xref: /aosp_15_r20/external/skia/tests/ShaderOpacityTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
test_bitmap(skiatest::Reporter * reporter)22*c8dee2aaSAndroid Build Coastguard Worker static void test_bitmap(skiatest::Reporter* reporter) {
23*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
26*c8dee2aaSAndroid Build Coastguard Worker     bmp.setInfo(info);
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // test 1: bitmap without pixel data
29*c8dee2aaSAndroid Build Coastguard Worker     auto shader = bmp.makeShader(SkSamplingOptions());
30*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, shader);
31*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !shader->isOpaque());
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     // From this point on, we have pixels
34*c8dee2aaSAndroid Build Coastguard Worker     bmp.allocPixels(info);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     // test 2: not opaque by default
37*c8dee2aaSAndroid Build Coastguard Worker     shader = bmp.makeShader(SkSamplingOptions());
38*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, shader);
39*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !shader->isOpaque());
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     // test 3: explicitly opaque
42*c8dee2aaSAndroid Build Coastguard Worker     bmp.setAlphaType(kOpaque_SkAlphaType);
43*c8dee2aaSAndroid Build Coastguard Worker     shader = bmp.makeShader(SkSamplingOptions());
44*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, shader);
45*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, shader->isOpaque());
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     // test 4: explicitly not opaque
48*c8dee2aaSAndroid Build Coastguard Worker     bmp.setAlphaType(kPremul_SkAlphaType);
49*c8dee2aaSAndroid Build Coastguard Worker     shader = bmp.makeShader(SkSamplingOptions());
50*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, shader);
51*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !shader->isOpaque());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
test_gradient(skiatest::Reporter * reporter)54*c8dee2aaSAndroid Build Coastguard Worker static void test_gradient(skiatest::Reporter* reporter) {
55*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[2];
56*c8dee2aaSAndroid Build Coastguard Worker     pts[0].iset(0, 0);
57*c8dee2aaSAndroid Build Coastguard Worker     pts[1].iset(1, 0);
58*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[2];
59*c8dee2aaSAndroid Build Coastguard Worker     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
60*c8dee2aaSAndroid Build Coastguard Worker     int count = 2;
61*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode = SkTileMode::kClamp;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // test 1: all opaque
64*c8dee2aaSAndroid Build Coastguard Worker     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
65*c8dee2aaSAndroid Build Coastguard Worker     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
66*c8dee2aaSAndroid Build Coastguard Worker     auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
67*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, grad);
68*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, grad->isOpaque());
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     // test 2: all 0 alpha
71*c8dee2aaSAndroid Build Coastguard Worker     colors[0] = SkColorSetARGB(0, 0, 0, 0);
72*c8dee2aaSAndroid Build Coastguard Worker     colors[1] = SkColorSetARGB(0, 0, 0, 0);
73*c8dee2aaSAndroid Build Coastguard Worker     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
74*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, grad);
75*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !grad->isOpaque());
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // test 3: one opaque, one transparent
78*c8dee2aaSAndroid Build Coastguard Worker     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
79*c8dee2aaSAndroid Build Coastguard Worker     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
80*c8dee2aaSAndroid Build Coastguard Worker     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
81*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, grad);
82*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !grad->isOpaque());
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // test 4: test 3, swapped
85*c8dee2aaSAndroid Build Coastguard Worker     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
86*c8dee2aaSAndroid Build Coastguard Worker     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
87*c8dee2aaSAndroid Build Coastguard Worker     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
88*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, grad);
89*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !grad->isOpaque());
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker 
test_color(skiatest::Reporter * reporter)92*c8dee2aaSAndroid Build Coastguard Worker static void test_color(skiatest::Reporter* reporter) {
93*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> colorShader1 = SkShaders::Color(SkColorSetARGB(0,0,0,0));
94*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !colorShader1->isOpaque());
95*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> colorShader2 = SkShaders::Color(SkColorSetARGB(0xFF,0,0,0));
96*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, colorShader2->isOpaque());
97*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> colorShader3 = SkShaders::Color(SkColorSetARGB(0x7F,0,0,0));
98*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !colorShader3->isOpaque());
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker 
test_matrix(skiatest::Reporter * reporter)101*c8dee2aaSAndroid Build Coastguard Worker static void test_matrix(skiatest::Reporter* reporter) {
102*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> colorShader1 = SkShaders::Color(SkColorSetARGB(0,0,0,0));
103*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !colorShader1->isOpaque());
104*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> colorShader2 = SkShaders::Color(SkColorSetARGB(0xFF,0,0,0));
105*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, colorShader2->isOpaque());
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     static const SkMatrix kMatrix = SkMatrix::Scale(1,  1);
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> lm1 = colorShader1->makeWithLocalMatrix(kMatrix);
110*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !lm1->isOpaque());
111*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> lm2 = colorShader2->makeWithLocalMatrix(kMatrix);
112*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, lm2->isOpaque());
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> ctm1 = as_SB(colorShader1)->makeWithCTM(kMatrix);
115*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !ctm1->isOpaque());
116*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> ctm2 = as_SB(colorShader2)->makeWithCTM(kMatrix);
117*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, ctm2->isOpaque());
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(ShaderOpacity,reporter)120*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(ShaderOpacity, reporter) {
121*c8dee2aaSAndroid Build Coastguard Worker     test_gradient(reporter);
122*c8dee2aaSAndroid Build Coastguard Worker     test_color(reporter);
123*c8dee2aaSAndroid Build Coastguard Worker     test_bitmap(reporter);
124*c8dee2aaSAndroid Build Coastguard Worker     test_matrix(reporter);
125*c8dee2aaSAndroid Build Coastguard Worker }
126