContext->priv().getResourceCache();
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo ii = SkImageInfo::Make(1024, 600, kRGBA_8888_SkColorType,
54*c8dee2aaSAndroid Build Coastguard Worker                                              kPremul_SkAlphaType);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> dst(SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, ii));
57*c8dee2aaSAndroid Build Coastguard Worker     if (!dst) {
58*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not create surfaces for repeated clipped blur test.");
59*c8dee2aaSAndroid Build Coastguard Worker         return;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* dstCanvas = dst->getCanvas();
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> bigImg;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // Create the initial big image (this corresponds to the album artwork - which is larger
67*c8dee2aaSAndroid Build Coastguard Worker     // than the screen)
68*c8dee2aaSAndroid Build Coastguard Worker     {
69*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo srcImageII = SkImageInfo::Make(1280, 1280, kRGBA_8888_SkColorType,
70*c8dee2aaSAndroid Build Coastguard Worker                                                    kPremul_SkAlphaType);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         // Make a red ring around a field of green. When rendered the blurred red ring
73*c8dee2aaSAndroid Build Coastguard Worker         // should still be visible on all sides of the dest image.
74*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
75*c8dee2aaSAndroid Build Coastguard Worker         bm.allocPixels(srcImageII);
76*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseColor(SK_ColorRED);
77*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseArea(SkIRect::MakeXYWH(1, 2, 1277, 1274), SK_ColorGREEN);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> rasterImg = bm.asImage();
80*c8dee2aaSAndroid Build Coastguard Worker         bigImg = SkImages::TextureFromImage(dContext, rasterImg);
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> smImg;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     // Shrink the album artwork down to the screen's size
86*c8dee2aaSAndroid Build Coastguard Worker     {
87*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo screenII = SkImageInfo::Make(1024, 600, kRGBA_8888_SkColorType,
88*c8dee2aaSAndroid Build Coastguard Worker                                                  kPremul_SkAlphaType);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSurface> s = SkSurfaces::RenderTarget(
91*c8dee2aaSAndroid Build Coastguard Worker                 dContext, skgpu::Budgeted::kYes, screenII, 1, kTopLeft_GrSurfaceOrigin, nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* c = s->getCanvas();
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         c->drawImageRect(bigImg, SkRect::MakeWH(1024, 600), SkSamplingOptions());
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker         smImg = s->makeImageSnapshot();
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     // flush here just to clear the playing field
100*c8dee2aaSAndroid Build Coastguard Worker     dContext->flushAndSubmit();
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     size_t beforeBytes = cache->getResourceBytes();
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     // Now draw the screen-sized image, blurred, multiple times with a shrinking clip.
105*c8dee2aaSAndroid Build Coastguard Worker     // This simulates the swipe away where the screen-sized album artwork is moved off
106*c8dee2aaSAndroid Build Coastguard Worker     // screen.
107*c8dee2aaSAndroid Build Coastguard Worker     // Note that the blur has to big enough to kick the blur code into the decimate then
108*c8dee2aaSAndroid Build Coastguard Worker     // re-expand case.
109*c8dee2aaSAndroid Build Coastguard Worker     const SkIRect subset = SkIRect::MakeWH(1024, 600);
110*c8dee2aaSAndroid Build Coastguard Worker     SkIRect clip = SkIRect::MakeWH(1024, 600);
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 30; ++i) {
113*c8dee2aaSAndroid Build Coastguard Worker         dstCanvas->clear(SK_ColorBLUE);
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImageFilter> blur = SkImageFilters::Blur(20, 20, nullptr);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker         SkIRect outSubset;
118*c8dee2aaSAndroid Build Coastguard Worker         SkIPoint offset;
119*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> filteredImg = SkImages::MakeWithFilter(dContext, smImg, blur.get(), subset,
120*c8dee2aaSAndroid Build Coastguard Worker                                                               clip, &outSubset, &offset);
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstRect = SkRect::MakeXYWH(offset.fX, offset.fY,
123*c8dee2aaSAndroid Build Coastguard Worker                                           outSubset.width(), outSubset.height());
124*c8dee2aaSAndroid Build Coastguard Worker         dstCanvas->drawImageRect(filteredImg, SkRect::Make(outSubset), dstRect, SkSamplingOptions(),
125*c8dee2aaSAndroid Build Coastguard Worker                                  nullptr, SkCanvas::kStrict_SrcRectConstraint);
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         // Flush here to mimic Chrome's SkiaHelper::ApplyImageFilter
128*c8dee2aaSAndroid Build Coastguard Worker         dContext->flushAndSubmit();
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker         clip.fRight -= 16;
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker     size_t afterBytes = cache->getResourceBytes();
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     // When the bug manifests the resource cache will accumulate ~80MB. If texture recycling
136*c8dee2aaSAndroid Build Coastguard Worker     // is working as expected the cache size will level off at ~20MB.
137*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, afterBytes < beforeBytes + 20000000);
138*c8dee2aaSAndroid Build Coastguard Worker }
139